Update 1.10 Discussion
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Since update can not download current roster so that means no online play!!!
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@cdyshk said in Update 1.10 Discussion:
Since update can not download current roster so that means no online play!!!
Try the latest live roster I uploaded to roster vault; Roster_5-1-20
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Terrible decision to patch the MTO points. The mode is useless again for those of us who can't beat showdown.
Meanwhile, baseballs are still bouncing off my fielder's chests, that is if they even get the lock on to trigger.
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@cdyshk said in Can’t Download New Roster after Update?:
Got it now, after the downlaod you need to restart game guys. It signed right in after I used HustlinOwl download.
Thanks Hustlin -
@AzNbUm8 said in Update 1.10 Discussion:
@Victor_SDS said in Update 1.10 Discussion:
@AzNbUm8 said in Update 1.10 Discussion:
Does the patch fix the TA2 stat requirement bug?
Could you elaborate on that?
Sure, many players are having trouble with the Orioles and Red Sox TA 2 requirements. Specifically, not all hits made by players which meet the position qualifications are counting towards the goal.
Could you provide me with some specific player names for the Orioles and Red Sox?
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First game since patch. Played a Conquest game. Close play at 3rd my runner didn't slide. Casually walked into the tag as it got there.
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I feel like SDS took the grind away from us. They took away MTO. They took away Retro Mode. They took away our Home Run Derby. There is now no way to gain XP through grinding. SHOWDOWN. SHOWDOWN. SHOWDOWN.
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SDS is wanting us to do so much Showdown yet most of us don't have the mental capacity to do so.
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Ladies and Gentlemen, March To October is now completeley irrelevant.
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These very early and very late tipped balls keeping the count alive are getting out of hand. It's hard enough to pitch as it is with no calls on the black.
So the ability to be very early and flail at the ball and stay alive is beyond frustrating.
The timing window on these sinkers are absolutely atrocious as well. There also needs to be a stamina punishment for bringing in multiple starters in a game -
@bananaking8917 said in Update 1.10 Discussion:
Ladies and Gentlemen, March To October is now completeley irrelevant.
The core purpose of the mode is to enjoy the season experience without having to play a full season or worry about the complexity of managing a franchise. It’s ‘season lite’ if you will. Some people enjoy it for that.
It’s not irrelevant to them at all.
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I understand that, but most DD players use it for Team Affinity, and with lowering the rewards for that, I feel that for DD players, MTO is not that useful anymore for people that played it to get Team Affinity points
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I noticed "Play by play adjustments and corrections" as a patch note. Is it possible to provide details on this? What was adjusted and corrected? For me, improving the broadcast quality is right up there with fielding fixes. Thank you!
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@Red_Ted_is_back said in Update 1.10 Discussion:
@Matt_42187 said in Update 1.10 Discussion:
@Scarletgospel said in Update 1.10 Discussion:
Just something for SDS to consider. I would leave the MTO at double points, just a suggestion.
I played it once, before the double points kicked in, and I was considering doing it again with a better reward (double points), but now, no way. The time invested for the rewards is simply not worth it.
Just my opinion, but it is a game mode I won't be touching ever again, so I guess it doesn't really matter.
Just think, all the hours the devs put in to make this mode. Now nobody wants to play it. Sounds like poor management.
There are people that play it for the experience of the mode.
Yes, and a lot of people play for points. Playing for fun will get old by July.
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@bananaking8917 said in Update 1.10 Discussion:
I understand that, but most DD players use it for Team Affinity, and with lowering the rewards for that, I feel that for DD players, MTO is not that useful anymore for people that played it to get Team Affinity points
They didn't lower the rewards, they fixed a bug. I'd be with you guys if the points were doubled all year, but they weren't. We're lucky they gave us a week, usually it's fixed the next day.
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@Matt_42187 said in Update 1.10 Discussion:
@Red_Ted_is_back said in Update 1.10 Discussion:
@Matt_42187 said in Update 1.10 Discussion:
@Scarletgospel said in Update 1.10 Discussion:
Just something for SDS to consider. I would leave the MTO at double points, just a suggestion.
I played it once, before the double points kicked in, and I was considering doing it again with a better reward (double points), but now, no way. The time invested for the rewards is simply not worth it.
Just my opinion, but it is a game mode I won't be touching ever again, so I guess it doesn't really matter.
Just think, all the hours the devs put in to make this mode. Now nobody wants to play it. Sounds like poor management.
There are people that play it for the experience of the mode.
Yes, and a lot of people play for points. Playing for fun will get old by July.
Not for some people. For example, the last thing I did in on March in The Show 19 before switching to 20 was an Athletics MTO. I enjoyed it immensely. Just missed out on the wildcard. Got to know some new players. Never knew of Chapman and Olsen until then.
My point is everybody plays the mode for their own reason. TA points, fun, something different, a challenge, the season experience on speed... each to their own. We’re all individuals.
Yes! We’re all individuals!
(I’m not)
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@maskedgrappler said in Update 1.10 Discussion:
@bananaking8917 said in Update 1.10 Discussion:
I understand that, but most DD players use it for Team Affinity, and with lowering the rewards for that, I feel that for DD players, MTO is not that useful anymore for people that played it to get Team Affinity points
They didn't lower the rewards, they fixed a bug. I'd be with you guys if the points were doubled all year, but they weren't. We're lucky they gave us a week, usually it's fixed the next day.
Ok, I get that, but MTO was really the only way people without the mental capacity for Showdown to complete the Team Affinity. Im pretty sure the only reason they are taking away the double rewards, is because they want people to buy more stubs for exchanges.
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Still nothing but complaints about MTO and HRD in this thread. They’re working as intended, unlike many aspects of H2H. Can we try and focus on that a little more?
I have another short video, it contains four clips. In two, I am not the fielding team and my opponent is controlling the defensive players. The first three are all from the same game, which was laggy as games often are in my experience. There was an inordinate amount of BS in the game, aside from the three clips shown in the video linked. The first (And fourth clip in the sequence, but that’s from a different game which played well and wasn’t laggy) simply shows that the issue of outfielders locking onto fly balls near walls is far from resolved. That’s clearly a separate issue from the point I’m going to make and one that needs to be resolved via a patch. It’s the “I am near a solid wall” animation conflicting with the “I am locking into a catch” animation as I’m sure you already know.
Back to the video. The failed catch from the RF is debatable, simply because the player in question is Reggie Jackson and he does not have elite defense and is attempting to make a catch on the run. It’s not a particularly difficult catch, I expect him to make it the majority of the time, but there is a case to say well Reggie sucks on defense. The other is just weird and brings me to my main point and question.
Have you (By which I mean SDS collectively, not other members participating in the feedback and discussion) considered that a lot of the things people complain about incessantly in game, from hitting and swing feedback being wildly inaccurate, to fielding issues, are caused by bad synchronisation between online players? I mean, every year the game plays fantastic offline and every year we have similar complaints about online. Is it possible that in a game that relies on millisecond timing and millimetre accuracy, the poor online infrastructure is degrading gameplay? Something as simple as two parties seeing the ball in slightly different places (one obviously not accurate to what the game perceives as “true”) due to latency? Is this something that could be improved upon, even if it were the case? We all want this game to be great and I’d love to see the problems resolved at the earliest opportunity.
Edit: Forgot to link the video. https://twitter.com/sweedy1407/status/1256361381051465729?s=21
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Like many others it would be awesome if any SDS representative would acknowledge the Good/Okay logic. I’ve had balls dead center of the pci that are cans of corn and balls just outside the pci that I’ve been rewarded with home runs. User input needs to be rewarded at a higher rate like we saw during early release or at least give us some middle ground of consistency... I feel like the community really just wants SDS to be transparent and at least acknowledge the elephant in the room with pitching and hitting in general
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I mean hitting is terrible. That’s not even up for debate, it absolutely stinks this year. They had the totally right idea by thinking “let’s reward solid contact at an extremely high rate, but the trade off has to be, we make hitting harder.” That is absolutely brilliant and if it actually worked like that, I’d be supportive of it all the way. It’s pretty much all we’ve ever asked for. Sadly, they made hitting harder and you still do not get rewarded for success. It’s an exercise in frustration working to make solid contact with the ball for nine innings on HoF settings, which can be extremely tough when you’re facing some of these flamethrowers with sharp breaking sinkers and nasty offspeed playing off of 102mph heat. When you do manage to square it up, under the circumstances, being as it’s kinda difficult against some cards and skilled opponents, you really don’t want to see that good/okay with a negative exit velo below the pitch speed. It’s not something that happens occasionally, either. It’s something that will happen the majority of the time when you put the PCI on the ball with good timing. That really isn’t much use at all.