Feature Premiere - Pitching & Hitting Thread
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@grizzbear55_psn said in Feature Premiere - Pitching & Hitting Thread:
@sean_87__psn said in Feature Premiere - Pitching & Hitting Thread:
@grizzbear55_psn said in Feature Premiere - Pitching & Hitting Thread:
@sean_87__psn said in Feature Premiere - Pitching & Hitting Thread:
Exactly. If you can compete with common and bronze against diamonds than that ain’t right.
See this is a misconception among community. It's not about the card and what it's overall is? It's how you use it.
Just cuz you have a diamond does not make it a better player. It just means attributes are better you still have to use them right.
So to said user every card is the same? I would prefer my success at the plate have to do with the card as well as my input. Input shouldn’t be sole factor for outcome because if it is, no card is different from the next to each user.
No not what i am saying. Look nobody can walk up to plate and bat perfect with any bronze or any silver everytime.
What i said is that it is not out of the realm of possibility that an advanced user could do it easier than majority of players. Does not mean he/she does it everytime.
So no not all cards are the same but it does increase the odds of said user to be even more successful with a card with better attributes.
Which is exactly the point to DD to build a better team as cheap as possible.
And if one or two people out of a 100 can do it this way then noway is rng a factor they are just flat out better period.
Well stated. I’ll add to your bit about bronze and silver as opposed to diamonds.
Picture this: Sicily, 2021 (anybody older than 40 will get that). Two players of equal skill face off, one with bronze team, the other with diamond. Does the all-diamond player automatically win? No. But it’s a much harder slog for the all-bronze player.
That’s how DD should be.
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@charterbus_psn said in Feature Premiere - Pitching & Hitting Thread:
@sean_87__psn said in Feature Premiere - Pitching & Hitting Thread:
@grizzbear55_psn said in Feature Premiere - Pitching & Hitting Thread:
@sean_87__psn said in Feature Premiere - Pitching & Hitting Thread:
Exactly. If you can compete with common and bronze against diamonds than that ain’t right.
See this is a misconception among community. It's not about the card and what it's overall is? It's how you use it.
Just cuz you have a diamond does not make it a better player. It just means attributes are better you still have to use them right.
So to said user every card is the same? I would prefer my success at the plate have to do with the card as well as my input. Input shouldn’t be sole factor for outcome because if it is, no card is different from the next to each user.
Achieving a perfect perfect with a silver common or Diamond shouldn’t be the same level of difficulty but achieving it should have the same result.
The cards are not the same at all when they have different power levels, pci sizes, perks, larger or smaller timing windows, different speeds. Literally the only constant is the result when the tiny PCI or the giant PCI line up with the ball and the swing is timed perfectly. As it should be.
This is a perfect-perfect response. Your inputs were spot on and the result was a home run.
In other words, yes - this is exactly how it should be. Or at least in my opinion.
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@red_ted_is_back said in Feature Premiere - Pitching & Hitting Thread:
@charterbus_psn said in Feature Premiere - Pitching & Hitting Thread:
@sean_87__psn said in Feature Premiere - Pitching & Hitting Thread:
@grizzbear55_psn said in Feature Premiere - Pitching & Hitting Thread:
@sean_87__psn said in Feature Premiere - Pitching & Hitting Thread:
Exactly. If you can compete with common and bronze against diamonds than that ain’t right.
See this is a misconception among community. It's not about the card and what it's overall is? It's how you use it.
Just cuz you have a diamond does not make it a better player. It just means attributes are better you still have to use them right.
So to said user every card is the same? I would prefer my success at the plate have to do with the card as well as my input. Input shouldn’t be sole factor for outcome because if it is, no card is different from the next to each user.
Achieving a perfect perfect with a silver common or Diamond shouldn’t be the same level of difficulty but achieving it should have the same result.
The cards are not the same at all when they have different power levels, pci sizes, perks, larger or smaller timing windows, different speeds. Literally the only constant is the result when the tiny PCI or the giant PCI line up with the ball and the swing is timed perfectly. As it should be.
This is a perfect-perfect response. Your inputs were spot on and the result was a home run.
In other words, yes - this is exactly how it should be. Or at least in my opinion.
So... the cards don’t really matter. Only pci placement and timing. Is that basically what you are saying?
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@sean_87__psn said in Feature Premiere - Pitching & Hitting Thread:
@red_ted_is_back said in Feature Premiere - Pitching & Hitting Thread:
@charterbus_psn said in Feature Premiere - Pitching & Hitting Thread:
@sean_87__psn said in Feature Premiere - Pitching & Hitting Thread:
@grizzbear55_psn said in Feature Premiere - Pitching & Hitting Thread:
@sean_87__psn said in Feature Premiere - Pitching & Hitting Thread:
Exactly. If you can compete with common and bronze against diamonds than that ain’t right.
See this is a misconception among community. It's not about the card and what it's overall is? It's how you use it.
Just cuz you have a diamond does not make it a better player. It just means attributes are better you still have to use them right.
So to said user every card is the same? I would prefer my success at the plate have to do with the card as well as my input. Input shouldn’t be sole factor for outcome because if it is, no card is different from the next to each user.
Achieving a perfect perfect with a silver common or Diamond shouldn’t be the same level of difficulty but achieving it should have the same result.
The cards are not the same at all when they have different power levels, pci sizes, perks, larger or smaller timing windows, different speeds. Literally the only constant is the result when the tiny PCI or the giant PCI line up with the ball and the swing is timed perfectly. As it should be.
This is a perfect-perfect response. Your inputs were spot on and the result was a home run.
In other words, yes - this is exactly how it should be. Or at least in my opinion.
So... the cards don’t really matter. Only pci placement and timing. Is that basically what you are saying?
It seems @ChArTeRBuS_PSN ’s post blew right by you for strike one.
Sorry just keeping with the baseball analogies. It was explained that the card attributes should be the things that change pci size or timing window or speed of the meter or width of perfect line... those sorts of things. So for example a 99 pitch accuracy attribute might have a slower meter or a few pixels wider perfect line. Low energy may make the line move faster so even harder to hit perfect...
Thus attributes directly affecting input difficulty, and the inputs directly affect the outcomes.
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@red_ted_is_back said in Feature Premiere - Pitching & Hitting Thread:
@sean_87__psn said in Feature Premiere - Pitching & Hitting Thread:
@red_ted_is_back said in Feature Premiere - Pitching & Hitting Thread:
@charterbus_psn said in Feature Premiere - Pitching & Hitting Thread:
@sean_87__psn said in Feature Premiere - Pitching & Hitting Thread:
@grizzbear55_psn said in Feature Premiere - Pitching & Hitting Thread:
@sean_87__psn said in Feature Premiere - Pitching & Hitting Thread:
Exactly. If you can compete with common and bronze against diamonds than that ain’t right.
See this is a misconception among community. It's not about the card and what it's overall is? It's how you use it.
Just cuz you have a diamond does not make it a better player. It just means attributes are better you still have to use them right.
So to said user every card is the same? I would prefer my success at the plate have to do with the card as well as my input. Input shouldn’t be sole factor for outcome because if it is, no card is different from the next to each user.
Achieving a perfect perfect with a silver common or Diamond shouldn’t be the same level of difficulty but achieving it should have the same result.
The cards are not the same at all when they have different power levels, pci sizes, perks, larger or smaller timing windows, different speeds. Literally the only constant is the result when the tiny PCI or the giant PCI line up with the ball and the swing is timed perfectly. As it should be.
This is a perfect-perfect response. Your inputs were spot on and the result was a home run.
In other words, yes - this is exactly how it should be. Or at least in my opinion.
So... the cards don’t really matter. Only pci placement and timing. Is that basically what you are saying?
It seems @ChArTeRBuS_PSN ’s post blew right by you for strike one.
Sorry just keeping with the baseball analogies. It was explained that the card attributes should be the things that change pci size or timing window or speed of the meter or width of perfect line... those sorts of things. So for example a 99 pitch accuracy attribute might have a slower meter or a few pixels wider perfect line. Low energy may make the line move faster so even harder to hit perfect...
Thus attributes directly affecting input difficulty, and the inputs directly affect the outcomes.
I understand you fully. My point is, if you are good enough at input, you can achieve same results with any card, correct?
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@sean_87__psn said in Feature Premiere - Pitching & Hitting Thread:
@red_ted_is_back said in Feature Premiere - Pitching & Hitting Thread:
@sean_87__psn said in Feature Premiere - Pitching & Hitting Thread:
@red_ted_is_back said in Feature Premiere - Pitching & Hitting Thread:
@charterbus_psn said in Feature Premiere - Pitching & Hitting Thread:
@sean_87__psn said in Feature Premiere - Pitching & Hitting Thread:
@grizzbear55_psn said in Feature Premiere - Pitching & Hitting Thread:
@sean_87__psn said in Feature Premiere - Pitching & Hitting Thread:
Exactly. If you can compete with common and bronze against diamonds than that ain’t right.
See this is a misconception among community. It's not about the card and what it's overall is? It's how you use it.
Just cuz you have a diamond does not make it a better player. It just means attributes are better you still have to use them right.
So to said user every card is the same? I would prefer my success at the plate have to do with the card as well as my input. Input shouldn’t be sole factor for outcome because if it is, no card is different from the next to each user.
Achieving a perfect perfect with a silver common or Diamond shouldn’t be the same level of difficulty but achieving it should have the same result.
The cards are not the same at all when they have different power levels, pci sizes, perks, larger or smaller timing windows, different speeds. Literally the only constant is the result when the tiny PCI or the giant PCI line up with the ball and the swing is timed perfectly. As it should be.
This is a perfect-perfect response. Your inputs were spot on and the result was a home run.
In other words, yes - this is exactly how it should be. Or at least in my opinion.
So... the cards don’t really matter. Only pci placement and timing. Is that basically what you are saying?
It seems @ChArTeRBuS_PSN ’s post blew right by you for strike one.
Sorry just keeping with the baseball analogies. It was explained that the card attributes should be the things that change pci size or timing window or speed of the meter or width of perfect line... those sorts of things. So for example a 99 pitch accuracy attribute might have a slower meter or a few pixels wider perfect line. Low energy may make the line move faster so even harder to hit perfect...
Thus attributes directly affecting input difficulty, and the inputs directly affect the outcomes.
I understand you fully. My point is, if you are good enough at input, you can achieve same results with any card, correct?
@sean_87__psn said in Feature Premiere - Pitching & Hitting Thread:
@red_ted_is_back said in Feature Premiere - Pitching & Hitting Thread:
@sean_87__psn said in Feature Premiere - Pitching & Hitting Thread:
@red_ted_is_back said in Feature Premiere - Pitching & Hitting Thread:
@charterbus_psn said in Feature Premiere - Pitching & Hitting Thread:
@sean_87__psn said in Feature Premiere - Pitching & Hitting Thread:
@grizzbear55_psn said in Feature Premiere - Pitching & Hitting Thread:
@sean_87__psn said in Feature Premiere - Pitching & Hitting Thread:
Exactly. If you can compete with common and bronze against diamonds than that ain’t right.
See this is a misconception among community. It's not about the card and what it's overall is? It's how you use it.
Just cuz you have a diamond does not make it a better player. It just means attributes are better you still have to use them right.
So to said user every card is the same? I would prefer my success at the plate have to do with the card as well as my input. Input shouldn’t be sole factor for outcome because if it is, no card is different from the next to each user.
Achieving a perfect perfect with a silver common or Diamond shouldn’t be the same level of difficulty but achieving it should have the same result.
The cards are not the same at all when they have different power levels, pci sizes, perks, larger or smaller timing windows, different speeds. Literally the only constant is the result when the tiny PCI or the giant PCI line up with the ball and the swing is timed perfectly. As it should be.
This is a perfect-perfect response. Your inputs were spot on and the result was a home run.
In other words, yes - this is exactly how it should be. Or at least in my opinion.
So... the cards don’t really matter. Only pci placement and timing. Is that basically what you are saying?
It seems @ChArTeRBuS_PSN ’s post blew right by you for strike one.
Sorry just keeping with the baseball analogies. It was explained that the card attributes should be the things that change pci size or timing window or speed of the meter or width of perfect line... those sorts of things. So for example a 99 pitch accuracy attribute might have a slower meter or a few pixels wider perfect line. Low energy may make the line move faster so even harder to hit perfect...
Thus attributes directly affecting input difficulty, and the inputs directly affect the outcomes.
I understand you fully. My point is, if you are good enough at input, you can achieve same results with any card, correct?
No. Not guaranteed same results but better odds at getting a good result. Because each tier of card has different attributes.
There is a threshhold on cards i think SDS said 65 power or higher has a potential of hitting a dinger. But you still have to be able to square up the bat with the ball. And even then just cuz it has 65 power and you square it up does not guarantee a dinger it's just chances for a hit are increased. Hope this helps
And you also have to factor in type of pitch, location of pitch, type of swing you used to hit pitch. Alot of variables so the odds of this happening very often are slim.
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@sean_87__psn said in Feature Premiere - Pitching & Hitting Thread:
@red_ted_is_back said in Feature Premiere - Pitching & Hitting Thread:
@sean_87__psn said in Feature Premiere - Pitching & Hitting Thread:
@red_ted_is_back said in Feature Premiere - Pitching & Hitting Thread:
@charterbus_psn said in Feature Premiere - Pitching & Hitting Thread:
@sean_87__psn said in Feature Premiere - Pitching & Hitting Thread:
@grizzbear55_psn said in Feature Premiere - Pitching & Hitting Thread:
@sean_87__psn said in Feature Premiere - Pitching & Hitting Thread:
Exactly. If you can compete with common and bronze against diamonds than that ain’t right.
See this is a misconception among community. It's not about the card and what it's overall is? It's how you use it.
Just cuz you have a diamond does not make it a better player. It just means attributes are better you still have to use them right.
So to said user every card is the same? I would prefer my success at the plate have to do with the card as well as my input. Input shouldn’t be sole factor for outcome because if it is, no card is different from the next to each user.
Achieving a perfect perfect with a silver common or Diamond shouldn’t be the same level of difficulty but achieving it should have the same result.
The cards are not the same at all when they have different power levels, pci sizes, perks, larger or smaller timing windows, different speeds. Literally the only constant is the result when the tiny PCI or the giant PCI line up with the ball and the swing is timed perfectly. As it should be.
This is a perfect-perfect response. Your inputs were spot on and the result was a home run.
In other words, yes - this is exactly how it should be. Or at least in my opinion.
So... the cards don’t really matter. Only pci placement and timing. Is that basically what you are saying?
It seems @ChArTeRBuS_PSN ’s post blew right by you for strike one.
Sorry just keeping with the baseball analogies. It was explained that the card attributes should be the things that change pci size or timing window or speed of the meter or width of perfect line... those sorts of things. So for example a 99 pitch accuracy attribute might have a slower meter or a few pixels wider perfect line. Low energy may make the line move faster so even harder to hit perfect...
Thus attributes directly affecting input difficulty, and the inputs directly affect the outcomes.
I understand you fully. My point is, if you are good enough at input, you can achieve same results with any card, correct?
Not quite. I’ll refer to what @GrizzBear55_PSN said just before this. Better response than what I would have said.
Edit: or should I say, I got a pitch-around walk after Charterbus’s double and Grizz drove us home... ok now this post feels right.
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Can anyone confirm if Analog Stride Hitting is still in the game?
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@joshjays44_psn said in Feature Premiere - Pitching & Hitting Thread:
Can anyone confirm if Analog Stride Hitting is still in the game?
Yes, it is.
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@victor_sds_psn said in Feature Premiere - Pitching & Hitting Thread:
@joshjays44_psn said in Feature Premiere - Pitching & Hitting Thread:
Can anyone confirm if Analog Stride Hitting is still in the game?
Yes, it is.
Yeahhhh thanks!!!!
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