Changes they’ve made this year
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@CoachPappy17_PSN ??? Flipping cards is one of the only ways to make stubs in the game without paying exorbitant amounts of real world money???
If they do that, they'll lose the NMS players, which seem to represent a sizable chunk of their yearly player base.
I am NMS, haven’t flipped cards, Inhave only sold dupes. I’m all done with every collection.
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@CoachPappy17_PSN you can make stubs without flipping. Flipping will make you stubs but it’s not the only way. They just want as much as possible.
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@Ditka06-_MLBTS The fact that you assume i'm an offline player speaks volumes about your mindset (and ego).
I completed the 75k program.
That doesn't mean that I don't have empathy for those who cannot (or choose not to) play online.That's the joy in empathy, you can look beyond what affects you personally.
Perhaps give it a shot, it might just help you with your existing need to belittle and abuse anyone who doesn't play the way you deem to be the correct way. -
@NotesOfJohn_PSN that cool and all but if you can pay online and won’t and just want complain about that program that you willingly didn’t do there is no empathy. It’s the same thing online players have to do to get mini seasons/conquest atleast offline has the option to buy. Not everything they do needs to be for every single individual that plays the game.
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@NotesOfJohn_PSN you want me to have empathy? When im stuck playing hours of offline content to meet collections? I play both. No empathy here. If offline cards were able to be sold, then I would have empathy. Because i would never play vs the cpu again.
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@Ditka06-_MLBTS So, to surmise, all your complaints are valid, everyone else's are not.
The arrogance is astounding.
Well stated. But, in addition to the arrogance, it is also a trap. Sarge commented in great detail, but the monetization trap is increasing in persistence and effect throughout the video game industry. Game code is deliberately written so as to make game play unrewarding and extremely frustrating. Then, the situation is presented clearly that you can spend hard money for additional attribute levels, and voila! Suddenly, your game play is enjoyable.
But, that initial $75 to $100 purchase price has suddenly doubled in actual price. Would people have paid $150 to $200 for a single video game? Probably not. But, by having marketing "experts" influence the way the game code is written, suddenly that exact sort of price inflation can happen.
For the game studios doing this, the party is going to be short. Parents are already becoming savvy to this sort of nonsense, and class action lawsuits have already made their way through courts. This is just the start. It's one thing if adults want to spend their money this way, but these games entice children as much or more than adults, and the children are not spending their own money, but their parents' money, and often without permission.
Beyond that, there is the moral equation of adults in a game industry increasingly embracing hidden charges and prioritizing post-sale revenue streams above basic quality of game code. It's one thing if the game is written in a tight, creative, and outstanding technological level. At least then, paying a premium price carries with it a premium sense of entertainment and enjoyment.
That pinnacle is where SDS used to be with MLB The Show, but no longer. And as the game quality lags behind game marketing, then that is the point where even adults spending their own hard earned money as they desire turns into adults and children all voicing well measured and intentioned criticism. Meanwhile, the industry is already lapsing in overall quality as the talented coders are turning their backs on the industry, as they see the corporate influence harming not only the good customers, but also turning the work environment into something only cattle are familiar with.
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@Thongypu_PSN the difference is you go online. The majority of the complainers refuse to. You are a normal player. You play both. You cannot complain if you refuse to play both. All im really trying to say.
But yes. Im not backing down on my stance. I think a good majority of people are scared to lose.
Scared to lose vs don't want to lose are two different things. I think there's a lot of reasons to not play online and no one wants to lose even against the computer. Scared is hyperbole. It's a video game. It's more likely they know they aren't good and don't want to waste time. However, I understand just not wanting to deal with people. Especially if you deal with people all the time.
There are many, many reasons. Here are some more
- The feel of having your time wasted
- Don't pay for PS+
- Like to divide focus (I watch MLB while playing The Show)
- Need to be able to pause and attend to things (kids/family) at a moments notice
etc
Agreed. I mentioned some others in my first post. 3 &4 are why I play less and less online although I really disliked last year's game and quit pretty early and yet I think this year's was somehow worse.
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These forums are almost exclusively complaints from both online and offline players. Online players think offline players shouldn't complain about being forced online, and offline players are irritated that they need to go online. Because it is such a different experience than playing offline. I am a 99% offline player who will only play online to get a specific player not offered offline. My observation is that online and offline are two separate games and should be treated as such by SDS. The problem stems from SDS claiming you can 'play your way '; the reality is you can't. I wish they would integrate Franchise into play vs. CPU so you can use DD players mixed with created players and earn PXP for those players in the game, while still playing the actual MLB schedule. In my experience, SDS repeatedly sets unrealistic expectations for the game, from Ramone claiming that a perfect/perfect with a power hitter will almost always be a home run. Or the two current hosts claiming you can play your way. You can't... this year's game is a disappointment to both online and offline communities. I played actual baseball all the way through college and three years of independent leagues. The real game was frustrating enough, so I play it not only to connect with it but also to experience the feeling of competing in the game I love again. So yes, I want the game to be fun and challenging, but at the end of the day I want to be successful. So if me playing with directional hitting and playing on All-Star or veteran makes me a subpar player. I frankly don't care. I play because the game lets me feel the way I did when I was playing. Playing online against people who bunt dance on every pitch, slide into first, and power-swing at everything, then quit if I get a lead, simply is not fun.
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The problem stems from SDS claiming you can 'play your way '; the reality is you can't.
In some ways you can but in the ways most important to the offline/online debate you can't.
For example, almost all of the Spotlight Programs I have completed by simply playing the game in other modes with my Cardinals Theme team, maybe needing a couple moments to get the last reward. I love that since I hated never being able to play with my Cardinals team because I was constantly forced to earn PXP or Stats with specific players, teams or series.
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Last Year I played almost exclusively with my Reds dreamteam, This year that's almost impossible. I ended up creating different rosters to earn the rewards for the Spotlight/player programs
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Last Year I played almost exclusively with my Reds dreamteam, This year that's almost impossible. I exned up creating different rosts to earn the rewards for the Spotlight/player programs
It doesn't work for all programs and it certainly takes more time than simply loading the roster up with the cards for the specific program but it's better. It also helps that I have a few Spotlight players in the lineup and one in the Bullpen.
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You actually can 'play your own way'. The problem is that people misunderstood what they meant. Whether you play offline or offline, there are more than enough obtainable cards to put together a formidable lineup that's capable of handling whatever challenges you throw at it. But did you really expect them to design a game that gives all of its rewards to players who are only willing to engage with some of its content? To my knowledge, no developer in the history of gaming has ever done that.
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You actually can 'play your own way'. The problem is that people misunderstood what they meant.
Bingo. Play your own way doesn’t mean you can earn every card via your preferred method of play. But it does mean that every card is obtainable via the market via in-game cash (and not like Madden where specialized currency can only be purchased.). Which you can earn by “playing your way”.
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Does anyone remember when/where they said the "play your own way" thing. I'd love to go back and see the original context. It's been repeated so many times over the past couple years, but I don't remember where it even came from. I assume it was a stream?