New Patch Update
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@Simple-Jack3998_XBL
My guess is that by addressing the foul ball issue, they tinkered with the outer PCI, and that affects timing windows. This may be why the windows are less forgiving. I use Zone, but I imagine that those that use Directional and Timing Hitting are having an even more difficult time hitting (since those methods have shorter timing windows anyway). -
@xElRojo44x-_MLBTS I just played a few online games in all-star mode. 102's look completely different than season 1. Inside sinkers to righties come in a lot quicker than a cutter at the same speed. 93's are leaving the yard at Wrigley while 96's with Babe is a fly ball to the warning track down the line. Nothing is making sense. I think i'm done for the year now. Might play a game or 2 until NCAA comes out next month.
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@Simple-Jack3998_XBL yes, and every contact is the same on every input #not
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@Raginbull2184_MLBTS said in New Patch Update:
since I've started playing this morning I've had 9 base runners just randomly stop in the base paths. Has anyone else had this problem. Thanks
Ok so yesterday in a MS game my runner on third randomly retreated back to the bag on a base hit to centre. I had to manually send him home but by the time I did that he was out by about 4 feet. That's the sort of nonsense I've dealt with since the update yesterday
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@Sarge1387_PSN said in New Patch Update:
@Raginbull2184_MLBTS said in New Patch Update:
since I've started playing this morning I've had 9 base runners just randomly stop in the base paths. Has anyone else had this problem. Thanks
Ok so yesterday in a MS game my runner on third randomly retreated back to the bag on a base hit to centre. I had to manually send him home but by the time I did that he was out by about 4 feet. That's the sort of nonsense I've dealt with since the update yesterday
Similar thing happened to me in an event game during the last night of S1. Base hit to RF, runner on first went back to 1st, I had to hit advance button about four times before he'd run to second which at that point he had no chance of making it.
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@YOSHI24_XBL yes, I understand launch angles. When your LA is 30 and 96 off the bat, it should be a homerun when 93 is as well. No matter what the launch angle is for the other homerun. You think I wouldn't have typed that if I didn't know what I was talking about? It's a glaring issue that's been untouched since they added that feature in the game.
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And this is why they don't touch gameplay
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@Simple-Jack3998_XBL no, you are not getting everything. Launch angle and exit velos are not every parameter of the output you get. It is also the input on pitching, pitch placement and many more
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For those of you having “stopped base runners”, do you let the CPU handle baserunning decisions?
I let the CPU handle my baserunning and the issues with stopped baserunners has been prevalent all year. Submitted numerous bug tickets to SDS on this.
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I let the CPU control mine and I don't have a problem, the only problem is them getting thrown out multiple times but I try to then take over before that actually happens
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Ive had it happen a handful of times....usually when im not paying attention. I'll hit a deep fly to R/CF and i know off the bat its an out, ill turn and grab a drink or something and next thing i know, im getting thrown out at first.
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@MarioMendoza935_XBL lmao , thanks man
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I feel like the timing is off or something. And hall of fame feels like hall of fame plus and legend feels like online legend
difficulty in mini seasons. Because when i go in batting practice with the sliders up I can hit fine. Idk maybe it all in my mind and I'm in a bad slump. -
@xElRojo44x-_MLBTS this is why the outer pci shouldn’t be a thing
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@sbchamps17_NSW fouling off pitches in the dirt is part of the game?
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Actually believe it or not it does happen
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@YOSHI24_XBL I think you're over analyzing the game. Because pitching and pitch placement theory is about to blow you away. I gave up a homerun to Tatis who had 75 power, while I had 99 Pedro on the mound. I threw a curve that hit the bottom line of the zone. Goes out to dead left at 93mph for a homer. Ruth, who has 125 power, hits a hanging splitter against Halladay at 96mph with 30 LA to dead right. Barely hits the warning track. Both swings were early if it's down the middle and hits were almost down the line. You cant tell me it's about pitch location or pitching in this instance. And i've seen this stuff more than once over the years. Just like LA at 65 degrees with the ball solely in the inner PCI goes straight up to the catcher.
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@sbchamps17_NSW said in New Patch Update:
Actually believe it or not it does happen
Your lifetime record:
1-1 in RS, 2-7 in Battle Royale, 601-122 vs CPUIf you played more H2H you would understand how bad foul balls were, it was really a problem online. This is why the devs made the changes.
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What I was saying was that it does happen in a real mlb game, I've seen it multiple times. This game is supposed to be as realistic as possible to the real mlb game
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@sbchamps17_NSW
The mlb average for foul balls is around 46 combined between the teams. Now if this game it could be 46 for your opponent. I’ve scene games where it was nearing a 100 foul balls combined. That isn’t fun it’s uncalled for and makes people walk away