Slow down the power creep!
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I’m in the super minority and wish we didn’t get 99s until September. I love the early cards and live series having value for a while. Except for a few collections here and there, I wish we couldn’t field a 99 team unless you complete everything fast. Of course that may encourage pay to play so there is that.
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ASG time typically has the 2nd largest engagement #s of the year right behind launch. It makes sense to start flooding the 99 zone then.
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@Ditka06_MLBTS factually wrong. In 23, the year of the day 1 99s, they had just as many people playing in early July doing the PoTM program as they did in early May.
Your opinion doesn’t reflect the vast majority of their customers.
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Agreed. 95% of the live series cards are useless when this game launches.. Why?! I get we need them in the game for the collections but what’s the point when no one will play with them. Sure we have pxp but when there is already a base 90 for the WBC, that card can essentially be a 95. SDS must have metrics on player engagements with a faster power creep but I don’t like it. I am in that group that once 99s get flooded (early July) the game is so stale afterwards. You can only adjust so many attributes of a 99 player but in reality they are all the same. There hasn’t been a solid power creep in years. They tried resetting every 3 months with sets and season but that was dumb since you couldn’t even use the cards you acquired. I miss the days when in the first couple weeks an 85 was high.
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I’ve said this before, if you want a slow power creep you have to give up LS collection and big collection 99s early. The vast majority of customers don’t get those cards forever, but see them and want them (or comparable cards), this forces power creep to speed up. Other games don’t have them at launch for this very reason (and don’t try to make the money argument, if selling 99s day 1 was the best way to make money in ultimate teams Madden and Fida would have done it long ago)
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@GradektheBard_PSN
The live series collection has been SDSs bread and butter though. They figured out the perfect system compared to other UT modes on how it’s implemented. The interesting thing though is you would think a slow power creep with a few 99 collection rewards would have more people spend money to acquire. -
@BnK-24_PSN it’s clearly not the “perfect system” though, as it is the primary contributor to sped up power creep (again to make the vast majority of their customers happy).
Also, the way the other games make money is by having every new pack drop contain the highest available cards in the game, thus generating excitement and getting people to drop $50 on a special pack or what not. SDS doesn’t have this, because no one is paying $50 to get an ultra summer series pack when the 93 rare round card is only on par with the Division collection cards. No excitement, no spending.
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@GradektheBard_PSN 3 99’s doesn’t change the power creep at all. Neither do big collection 99’s. Most people don’t get these guys early if ever.
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Live series cards are there for the collection, and for the vs CPU modes. The collection is their biggest money maker. Chase cards I assume are #2.
I think there were a LOT of complaints about the hitting last year (and not in the same way people had issues later in the year) when people were using mostly golds/85s. People seem to not like playing with lower cards, regardless of the cries for slow creep.
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I think last year, the power creep was going perfectly at the beginning but then SDS decided to skip 95-98s and go straight to 99s at the all star break. If they keep the speed at the beginning of last year, that would be amazing
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I agree. If they give Nick Kurtz his first three 99s at launch, then his other fifteen 99s might start to feel less special as the year goes on.
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I wish they would limits 99s to one per player.
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@The_Bane_Event_PSN I’d say limit 99’s for 1 player on the same team. I have no problem with them giving the same player multiple 99’s on different teams.
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@SchnauzerFace_MLBTS You spelled Kyle Schwarber wrong. Hell probably immediately get a WBC card this year too.
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Don't agree with OP at all, been playing more since the all-star break release of 99s.
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They could certainly get rid of the "issue" (I strongly disagree it is one) of multiple 99s if they didnt start releasing 99s until September for legends and October for current players. That would mean scaling back the juiced 99s that are really more like 115s
I have a bigger issue with constantly trotting out undeserving 99s like Mullins and Castro when guys like Snider didnt get one. Toss Sanchez into that mix too, sure people like his cards but there were so many catchers this year they could have had any number of better options for that lightning. These are guys where a well placed 97 is more than enough.
Its one thing if you do something in season worthy of a late spotlight card, but Mullins had a 0 WAR at the time he was traded.
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SDS can slow down the power creep after I get my Luis Arraez WBC/Moonshot card with 125 vision and 125 power.
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I liked the power creep last year but agree with what others have said...it basically went from 95-99 in 1 week. I was very excited for that month-long program in June for that 95 Sammy Sosa card. Got it on June 30th (earliest possible day) and within 10 days it was worthless due to all of the 99s dropping around All Star break / the MLB draft. I also understand the goal of getting 99's in by the all star break as most players leave the game by August / Sept. I generally hold out until Oct as I continue to play some (not as much) during the post season. But as with all sports games, i leave the game once the real-life season ends. But overall - starting at 90 vs 88 is probably the right call to avoid the 95 to 99 jump.
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Well i feel they sped the power creep up this year because some of the push back on the game. I dont remember the exact date but when they broke out the 99's it seemed to coincide with the Madden Release.
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@LIONED-33_XBL I suspect they are starting the power creep higher because of the early complaints last year about the hitting engine.