This game has NO juice 🥤
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@briankoke Pretty good summary and you didn't even touch on the technical side. Server outages in early access, attempted patch that blew up everything, and unlinking accounts making it appear that all progress was nuked. All done with little communication on their part.
Pretty impressive for a game that changes very little year to year.
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@Skarmaen I have a lot more complaints. There’s just too much to complain about and a lot of it is just common knowledge at this point. I was skeptical before launch and I should have trusted my instincts and skipped this year. Everything before launch pointed to this year being a complete disaster and I wasn’t wrong. This is by far the least fun I’ve had playing the show. It seems like every decision they make is terrible. Even a good decision, like bring back the power creep, was taken too far.
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This fanbase's response to this year's game should be the dictionary example for the word INURED.
I guess I'll go that way, too, since all the venom doesn't do a [censored] thing.
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@chucky97___ You are objectively wrong. Chipper, Randy Johnson and Mantle were all better overall.
Ruth is an amazing hitter, but pitching is meh, hes slow and power hitting lefties become plentiful very quickly.
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@Skarmaen
Exactly!
You'd think staying on old gen and not paying new legends = More $ for infrastructure and servers....but NOPE!
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@SaveFarris 18 was so bad with the Immortal grind and hits felt like you where using a pool noodle after the 1st update and every update after never got back to launch day feel. Let's not forget the missions that took forever like the Joe Torre doubles mission and collecting every jersey every cap. 18 DD was not good at all if you loved the feel of grass.
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@bjd10048 With sets and seasons it helps Ruth being core becuase those that have him will at least always have a starter at the beginning of new seasons.
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Speaking of chipper did they lose his rights this year?
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@bjd10048 Maybe it’s just me, but he doesn’t seem to hit up to his rating either. I square up balls that aren’t hit hard often with him. He looks great on paper, but he doesn’t play that way for me.
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@Venom1120 I’m probably in the minority, but I liked the immortal grind. There was always something to do. Collecting hats and whatnot was great for flipping as well.
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@briankoke I've heard at least 2 streamers say they struggled hitting with him too. There's a chance that the 92 Juan Soto hits just as well, if not better
#ShrugEmoji
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Agreed, the biggest, baddest cards in the game should be handed to us after the first 3 weeks of release. What's the point in playing now if I have to wait till the season picks up to get any good cards.
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@GixxerRyder750 thats called a power creep, and one of the best cards in the game is an 87(j.d davis), another is an 84 (castro). Look for more than just the overall. Good cards shouldn't be handed out for nothing. But they can do a better job with content.
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@TripleH-4481 So the WS rewards early May were better in say 21 than 24??? Let me help: The first WS rewards then were 92 Prince Fielder, Ryan Sandberg and Nolan Ryan.
Sometimes I do not get the relation you guys are building up. It is basically the same but with a quicker creep. My squad after 4 weeks rn is def better than say 21. And as the things go on I am very sure that my squad after week 8 is way better than 21 was …
Patience guys … it is slowly building up.
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Funny thing is, my next card in the xp path is Story. By the time I get him, I can almost guarantee he won't be as competitive as the new TA 2 cards.
Same with Aurilia. I'm at 105 cards collected. By the time I get to him, his card will likely be borderline redundant...Those in charge of the xp path and Season 1 collections clearly has no clue what they're doing.
In regards to xp path, I don't care about any more cards except for Fingers. He may be fairly competitive to use until we finally hit that 1 mil.
The only card I really looked forward to getting was Naps. And he is mashes the ball! Come Friday, he may be replaced, and I only have like 22 ab's with him and 7 hr online ranked.They failed embarrassingly with the timing on how long it would take to get the cards, and how long those cards would be considered competitive online until the new batch of cards replaces them.
In other words, they have no clue what they're doing.
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This may be the fastest i've ever stopped playing The Show. In previous years, we were getting weekly programs whether it was player or city connect, conquests almost weekly...there was always something to do. Right now, and especially after cutting xp and stubs in pretty much everything we do, i dont even have the motivation to play.
This is the game we get when the community has done nothing but complain about having to play the game the past few years. We go from a manageable grind to non existent.
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Here is an indication of the state of the game.
Monday night I stopped my MS run in the semi finals split the first 2 games at home vs the cats, didn't feel like facing 100mph in that god awful background, so I picked it up today, managed 1R on 2H to win the first game then got a 2RHR in the 4th inning to win the series, swept the whales to win the championship ( my 3rd in classic) that was at 3pm, in the 9 hours since I've not even had the system on.the sad part is that it isn't even bothering me, for as much as I love baseball and the thousands of hours a year that I play the show and it isn't bothering me.
Congratulations SDS, you have spectacularly achieved a great loss. -
@Shauwn said in This game has NO juice 🥤:
Funny thing is, my next card in the xp path is Story. By the time I get him, I can almost guarantee he won't be as competitive as the new TA 2 cards.
Same with Aurilia. I'm at 105 cards collected. By the time I get to him, his card will likely be borderline redundant...Those in charge of the xp path and Season 1 collections clearly has no clue what they're doing.
In regards to xp path, I don't care about any more cards except for Fingers. He may be fairly competitive to use until we finally hit that 1 mil.
The only card I really looked forward to getting was Naps. And he is mashes the ball! Come Friday, he may be replaced, and I only have like 22 ab's with him and 7 hr online ranked.They failed embarrassingly with the timing on how long it would take to get the cards, and how long those cards would be considered competitive online until the new batch of cards replaces them.
In other words, they have no clue what they're doing.
Jim Palmer makes no sense where he is. Why do diamond values drop along the track?
But was last year any better? One season they put cards on the track to make a dumb Fried Rice joke.I disagree about Napoli, I think people were getting him over the course of the last two weeks, and now they can use him early in part 2 and replace other players first. To be honest though if I were using a god squad in ranked I might still go with Sanchez because he hits better than his rating I feel and I dont have to worry about stolen bases with him.
I guess that does add to your point though: most people are probably done with ranked now except for those pushing WS. I got my fresh start pack already so Im done with ranked for a while.
I could get Aurilia by buying golds that are in packs for cheap, but I grabbed a cheap Ernie Banks at some point and I packed Michael Young (Not what I wanted when I saw a blue diamond) and I dont see how Aurilia is any kind of big upgrade to those. Not to mention Turner. So I'd say he is already borderline redundant, and that was before friday's monthly/pipeline packs also added good SS options. Biggio I thought was kind of a dud too.
Hyper Franco is good at least, even if its in the wrong uniform.
For whats its worth, I dont think 'being competitive online' should be the only criteria used in judging, I think thats only a portion of the playerbase that is motivated by having THE BEST cards vs cards they enjoy playing with. That doesnt change the stretches of 2k stubs and silly logos and other mediocre rewards. I bet the rescaled xp would have gone over better with more reward points, or at least better rewards in general.
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I miss the weekly programs, man. Although these reward ones aren't terrible, they just don't have the same feel
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@bjd10048 said in This game has NO juice 🥤:
I wanted to add another thing that has ruined excitement early on:
The castrating of live series collection rewards!
No division collections I understand so there aren't too many core cards, but Palmeiro and Pedro should have been 97's (I'd be fine with 99's...)
Not having the LS Collection chase being worth it takes a lot of the fun out of the beginning of the game. Instead of having motivation to get every stub I can, I'm just sort of holding on to my stubs and buying players off the market.
It used to be a rewarding grind that kept me motivated for the first month.
Totally agree! This game is best when live series collections are the best cards in the game. I don’t understand what play SDS is trying to run by taking these rewards away, I would think having their player base in a frenzy to lock in millions of stubs worth of otherwise useless cards would be good for business