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Update 1.13 Discussion

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  • T Offline
    T Offline
    TheHungryHole_PSN
    wrote on last edited by
    #81

    guys do the patch notes read poorly here? what does this sentence even mean?

    "Also, the arrangement of what limited information did pop-up would often result in misinterpretation and confusion."

    who wrote this a toddler?

    Flyboy19_PSNF ComebackLogicC 2 Replies Last reply
    1
  • vagimon_PSNV Offline
    vagimon_PSNV Offline
    vagimon_PSN
    replied to Guest on last edited by
    #82

    @JR3318 said in Update 1.13 Discussion:

    Can anyone help explain what the FPS fix is/means?

    I think it’s drops in frames per second. The fix will possible keep things running smoothly.

    1 Reply Last reply
    0
  • Oachs83_PSNO Offline
    Oachs83_PSNO Offline
    Oachs83_PSN
    wrote on last edited by
    #83

    Did I miss in the notes how the feedback will explain when I play an event game and my opponent clearly bought the game last night he still will get the tying run to the plate in the last inning?

    Or if I’m playing a beast of a player and I should be blown out yet I somehow manage to get the tying or winning run to the plate? I hope the feedback clarifies that.

    1 Reply Last reply
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  • x-Alec_J-x_PSNX Offline
    x-Alec_J-x_PSNX Offline
    x-Alec_J-x_PSN
    wrote on last edited by x-Alec_J-x_PSN
    #84

    Love the new timing indicator. When im in practice mode, it makes it far easier to quickly ascertain the problem with my last swing....and to what degree.
    Having all that info in one place, easy to ready, is excellent.

    Plus a wind indicator is HUUUGE.

    1 Reply Last reply
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  • soonerfaithfullS Offline
    soonerfaithfullS Offline
    soonerfaithfull
    wrote on last edited by
    #85

    I’m with you guys on this update seeming to be a good one. However, one issue I can see coming from this is it’ll mean more quick pitches from some opponents. Resulting in not really being able to look at the result of the previous swing. Hope I’m wrong.

    1 Reply Last reply
    2
  • boudie23_PSNB Offline
    boudie23_PSNB Offline
    boudie23_PSN
    wrote on last edited by
    #86

    New screen is great and provides a lot of information but doesn’t address any issues with hitting. Example played event game placed ball in top 3rd of PCI dead center. Line out to center 31 degree launch angle, it happens oh well. Next better dead center again but in bottom 3rd of PCI this time, result 31 degree launch angle line out to center.
    My understanding of pci may be off but I thought being in the top 3rd puts you under the ball and being in the bottom 3rd means you got on top of the ball. If this is the case I don’t see how the launch angles are the same. Could be a perfect explanation, I just don’t know it.

    I also had a launch angle of 161 and negative 155 on foul balls where my pci was no where close, those should result in a swing and miss. I had no business touching those balls

    T CalisGW_PSNC 2 Replies Last reply
    3
  • Catman9186_PSNC Offline
    Catman9186_PSNC Offline
    Catman9186_PSN
    wrote on last edited by
    #87

    like the new batter/swing feedback.

    1 Reply Last reply
    0
  • X Offline
    X Offline
    xX_bG_Zzy
    wrote on last edited by
    #88

    Had a guy pitch four starting pitchers during one game yesterday. I am assuming he uses every starting pitcher, every game, and pitches them 2-3 innings per game. There has to be a way to stop this. I like the idea of being able to pick my starter, but it's just too exploitable.

    pbake12_PSNP 1 Reply Last reply
    1
  • RICOROBBIE_PSNR Offline
    RICOROBBIE_PSNR Offline
    RICOROBBIE_PSN
    wrote on last edited by
    #89

    At the end of the day I appreciate SDS attempt at listening and giving users understanding... How many others Dev would do as much?

    Matt_42187_PSNM 1 Reply Last reply
    2
  • T Offline
    T Offline
    tyrusthebull_PSN
    replied to Guest on last edited by
    #90

    @boudie23 said in Update 1.13 Discussion:

    New screen is great and provides a lot of information but doesn’t address any issues with hitting. Example played event game placed ball in top 3rd of PCI dead center. Line out to center 31 degree launch angle, it happens oh well. Next better dead center again but in bottom 3rd of PCI this time, result 31 degree launch angle line out to center.
    My understanding of pci may be off but I thought being in the top 3rd puts you under the ball and being in the bottom 3rd means you got on top of the ball. If this is the case I don’t see how the launch angles are the same. Could be a perfect explanation, I just don’t know it.

    I also had a launch angle of 161 and negative 155 on foul balls where my pci was no where close, those should result in a swing and miss. I had no business touching those balls

    They didn't say anything about "addressing hitting".

    1 Reply Last reply
    0
  • J Offline
    J Offline
    JD70_KAT
    wrote on last edited by
    #91

    I absolutely cannot stand this new patch. Is there a way to turn off the new feedback window and go back to the old one? I’ve only played on this patch for about an hour and i already am debating whether i want to go back to 19

    S 1 Reply Last reply
    2
  • Flyboy19_PSNF Offline
    Flyboy19_PSNF Offline
    Flyboy19_PSN
    replied to Guest on last edited by
    #92

    @TheHungryHole said in Update 1.13 Discussion:

    guys do the patch notes read poorly here? what does this sentence even mean?

    "Also, the arrangement of what limited information did pop-up would often result in misinterpretation and confusion."

    who wrote this a toddler?

    I’m fairly certain SDS didn’t spent countless hours listening to feedback and developing this patch only to drop the ball in their description of the gameplay enhancements to the player base. It reads like it’s in English to me. If you’re having difficulty, might I suggest a subscription to Babbel to understand the what they are trying to say a little better.

    T 1 Reply Last reply
    1
  • Ding-Dang_Donkey_PSND Offline
    Ding-Dang_Donkey_PSND Offline
    Ding-Dang_Donkey_PSN
    wrote on last edited by
    #93

    I’m so happy about this patch because the hitting all year has been awesome, but the feedback was completely off, which made people think that’s contact was inconsistent, but it really wasn’t. Good ok pretty much encapsulated anything in fair territory, and it would look like you squared it up but you were actually really off on the timing. So happy to have this feature.

    1 Reply Last reply
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  • Jack_Wieg10_PSNJ Offline
    Jack_Wieg10_PSNJ Offline
    Jack_Wieg10_PSN
    wrote on last edited by
    #94

    The problem now is that you can’t control the degree of the launch angle that has so much affect on the hit. If you can’t make every aspect of hitting user input everything that is done becomes obsolete. Because launch angle is so important to how the ball is hit, it is still basically a roll of the dice if the ball will be hit good or bad.

    CalisGW_PSNC 1 Reply Last reply
    0
  • Potawatomi_KidP Offline
    Potawatomi_KidP Offline
    Potawatomi_Kid
    wrote on last edited by
    #95

    Yea this has only helped me with timing. Not understanding how the pci works. Launch angle is still basically rng. The only goal is still perfect perfect and how its hit is still half rng. In my opinion and experience.

    1 Reply Last reply
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  • wynsanity318_PSNW Offline
    wynsanity318_PSNW Offline
    wynsanity318_PSN
    wrote on last edited by
    #96

    I for one find the new feedback incredible distracting and honestly more confusing when pci placement is rewarded less with lesser contact results on pci placement that would normally result in squared up. I do appreciate the though of finally addressing gameplay but there still seems to be the general themes of good okays dominating the game. I will say I have noticed the less break on high sinkers which I am happy about as well as happy that the very early very late results in swing and miss

    1 Reply Last reply
    0
  • TheGoaler_PSNT Offline
    TheGoaler_PSNT Offline
    TheGoaler_PSN
    wrote on last edited by
    #97

    I don't think we need to see a players contact, power, etc. There's too much to read in a short time.
    Looks nice, but it's tmi.

    1 Reply Last reply
    0
  • T Offline
    T Offline
    TheHungryHole_PSN
    replied to Guest on last edited by TheHungryHole_PSN
    #98

    @Flyboy19 said in Update 1.13 Discussion:

    @TheHungryHole said in Update 1.13 Discussion:

    guys do the patch notes read poorly here? what does this sentence even mean?

    "Also, the arrangement of what limited information did pop-up would often result in misinterpretation and confusion."

    who wrote this a toddler?

    I’m fairly certain SDS didn’t spent countless hours listening to feedback and developing this patch only to drop the ball in their description of the gameplay enhancements to the player base. It reads like it’s in English to me. If you’re having difficulty, might I suggest a subscription to Babbel to understand the what they are trying to say a little better.

    hahaha u wot m8 ? babbel ??? there is gold littered in this thread

    perhaps they should employ someone with a basic command of grammar and who passed grade 10 english

    1 Reply Last reply
    0
  • beanball0571_PSNB Offline
    beanball0571_PSNB Offline
    beanball0571_PSN
    wrote on last edited by
    #99

    I’m glad the did the pitcher fix, because bullpen arms were just there. I use my bullpen but I honestly was getting tired of facing multiple starters every game

    1 Reply Last reply
    2
  • bhall09_PSNB Offline
    bhall09_PSNB Offline
    bhall09_PSN
    wrote on last edited by
    #100

    How is the pitcher stamina thing working? With it only being in same game, and then regen more in non games, it seemed like to me this would be the opposite of what we want? No?

    Also, why does pitch location matter most to input? That doesn't seem right. I mean, if something is way off, I get it, but if its anywhere in or around zone, shouldn't hit timing and pci placement matter more?

    1 Reply Last reply
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