Team Building and Power Creep
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One of the most rewarding and addicting parts of DD is working on building your team. It's like working on the muscle car in the garage - every day you make it a little bit better, a little cooler and newer...you make gradual progress as you acquire new parts.
Unfortunately, that part of the game was pretty much blown to bits in July. Suddenly, your team was fully stocked with maxed-out players. Any change that you made to most positions felt like a lateral move, at best. Every once in a while, a "giant mega shiny toy" would come out (Chipper or someone) and you'd get that if you could swing it...but it's not the same reward as slowly working on improving the team.
Even though I adore all of the content that this game provides, this is the one aspect that I don't like. The abandonment of power creep plus "switch hitting meta" has made team building moot.
If they're going to go this route, we need a mode where we can build other teams. It misses the whole point if everything gets tricked out so quick - the fun part is building it at the beginning.
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Maybe the best OP I have read this year …. 100% on point. I quit playing ranked and I will restart with … building team theme teams, when all the cards have appeared…
… especially this paragraph
@rubicante23_PSN said in Team Building and Power Creep:
If they're going to go this route, we need a mode where we can build other teams. It misses the whole point if everything gets tricked out so quick - the fun part is building it at the beginning.
We just need a mode that is about using the binder.
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The problem is that you will never get the entire player base to agree on the proper pace of the power creep.
The whole reason they tried Sets and Season was because a lot of players were complaining that they did not want to wait until the actual baseball season was over to be able to use a 99 version of their favorite players.
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@YOSHI24_XBL said in Team Building and Power Creep:
We just need a mode that is about using the binder.
It's called Events.
As for the power creep spiking in July, I think that has more to do with user metrics. From the outside, it appears that the number of users spikes right around the ASG, which is where we saw the 99s start flying. It makes sense you want to start releasing the best cards right about the time the maximum amount of people are playing in an attempt to hook them and keep them playing. Frankly, I'm surprised they power creeped as long as they did. (I can recall earlier iterations such as 2019 where we started getting 99 Inning Bosses in mid-May).
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Also last year had so many crazy Captain combinations could double boost the lower cards +15 or higher in some stats. Believe one of the reasons overalls went up so quickly this year.
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Before the all star break we had people in various forums screeching for more 99s and that the cards were trash.
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Devshaw 33! Lol
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@SaveFarris_PSN said in Team Building and Power Creep:
@YOSHI24_XBL said in Team Building and Power Creep:
We just need a mode that is about using the binder.
It's called Events.
Events were probably supposed to be the solution … and never fit the purpose (if intended). Events mostly supported the theme around the drops.
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@YOSHI24_XBL said in Team Building and Power Creep:
@SaveFarris_PSN said in Team Building and Power Creep:
@YOSHI24_XBL said in Team Building and Power Creep:
We just need a mode that is about using the binder.
It's called Events.
Events were probably supposed to be the solution … and never fit the purpose (if intended). Events mostly supported the theme around the drops.
Not to mention Events have been anti-casual. The tracks were based solely on wins, and the matchmaking is terrible
Casuals are the people more likely to want to use non meta cards, so why have the mode supposedly for that be win or nothing?