Update 1.13 Discussion
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@Scarletgospel said in Update 1.13 Discussion:
Lol... apparently this is a good/good homerun by the cpu on legend now. Lol.
I guess we just get to see the bad hits in more detail now. I hope this is an outlier and not the norm.
Yeah, I highly suspect this feedback is actually going to make things worse. I'm really surprised they went this direction rather than just turning down the RNG. It's just going to further confirm that many results are nonsensical based on the input.
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@Matt_42187 said in Update 1.13 Discussion:
@Scarletgospel said in Update 1.13 Discussion:
Lol... apparently this is a good/good homerun by the cpu on legend now. Lol.
I guess we just get to see the bad hits in more detail now. I hope this is an outlier and not the norm.
Where did the ball land, because the wind was blowing out 10MPH? I noticed the PCI & bat/ball placement doesn't look to be in the same spot, which sucks.
Interesting observation. He was behind it with bad PCI placement... and it went out of the park? With 54 power?
Also, I understand the PCI /= the barrel of the bat but JFC. PCI is way to the right of the ball but the ball makes contact towards the end of the bat?
Like I said before, this enhanced feedback is likely to bring more questions than answers.
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Can anyone help explain what the FPS fix is/means?
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guys do the patch notes read poorly here? what does this sentence even mean?
"Also, the arrangement of what limited information did pop-up would often result in misinterpretation and confusion."
who wrote this a toddler?
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@JR3318 said in Update 1.13 Discussion:
Can anyone help explain what the FPS fix is/means?
I think it’s drops in frames per second. The fix will possible keep things running smoothly.
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Did I miss in the notes how the feedback will explain when I play an event game and my opponent clearly bought the game last night he still will get the tying run to the plate in the last inning?
Or if I’m playing a beast of a player and I should be blown out yet I somehow manage to get the tying or winning run to the plate? I hope the feedback clarifies that.
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Love the new timing indicator. When im in practice mode, it makes it far easier to quickly ascertain the problem with my last swing....and to what degree.
Having all that info in one place, easy to ready, is excellent.Plus a wind indicator is HUUUGE.
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I’m with you guys on this update seeming to be a good one. However, one issue I can see coming from this is it’ll mean more quick pitches from some opponents. Resulting in not really being able to look at the result of the previous swing. Hope I’m wrong.
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New screen is great and provides a lot of information but doesn’t address any issues with hitting. Example played event game placed ball in top 3rd of PCI dead center. Line out to center 31 degree launch angle, it happens oh well. Next better dead center again but in bottom 3rd of PCI this time, result 31 degree launch angle line out to center.
My understanding of pci may be off but I thought being in the top 3rd puts you under the ball and being in the bottom 3rd means you got on top of the ball. If this is the case I don’t see how the launch angles are the same. Could be a perfect explanation, I just don’t know it.I also had a launch angle of 161 and negative 155 on foul balls where my pci was no where close, those should result in a swing and miss. I had no business touching those balls
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like the new batter/swing feedback.
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Had a guy pitch four starting pitchers during one game yesterday. I am assuming he uses every starting pitcher, every game, and pitches them 2-3 innings per game. There has to be a way to stop this. I like the idea of being able to pick my starter, but it's just too exploitable.
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At the end of the day I appreciate SDS attempt at listening and giving users understanding... How many others Dev would do as much?
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@boudie23 said in Update 1.13 Discussion:
New screen is great and provides a lot of information but doesn’t address any issues with hitting. Example played event game placed ball in top 3rd of PCI dead center. Line out to center 31 degree launch angle, it happens oh well. Next better dead center again but in bottom 3rd of PCI this time, result 31 degree launch angle line out to center.
My understanding of pci may be off but I thought being in the top 3rd puts you under the ball and being in the bottom 3rd means you got on top of the ball. If this is the case I don’t see how the launch angles are the same. Could be a perfect explanation, I just don’t know it.I also had a launch angle of 161 and negative 155 on foul balls where my pci was no where close, those should result in a swing and miss. I had no business touching those balls
They didn't say anything about "addressing hitting".
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@TheHungryHole said in Update 1.13 Discussion:
guys do the patch notes read poorly here? what does this sentence even mean?
"Also, the arrangement of what limited information did pop-up would often result in misinterpretation and confusion."
who wrote this a toddler?
I’m fairly certain SDS didn’t spent countless hours listening to feedback and developing this patch only to drop the ball in their description of the gameplay enhancements to the player base. It reads like it’s in English to me. If you’re having difficulty, might I suggest a subscription to Babbel to understand the what they are trying to say a little better.
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I’m so happy about this patch because the hitting all year has been awesome, but the feedback was completely off, which made people think that’s contact was inconsistent, but it really wasn’t. Good ok pretty much encapsulated anything in fair territory, and it would look like you squared it up but you were actually really off on the timing. So happy to have this feature.
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The problem now is that you can’t control the degree of the launch angle that has so much affect on the hit. If you can’t make every aspect of hitting user input everything that is done becomes obsolete. Because launch angle is so important to how the ball is hit, it is still basically a roll of the dice if the ball will be hit good or bad.
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Yea this has only helped me with timing. Not understanding how the pci works. Launch angle is still basically rng. The only goal is still perfect perfect and how its hit is still half rng. In my opinion and experience.
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I for one find the new feedback incredible distracting and honestly more confusing when pci placement is rewarded less with lesser contact results on pci placement that would normally result in squared up. I do appreciate the though of finally addressing gameplay but there still seems to be the general themes of good okays dominating the game. I will say I have noticed the less break on high sinkers which I am happy about as well as happy that the very early very late results in swing and miss
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I don't think we need to see a players contact, power, etc. There's too much to read in a short time.
Looks nice, but it's tmi.