XP Cap explained
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@broken_toy1 your math is still flawed..., if you take the days, the XP you would complete the program... and that's not including all separate program XP... for example, im sitting at 260k, with 50 plus days left, and all the program XP to accumulate as well, ill complete the program.. and I didn't play for about a week.
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Hit the XP Cap for the first time ever yesterday. And all it took was 25 Conquest games.
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@SaveFarris said in XP Cap explained:
Hit the XP Cap for the first time ever yesterday. And all it took was 25 Conquest games.
I hit it two days ago. 6 games vs CPU for TA grind, overall 2.5 hours. That's just sad.
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I was originally pretty upset about the cap, but the bigger problem is how much the cut gameplay xp and didn’t increase the rewards throughout the xp path. I’ve grinded a couple hours after work the last few days to earn a single useless banner. That’s just not fun. This game isn’t fun this year.
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The cap hasn't affected me because I simply don't play that much in one day.
But I will say that the cap should accumulate daily throughout each season. With a reset each new season.
If I skip one day then the I should have a 30K cap the next day.
Letting the unused amount accumulate allows the players more flexibility on when and how much they play, while not allowing players to advance any faster than those who hit the cap every day.
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@GoozeFn said in XP Cap explained:
I was originally pretty upset about the cap, but the bigger problem is how much the cut gameplay xp and didn’t increase the rewards throughout the xp path. I’ve grinded a couple hours after work the last few days to earn a single useless banner. That’s just not fun. This game isn’t fun this year.
While we definitely get less xp in terms of raw numbers, I don't think its a valid comparison to make. The program is structured definitely.
I do agree that the reward track is not well laid out. Napoli seems properly placed, likely Rollie too. Story is absolutely not however. And going from Napoli to Palmer is silly.
There are a ton of stubs at the end, but hardly anything in the middle. The banners feel bad. Put that as early fodder or not all.
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I play about 4 hours a day. And have been doing so, minus when I was in the hospital for a few months, for the last few years and I've NEVER hit an XP Cap.
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@Teak2112 There shouldn’t be any fodder. It shouldn’t take days to get a single reward. Most people won’t finish this reward path unless they do something significant with xp.
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The xp cap affects all gameplay modes once you've reached the cap. All xp I earn in programs such as speing breakout dont go towards my reward path after I hit the cap. So, you can only earn 15,000 xp a day no matter what game mode you're playing in RTTS, DD, PROGRAMS. TA, FRANCHISE, STORYLINES. It don't matter the mode once you hit 15,000 xp you can't earn more till the cap ends.
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@Dolenz64 That's false. You can't stack xp I've tried. Keep track and once you hit 15k you'll see it applies the cap.
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This is complete BS they dont have a cap on how much money you can spend in a day. I also work for a living and am getting discriminated against when I can only play Saturdays and Sundays. Now I won't get all the rewards because I am limited! I think its time to contact an attorney to see if this is legal or if a lawsuit should be filed!
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I can see alot of losses coming if its like this by end of May and June because people like to take a day full of games and to be capped in three or four end with no rewarded progress in the main program will for sure turn players away from the game. As of now I already have two new games waiting on my series s plus two new mario games release in back to back months....don't see a reason to continue playing if I can only play a few hours on the days I don't work. Just another horrible idea by game developers because they can't control the pace and some people fast track to the end by week one or two. Trying to fix a control variable and they overkill it.
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Just wait until a 5 day holiday and you hit the cap all 5 days.
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The XP cap has been a thing for years, but the 15k per day is new and is a problem. Having the reverse effect on me; making me not want to play as much.
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@x814xmafia Used to 3x-4x higher. Hardly anyone would reach that cap.
This 15k BS is the kind of stuff you can get away with if you're the only game in town. Literally telling your customers they can't progress in your game unless you say so would be death if there was any competition.
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@Skarmaen i think it used to be 60k
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I know someone mentioned this in another post, but I think they should have spaced the boss packs out instead of having them all in the end.
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@brainfreeze442 said in XP Cap explained:
I know someone mentioned this in another post, but I think they should have spaced the boss packs out instead of having them all in the end.
I mentioned that.
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@x814xmafia said in XP Cap explained:
@brainfreeze442 said in XP Cap explained:
I know someone mentioned this in another post, but I think they should have spaced the boss packs out instead of having them all in the end.
I mentioned that.
Perhaps. But it goes against the power creep. So it would have been inconsistent with their philosophy this year.
The xp cap is not inconsistent with it, whether we like it or not (I do not). What I really despise is SDS releasing $-only cards in packs that stay just oh-so-ahead of the creep. Scummy as hell.
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@GoldenGamingKM some of us just can’t be home that often, so when we’re home we might play as hard as we can. You might be able to squeeze a couple hours in every day for 5 days, but I might only be able to get 7 hours in for a single day in a week. That’s not very considerate for those players. My job (not a no-lifer) has me away from home for 4-5 days out of the week.