Highly disappointed this year...
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I’m honestly getting pretty frustrated with the direction of Diamond Dynasty this year.
The biggest issue for me is how limited the actual playable modes feel if you don’t enjoy everything equally. I like quick, 3-inning PvP games—Events have always been my go-to for that. Now they’re not even available all the time, which makes no sense. Why take away a mode that lets people just hop on and play a few quick competitive games whenever they want?
When Events aren’t running, the alternatives just aren’t the same:
- Battle Royale forces a draft every time (which gets old fast)
- Ranked is too long for a quick session
- Mini Seasons is CPU (not interested)
So instead of having options, it feels like I’m being pushed into modes I don’t enjoy or just not playing at all.
On the single-player side, it’s not much better. Showdown is the only offline mode I actually like, and there’s barely been any of it. Meanwhile, there’s an endless stream of Conquest maps, which all feel the same and honestly just feel like busywork.
The overall pattern is what’s frustrating:
- Less freedom to play what you want
- More time-gated and structured content
- Heavy focus on modes that feel like a grind instead of fun
The gameplay itself is still solid, which makes this even more annoying—because the foundation is good. But the way content is being handled is making it harder to just enjoy the game on your own terms.
At the very least, there should be:
- A permanent Events-style 3-inning PvP mode
- More frequent (or rotating) Showdowns instead of constant Conquest maps
Right now it just feels like the game is deciding how I should play instead of letting me play how I want.
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You pretty much summed it all up perfectly
The foundation is indeed solid they just need to give it an oil change and replace a spark plug. General maintenance has been ignored for too long
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More frequent (or rotating) Showdowns instead of constant Conquest maps
You realize that there are probably more people who feel the exact opposite of the quoted point.
I'd have no problem with more Showdowns but not at the cost of conquests. No reason they can't do both.
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Yeah agreed on both points but he likes showdowns. How hard can it be to program some more showdowns or repeatable stuff for everyone
And the reason people hate showdowns is because the sliders are all out of whack in them. Cirque de Soleil fielders with 100 arms, just weird stuff that makes the mode seem horrible
Hit a pitcher in the head with a perfect/perfect and it’ll bounce right to a fielder and you just got triple played
Plus their “pitcher confidence” is way way overpowered it’ll turn your ball into lead
They need to do some tuning
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@MikeSadlerMusic1_PSN game play really
Is solid !?
🫣




Everything else I agree with. They should have ADDED a 3 or 5 inning game mode, not taken one away.
Also, the events aren’t the same when you don’t really need wins to get the player reward. LAME !!!
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If they ever sacrifice conquests for showdown, I’m out.
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Oh God, no never would that be a solution.
More conquests more showdowns. More of everything is needed
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Conquest is the worse offline, it's so freakin boring, or like the OP said busy work.
Do you know what would make conquest better? Having the AI actually try to win the map. You know, the part that's like the board game Risk. The AI never tries to win. They never try to zerg one of your strongholds and cut it off from reinforcements.It's just brain dead busy work between baseball games.
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Yep, and it’s artificial length. Wasting your time simulating each location it’s not even fun it’s just dumb. At least in Miniseasons you can go from game to game immediately
If the AI doesn’t even play Risk with you, then what is the point of 100 spaces that need to be conquered
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Conquest is the worse offline, it's so freakin boring, or like the OP said busy work.
Do you know what would make conquest better? Having the AI actually try to win the map. You know, the part that's like the board game Risk. The AI never tries to win. They never try to zerg one of your strongholds and cut it off from reinforcements.It's just brain dead busy work between baseball games.
This is a cool idea and would make it way more fun. Unfortunately I think we'd see tons of complaints from everyone if they ever tried this.
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To be fair ,the CPU was way overpowering when it went for territories,really messed up a lot of runs.
Though since they changed it conquest has been very boring -
It’s not even “conquest” it’s “hey I’m sitting here conquer me”
There’s not even a point to it other than spaces that may have a pack prize
The point should be to play baseball, not hit end turn and simulate for 100 spaces. It’s just a tremendous waste of time
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@PAinPA_PSN typical SDS overcorrection
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I liked when the CPU actually went out and conquered other strongholds but often they would conquer a few and you would be playing the same team over and over again to finish a map, especially when they still had the whole USA map. There has to be something in between the CPU doing nothing and the CPU conquering half the map.
Showdowns are annoying sometimes but i would never want more showdowns at the expense of conquest. There should be more conquest maps, more showdowns, more diamond quest, and more events.
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More of everything, as I said. Anyway hopefully everyone let them know through their survey
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@JenkinMeyer_PSN it’s gotta be a social experiment to see how long people will bark without getting a treat. Then you give them a big belly rub say good boy and they forget all about it.
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Awe man just lost my old boy, but you’re right