Slow down the power creep!
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@GoozeFn_PSN if you read what I wrote again^^ i stated unless its a live series collection card or a legend collection. So we agree. Its not rocket science. Slowing down the power creep will keep more people interested in the grind and game longer. Looks like some of the world baseball classic players are already 90s. Thats not good. Too fast. 90s out of the gate that are not live series or big collection cards are not good for the longevity of the game.
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@Ditka06_MLBTS my bad I missed that part. I think they are just starting the power creep a little higher, so it aligns with 99s at the All-Star break without the gap we had last year. I would expect it to be similar, but more consistent this year.
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@GoozeFn_PSN we agree for the most part. Starting the power creep higher is setting off alarm bells for me. Not good. This makes 75 percent of live series cards useless. So dumb.
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As long as we spend a couple months in the 95-98 range, instead of like one week last year
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@Ditka06_MLBTS I agree with you. I like a slow power creep, but I’d bet most players stop playing shortly after the All-Star break. That’s probably where they want to get to 99‘s and try to keep people playing.
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@GoozeFn_PSN that's exactly what they are doing. But they are incorrect. Its actually the opposite. After everyone plays with a full team of 99s for a month they get bored and leave.
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@Ditka06_MLBTS We agree here too. I don’t think the All-Star content should be 99 except for maybe the All-Star collection reward. We shouldn’t be getting 99 live series players until finest at the end of the year. Maybe lightning players. I also think when they start rolling out 99’s, they should start with the legends that aren’t the most desirable 99s like Tony Gwynn, Rod Carew, Ozzie Smith, etc. i’m just saying that’s what I expect content to be like this year.
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I’m in the super minority and wish we didn’t get 99s until September. I love the early cards and live series having value for a while. Except for a few collections here and there, I wish we couldn’t field a 99 team unless you complete everything fast. Of course that may encourage pay to play so there is that.
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ASG time typically has the 2nd largest engagement #s of the year right behind launch. It makes sense to start flooding the 99 zone then.
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@Ditka06_MLBTS factually wrong. In 23, the year of the day 1 99s, they had just as many people playing in early July doing the PoTM program as they did in early May.
Your opinion doesn’t reflect the vast majority of their customers.
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Agreed. 95% of the live series cards are useless when this game launches.. Why?! I get we need them in the game for the collections but what’s the point when no one will play with them. Sure we have pxp but when there is already a base 90 for the WBC, that card can essentially be a 95. SDS must have metrics on player engagements with a faster power creep but I don’t like it. I am in that group that once 99s get flooded (early July) the game is so stale afterwards. You can only adjust so many attributes of a 99 player but in reality they are all the same. There hasn’t been a solid power creep in years. They tried resetting every 3 months with sets and season but that was dumb since you couldn’t even use the cards you acquired. I miss the days when in the first couple weeks an 85 was high.
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I’ve said this before, if you want a slow power creep you have to give up LS collection and big collection 99s early. The vast majority of customers don’t get those cards forever, but see them and want them (or comparable cards), this forces power creep to speed up. Other games don’t have them at launch for this very reason (and don’t try to make the money argument, if selling 99s day 1 was the best way to make money in ultimate teams Madden and Fida would have done it long ago)
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@GradektheBard_PSN
The live series collection has been SDSs bread and butter though. They figured out the perfect system compared to other UT modes on how it’s implemented. The interesting thing though is you would think a slow power creep with a few 99 collection rewards would have more people spend money to acquire. -
@BnK-24_PSN it’s clearly not the “perfect system” though, as it is the primary contributor to sped up power creep (again to make the vast majority of their customers happy).
Also, the way the other games make money is by having every new pack drop contain the highest available cards in the game, thus generating excitement and getting people to drop $50 on a special pack or what not. SDS doesn’t have this, because no one is paying $50 to get an ultra summer series pack when the 93 rare round card is only on par with the Division collection cards. No excitement, no spending.
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@GradektheBard_PSN 3 99’s doesn’t change the power creep at all. Neither do big collection 99’s. Most people don’t get these guys early if ever.
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Live series cards are there for the collection, and for the vs CPU modes. The collection is their biggest money maker. Chase cards I assume are #2.
I think there were a LOT of complaints about the hitting last year (and not in the same way people had issues later in the year) when people were using mostly golds/85s. People seem to not like playing with lower cards, regardless of the cries for slow creep.
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I think last year, the power creep was going perfectly at the beginning but then SDS decided to skip 95-98s and go straight to 99s at the all star break. If they keep the speed at the beginning of last year, that would be amazing
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I agree. If they give Nick Kurtz his first three 99s at launch, then his other fifteen 99s might start to feel less special as the year goes on.
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I wish they would limits 99s to one per player.
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@The_Bane_Event_PSN I’d say limit 99’s for 1 player on the same team. I have no problem with them giving the same player multiple 99’s on different teams.