What did SDS get RIGHT for The Show 19?
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@TheHungryHole said in What did SDS get RIGHT for The Show 19?:
the game was head and shoulders better than 18 or 17 anyone who says otherwise either sucks or has no clue how to play
Or enjoys different things than you do.
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@squishiesgirl said in What did SDS get RIGHT for The Show 19?:
Why the "lol" ??
that was an error disregard
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All Conquest rewards except for Cobb, Colon, Keith, and Smardi#$@ were sellable.
Almost everything in Moments was sellable except for Storyline cards, Sony Partners, Ultimate/Extreme and the first April POTM -
@SaveFarris said in What did SDS get RIGHT for The Show 19?:
All Conquest rewards except for Cobb, Colon, Keith, and Smardi#$@ were sellable.
Almost everything in Moments was sellable except for Storyline cards, Sony Partners, Ultimate/Extreme and the first April POTMNo conqest rewards (the actual cards that were given for specifically doing something in Conquest) were sellable. No Moments cards were sellable. You just said "everything was sellable except the actual cards that were rewards." There was nothing you could earn from only offline play that you could then put on the market to sell to those that didn't want to play offline except the Topps Now stuff.
This was the "screw offline" year. Every WS/BR card was sellable but Andrew Miller wasn't.
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@ag1982 said in What did SDS get RIGHT for The Show 19?:
This was the "screw offline" year. Every WS/BR card was sellable but Andrew Miller wasn't.
You could earn Program rewards by strictly being an offline player and sell those.
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@LankyRyan said in What did SDS get RIGHT for The Show 19?:
You could earn Program rewards by strictly being an offline player and sell those.
And those program rewards were for both offline and online players. Not only that but there were more opportunities (dailies) for earning stars online compared to offline.
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@ag1982 said in What did SDS get RIGHT for The Show 19?:
And those program rewards were for both offline and online players. Not only that but there were more opportunities (dailies) for earning stars online compared to offline.
I think you may have misunderstood my meaning of "strictly offline". I wasn't saying only offline players could get those rewards, I was saying you could obtain those rewards if you chose to only play the game offline. I feel like, for the most, part, they did a good job of making rewards available to offline players. I don't understand the problem with online players being able to get the same rewards as offline players. I agree with you on the dailies, though.
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@taterracing said in What did SDS get RIGHT for The Show 19?:
So, we've all seen many threads of complaints and what people want changed for the next game. I'm curious to see what changes SDS made for MLB The Show 19 that were spot on. What changes did you like?
Some of these things will seem very minor in the grand scheme of things, but even the little touches can make a big difference.
Multiple lineups. This was much needed and I love it. Four is a good number, too, I think.
Searchable players for lineups. This was also a much-needed feature. It really cut down on the time trying to set a lineup for a specific thing, either team affinity or dailies.
Updated Conquest maps. I'm an offline player, so seeing new Conquest maps all the time has been great. I've been even more happy lately with maps coming out nearly weekly.
Inning programs. I think this is a great idea. I really liked 17's version of programs, and this feels like a version of it. Putting the best rewards at 300 stars while being able to earn beyond that is perfect. You can get the best reward without having to play every day, but if you want to play every day, you can keep getting better stuff.
Choice packs. This might be the best one. Getting a choice on who you grab in a pack is fantastic. Doing all that work or spending all those stubs just to land a guy you didn't want really stinks.
Stadium sounds. Love it. I think this should be tweaked a bit, but I like customization.
Moments. I'm a little hesitant to put Moments on here. I really hated these early on as I actually enjoyed the stat grinds (not to the MLB The Show 18 level, though). So, I didn't like the initial change, but it's grown on me. I think it's a pretty good middle ground between those who like to do stat grinds and those who cringe at the thought of it.
New Legends. I'm a bit bummed that some players didn't return for 19 (Fisk being the biggest loss for me), but I think we got better returns than we lost. I hope we can keep most of what we gained in 19 and expand on it.
How cards are revealed in packs. Great addition. Show all or one at a time. Get an animation for the better cards.
Quick sell feature in packs. I didn't touch this early on, but now that it's so late in the year, I like that I can just hit 'quick sell' when I get a bronze free agent relief pitcher. Saves me a step. I like that you can list a player to the market when opening a pack, but I think you have to see what he's currently going for, and that's not available at the moment.
What changes did you guys like in 19?
Ask the magic conch
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@LankyRyan said in What did SDS get RIGHT for The Show 19?:
I think you may have misunderstood my meaning of "strictly offline". I wasn't saying only offline players could get those rewards, I was saying you could obtain those rewards if you chose to only play the game offline. I feel like, for the most, part, they did a good job of making rewards available to offline players. I don't understand the problem with online players being able to get the same rewards as offline players. I agree with you on the dailies, though.
The problem was WS/12-0 BR could earn and sell their rewards for doing what they enjoy doing but offline players could not sell diamond Willie Mays or sig Adam Wainright or any other card that could only be obtained online. I was quite irritated that WS players could sell Don Mattingly (for example) if they didn't want him but I couldn't sell Ty Cobb and use those stubs to buy Don Mattingly.
Not only that but they then decided to adapt moments to the online players as the game progressed. As the rewards got better, they made the moments quicker. People loved the Shark map in conquest because you could obtain tons of packs with minimal effort. Almost like they wanted you to be your standard online player (try to do the offline stuff as quick as possible to get your rewards because you really want to play online but you don't want to miss out on the easy offline stuff). To top it all off IMO the most "F U offline player" move was when they did those Griffey moments. The storyline moments have been broken since day 1 with them being harder than any other moment set released with how bad they were set up (and I still think fielding is broken in moments). But the moment online players had moments they wanted to do for both Griffey and program stars, the moment they complain a little about some moment being "too hard" because one of them has him facing a lefty pitcher, SDS goes from "moments are supposed to be hard" to "let us fix that for you."
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@ag1982 said in What did SDS get RIGHT for The Show 19?:
Not only that but they then decided to adapt moments to the online players as the game progressed. As the rewards got better, they made the moments quicker. People loved the Shark map in conquest because you could obtain tons of packs with minimal effort. Almost like they wanted you to be your standard online player (try to do the offline stuff as quick as possible to get your rewards because you really want to play online but you don't want to miss out on the easy offline stuff). To top it all off IMO the most "F U offline player" move was when they did those Griffey moments. The storyline moments have been broken since day 1 with them being harder than any other moment set released with how bad they were set up (and I still think fielding is broken in moments). But the moment online players had moments they wanted to do for both Griffey and program stars, the moment they complain a little about some moment being "too hard" because one of them has him facing a lefty pitcher, SDS goes from "moments are supposed to be hard" to "let us fix that for you."
I guess there would have to be an offline equivalent to WS or 12-0 BR or Events wins in order to warrant the same level of rewards. I just don't know what that would be in the offline only world.
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@squishiesgirl said in What did SDS get RIGHT for The Show 19?:
Stadium sounds were by far the worse idea they came up with for 19
I think it was a good idea, just not perfect execution. If they allowed you to be able to turn off hearing your opponent’s stadium sounds, that would be ideal.
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I think they got a few things right.
Ball trajectory off the wall
Relevance of non power hitters
Lineup diversity
Many free high quality cards
Stealing is balanced
Infield defense is done very well
Collections were all generally fun
Innings Programs were overall good
Rewards Program was done well
Splitters were finally effective
Bunts are balanced -
Putting together a good game.
I've never played MLBTS into the offseason before. I would never have imagined being engaged enough with a baseball game to be still playing 12 weeks before the release of the next installment.
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@LankyRyan said in What did SDS get RIGHT for The Show 19?:
I guess there would have to be an offline equivalent to WS or 12-0 BR or Events wins in order to warrant the same level of rewards. I just don't know what that would be in the offline only world.
There was. It was called moments extreme.
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@ag1982 said in What did SDS get RIGHT for The Show 19?:
There was. It was called moments extreme.
I disagree. Moments Extreme is nowhere near as difficult as making WS or going 12-0 in BR and the rewards weren't as good (rightfully so). I get that maybe that was the intention behind it, but it really doesn't compare, and it's a one time thing. I completed Moments Extreme over the course of a weekend or so and that was it. Maybe having a certain winning percentage against the CPU on Legend would be comparable? I don't know what the answer is here.
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I guess there would have to be an offline equivalent to WS or 12-0 BR or Events wins in order to warrant the same level of rewards. I just don't know what that would be in the offline only world.
There was. It was called moments extreme.
I disagree. Moments Extreme is nowhere near as difficult as making WS or going 12-0 in BR and the rewards weren't as good (rightfully so). I get that maybe that was the intention behind it, but it really doesn't compare, and it's a one time thing. I completed Moments Extreme over the course of a weekend or so and that was it. Maybe having a certain winning percentage against the CPU on Legend would be comparable? I don't know what the answer is here.
Agreed
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There was nothing you could earn from only offline play that you could then put on the market to sell to those that didn't want to play offline except the Topps Now stuff.
Future Stars Bichette
All the Cards from the Legends/Flashback packs (Diaz, LoCain, Nen, Osuna, etc)
Postseason 2019 Cards
Hidden Rewards in ConquestAnd, if we're being honest, EVERYTHING in the programs. Just because you could get stars for online tasks didn't prevent anyone from earning as many offline stars as their heart desired.
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@SaveFarris said in What did SDS get RIGHT for The Show 19?:
There was nothing you could earn from only offline play that you could then put on the market to sell to those that didn't want to play offline except the Topps Now stuff.
Future Stars Bichette
All the Cards from the Legends/Flashback packs (Diaz, LoCain, Nen, Osuna, etc)
Postseason 2019 Cards
Hidden Rewards in ConquestAnd, if we're being honest, EVERYTHING in the programs. Just because you could get stars for online tasks didn't prevent anyone from earning as many offline stars as their heart desired.
Now you're throwing in pack cards. Point remains. No online cards were unsellable. (Almost) every offline card was unsellable.
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@ag1982 said in What did SDS get RIGHT for The Show 19?:
Moments Extreme was as or more difficult as making WS. Making WS is just about having the time to play enough games. Also Andrew Miller was good or better than any WS reward at the time.
Moments Extreme was as or more difficult as making WS - no
Also Andrew Miller was good or better than any WS reward at the time. - also no