Do we really need multiple difficulty levels throughout ranked season?
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@NCStateHokie said in Do we really need multiple difficulty levels throughout ranked season?:
@The_Canuckler said in Do we really need multiple difficulty levels throughout ranked season?:
@NCStateHokie said in Do we really need multiple difficulty levels throughout ranked season?:
One idea Iike is once you make WS you shouldn't ever drop below level 800. It's stupid playing WS level players when you are in the 400s and 500s.
World Series should start at 1000 then, I should have to win more than 4-5 games to get into World Series
That is fine but WS players are just a class above the rest of us peons. No way they should be down in the 400-500s once they attain WS status.
That is not true, there are bad World Series players, you can make World Series as a .500 player.
There’s some guys that make World Series once in a year because of a lucky run then end up back where they should down in the 500s
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I think it is good to match up against better players now and then, but I think the gameplay needs to be more consistent, regardless of matchmaking.
If I am battling an opponent with better pci skills, it is frustrating to finally square up a pitch only to lineout.
I’m not sure what the solution is, but constantly changing pitch speeds due to connection, difficulty, etc do not help anyone.
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@halfbutt said in Do we really need multiple difficulty levels throughout ranked season?:
I think it is good to match up against better players now and then, but I think the gameplay needs to be more consistent, regardless of matchmaking.
If I am battling an opponent with better pci skills, it is frustrating to finally square up a pitch only to lineout.
I’m not sure what the solution is, but constantly changing pitch speeds due to connection, difficulty, etc do not help anyone.
Ya it does suck but that is how baseball is. How many times has a player been in a slump and finally squares something up for it to just go right to a fielder. It does suck but that's just how baseball is unfortunately.
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@bayareaj1991 said in Do we really need multiple difficulty levels throughout ranked season?:
@halfbutt said in Do we really need multiple difficulty levels throughout ranked season?:
I think it is good to match up against better players now and then, but I think the gameplay needs to be more consistent, regardless of matchmaking.
If I am battling an opponent with better pci skills, it is frustrating to finally square up a pitch only to lineout.
I’m not sure what the solution is, but constantly changing pitch speeds due to connection, difficulty, etc do not help anyone.
Ya it does suck but that is how baseball is. How many times has a player been in a slump and finally squares something up for it to just go right to a fielder. It does suck but that's just how baseball is unfortunately.
Well, I don’t think that argument really applies, because so many things that happen in this game are NOT how baseball is.
In baseball, if a batter is fooled on a pitch and check swings, he will get rung up the second time.
In baseball, pitches on the outer edges are called strikes fairly often.
In baseball, drag bunting at the second baseman is not a thing that happens every other game.
In baseball, there is no such thing as negative exit velocity on squared up fastballs...
Etc.
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@halfbutt said in Do we really need multiple difficulty levels throughout ranked season?:
I agree. A lot of what happens in this game makes no sense. I'm just pointing out that not every hard hit ball should be a hit but I understand the frustration especially when you're playing someone really good and you're struggling and finally square one up.
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Yeah, it’s definitely frustrating, but as you correctly point out, there are more problems with the game than that.
I’m not sure how to make ranked better for everyone, but I’ve no doubt that making the gameplay more consistent would be a good start.
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@The_Canuckler said in Do we really need multiple difficulty levels throughout ranked season?:
@NCStateHokie said in Do we really need multiple difficulty levels throughout ranked season?:
@The_Canuckler said in Do we really need multiple difficulty levels throughout ranked season?:
@NCStateHokie said in Do we really need multiple difficulty levels throughout ranked season?:
One idea Iike is once you make WS you shouldn't ever drop below level 800. It's stupid playing WS level players when you are in the 400s and 500s.
World Series should start at 1000 then, I should have to win more than 4-5 games to get into World Series
That is fine but WS players are just a class above the rest of us peons. No way they should be down in the 400-500s once they attain WS status.
That is not true, there are bad World Series players, you can make World Series as a .500 player.
There’s some guys that make World Series once in a year because of a lucky run then end up back where they should down in the 500s
I've seen you post enough to know that W-L records mean very little in this game. Not even sure why you posted the .500 number. And maybe you can have different classes of WS players but one needs more than luck to make WS. You have to be a fairly decent player to make it even with a "lucky run".
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@NCStateHokie said in Do we really need multiple difficulty levels throughout ranked season?:
@The_Canuckler said in Do we really need multiple difficulty levels throughout ranked season?:
@NCStateHokie said in Do we really need multiple difficulty levels throughout ranked season?:
@The_Canuckler said in Do we really need multiple difficulty levels throughout ranked season?:
@NCStateHokie said in Do we really need multiple difficulty levels throughout ranked season?:
One idea Iike is once you make WS you shouldn't ever drop below level 800. It's stupid playing WS level players when you are in the 400s and 500s.
World Series should start at 1000 then, I should have to win more than 4-5 games to get into World Series
That is fine but WS players are just a class above the rest of us peons. No way they should be down in the 400-500s once they attain WS status.
That is not true, there are bad World Series players, you can make World Series as a .500 player.
There’s some guys that make World Series once in a year because of a lucky run then end up back where they should down in the 500s
I've seen you post enough to know that W-L records mean very little in this game. Not even sure why you posted the .500 number. And maybe you can have different classes of WS players but one needs more than luck to make WS. You have to be a fairly decent player to make it even with a "lucky run".
Someone that makes World Series going 80-68 isn’t really doing it on skill just volume
Also not really understanding the I’ve seen you post enough to know that records don’t matter
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@rosborn27 said in Do we really need multiple difficulty levels throughout ranked season?:
Pre monitor my RS record was around 500. Switched to a gaming monitor this season and am 10-2 and made Division Series. HUGE difference.
Now try and repeatedly adjust to HoF. That is difficult to do.
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I’m going out on a limb and saying until pitcher attributes and confidence only apply to how a pitcher hits his spots and not hit outcomes, that it really doesn’t even matter.
The idea that I can time up a pitch and put a good swing on it (good pci) but that it will be influenced towards an out because of those things is the central flaw with the current system, imo.
I’m also shocked to find myself agreeing that it seems worse in AS.
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@halfbutt said in Do we really need multiple difficulty levels throughout ranked season?:
I’m going out on a limb and saying until pitcher attributes and confidence only apply to how a pitcher hits his spots and not hit outcomes, that it really doesn’t even matter.
The idea that I can time up a pitch and put a good swing on it (good pci) but that it will be influenced towards an out because of those things is the central flaw with the current system, imo.
I’m also shocked to find myself agreeing that it seems worse in AS.
Ok... But not every good pci ball can fall... So whats the solution?
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I wish I knew. I like to think that if pitchers could actually hit their spots and that strikes on the edges were called, maybe there would be less good swings?
Like if the pitching input counted for more, maybe that would be enough?
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@halfbutt said in Do we really need multiple difficulty levels throughout ranked season?:
I wish I knew. I like to think that if pitchers could actually hit their spots and that strikes on the edges were called, maybe there would be less good swings?
Like if the pitching input counted for more, maybe that would be enough?
There would be less good swings, but it still wouldn't reduce the amount enough. If every good pci landed, it would be arcade baseball. I think your also missing the fact that SDS is trying to simulate real baseball, so eliminating all lineouts isn't a solution they will consider.
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@eatyum said in Do we really need multiple difficulty levels throughout ranked season?:
@halfbutt said in Do we really need multiple difficulty levels throughout ranked season?:
I wish I knew. I like to think that if pitchers could actually hit their spots and that strikes on the edges were called, maybe there would be less good swings?
Like if the pitching input counted for more, maybe that would be enough?
There would be less good swings, but it still wouldn't reduce the amount enough. If every good pci landed, it would be arcade baseball. I think your also missing the fact that SDS is trying to simulate real baseball, so eliminating all lineouts isn't a solution they will consider.
'All 99' teams isn't simulating real baseball so there's a conflict of priorities.
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Yeah it seems that simulation of “real baseball” is the aim until it conflicts with profit.
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@Red_Ted_is_back said in Do we really need multiple difficulty levels throughout ranked season?:
@eatyum said in Do we really need multiple difficulty levels throughout ranked season?:
@halfbutt said in Do we really need multiple difficulty levels throughout ranked season?:
I wish I knew. I like to think that if pitchers could actually hit their spots and that strikes on the edges were called, maybe there would be less good swings?
Like if the pitching input counted for more, maybe that would be enough?
There would be less good swings, but it still wouldn't reduce the amount enough. If every good pci landed, it would be arcade baseball. I think your also missing the fact that SDS is trying to simulate real baseball, so eliminating all lineouts isn't a solution they will consider.
'All 99' teams isn't simulating real baseball so there's a conflict of priorities.
I don't think that is true. You can have all 99 teams and still try to simulate what happens in a real baseball game
You're confusing real-life roster construction and real-life gameplay aspirations. There is a difference.
And also might I add, that comment adds nothing to what was being discussed, which is that having all good pci land for hits or home runs would make the game virtually unplayable by making it basically an arcade game. Your comment doesn't solve that issue.
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Honestly, I think most of us find the hits that come from bad placement and timing to be the most egregious.
I could accept good goods and perfects going for outs no problem if there were not so many hits resulting from early, late and/or bad timing.
I am amazed at how I sometimes lose games to players that can not hit anything inside the zone and yet somehow once or twice a game can get good or perfect swings on borderline pitches up, away, or in the dirt.
I want consistency, not just consistent randomness.
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@eatyum said in Do we really need multiple difficulty levels throughout ranked season?:
@Red_Ted_is_back said in Do we really need multiple difficulty levels throughout ranked season?:
@eatyum said in Do we really need multiple difficulty levels throughout ranked season?:
@halfbutt said in Do we really need multiple difficulty levels throughout ranked season?:
I wish I knew. I like to think that if pitchers could actually hit their spots and that strikes on the edges were called, maybe there would be less good swings?
Like if the pitching input counted for more, maybe that would be enough?
There would be less good swings, but it still wouldn't reduce the amount enough. If every good pci landed, it would be arcade baseball. I think your also missing the fact that SDS is trying to simulate real baseball, so eliminating all lineouts isn't a solution they will consider.
'All 99' teams isn't simulating real baseball so there's a conflict of priorities.
I don't think that is true. You can have all 99 teams and still try to simulate what happens in a real baseball game
You're confusing real-life roster construction and real-life gameplay aspirations. There is a difference.
And also might I add, that comment adds nothing to what was being discussed, which is that having all good pci land for hits or home runs would make the game virtually unplayable by making it basically an arcade game. Your comment doesn't solve that issue.
Thanks. Didn’t mean for it to sound condescending so I apologise if that’s how it came across. I have to admit I started out on topic, thinking along the lines of ‘more homers than doubles isn’t simulating real baseball’ but then when I considered the probable cause (all powerful hitters in lineups) I didn’t want it to sound like I was implying hitting needed to be nerfed because that’s not the solution.
It’s the input vs RNG debate all over again.
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