This game is way too hard for beginners
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@JenkinMeyer_PSN
People have finished all the TA in a month! Every team has the same requirements for TA, don’t they? I think you’re confusing the #1 fan with the regular TA in which 100XBH is needed to complete. No one but braves fans are getting 700 HRs with braves for example. I realize that when I said “daunting” i must have led you to believe I meant the #1 fan programs. Anyway that might have been the wrong word choice in that sense, but I regret that I’ll only have about six of the 60 jolt cards when the legend collection comes out tomorrow. So I’m 10% done with jolt after over a month of playing. I’m so far behind the power curve that I’ll finish jolt in November if I’m lucky. And that’s for the first collection! That’s what I mean by “daunting.” I guess all star and finest will be rolled out differently (i.e. not in TA). But this is going slow for lower level players like me when I wasn’t that far behind in previous years.Right on, yeah I was including the legacy/#1 fan track in TA because those are also goals you can hit for more packs. Like when you get the jolt card or the Live series card combo you can snag a few extra packs just by getting their pxp.
And you can do it for every teams 2 players. Granted the packs will result in garbage but at least you get to play with these badass new cards. (Most of the jolts and collection players are limp noodles. There’s strong sarcasm here)
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@JenkinMeyer_PSN
I see. Got it now. Not as daunting as I thought since the jolt for tomorrow’s collection is only 30 cards, not all 60. I thought all 60 were for this one -
@JenkinMeyer_PSN
I see. Got it now. Not as daunting as I thought since the jolt for tomorrow’s collection is only 30 cards, not all 60. I thought all 60 were for this oneTomorrow’s collection is going to be far more than jolt cards. The jolt vouchers will probably be 1/20th of the collection.
It’s going to be an insane amount of cards - you can’t afford it
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@JenkinMeyer_PSN
Yes I know, but I can complete those other collections for vouchers without doing all those stats with 30 different teams! Water under the bridge for (some of) those ones. -
True enough
After tomorrow is when I generally quit. Not because the collection card sucks - but because every card you buy or use isn’t worth a [censored] so it’ll cost you like 5 billion stubs to ignore 160 players it took to get you there. I hope it’s some submarine pitcher like Dan Quisenberry I hope SDS chokes on their Taylor Roger’s and Darren Odays and gives us the ginger stache
I’ll check back in a couple months and see if there’s a Cardinals McGee - then log out again
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@Easy_Duhz_It__PSN I thought that was kind of the point because new players will abandon before they get good.
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Are you guys confusing rookie difficultly with beginner difficultly?
Are you saying you want beginner difficultly added to DD mode? -
@BuddyHightower_XBL
No. Beginner difficulty has never been in DD as far as I know. That’s not what anyone is saying. at least that’s not what I have been saying -
@markemark_NSW no, but rookie used to be much much easier. Rookie used to be beginner until they release pxp.
When they released pxp they added minors and beginner difficulty and made rookie harder. These "hit 5 HR" or "get 500 pxp" missions would all be done in 1 game with the way the old rookie difficulty played.
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Beginner just throws strikes dead center (or tries to)
All it does is throw different pitches aimed at center plate
Rookie is definitely not that
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RealMessiah_XBL said:
@Easy_Duhz_It__PSN I thought that was kind of the point because new players will abandon before they get good.
If new players cant get good playing on beginner/rookie, this just isnt the game for them.
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@Easy_Duhz_It__PSN Wow, stellar reply.
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@Easy_Duhz_It__PSN Wow, stellar reply.
Thanks.
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I'll admit- I got worked by the CPU last night on AS, gave up an inside the park homerun in the 10th, the strike zone shrunk by a huge margin, I couldn't find zone and it forced me deeper into the zone- it happens, but then the precision ring screwed me. Now there were a couple caveats. First. I was breaking in a new precision ring, so getting my fielders to do anything more than a brisk walk was a chore and a half- basically anything shallow dropped in. Secondly, the bronze starter they used was dotting like crazy, and anything I did make contact with was either a fly out (had a couple 98 mph exit velos die on the track in almost exactly the same spot in back to back AB's), or a "roll over"- that in an of itself is a huge problem too, way too many things coming off as roll overs despite solid contact-
I used to wreck on AS and have these troubles on HOF or above...I don't know what they did but Vet is definitely more difficult than in years past even though I still do well...but it's like there's almost too big of a jump between the two. I prefer to play on AS because that's usually where I am online. Just needs to be more balanced
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Diamond dynasty plays different and is harder than regular modes like franchise or rtts.
Some people complain it's too easy so I think you are in the wrong here
You act like you're too good to practice or play other modes than complain when you aren't good. Btw . Rookie plays like all-star difficulty plus you are playing juiced cards and legends.
Stop whining it's unbecoming and if you're kids think it's too hard than teach them because most people don't want it to be easier.
"You can't have the best of both worlds"
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@gomalley411_MLBTS
Be creative with your lineup. Chandler simpson at leadoff, PCA 2nd. Put a lot of speed and SBs in your lineup, high vision with good contact Stan Musial, and keep speed on the bench for pinch runners. Adjust the strike zone view and do your best to avoid swinging at balls. I know it sounds simple, but keep at it. It can be frustrating. -
I am sure this may have been posted before but here is what is commonly accepted advice for getting more consistent results at the plate:
•camera: the strike zone cameras are the most commonly recommended. I use strike zone 1. It helps see you see the ball better.
Also, put your pitching camera on the same setting. Doubles you reps and helps you identify pitches.
•Figure out pci movement: there are two main options: the foam rings or pci sensitivity. I use the rings. It works for me. But they help avoid stick slamming. With this there are different grips that help you make subtle movements. Look into this and figure out what works for you.
•learn to ID strikes. This is just reps. It’s also baseball. You need to work counts and look for your pitch. It’s frustrating at first and takes a bit of time. But if you are swinging at junk you are going to get junk results.This is a game of failure, and this video game reflects that to a degree. Good luck and there is hope. Not many of us picked up pci hitting in day.
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^^ what other ultimate team mode makes you do all that for the lowest difficulty setting?
Rookie CPU should throw far more strikes than it does. Get people used to the timing first.
The issue is that SDS doesnt want skilled people bashing the rookie CPU (and completing everything in 10 minutes instead of 30 I guess)
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No other ultimate game is like mlb the show. Fut hut and mut all buttons. None of them require you to visual lineup up a pci and hit at the same time. If anything it should help you with timing and help you see what a bad pitch looks like to try and help your eye adjust to bad pitching. Those other three modes have clear exports you can run all game.
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@gomalley411_MLBTS play offline til you get good. And play on all star difficulty because it's the same difficulty you play online. It's like practicing to play baseball by training softball on rookie mode.