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Feature Premiere - Pitching & Hitting Thread

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  • Red_Ted_is_back_PSNR Offline
    Red_Ted_is_back_PSNR Offline
    Red_Ted_is_back_PSN
    replied to Guest on last edited by Red_Ted_is_back_PSN
    #61

    @sean_87__psn said in Feature Premiere - Pitching & Hitting Thread:

    @red_ted_is_back said in Feature Premiere - Pitching & Hitting Thread:

    @sean_87__psn said in Feature Premiere - Pitching & Hitting Thread:

    @red_ted_is_back said in Feature Premiere - Pitching & Hitting Thread:

    @charterbus_psn said in Feature Premiere - Pitching & Hitting Thread:

    @sean_87__psn said in Feature Premiere - Pitching & Hitting Thread:

    @grizzbear55_psn said in Feature Premiere - Pitching & Hitting Thread:

    @sean_87__psn said in Feature Premiere - Pitching & Hitting Thread:

    Exactly. If you can compete with common and bronze against diamonds than that ain’t right.

    See this is a misconception among community. It's not about the card and what it's overall is? It's how you use it.

    Just cuz you have a diamond does not make it a better player. It just means attributes are better you still have to use them right.

    So to said user every card is the same? I would prefer my success at the plate have to do with the card as well as my input. Input shouldn’t be sole factor for outcome because if it is, no card is different from the next to each user.

    Achieving a perfect perfect with a silver common or Diamond shouldn’t be the same level of difficulty but achieving it should have the same result.

    The cards are not the same at all when they have different power levels, pci sizes, perks, larger or smaller timing windows, different speeds. Literally the only constant is the result when the tiny PCI or the giant PCI line up with the ball and the swing is timed perfectly. As it should be.

    This is a perfect-perfect response. Your inputs were spot on and the result was a home run.

    In other words, yes - this is exactly how it should be. Or at least in my opinion.

    So... the cards don’t really matter. Only pci placement and timing. Is that basically what you are saying?

    It seems @ChArTeRBuS_PSN ’s post blew right by you for strike one.

    Sorry just keeping with the baseball analogies. It was explained that the card attributes should be the things that change pci size or timing window or speed of the meter or width of perfect line... those sorts of things. So for example a 99 pitch accuracy attribute might have a slower meter or a few pixels wider perfect line. Low energy may make the line move faster so even harder to hit perfect...

    Thus attributes directly affecting input difficulty, and the inputs directly affect the outcomes.

    I understand you fully. My point is, if you are good enough at input, you can achieve same results with any card, correct?

    Not quite. I’ll refer to what @GrizzBear55_PSN said just before this. Better response than what I would have said.

    Edit: or should I say, I got a pitch-around walk after Charterbus’s double and Grizz drove us home... ok now this post feels right.

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  • joshjays44_PSNJ Offline
    joshjays44_PSNJ Offline
    joshjays44_PSN
    wrote on last edited by
    #62

    Can anyone confirm if Analog Stride Hitting is still in the game?

    Victor_SDS_PSNV 1 Reply Last reply
    1
  • Victor_SDS_PSNV Offline
    Victor_SDS_PSNV Offline
    Victor_SDS_PSN SDS
    replied to Guest on last edited by
    #63

    @joshjays44_psn said in Feature Premiere - Pitching & Hitting Thread:

    Can anyone confirm if Analog Stride Hitting is still in the game?

    Yes, it is.

    joshjays44_PSNJ 1 Reply Last reply
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  • joshjays44_PSNJ Offline
    joshjays44_PSNJ Offline
    joshjays44_PSN
    replied to Guest on last edited by
    #64

    @victor_sds_psn said in Feature Premiere - Pitching & Hitting Thread:

    @joshjays44_psn said in Feature Premiere - Pitching & Hitting Thread:

    Can anyone confirm if Analog Stride Hitting is still in the game?

    Yes, it is.

    Yeahhhh thanks!!!!

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