The three features that received the most L's in todays stream
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I actually cant believe I am going to say this but sds should take a page out of EAs handbook and look into something like squad battles. They are boring as [censored] in football and hockey but they would be great for the offline crowd in mlb
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I'll give SDS the benefit of the doubt until Friday. They did give offliners a bit of a stat grind in the 11th Inning Program of 19, so maybe they'll continue that. If every inning they do some optional stat grind like that, I'll be happy
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I guess I don't fully see where offline folks are coming from with this.
There were a ton of cards that were only obtainable through conquest maps, an offline mode. There was also the moments rewards cards, which were akin to WS rewards cards. I don't particularly enjoy offline play, but you know what? I did them, because that's the only way you could get those cards.
I fully support both online and offline folks getting what they want, but I'm just not sure I understand what exactly is missing from the offline experience, even after reading it in a bunch of different threads?
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@LankyRyan said in The three features that received the most L's in todays stream:
I guess I don't fully see where offline folks are coming from with this.
There were a ton of cards that were only obtainable through conquest maps, an offline mode. There was also the moments rewards cards, which were akin to WS rewards cards. I don't particularly enjoy offline play, but you know what? I did them, because that's the only way you could get those cards.
I fully support both online and offline folks getting what they want, but I'm just not sure I understand what exactly is missing from the offline experience, even after reading it in a bunch of different threads?
From my perspective, the problem was that there was a poor variety of meaningful things that could be done with the cards I collected.
Conquest is nothing but three-inning road games. Only Play vs. CPU offered 9-inning games, but Play vs. CPU is unfulfilling - it's like if there were no Ranked Seasons, just Casual Online. Moments? The overwhelming majority of them didn't involve our DD teams.
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@omegaminus_sk said in The three features that received the most L's in todays stream:
@LankyRyan said in The three features that received the most L's in todays stream:
I guess I don't fully see where offline folks are coming from with this.
There were a ton of cards that were only obtainable through conquest maps, an offline mode. There was also the moments rewards cards, which were akin to WS rewards cards. I don't particularly enjoy offline play, but you know what? I did them, because that's the only way you could get those cards.
I fully support both online and offline folks getting what they want, but I'm just not sure I understand what exactly is missing from the offline experience, even after reading it in a bunch of different threads?
From my perspective, the problem was that there was a poor variety of meaningful things that could be done with the cards I collected.
Conquest is nothing but three-inning road games. Only Play vs. CPU offered 9-inning games, but Play vs. CPU is unfulfilling - it's like if there were no Ranked Seasons, just Casual Online. Moments? The overwhelming majority of them didn't involve our DD teams.
OK now I hear you. That would feel unfulfilling. I don't know what the answer is, because I don't know what a good proxy for playing a human is. But you're right, smashing out vs. the cpu in its current format would get old quick.
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Bring back TEAM EPICS from a couple years back. It would give meaning to play vs CPU games outside of just accumulating innings
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@Furious_Boogers said in The three features that received the most L's in todays stream:
@omegaminus_sk said in The three features that received the most L's in todays stream:
I only caught a tiny part of the stream, but I did see them talking about the prestige diamonds and how they were using them to respond to the requests for the return of some of the stat grinds. Except that in my experience, 95+% of the people asking for stat grinds were offline players looking for more to do than just play Conquest over and over.
As someone looking for better things to do with my DD collection without having to play H2H, was there anything new in this stream?
Nope. DD has a Destiny problem for offline players: "Lots of content and none of it matters."
The game plays like dogshvt online and SDS continually trying to push folks towards the borderline broken H2H modes, at least in relation to the offline portion, is going to catch up to them eventually.
Non-head to head you have moments, showdown, RTTS, franchise, march to October, conquest — everything they add is mostly offline stuff. Or playable on both. If they have a few missions online for things either play it or don’t get the reward. That’s exactly what I do for rewards offline because I don’t really like offline play much.
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@LankyRyan said in The three features that received the most L's in todays stream:
@omegaminus_sk said in The three features that received the most L's in todays stream:
@LankyRyan said in The three features that received the most L's in todays stream:
I guess I don't fully see where offline folks are coming from with this.
There were a ton of cards that were only obtainable through conquest maps, an offline mode. There was also the moments rewards cards, which were akin to WS rewards cards. I don't particularly enjoy offline play, but you know what? I did them, because that's the only way you could get those cards.
I fully support both online and offline folks getting what they want, but I'm just not sure I understand what exactly is missing from the offline experience, even after reading it in a bunch of different threads?
From my perspective, the problem was that there was a poor variety of meaningful things that could be done with the cards I collected.
Conquest is nothing but three-inning road games. Only Play vs. CPU offered 9-inning games, but Play vs. CPU is unfulfilling - it's like if there were no Ranked Seasons, just Casual Online. Moments? The overwhelming majority of them didn't involve our DD teams.
OK now I hear you. That would feel unfulfilling. I don't know what the answer is, because I don't know what a good proxy for playing a human is. But you're right, smashing out vs. the cpu in its current format would get old quick.
They have online franchise again. You can invite a few friends then set teams to computer. Start your own league with your DD team.
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@A_PerfectGame said in The three features that received the most L's in todays stream:
@LankyRyan said in The three features that received the most L's in todays stream:
@omegaminus_sk said in The three features that received the most L's in todays stream:
@LankyRyan said in The three features that received the most L's in todays stream:
I guess I don't fully see where offline folks are coming from with this.
There were a ton of cards that were only obtainable through conquest maps, an offline mode. There was also the moments rewards cards, which were akin to WS rewards cards. I don't particularly enjoy offline play, but you know what? I did them, because that's the only way you could get those cards.
I fully support both online and offline folks getting what they want, but I'm just not sure I understand what exactly is missing from the offline experience, even after reading it in a bunch of different threads?
From my perspective, the problem was that there was a poor variety of meaningful things that could be done with the cards I collected.
Conquest is nothing but three-inning road games. Only Play vs. CPU offered 9-inning games, but Play vs. CPU is unfulfilling - it's like if there were no Ranked Seasons, just Casual Online. Moments? The overwhelming majority of them didn't involve our DD teams.
OK now I hear you. That would feel unfulfilling. I don't know what the answer is, because I don't know what a good proxy for playing a human is. But you're right, smashing out vs. the cpu in its current format would get old quick.
They have online franchise again. You can invite a few friends then set teams to computer. Start your own league with your DD team.
That isn't offline though, man. That's 100% online, but against people you don't mind playing against.
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@LankyRyan said in The three features that received the most L's in todays stream:
@omegaminus_sk said in The three features that received the most L's in todays stream:
@LankyRyan said in The three features that received the most L's in todays stream:
I guess I don't fully see where offline folks are coming from with this.
There were a ton of cards that were only obtainable through conquest maps, an offline mode. There was also the moments rewards cards, which were akin to WS rewards cards. I don't particularly enjoy offline play, but you know what? I did them, because that's the only way you could get those cards.
I fully support both online and offline folks getting what they want, but I'm just not sure I understand what exactly is missing from the offline experience, even after reading it in a bunch of different threads?
From my perspective, the problem was that there was a poor variety of meaningful things that could be done with the cards I collected.
Conquest is nothing but three-inning road games. Only Play vs. CPU offered 9-inning games, but Play vs. CPU is unfulfilling - it's like if there were no Ranked Seasons, just Casual Online. Moments? The overwhelming majority of them didn't involve our DD teams.
OK now I hear you. That would feel unfulfilling. I don't know what the answer is, because I don't know what a good proxy for playing a human is. But you're right, smashing out vs. the cpu in its current format would get old quick.
They could do offline versions of Ranked Seasons or Events with an increasing difficulty level for the CPU. We know that they can tweak difficulty settings and set and lock sliders how they want them.
I enjoy playing conquest with my best team, but lets be honest, you could complete most conquest maps without ever going above veteran level.
In regards to the Prestige capable boss cards, I have to assume that the base card is sellable and then, when you complete and turn in the program, that it gets locked and set to "No Sell". Inning bosses made up quite a bit of the marketplace last year. I don't think SDS wants to have 30-33 of the most desirable cards as "No Sell". That would mean that Program vouchers could not be used in order to get a jump start on the next program. It would also limit their ability to be used in collections if you can only ever get 1 boss per inning.
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Waaaaaaa
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@dcmo3 said in The three features that received the most L's in todays stream:
@Vipersneak said in The three features that received the most L's in todays stream:
@SaveFarris said in The three features that received the most L's in todays stream:
@jfenton8287 said in The three features that received the most L's in todays stream:
but putting them out of reach for those offline players pushes them away.
I'm a mostly-offliner and I was able to acquire every purchasable card in the game, including Chipper, Babe, Kimbrell, Gagne: the whole lot of them.
You CAN do it. The question is: how bad do you want to?
No, the question is, "What do you do with all of those great cards?" The only mode any fun to use them is conquest, and for that you definitely do not need those cards. It is a waste of time and/or money for offline players to bother with collecting DD cards. SDS needs to give offline players something more to do with their DD team.
For you it would be a waste of time, but you can't make that call for others. I love collecting every card in the game, and rarely play online. Conquest is okay, but I much prefer vs cpu on legend. I enjoy seeing which cards will make my team, and give them each a couple of hundred at bats to see what they got. I'd like to play online, but until my hitting (pci squared up on the ball majority of the time, and consistently able to go up top for a fastball) reaches where I want it to be, I won't. Considering I'm 55 and my eyes aren't the best, I may never be happy with my hitting.
I’m 53. You’re not getting any younger, man. I’m not saying you should play online or not. You can decide for yourself, but I agree with those who are stressing that DD is designed for online H2H play.
Maybe you are right and your reaction time is not there, but if you’re playing against the cpu on Legend, I’m sure you can at least make PR or WC. You’ll never know until you try.
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I mean, can’t you play a franchise using “add Legend to the FA pool” option?
Not optimal, but with team rebranding and relocation, it’s closer too. I play both online/offline, but when playing offline, I find it way better to have a sim experience with real players, instead of fielding a god squad mashing on the Tigers. Or create/edit your own legends. Maybe a loophole like Custom Leagues where you ask people to sign up and get kicked out could work. I’m guessing there is only so much you can implement on a 9 month development cycle with that much space on disk. Take Modern Warfare, that game is so huge that if you have a data limit the updates will obliterate it.
At the same time, I don’t have hoarder mentality to obsessively collect digital stuff that is worthless after 12 months. RS is a season in name only, it’s basically an endless succession of exhibitions, only difference is stat compilation
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@Therealest_JB said in The three features that received the most L's in todays stream:
Waaaaaaa
Shut up, pathetic met fan!
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@Dolenz said in The three features that received the most L's in todays stream:
@LankyRyan said in The three features that received the most L's in todays stream:
@omegaminus_sk said in The three features that received the most L's in todays stream:
@LankyRyan said in The three features that received the most L's in todays stream:
I guess I don't fully see where offline folks are coming from with this.
There were a ton of cards that were only obtainable through conquest maps, an offline mode. There was also the moments rewards cards, which were akin to WS rewards cards. I don't particularly enjoy offline play, but you know what? I did them, because that's the only way you could get those cards.
I fully support both online and offline folks getting what they want, but I'm just not sure I understand what exactly is missing from the offline experience, even after reading it in a bunch of different threads?
From my perspective, the problem was that there was a poor variety of meaningful things that could be done with the cards I collected.
Conquest is nothing but three-inning road games. Only Play vs. CPU offered 9-inning games, but Play vs. CPU is unfulfilling - it's like if there were no Ranked Seasons, just Casual Online. Moments? The overwhelming majority of them didn't involve our DD teams.
OK now I hear you. That would feel unfulfilling. I don't know what the answer is, because I don't know what a good proxy for playing a human is. But you're right, smashing out vs. the cpu in its current format would get old quick.
They could do offline versions of Ranked Seasons or Events with an increasing difficulty level for the CPU. We know that they can tweak difficulty settings and set and lock sliders how they want them.
I enjoy playing conquest with my best team, but lets be honest, you could complete most conquest maps without ever going above veteran level.
In regards to the Prestige capable boss cards, I have to assume that the base card is sellable and then, when you complete and turn in the program, that it gets locked and set to "No Sell". Inning bosses made up quite a bit of the marketplace last year. I don't think SDS wants to have 30-33 of the most desirable cards as "No Sell". That would mean that Program vouchers could not be used in order to get a jump start on the next program. It would also limit their ability to be used in collections if you can only ever get 1 boss per inning.
I disagree that DD is predominantly an online mode. Sure, I think that was the intention, but based on how much offline content they have added the last few years, their metrics must be telling them that a) lots of people play offline and b)those people spend money. Having said that, I do not think they need to add another reward based mode for offline. They have already added a ton of offline content the last few years (including mid season stuff like signature teams last year) and offline rewards are good as it is.
If you want to play a season vs cpu 9 inning games offline, you can right now. If you want a challenge in conquest you can currently play all the games on legend. There is no reason for SDS to give any more offline specific rewards than they already are.
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@GradektheBard said in The three features that received the most L's in todays stream:
@Dolenz said in The three features that received the most L's in todays stream:
@LankyRyan said in The three features that received the most L's in todays stream:
@omegaminus_sk said in The three features that received the most L's in todays stream:
@LankyRyan said in The three features that received the most L's in todays stream:
I guess I don't fully see where offline folks are coming from with this.
There were a ton of cards that were only obtainable through conquest maps, an offline mode. There was also the moments rewards cards, which were akin to WS rewards cards. I don't particularly enjoy offline play, but you know what? I did them, because that's the only way you could get those cards.
I fully support both online and offline folks getting what they want, but I'm just not sure I understand what exactly is missing from the offline experience, even after reading it in a bunch of different threads?
From my perspective, the problem was that there was a poor variety of meaningful things that could be done with the cards I collected.
Conquest is nothing but three-inning road games. Only Play vs. CPU offered 9-inning games, but Play vs. CPU is unfulfilling - it's like if there were no Ranked Seasons, just Casual Online. Moments? The overwhelming majority of them didn't involve our DD teams.
OK now I hear you. That would feel unfulfilling. I don't know what the answer is, because I don't know what a good proxy for playing a human is. But you're right, smashing out vs. the cpu in its current format would get old quick.
They could do offline versions of Ranked Seasons or Events with an increasing difficulty level for the CPU. We know that they can tweak difficulty settings and set and lock sliders how they want them.
I enjoy playing conquest with my best team, but lets be honest, you could complete most conquest maps without ever going above veteran level.
In regards to the Prestige capable boss cards, I have to assume that the base card is sellable and then, when you complete and turn in the program, that it gets locked and set to "No Sell". Inning bosses made up quite a bit of the marketplace last year. I don't think SDS wants to have 30-33 of the most desirable cards as "No Sell". That would mean that Program vouchers could not be used in order to get a jump start on the next program. It would also limit their ability to be used in collections if you can only ever get 1 boss per inning.
I disagree that DD is predominantly an online mode. Sure, I think that was the intention, but based on how much offline content they have added the last few years, their metrics must be telling them that a) lots of people play offline and b)those people spend money. Having said that, I do not think they need to add another reward based mode for offline. They have already added a ton of offline content the last few years (including mid season stuff like signature teams last year) and offline rewards are good as it is.
If you want to play a season vs cpu 9 inning games offline, you can right now. If you want a challenge in conquest you can currently play all the games on legend. There is no reason for SDS to give any more offline specific rewards than they already are.
I think the offline stuff on DD is an incentive to get people to play online
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What people seem to forget is you don’t have to play ranked to play online games. Unless you have to earn the points In ranked seasons, it isn’t that bad. Just play the regular online where you pick difficulty and stuff
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@THE_Tomdawg69er said in The three features that received the most L's in todays stream:
Unless you have to earn the points In ranked seasons, it isn’t that bad.
In the past, only games played in the competitive modes (Ranked Seasons, Battle Royale and Events) counted toward missions. Casual Online never did.
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@LankyRyan said in The three features that received the most L's in todays stream:
@A_PerfectGame said in The three features that received the most L's in todays stream:
@LankyRyan said in The three features that received the most L's in todays stream:
@omegaminus_sk said in The three features that received the most L's in todays stream:
@LankyRyan said in The three features that received the most L's in todays stream:
I guess I don't fully see where offline folks are coming from with this.
There were a ton of cards that were only obtainable through conquest maps, an offline mode. There was also the moments rewards cards, which were akin to WS rewards cards. I don't particularly enjoy offline play, but you know what? I did them, because that's the only way you could get those cards.
I fully support both online and offline folks getting what they want, but I'm just not sure I understand what exactly is missing from the offline experience, even after reading it in a bunch of different threads?
From my perspective, the problem was that there was a poor variety of meaningful things that could be done with the cards I collected.
Conquest is nothing but three-inning road games. Only Play vs. CPU offered 9-inning games, but Play vs. CPU is unfulfilling - it's like if there were no Ranked Seasons, just Casual Online. Moments? The overwhelming majority of them didn't involve our DD teams.
OK now I hear you. That would feel unfulfilling. I don't know what the answer is, because I don't know what a good proxy for playing a human is. But you're right, smashing out vs. the cpu in its current format would get old quick.
They have online franchise again. You can invite a few friends then set teams to computer. Start your own league with your DD team.
That isn't offline though, man. That's 100% online, but against people you don't mind playing against.
I’m pretty sure They said in the stream that cpu can take over teams.
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@yankblan said in The three features that received the most L's in todays stream:
@GradektheBard said in The three features that received the most L's in todays stream:
@Dolenz said in The three features that received the most L's in todays stream:
@LankyRyan said in The three features that received the most L's in todays stream:
@omegaminus_sk said in The three features that received the most L's in todays stream:
@LankyRyan said in The three features that received the most L's in todays stream:
I guess I don't fully see where offline folks are coming from with this.
There were a ton of cards that were only obtainable through conquest maps, an offline mode. There was also the moments rewards cards, which were akin to WS rewards cards. I don't particularly enjoy offline play, but you know what? I did them, because that's the only way you could get those cards.
I fully support both online and offline folks getting what they want, but I'm just not sure I understand what exactly is missing from the offline experience, even after reading it in a bunch of different threads?
From my perspective, the problem was that there was a poor variety of meaningful things that could be done with the cards I collected.
Conquest is nothing but three-inning road games. Only Play vs. CPU offered 9-inning games, but Play vs. CPU is unfulfilling - it's like if there were no Ranked Seasons, just Casual Online. Moments? The overwhelming majority of them didn't involve our DD teams.
OK now I hear you. That would feel unfulfilling. I don't know what the answer is, because I don't know what a good proxy for playing a human is. But you're right, smashing out vs. the cpu in its current format would get old quick.
They could do offline versions of Ranked Seasons or Events with an increasing difficulty level for the CPU. We know that they can tweak difficulty settings and set and lock sliders how they want them.
I enjoy playing conquest with my best team, but lets be honest, you could complete most conquest maps without ever going above veteran level.
In regards to the Prestige capable boss cards, I have to assume that the base card is sellable and then, when you complete and turn in the program, that it gets locked and set to "No Sell". Inning bosses made up quite a bit of the marketplace last year. I don't think SDS wants to have 30-33 of the most desirable cards as "No Sell". That would mean that Program vouchers could not be used in order to get a jump start on the next program. It would also limit their ability to be used in collections if you can only ever get 1 boss per inning.
I disagree that DD is predominantly an online mode. Sure, I think that was the intention, but based on how much offline content they have added the last few years, their metrics must be telling them that a) lots of people play offline and b)those people spend money. Having said that, I do not think they need to add another reward based mode for offline. They have already added a ton of offline content the last few years (including mid season stuff like signature teams last year) and offline rewards are good as it is.
If you want to play a season vs cpu 9 inning games offline, you can right now. If you want a challenge in conquest you can currently play all the games on legend. There is no reason for SDS to give any more offline specific rewards than they already are.
I think the offline stuff on DD is an incentive to get people to play online
I can see two sides to the online/offline stuff.
On one side they would prefer people play online because it helps matchmaking go quicker and allows players to match up more evenly with a larger player pool.
On the other side they have to realize that there is a contingent of players (which includes myself) who would just quit playing the mode entirely if not for the offline elements. Offline players buy stubs too so they don't want to drive away potential stub customers.