XP Cap explained
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@DEF266 You are preaching to the choir my friend.
I would love to grind, since my time is also limited, but I'm just happy being able to get a few hours in on the weekend between being a husband and father to a 9-month old. There are a lot of us with "limited time" but to treat this 15k cap as some kind of authoritarian end-all is simply childish.
Just one guy's unpopular opinion it seems.
You do you, but also realize there are thousands of other players with their limited time lifestyles not pounding down the doors of SDS.
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Just remember that even though they raise the cap in Double XP weekends; it doesn't start over when that starts.
Ex: you play a Fri morning when they are having Double XP that weend and you incur 14K worth of in-game XP before 3pm PCT.
Once that Double XP starts; it doesn't erase that 14K and once you hit 15K; you can't play for awhile.
Best bet on Double XP weekends is not to start playing until it officially starts.
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@GoldenGamingKM I agree with you entirely and they dont take that into account. Im extremely disappointed with this franchise. They take our money we spend for granted.
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Giving us reasons to play less baffles me. But ok, fine. I’ll play less…..maybe I’ll stop playing altogether.
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@Kaznella said in XP Cap explained:
Anyone read the patch notes for update 3 and their "explanation" regarding the XP cap?
SDS just flipped a bird to all the offline players saying to get more XP you have to complete the multiplayer programs (battle royale and ranked seasons).
CLASSY!
I think your jumping to conclusions. They used that as one example. The starter program was 10K XP. Spring breakout is 20K xp.
I'm willing to give them a chance to show that they mean all programs in general and I say that as an offline only player who is gathering XP really slowly at the moment.
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I think adding a weekly cap would make the most sense though. Most adults don't have the same time every day to game, and when we do get time we try to make up for a week away from games with one really long session. Having a daily xp cap just punishes people who can only play a couple times a week.
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Simply put, if they had announced this cap before the game released, I would not have bought it. If it is still in place at the end of the year, I will not be buying the next one or any future ones. Restricting how much people can play a game they paid for is complete BS. This is FTP garbage thinking. The cap was originally to prevent exploits. Now it is literally and admittedly to keep people from playing.
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Who would waste their time playing anything for program xp after reaching our daily xp cap? Smh.......
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Am I the only one here that never even realized there was ever even an XP cap?
I mean… do something else, or play the game for fun, not XP…
Or take to the forums to complain…
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I think a daily cap instead of cumulative isn't a good idea, but people that think SDS doesn't listen aren't paying attention.
It doesn't mean we will always get our way, but they definitely make adjustments based on people's feedback.
There is probably zero chance of any changes in season 1 as thats probably preplanned already, but perhaps they review for season 2.
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Just thinking....does playing Franchise earn XP toward the current main Program in DD? If so, I'm thinking that's a negative because while you're earning XP in Franchise, you are also affecting how much content you can complete in DD before reaching the XP cap.
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@GreyOsprey4229 Gameplay in Franchise does give gameplay XP for DD. However, it doesn't affect the content you can complete in DD because the awarded XP does not count toward the gameplay XP cap. The awarded XP found in programs in DD is not "gameplay XP".
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@dap1234567890 said in XP Cap explained:
@GreyOsprey4229 Gameplay in Franchise does give gameplay XP for DD. However, it doesn't affect the content you can complete in DD because the awarded XP does not count toward the gameplay XP cap. The awarded XP found in programs in DD is not "gameplay XP".
So anything earned through RTTS doesn't go towards the XP CAP?
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@x814xmafia gameplay XP from any mode goes towards the gameplay XP cap. XP awarded for goals, missions, achievements, and anything XP that is not earned from gameplay does not go towards the XP cap.
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Here's what bugs me about this XP cap and this will be my last point about this cause I want to see how this plays out for a few weeks and then re-evaluate it. The thing that gets to me is that SDS in the last feature mentioned XP stuff but not once mentioned the cap was 15k. I have to think they did not give the exact number of the XP cap cause it might hurt last minute pre-orders and just orders. If they really thought we would be understanding and really believed what they said in the patch notes they would have told us then and not after people are ticked off. I do believe they played dirty with the players NOT telling us and I am still not happy about it but again willing to see how it all plays out before totally losing my BEEP.
I want to have faith in SDS even if they have done things here and there that are questionable but it's becoming harder but still trying. I really hope my faith is not misplaced but we shall see in the coming weeks and months.
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Most of the guys here will not reach the xp cap because they are too worried about crying in forums … I really like that SDS explains it, sticks to the plan and adjust from there … W
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just annoying that the cap doesn't even let you level up once a day after you reach level 24 in the xp path, cause it goes from 15k to 20k a level, just a bad plan and design. Not everyone wants to play online.
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@Captain_2moar said in XP Cap explained:
just annoying that the cap doesn't even let you level up once a day after you reach level 24 in the xp path, cause it goes from 15k to 20k a level, just a bad plan and design. Not everyone wants to play online.
Presumably there will be some program going on to fill the gap. TA, Topps now, player of the month, etc
We've been light on new programs in the preseason, but we will see how things progress now that the season is startingThere are a few things I don't like hypothetically, but they may not end up being a concern with how things play out
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If this had been announced pre-release, over half the return customers would’ve opted to skip 2024. They’ll be losing a bunch of gamers next year if they keep the same philosophy. It’s not like this is actually a competitive online game. Players should be able to play the way they want while earning XP. Unless they had a couple programs per week with XP rewards, offline-only players are toast. I knew something was up during the release stream. It was so scripted and cheesy with few questions about gameplay answered. I heard the one developer mention xp gains during gameplay would be lower but could be altered along the way. I just suspected a disaster to start. Servers have been better this year after the first couple hours of early release, but everything else has been a letdown.
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How about someone explain to me how long this reward path is, especially at 2,000,000 to get everything done at 15k a day "in game", then you won't have any time to use the 99's you got bc you can't use them next season like in last years game, except as wild cards. (up to 4 but they unlock at various stages of the xp reward path). Sounds like a HUGE waste of time