Simulation stats
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This is awesome info, guys -- thanks! It sounds like we've made some progress, but there may still be some further improvements that can be made. I'll share this with the team to continue internal discussions.
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@SDS_JoeK_PSN Just to mention, the performance stats dont match with my attributes. Power: 82 vs right-hand side and 80 vs left-hand. Contact: 81 vs right-hand side and 80 vs left-hand side. And I just so happen to be a switch hitter too. A fully simulated season should have me hitting at least 30 homeruns and 4.00 era.
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@SDS_JoeK_PSN it may be my own experience and not indicative of everyone but it seems from simming my 91 ovr ss that for the first season, sim stats somewhat match where their attributes should have them at but after that it goes back to being as it was pre-patch. First sim season, I slashed a respectable .297/.344/.481. After that, it had me struggling to cross the Mendoza line for BA and obp and slugging were equally abysmal.
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@easedel_MLBTS I disagree that those stats seem reasonable. 99 contact and disc should be the best contact hitter in the league, not struggling to cross .300BA every season. And it's not like every other attribute is left low, power, vision, clutch, speed etc are all at least 80. Just because it's not as bad doesn't mean it's fine. The simmed RTTS player should have roughly equivalent stats to a player with the same stats in franchise mode, or a non player character in RTTS.
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I agree with you that if your stats are that high, you are typically in the .01% of the best in the league, and that, generally, your stats should reflect that. Still, there's going to be a lot of variance in different sim runs- you would need to sim the same season like 100 times in order to see the average of your stats even approaching something that doesn't have a huge amount of statistical variance.
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I’ve noticed that the ‘tutorial’ type info on the sim screen says my OVR won’t go below 53, even though it says 68 or something on the screen behind it. Or something like that. I wonder if it’s just simming from the player’s starting attributes for the year instead of the current attributes, now that both are stored.
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Here's the sim screen info I was referring to. My starting overall is 60, my current is 67 but it then says my current overall is 53.
From memory, 53 was what my OVR was when I started in AA in the current year (promoted to MLB just before all star break).
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Yeah, that's just them giving an example in the tutorial screen, it's not yours.
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@Red_Ted_is_back_PSN That's as intended brother. You have 2 overalls. Your base overall (the one your player is based on their stats) and your adjusted overall. Both of the overalls in the simulation screen are adjusted overalls. The left one is what you are on the day you start simming because you can start simming on an adjusted overall above your base, and the right is what you're on at the current time.
You could be a 70 overall player, manually play a few really good games, start simming and your adjusted overall would be above 70, and then either rise or drop during simming
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Also here to say that I love to sim and get through a whole career in a few weeks and then just do that over and over with different positions. One of the joys of life. And I’ve done a hitter, starter, and closer, and simming is so frustratingly broken that I’ll probably soon go back to 25. Love the updates to player looks, but so so disappointment in how the game sims.