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Do we really need multiple difficulty levels throughout ranked season?

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  • theu715_PSNT Offline
    theu715_PSNT Offline
    theu715_PSN
    wrote on last edited by
    #41

    Here are a couple of ideas to help RS:

    1. Less difficulty switching. AS = everything up to 499. HOF = 500-899. Legend = 900+
    2. Drop the point system for wins and losses. Have a set number of games needed to win to advance to the next tier with an allotment of losses for each tier without being moved back. Basically, 4 wins at PR gets you to AS. 6 wins at AS gets you to DS (or whatever the tiers are). At the lower levels you're allowed more losses before going back a tier. At the higher levels, you're allowed less losses. It would have to be more realistic than saying you only get one or two losses at the CS tier to try and make WS, but it's an idea.
    3. This ties into the previous idea. Give players more guaranteed games at the level they're at. If I'm 501 (in my suggested difficulty settings) I know the game will be at HOF level if I'm matched with anyone under 900. If I'm playing for the WS game and I get matched with someone in the 900's it's legend, because they're the higher rank. The other side of this is that if I make it to 500 or 900 and lose my next game (in my set up), I wouldn't have to go back to the lower difficulty setting automatically and not ever really be able to play at the higher level. If I'm allowed 3 losses before I drop a level, at least I'm guaranteed 3 games to see how things play on HOF or legend difficulty before going back to the other difficulty. This would make players better because they're seeing the difficulty more often instead of getting there and losing one game to go right back to the previous settings.
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  • dbarmonstar_PSND Offline
    dbarmonstar_PSND Offline
    dbarmonstar_PSN
    wrote on last edited by
    #42

    Here is where the issue would be if they did change it. HOF players would still show up to play on AS or Vet in RS to get the different rewards and to easily prestige players if that comes back in 21. Even being a crapshoot on AS the better player would still win the Majority of the time. The best way to fix it is once you reach the HOF change at 700 you only play 700 player or at least have a choice to play 700 on HOF or play someone on AS at 699 or below. Give the HOF player a choice to play a 600 player on AS.

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  • The_CanucklerT Offline
    The_CanucklerT Offline
    The_Canuckler
    replied to Guest on last edited by
    #43

    @beanball0571 said in Do we really need multiple difficulty levels throughout ranked season?:

    They need to start HOF at 600, take out directional from online, leave analog and zone. But they won’t do that because 90 percent of the players are allstar warriors. 10 percent of the players make it to HOF. Now out of that 10 percent only 3 percent get to legend. So SDS caters to the casual player, not the guys who like HOF and faster speeds and smaller pci’s

    Why would you take out the worst hitting interface? I love when people want to limit their ability to hit the ball

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  • NCStateHokie_PSNN Offline
    NCStateHokie_PSNN Offline
    NCStateHokie_PSN
    wrote on last edited by
    #44

    One idea Iike is once you make WS you shouldn't ever drop below level 800. It's stupid playing WS level players when you are in the 400s and 500s.

    The_CanucklerT 1 Reply Last reply
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  • The_CanucklerT Offline
    The_CanucklerT Offline
    The_Canuckler
    replied to Guest on last edited by
    #45

    @NCStateHokie said in Do we really need multiple difficulty levels throughout ranked season?:

    One idea Iike is once you make WS you shouldn't ever drop below level 800. It's stupid playing WS level players when you are in the 400s and 500s.

    World Series should start at 1000 then, I should have to win more than 4-5 games to get into World Series

    NCStateHokie_PSNN 1 Reply Last reply
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  • NCStateHokie_PSNN Offline
    NCStateHokie_PSNN Offline
    NCStateHokie_PSN
    replied to Guest on last edited by
    #46

    @The_Canuckler said in Do we really need multiple difficulty levels throughout ranked season?:

    @NCStateHokie said in Do we really need multiple difficulty levels throughout ranked season?:

    One idea Iike is once you make WS you shouldn't ever drop below level 800. It's stupid playing WS level players when you are in the 400s and 500s.

    World Series should start at 1000 then, I should have to win more than 4-5 games to get into World Series

    That is fine but WS players are just a class above the rest of us peons. No way they should be down in the 400-500s once they attain WS status.

    The_CanucklerT 1 Reply Last reply
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  • The_CanucklerT Offline
    The_CanucklerT Offline
    The_Canuckler
    replied to Guest on last edited by The_Canuckler
    #47

    @NCStateHokie said in Do we really need multiple difficulty levels throughout ranked season?:

    @The_Canuckler said in Do we really need multiple difficulty levels throughout ranked season?:

    @NCStateHokie said in Do we really need multiple difficulty levels throughout ranked season?:

    One idea Iike is once you make WS you shouldn't ever drop below level 800. It's stupid playing WS level players when you are in the 400s and 500s.

    World Series should start at 1000 then, I should have to win more than 4-5 games to get into World Series

    That is fine but WS players are just a class above the rest of us peons. No way they should be down in the 400-500s once they attain WS status.

    That is not true, there are bad World Series players, you can make World Series as a .500 player.

    There’s some guys that make World Series once in a year because of a lucky run then end up back where they should down in the 500s

    NCStateHokie_PSNN 1 Reply Last reply
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  • halfbutt_PSNH Offline
    halfbutt_PSNH Offline
    halfbutt_PSN
    wrote on last edited by
    #48

    I think it is good to match up against better players now and then, but I think the gameplay needs to be more consistent, regardless of matchmaking.

    If I am battling an opponent with better pci skills, it is frustrating to finally square up a pitch only to lineout.

    I’m not sure what the solution is, but constantly changing pitch speeds due to connection, difficulty, etc do not help anyone.

    bayareaj1991_PSNB 1 Reply Last reply
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  • bayareaj1991_PSNB Offline
    bayareaj1991_PSNB Offline
    bayareaj1991_PSN
    replied to Guest on last edited by
    #49

    @halfbutt said in Do we really need multiple difficulty levels throughout ranked season?:

    I think it is good to match up against better players now and then, but I think the gameplay needs to be more consistent, regardless of matchmaking.

    If I am battling an opponent with better pci skills, it is frustrating to finally square up a pitch only to lineout.

    I’m not sure what the solution is, but constantly changing pitch speeds due to connection, difficulty, etc do not help anyone.

    Ya it does suck but that is how baseball is. How many times has a player been in a slump and finally squares something up for it to just go right to a fielder. It does suck but that's just how baseball is unfortunately.

    halfbutt_PSNH 1 Reply Last reply
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  • halfbutt_PSNH Offline
    halfbutt_PSNH Offline
    halfbutt_PSN
    replied to Guest on last edited by
    #50

    @bayareaj1991 said in Do we really need multiple difficulty levels throughout ranked season?:

    @halfbutt said in Do we really need multiple difficulty levels throughout ranked season?:

    I think it is good to match up against better players now and then, but I think the gameplay needs to be more consistent, regardless of matchmaking.

    If I am battling an opponent with better pci skills, it is frustrating to finally square up a pitch only to lineout.

    I’m not sure what the solution is, but constantly changing pitch speeds due to connection, difficulty, etc do not help anyone.

    Ya it does suck but that is how baseball is. How many times has a player been in a slump and finally squares something up for it to just go right to a fielder. It does suck but that's just how baseball is unfortunately.

    Well, I don’t think that argument really applies, because so many things that happen in this game are NOT how baseball is.

    In baseball, if a batter is fooled on a pitch and check swings, he will get rung up the second time.

    In baseball, pitches on the outer edges are called strikes fairly often.

    In baseball, drag bunting at the second baseman is not a thing that happens every other game.

    In baseball, there is no such thing as negative exit velocity on squared up fastballs...

    Etc.

    bayareaj1991_PSNB 1 Reply Last reply
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  • bayareaj1991_PSNB Offline
    bayareaj1991_PSNB Offline
    bayareaj1991_PSN
    replied to Guest on last edited by
    #51

    @halfbutt said in Do we really need multiple difficulty levels throughout ranked season?:

    I agree. A lot of what happens in this game makes no sense. I'm just pointing out that not every hard hit ball should be a hit but I understand the frustration especially when you're playing someone really good and you're struggling and finally square one up.

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    1
  • halfbutt_PSNH Offline
    halfbutt_PSNH Offline
    halfbutt_PSN
    wrote on last edited by
    #52

    Yeah, it’s definitely frustrating, but as you correctly point out, there are more problems with the game than that.

    I’m not sure how to make ranked better for everyone, but I’ve no doubt that making the gameplay more consistent would be a good start.

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  • NCStateHokie_PSNN Offline
    NCStateHokie_PSNN Offline
    NCStateHokie_PSN
    replied to Guest on last edited by
    #53

    @The_Canuckler said in Do we really need multiple difficulty levels throughout ranked season?:

    @NCStateHokie said in Do we really need multiple difficulty levels throughout ranked season?:

    @The_Canuckler said in Do we really need multiple difficulty levels throughout ranked season?:

    @NCStateHokie said in Do we really need multiple difficulty levels throughout ranked season?:

    One idea Iike is once you make WS you shouldn't ever drop below level 800. It's stupid playing WS level players when you are in the 400s and 500s.

    World Series should start at 1000 then, I should have to win more than 4-5 games to get into World Series

    That is fine but WS players are just a class above the rest of us peons. No way they should be down in the 400-500s once they attain WS status.

    That is not true, there are bad World Series players, you can make World Series as a .500 player.

    There’s some guys that make World Series once in a year because of a lucky run then end up back where they should down in the 500s

    I've seen you post enough to know that W-L records mean very little in this game. Not even sure why you posted the .500 number. And maybe you can have different classes of WS players but one needs more than luck to make WS. You have to be a fairly decent player to make it even with a "lucky run".

    The_CanucklerT 1 Reply Last reply
    1
  • The_CanucklerT Offline
    The_CanucklerT Offline
    The_Canuckler
    replied to Guest on last edited by The_Canuckler
    #54

    @NCStateHokie said in Do we really need multiple difficulty levels throughout ranked season?:

    @The_Canuckler said in Do we really need multiple difficulty levels throughout ranked season?:

    @NCStateHokie said in Do we really need multiple difficulty levels throughout ranked season?:

    @The_Canuckler said in Do we really need multiple difficulty levels throughout ranked season?:

    @NCStateHokie said in Do we really need multiple difficulty levels throughout ranked season?:

    One idea Iike is once you make WS you shouldn't ever drop below level 800. It's stupid playing WS level players when you are in the 400s and 500s.

    World Series should start at 1000 then, I should have to win more than 4-5 games to get into World Series

    That is fine but WS players are just a class above the rest of us peons. No way they should be down in the 400-500s once they attain WS status.

    That is not true, there are bad World Series players, you can make World Series as a .500 player.

    There’s some guys that make World Series once in a year because of a lucky run then end up back where they should down in the 500s

    I've seen you post enough to know that W-L records mean very little in this game. Not even sure why you posted the .500 number. And maybe you can have different classes of WS players but one needs more than luck to make WS. You have to be a fairly decent player to make it even with a "lucky run".

    Someone that makes World Series going 80-68 isn’t really doing it on skill just volume

    Also not really understanding the I’ve seen you post enough to know that records don’t matter

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  • Ikasnu_PSNI Offline
    Ikasnu_PSNI Offline
    Ikasnu_PSN
    replied to Guest on last edited by
    #55

    @rosborn27 said in Do we really need multiple difficulty levels throughout ranked season?:

    Pre monitor my RS record was around 500. Switched to a gaming monitor this season and am 10-2 and made Division Series. HUGE difference.

    Now try and repeatedly adjust to HoF. That is difficult to do.

    1 Reply Last reply
    1
  • halfbutt_PSNH Offline
    halfbutt_PSNH Offline
    halfbutt_PSN
    wrote on last edited by
    #56

    I’m going out on a limb and saying until pitcher attributes and confidence only apply to how a pitcher hits his spots and not hit outcomes, that it really doesn’t even matter.

    The idea that I can time up a pitch and put a good swing on it (good pci) but that it will be influenced towards an out because of those things is the central flaw with the current system, imo.

    I’m also shocked to find myself agreeing that it seems worse in AS.

    eatyum_PSNE 1 Reply Last reply
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  • eatyum_PSNE Offline
    eatyum_PSNE Offline
    eatyum_PSN
    replied to Guest on last edited by eatyum_PSN
    #57

    @halfbutt said in Do we really need multiple difficulty levels throughout ranked season?:

    I’m going out on a limb and saying until pitcher attributes and confidence only apply to how a pitcher hits his spots and not hit outcomes, that it really doesn’t even matter.

    The idea that I can time up a pitch and put a good swing on it (good pci) but that it will be influenced towards an out because of those things is the central flaw with the current system, imo.

    I’m also shocked to find myself agreeing that it seems worse in AS.

    Ok... But not every good pci ball can fall... So whats the solution?

    1 Reply Last reply
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  • halfbutt_PSNH Offline
    halfbutt_PSNH Offline
    halfbutt_PSN
    wrote on last edited by
    #58

    I wish I knew. I like to think that if pitchers could actually hit their spots and that strikes on the edges were called, maybe there would be less good swings?

    Like if the pitching input counted for more, maybe that would be enough?

    eatyum_PSNE 1 Reply Last reply
    0
  • eatyum_PSNE Offline
    eatyum_PSNE Offline
    eatyum_PSN
    replied to Guest on last edited by eatyum_PSN
    #59

    @halfbutt said in Do we really need multiple difficulty levels throughout ranked season?:

    I wish I knew. I like to think that if pitchers could actually hit their spots and that strikes on the edges were called, maybe there would be less good swings?

    Like if the pitching input counted for more, maybe that would be enough?

    There would be less good swings, but it still wouldn't reduce the amount enough. If every good pci landed, it would be arcade baseball. I think your also missing the fact that SDS is trying to simulate real baseball, so eliminating all lineouts isn't a solution they will consider.

    Red_Ted_is_back_PSNR 1 Reply Last reply
    0
  • Red_Ted_is_back_PSNR Offline
    Red_Ted_is_back_PSNR Offline
    Red_Ted_is_back_PSN
    replied to Guest on last edited by
    #60

    @eatyum said in Do we really need multiple difficulty levels throughout ranked season?:

    @halfbutt said in Do we really need multiple difficulty levels throughout ranked season?:

    I wish I knew. I like to think that if pitchers could actually hit their spots and that strikes on the edges were called, maybe there would be less good swings?

    Like if the pitching input counted for more, maybe that would be enough?

    There would be less good swings, but it still wouldn't reduce the amount enough. If every good pci landed, it would be arcade baseball. I think your also missing the fact that SDS is trying to simulate real baseball, so eliminating all lineouts isn't a solution they will consider.

    'All 99' teams isn't simulating real baseball so there's a conflict of priorities.

    eatyum_PSNE 1 Reply Last reply
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