Simulation stats
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@SDS_JoeK_PSN yes. 95 overall closer doesn’t even get 20 saves in a season. Same with my catcher. power hitter, 85 overall, hits maybe 8 home runs in a season. Please fix this ASAP.
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Also CPU roster construction is weird. I’m in 2035 and most teams best player is an 88 overall. I don’t know if that’s just my sim or what.
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Correction: I just simmed to the all star break with my 95 overall closing pitcher. I had 1 save the entire first half of the season. 11 strike outs. All of the relevant ratings are in the high 80s, low 90s.
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^^ end of season:
70 Games
1 Save
18 IP
21 H
2 R
2 ER
19 SO
1.00 ERA
1.39 WHIP
80 TBF
9.50 K/9
2.00 BB/9
1.00 HR/9Ratings:
H/9 v R: 89
H/9 v L: 88
K/9 V R: 81
K/9 V L: 81
HR/9: 86
Control: 99
Clutch: 8998 OVR Knuckle Ball
86 2 Seam
91 Screw Ball
80 4 SeamI’m the highest overall on my team. My team was just under .500
I’m reverting my save, but I’d like to add that, my managers in game are dumber than rocks. Last post season, I was holding my one and only appearance in the ALDS against the Yankees. We were down 2-0 in the series in game 3. 0-0 in the 9th. I go 1-2-3 in the 9th, and then allow one hit in the 10th, striking out the next two batters I faced. I get pulled on the fourth batter before I can get the final out. They put in a guy with an 18 ERA on the post season. We lost 2-0.
At this point I was 90 Overall. Just finished 2nd in Cy Young voting, won reliever of the year. Had 58 saves on the year to 60 opportunities. And they pulled me with the season on the line, with my pitch count only at 25.
Just seems like everything with the mode is bugged. But please, for the love of all that is good, fix the sim stats.
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This is awesome info, guys -- thanks! It sounds like we've made some progress, but there may still be some further improvements that can be made. I'll share this with the team to continue internal discussions.
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@SDS_JoeK_PSN Just to mention, the performance stats dont match with my attributes. Power: 82 vs right-hand side and 80 vs left-hand. Contact: 81 vs right-hand side and 80 vs left-hand side. And I just so happen to be a switch hitter too. A fully simulated season should have me hitting at least 30 homeruns and 4.00 era.
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@SDS_JoeK_PSN it may be my own experience and not indicative of everyone but it seems from simming my 91 ovr ss that for the first season, sim stats somewhat match where their attributes should have them at but after that it goes back to being as it was pre-patch. First sim season, I slashed a respectable .297/.344/.481. After that, it had me struggling to cross the Mendoza line for BA and obp and slugging were equally abysmal.
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@easedel_MLBTS I disagree that those stats seem reasonable. 99 contact and disc should be the best contact hitter in the league, not struggling to cross .300BA every season. And it's not like every other attribute is left low, power, vision, clutch, speed etc are all at least 80. Just because it's not as bad doesn't mean it's fine. The simmed RTTS player should have roughly equivalent stats to a player with the same stats in franchise mode, or a non player character in RTTS.
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I agree with you that if your stats are that high, you are typically in the .01% of the best in the league, and that, generally, your stats should reflect that. Still, there's going to be a lot of variance in different sim runs- you would need to sim the same season like 100 times in order to see the average of your stats even approaching something that doesn't have a huge amount of statistical variance.
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I’ve noticed that the ‘tutorial’ type info on the sim screen says my OVR won’t go below 53, even though it says 68 or something on the screen behind it. Or something like that. I wonder if it’s just simming from the player’s starting attributes for the year instead of the current attributes, now that both are stored.
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Here's the sim screen info I was referring to. My starting overall is 60, my current is 67 but it then says my current overall is 53.
From memory, 53 was what my OVR was when I started in AA in the current year (promoted to MLB just before all star break).
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Yeah, that's just them giving an example in the tutorial screen, it's not yours.
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@Red_Ted_is_back_PSN That's as intended brother. You have 2 overalls. Your base overall (the one your player is based on their stats) and your adjusted overall. Both of the overalls in the simulation screen are adjusted overalls. The left one is what you are on the day you start simming because you can start simming on an adjusted overall above your base, and the right is what you're on at the current time.
You could be a 70 overall player, manually play a few really good games, start simming and your adjusted overall would be above 70, and then either rise or drop during simming