How to tell you're gonna lose a game
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@raesone_psn said in How to tell you're gonna lose a game:
@grizzbear55_psn said in How to tell you're gonna lose a game:
@raesone_psn said in How to tell you're gonna lose a game:
@grizzbear55_psn said in How to tell you're gonna lose a game:
@raesone_psn said in How to tell you're gonna lose a game:
@grizzbear55_psn said in How to tell you're gonna lose a game:
@raesone_psn said in How to tell you're gonna lose a game:
@grizzbear55_psn said in How to tell you're gonna lose a game:
Why is this thread a thing? The OP has left out variables of the eqation.
Who was the pitcher? What pitch was being used? What speed was the pitches? Why were they all out of the zone low? This looks so staged to me as a poor attempt to claim foul offs are happening all the time. It obviously was vs CPU.
Yeah, because vs CPU gives you a pause timer. You big dummy, thank you for completely discrediting yourself so I don't have to.
Ok fair point with timer so it wasn't vs CPU.
But you still haven't explained why so many low and out of zone? If someone pitched crappy like that to me you bet your @ss i'm using contact. People like you who pitch like this is just as much of the problem with online gameplay as the people you are complaining about. Your lil screenshot shows there was a hit where in the zone was that?
Wait, what? "People like me who pitch like this are part of the problem"? Because you suck and chase every single pitch thrown in the dirt? Here I was thinking that was the whole goal of a pitcher in the game of baseball . Is it crazy hour at the asylum or something, who let all these people out?
Why won't you answer my questions? Why do you only focus on most recent comments?
Because you're a backwards Cletus which you have proven to me twice in 2 comments which makes a score of 100%. First the CPU comment when there is clearly a pause timer, and then by implying that throwing pitches in the dirt is somehow an equal part of the problem. Because you know, you can't recognize a pitch and have zero plate discipline so it must be a problem. To you, yeah, because you suck. And make no mistake, I don't owe you any explanation, answer or any other form of debate just because you showed up here. Next time try showing some respect before you make all the dumb comments and I might engage in a debate with you.
So in other words because i was right and figured out your BS. I never disrespected you once , but that is the 2nd time you have called me outside my name. You would have better luck sand papering a wildcats @ss than get into a pissing match with me. But i see why you were banned for a year now.
Someone ignores me - so I must be right. That makes 3 out of 3, still 100%. You know what, I'm gonna do us both a favor and add you to my lovely block list. You'll enjoy it there, I promise.
So let me get this str8. I was actually asking questions in regards to your OP to figure out the whole story so we could have legitimate debate or agreement. But you ignored me b/c i overlooked the timer detail, which i acknowledged but still asked you questions to further discuss and then you openly admit you ignored me. But yet you are all about having a sensible debate. And then you have the nerve to call me dummy among other names instead of explaining further and making it a discussion. That doesn't sound the least lil bit of hypocricy to you?
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I am sorry I know how to use my Texas Rangers sub par pitchers and pitch to contact and set up my opponents to do what I want them to do
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@ibonafidescrub_ said in How to tell you're gonna lose a game:
@spc_garza_psn said in How to tell you're gonna lose a game:
@raesone_psn said in How to tell you're gonna lose a game:
@domebay33_psn said in How to tell you're gonna lose a game:
@ibonafidescrub_ said in How to tell you're gonna lose a game:
@domebay33_psn said in How to tell you're gonna lose a game:
Op, you haven’t figured out that is the balance for you spamming pitches in the dirt?
Didn’t SDS say last year they were gonna punish spamming the same pitch too much?
Have you tried pitching to contact? Keeping them off balance with location/speed mixups?
Bold to complain about cheese tactics not working.
Why would I pitch for contact if my opponent can’t lay off anything? I’d rather strike him out on 3 pitches instead of giving him a chance to run into a lucky homerun
I can’t argue with that, but it further proves that the game is not competitive or even realistic at this point. Which I think is the same argument from OP.
Ponder this, people get bailed out with foul tips on balls in the dirt… but what about the passed ball animation that flashes the ball going all the way to the backstop?? Only for the catcher to still have the ball and throw down to 1st for the out or preventing runners from advancing.
That is a total bailout to dirtballers, and obviously programmed into the game. Not necessarily to balance or bail anybody out, but in past years it was a requested fix due to complaints of too many passed balls.
So maybe this foul tip complaint was SDS’s fix the dirtball spam, the same way bloop hits and errors scored as hits address lack of production or hit variety lol.
One thing I think we all could agree on is this game is Frankenstein’s monster stitched together and needs a major overhaul or completely new engine and code.
Honestly I've never understood the people who say throwing low offspeed should be penalized. The penalty is giving up walks. Walk 4 times and you score a run. Trust me, those "dirtballers" won't throw in the dirt very long if they give up walk after walk after walk. And that's when they have to come into the zone to challenge and THAT'S when you punish them and score all those runners. In other words; baseball 101
But yeah you keep chasing? I'm gonna throw in the dirt all game long. As I should. Anyone who tries to even think otherwise needs to change hobbies.
But yet you have a 5.6 ERA throwing dirt balls how is that going lol something ain’t adding up
Man, it doesn’t add up because people keep swinging, they know they’ll get rewarded with base hits up the middle and foul tips to stay alive, of course after fouling off 10 pitches your opponent can make a mistake pitch.
They problem is getting rewarded too often for bad input
Well if they keep fouling it off maybe just maybe try something else besides straight down in the dirt?
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@ibonafidescrub_ said in How to tell you're gonna lose a game:
@spc_garza_psn said in How to tell you're gonna lose a game:
@raesone_psn said in How to tell you're gonna lose a game:
@domebay33_psn said in How to tell you're gonna lose a game:
@ibonafidescrub_ said in How to tell you're gonna lose a game:
@domebay33_psn said in How to tell you're gonna lose a game:
Op, you haven’t figured out that is the balance for you spamming pitches in the dirt?
Didn’t SDS say last year they were gonna punish spamming the same pitch too much?
Have you tried pitching to contact? Keeping them off balance with location/speed mixups?
Bold to complain about cheese tactics not working.
Why would I pitch for contact if my opponent can’t lay off anything? I’d rather strike him out on 3 pitches instead of giving him a chance to run into a lucky homerun
I can’t argue with that, but it further proves that the game is not competitive or even realistic at this point. Which I think is the same argument from OP.
Ponder this, people get bailed out with foul tips on balls in the dirt… but what about the passed ball animation that flashes the ball going all the way to the backstop?? Only for the catcher to still have the ball and throw down to 1st for the out or preventing runners from advancing.
That is a total bailout to dirtballers, and obviously programmed into the game. Not necessarily to balance or bail anybody out, but in past years it was a requested fix due to complaints of too many passed balls.
So maybe this foul tip complaint was SDS’s fix the dirtball spam, the same way bloop hits and errors scored as hits address lack of production or hit variety lol.
One thing I think we all could agree on is this game is Frankenstein’s monster stitched together and needs a major overhaul or completely new engine and code.
Honestly I've never understood the people who say throwing low offspeed should be penalized. The penalty is giving up walks. Walk 4 times and you score a run. Trust me, those "dirtballers" won't throw in the dirt very long if they give up walk after walk after walk. And that's when they have to come into the zone to challenge and THAT'S when you punish them and score all those runners. In other words; baseball 101
But yeah you keep chasing? I'm gonna throw in the dirt all game long. As I should. Anyone who tries to even think otherwise needs to change hobbies.
But yet you have a 5.6 ERA throwing dirt balls how is that going lol something ain’t adding up
Man, it doesn’t add up because people keep swinging, they know they’ll get rewarded with base hits up the middle and foul tips to stay alive, of course after fouling off 10 pitches your opponent can make a mistake pitch.
They problem is getting rewarded too often for bad input
Don't take him seriously, he's under the impression that I'm very bad at the game and I'd like to keep it that way. It's very amusing.
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@raesone_psn said in How to tell you're gonna lose a game:
@ibonafidescrub_ said in How to tell you're gonna lose a game:
@spc_garza_psn said in How to tell you're gonna lose a game:
@raesone_psn said in How to tell you're gonna lose a game:
@domebay33_psn said in How to tell you're gonna lose a game:
@ibonafidescrub_ said in How to tell you're gonna lose a game:
@domebay33_psn said in How to tell you're gonna lose a game:
Op, you haven’t figured out that is the balance for you spamming pitches in the dirt?
Didn’t SDS say last year they were gonna punish spamming the same pitch too much?
Have you tried pitching to contact? Keeping them off balance with location/speed mixups?
Bold to complain about cheese tactics not working.
Why would I pitch for contact if my opponent can’t lay off anything? I’d rather strike him out on 3 pitches instead of giving him a chance to run into a lucky homerun
I can’t argue with that, but it further proves that the game is not competitive or even realistic at this point. Which I think is the same argument from OP.
Ponder this, people get bailed out with foul tips on balls in the dirt… but what about the passed ball animation that flashes the ball going all the way to the backstop?? Only for the catcher to still have the ball and throw down to 1st for the out or preventing runners from advancing.
That is a total bailout to dirtballers, and obviously programmed into the game. Not necessarily to balance or bail anybody out, but in past years it was a requested fix due to complaints of too many passed balls.
So maybe this foul tip complaint was SDS’s fix the dirtball spam, the same way bloop hits and errors scored as hits address lack of production or hit variety lol.
One thing I think we all could agree on is this game is Frankenstein’s monster stitched together and needs a major overhaul or completely new engine and code.
Honestly I've never understood the people who say throwing low offspeed should be penalized. The penalty is giving up walks. Walk 4 times and you score a run. Trust me, those "dirtballers" won't throw in the dirt very long if they give up walk after walk after walk. And that's when they have to come into the zone to challenge and THAT'S when you punish them and score all those runners. In other words; baseball 101
But yeah you keep chasing? I'm gonna throw in the dirt all game long. As I should. Anyone who tries to even think otherwise needs to change hobbies.
But yet you have a 5.6 ERA throwing dirt balls how is that going lol something ain’t adding up
Man, it doesn’t add up because people keep swinging, they know they’ll get rewarded with base hits up the middle and foul tips to stay alive, of course after fouling off 10 pitches your opponent can make a mistake pitch.
They problem is getting rewarded too often for bad input
Don't take him seriously, he's under the impression that I'm very bad at the game and I'd like to keep it that way. It's very amusing.
5.6 ERA is horrid lol batting average good though
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Add this one to the case study. 99% of posts are complaining, talking yourself up, or putting someone else down.
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@spc_garza_psn said in How to tell you're gonna lose a game:
@ibonafidescrub_ said in How to tell you're gonna lose a game:
@spc_garza_psn said in How to tell you're gonna lose a game:
@raesone_psn said in How to tell you're gonna lose a game:
@domebay33_psn said in How to tell you're gonna lose a game:
@ibonafidescrub_ said in How to tell you're gonna lose a game:
@domebay33_psn said in How to tell you're gonna lose a game:
Op, you haven’t figured out that is the balance for you spamming pitches in the dirt?
Didn’t SDS say last year they were gonna punish spamming the same pitch too much?
Have you tried pitching to contact? Keeping them off balance with location/speed mixups?
Bold to complain about cheese tactics not working.
Why would I pitch for contact if my opponent can’t lay off anything? I’d rather strike him out on 3 pitches instead of giving him a chance to run into a lucky homerun
I can’t argue with that, but it further proves that the game is not competitive or even realistic at this point. Which I think is the same argument from OP.
Ponder this, people get bailed out with foul tips on balls in the dirt… but what about the passed ball animation that flashes the ball going all the way to the backstop?? Only for the catcher to still have the ball and throw down to 1st for the out or preventing runners from advancing.
That is a total bailout to dirtballers, and obviously programmed into the game. Not necessarily to balance or bail anybody out, but in past years it was a requested fix due to complaints of too many passed balls.
So maybe this foul tip complaint was SDS’s fix the dirtball spam, the same way bloop hits and errors scored as hits address lack of production or hit variety lol.
One thing I think we all could agree on is this game is Frankenstein’s monster stitched together and needs a major overhaul or completely new engine and code.
Honestly I've never understood the people who say throwing low offspeed should be penalized. The penalty is giving up walks. Walk 4 times and you score a run. Trust me, those "dirtballers" won't throw in the dirt very long if they give up walk after walk after walk. And that's when they have to come into the zone to challenge and THAT'S when you punish them and score all those runners. In other words; baseball 101
But yeah you keep chasing? I'm gonna throw in the dirt all game long. As I should. Anyone who tries to even think otherwise needs to change hobbies.
But yet you have a 5.6 ERA throwing dirt balls how is that going lol something ain’t adding up
Man, it doesn’t add up because people keep swinging, they know they’ll get rewarded with base hits up the middle and foul tips to stay alive, of course after fouling off 10 pitches your opponent can make a mistake pitch.
They problem is getting rewarded too often for bad input
Well if they keep fouling it off maybe just maybe try something else besides straight down in the dirt?
That's the part i'm confused about. If 9 pitches in the dirt get fouled off wouldnt a different pitch somewhere else catch em off balance and prevent this convo all together?
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Just face it your best days are over with it happens to everyone
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@grizzbear55_psn said in How to tell you're gonna lose a game:
@spc_garza_psn said in How to tell you're gonna lose a game:
@ibonafidescrub_ said in How to tell you're gonna lose a game:
@spc_garza_psn said in How to tell you're gonna lose a game:
@raesone_psn said in How to tell you're gonna lose a game:
@domebay33_psn said in How to tell you're gonna lose a game:
@ibonafidescrub_ said in How to tell you're gonna lose a game:
@domebay33_psn said in How to tell you're gonna lose a game:
Op, you haven’t figured out that is the balance for you spamming pitches in the dirt?
Didn’t SDS say last year they were gonna punish spamming the same pitch too much?
Have you tried pitching to contact? Keeping them off balance with location/speed mixups?
Bold to complain about cheese tactics not working.
Why would I pitch for contact if my opponent can’t lay off anything? I’d rather strike him out on 3 pitches instead of giving him a chance to run into a lucky homerun
I can’t argue with that, but it further proves that the game is not competitive or even realistic at this point. Which I think is the same argument from OP.
Ponder this, people get bailed out with foul tips on balls in the dirt… but what about the passed ball animation that flashes the ball going all the way to the backstop?? Only for the catcher to still have the ball and throw down to 1st for the out or preventing runners from advancing.
That is a total bailout to dirtballers, and obviously programmed into the game. Not necessarily to balance or bail anybody out, but in past years it was a requested fix due to complaints of too many passed balls.
So maybe this foul tip complaint was SDS’s fix the dirtball spam, the same way bloop hits and errors scored as hits address lack of production or hit variety lol.
One thing I think we all could agree on is this game is Frankenstein’s monster stitched together and needs a major overhaul or completely new engine and code.
Honestly I've never understood the people who say throwing low offspeed should be penalized. The penalty is giving up walks. Walk 4 times and you score a run. Trust me, those "dirtballers" won't throw in the dirt very long if they give up walk after walk after walk. And that's when they have to come into the zone to challenge and THAT'S when you punish them and score all those runners. In other words; baseball 101
But yeah you keep chasing? I'm gonna throw in the dirt all game long. As I should. Anyone who tries to even think otherwise needs to change hobbies.
But yet you have a 5.6 ERA throwing dirt balls how is that going lol something ain’t adding up
Man, it doesn’t add up because people keep swinging, they know they’ll get rewarded with base hits up the middle and foul tips to stay alive, of course after fouling off 10 pitches your opponent can make a mistake pitch.
They problem is getting rewarded too often for bad input
Well if they keep fouling it off maybe just maybe try something else besides straight down in the dirt?
That's the part i'm confused about. If 9 pitches in the dirt get fouled off wouldnt a different pitch somewhere else catch em off balance and prevent this convo all together?
Like maybe a fastball inside then a slider away? Something
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@spc_garza_psn said in How to tell you're gonna lose a game:
@ibonafidescrub_ said in How to tell you're gonna lose a game:
@spc_garza_psn said in How to tell you're gonna lose a game:
@raesone_psn said in How to tell you're gonna lose a game:
@domebay33_psn said in How to tell you're gonna lose a game:
@ibonafidescrub_ said in How to tell you're gonna lose a game:
@domebay33_psn said in How to tell you're gonna lose a game:
Op, you haven’t figured out that is the balance for you spamming pitches in the dirt?
Didn’t SDS say last year they were gonna punish spamming the same pitch too much?
Have you tried pitching to contact? Keeping them off balance with location/speed mixups?
Bold to complain about cheese tactics not working.
Why would I pitch for contact if my opponent can’t lay off anything? I’d rather strike him out on 3 pitches instead of giving him a chance to run into a lucky homerun
I can’t argue with that, but it further proves that the game is not competitive or even realistic at this point. Which I think is the same argument from OP.
Ponder this, people get bailed out with foul tips on balls in the dirt… but what about the passed ball animation that flashes the ball going all the way to the backstop?? Only for the catcher to still have the ball and throw down to 1st for the out or preventing runners from advancing.
That is a total bailout to dirtballers, and obviously programmed into the game. Not necessarily to balance or bail anybody out, but in past years it was a requested fix due to complaints of too many passed balls.
So maybe this foul tip complaint was SDS’s fix the dirtball spam, the same way bloop hits and errors scored as hits address lack of production or hit variety lol.
One thing I think we all could agree on is this game is Frankenstein’s monster stitched together and needs a major overhaul or completely new engine and code.
Honestly I've never understood the people who say throwing low offspeed should be penalized. The penalty is giving up walks. Walk 4 times and you score a run. Trust me, those "dirtballers" won't throw in the dirt very long if they give up walk after walk after walk. And that's when they have to come into the zone to challenge and THAT'S when you punish them and score all those runners. In other words; baseball 101
But yeah you keep chasing? I'm gonna throw in the dirt all game long. As I should. Anyone who tries to even think otherwise needs to change hobbies.
But yet you have a 5.6 ERA throwing dirt balls how is that going lol something ain’t adding up
Man, it doesn’t add up because people keep swinging, they know they’ll get rewarded with base hits up the middle and foul tips to stay alive, of course after fouling off 10 pitches your opponent can make a mistake pitch.
They problem is getting rewarded too often for bad input
Well if they keep fouling it off maybe just maybe try something else besides straight down in the dirt?
That’s the problem, they foul pitches in the dirt with very early or very late timing, they also foul them in the zone because they sell for fastball knowing offspeed won’t strike them out or put the ball in play for weak contact.
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@ibonafidescrub_ said in How to tell you're gonna lose a game:
@spc_garza_psn said in How to tell you're gonna lose a game:
@ibonafidescrub_ said in How to tell you're gonna lose a game:
@spc_garza_psn said in How to tell you're gonna lose a game:
@raesone_psn said in How to tell you're gonna lose a game:
@domebay33_psn said in How to tell you're gonna lose a game:
@ibonafidescrub_ said in How to tell you're gonna lose a game:
@domebay33_psn said in How to tell you're gonna lose a game:
Op, you haven’t figured out that is the balance for you spamming pitches in the dirt?
Didn’t SDS say last year they were gonna punish spamming the same pitch too much?
Have you tried pitching to contact? Keeping them off balance with location/speed mixups?
Bold to complain about cheese tactics not working.
Why would I pitch for contact if my opponent can’t lay off anything? I’d rather strike him out on 3 pitches instead of giving him a chance to run into a lucky homerun
I can’t argue with that, but it further proves that the game is not competitive or even realistic at this point. Which I think is the same argument from OP.
Ponder this, people get bailed out with foul tips on balls in the dirt… but what about the passed ball animation that flashes the ball going all the way to the backstop?? Only for the catcher to still have the ball and throw down to 1st for the out or preventing runners from advancing.
That is a total bailout to dirtballers, and obviously programmed into the game. Not necessarily to balance or bail anybody out, but in past years it was a requested fix due to complaints of too many passed balls.
So maybe this foul tip complaint was SDS’s fix the dirtball spam, the same way bloop hits and errors scored as hits address lack of production or hit variety lol.
One thing I think we all could agree on is this game is Frankenstein’s monster stitched together and needs a major overhaul or completely new engine and code.
Honestly I've never understood the people who say throwing low offspeed should be penalized. The penalty is giving up walks. Walk 4 times and you score a run. Trust me, those "dirtballers" won't throw in the dirt very long if they give up walk after walk after walk. And that's when they have to come into the zone to challenge and THAT'S when you punish them and score all those runners. In other words; baseball 101
But yeah you keep chasing? I'm gonna throw in the dirt all game long. As I should. Anyone who tries to even think otherwise needs to change hobbies.
But yet you have a 5.6 ERA throwing dirt balls how is that going lol something ain’t adding up
Man, it doesn’t add up because people keep swinging, they know they’ll get rewarded with base hits up the middle and foul tips to stay alive, of course after fouling off 10 pitches your opponent can make a mistake pitch.
They problem is getting rewarded too often for bad input
Well if they keep fouling it off maybe just maybe try something else besides straight down in the dirt?
That’s the problem, they foul pitches in the dirt with very early or very late timing, they also foul them in the zone because they sell for fastball knowing offspeed won’t strike them out or put the ball in play for weak contact.
.172 career avr 2.55 Era yeah name fits with a team name “fix your game sds” you need to fix that hitting
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@spc_garza_psn said in How to tell you're gonna lose a game:
@grizzbear55_psn said in How to tell you're gonna lose a game:
@spc_garza_psn said in How to tell you're gonna lose a game:
@ibonafidescrub_ said in How to tell you're gonna lose a game:
@spc_garza_psn said in How to tell you're gonna lose a game:
@raesone_psn said in How to tell you're gonna lose a game:
@domebay33_psn said in How to tell you're gonna lose a game:
@ibonafidescrub_ said in How to tell you're gonna lose a game:
@domebay33_psn said in How to tell you're gonna lose a game:
Op, you haven’t figured out that is the balance for you spamming pitches in the dirt?
Didn’t SDS say last year they were gonna punish spamming the same pitch too much?
Have you tried pitching to contact? Keeping them off balance with location/speed mixups?
Bold to complain about cheese tactics not working.
Why would I pitch for contact if my opponent can’t lay off anything? I’d rather strike him out on 3 pitches instead of giving him a chance to run into a lucky homerun
I can’t argue with that, but it further proves that the game is not competitive or even realistic at this point. Which I think is the same argument from OP.
Ponder this, people get bailed out with foul tips on balls in the dirt… but what about the passed ball animation that flashes the ball going all the way to the backstop?? Only for the catcher to still have the ball and throw down to 1st for the out or preventing runners from advancing.
That is a total bailout to dirtballers, and obviously programmed into the game. Not necessarily to balance or bail anybody out, but in past years it was a requested fix due to complaints of too many passed balls.
So maybe this foul tip complaint was SDS’s fix the dirtball spam, the same way bloop hits and errors scored as hits address lack of production or hit variety lol.
One thing I think we all could agree on is this game is Frankenstein’s monster stitched together and needs a major overhaul or completely new engine and code.
Honestly I've never understood the people who say throwing low offspeed should be penalized. The penalty is giving up walks. Walk 4 times and you score a run. Trust me, those "dirtballers" won't throw in the dirt very long if they give up walk after walk after walk. And that's when they have to come into the zone to challenge and THAT'S when you punish them and score all those runners. In other words; baseball 101
But yeah you keep chasing? I'm gonna throw in the dirt all game long. As I should. Anyone who tries to even think otherwise needs to change hobbies.
But yet you have a 5.6 ERA throwing dirt balls how is that going lol something ain’t adding up
Man, it doesn’t add up because people keep swinging, they know they’ll get rewarded with base hits up the middle and foul tips to stay alive, of course after fouling off 10 pitches your opponent can make a mistake pitch.
They problem is getting rewarded too often for bad input
Well if they keep fouling it off maybe just maybe try something else besides straight down in the dirt?
That's the part i'm confused about. If 9 pitches in the dirt get fouled off wouldnt a different pitch somewhere else catch em off balance and prevent this convo all together?
Like maybe a fastball inside then a slider away? Something
This makes no sense to me. I'm gonna go play baseball be good!
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I just can’t with these people it is amazing how many want the devs to cater to themselves please help me i suck….. I will see myself out of this Idiocracy
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@spc_garza_psn said in How to tell you're gonna lose a game:
@ibonafidescrub_ said in How to tell you're gonna lose a game:
@spc_garza_psn said in How to tell you're gonna lose a game:
@ibonafidescrub_ said in How to tell you're gonna lose a game:
@spc_garza_psn said in How to tell you're gonna lose a game:
@raesone_psn said in How to tell you're gonna lose a game:
@domebay33_psn said in How to tell you're gonna lose a game:
@ibonafidescrub_ said in How to tell you're gonna lose a game:
@domebay33_psn said in How to tell you're gonna lose a game:
Op, you haven’t figured out that is the balance for you spamming pitches in the dirt?
Didn’t SDS say last year they were gonna punish spamming the same pitch too much?
Have you tried pitching to contact? Keeping them off balance with location/speed mixups?
Bold to complain about cheese tactics not working.
Why would I pitch for contact if my opponent can’t lay off anything? I’d rather strike him out on 3 pitches instead of giving him a chance to run into a lucky homerun
I can’t argue with that, but it further proves that the game is not competitive or even realistic at this point. Which I think is the same argument from OP.
Ponder this, people get bailed out with foul tips on balls in the dirt… but what about the passed ball animation that flashes the ball going all the way to the backstop?? Only for the catcher to still have the ball and throw down to 1st for the out or preventing runners from advancing.
That is a total bailout to dirtballers, and obviously programmed into the game. Not necessarily to balance or bail anybody out, but in past years it was a requested fix due to complaints of too many passed balls.
So maybe this foul tip complaint was SDS’s fix the dirtball spam, the same way bloop hits and errors scored as hits address lack of production or hit variety lol.
One thing I think we all could agree on is this game is Frankenstein’s monster stitched together and needs a major overhaul or completely new engine and code.
Honestly I've never understood the people who say throwing low offspeed should be penalized. The penalty is giving up walks. Walk 4 times and you score a run. Trust me, those "dirtballers" won't throw in the dirt very long if they give up walk after walk after walk. And that's when they have to come into the zone to challenge and THAT'S when you punish them and score all those runners. In other words; baseball 101
But yeah you keep chasing? I'm gonna throw in the dirt all game long. As I should. Anyone who tries to even think otherwise needs to change hobbies.
But yet you have a 5.6 ERA throwing dirt balls how is that going lol something ain’t adding up
Man, it doesn’t add up because people keep swinging, they know they’ll get rewarded with base hits up the middle and foul tips to stay alive, of course after fouling off 10 pitches your opponent can make a mistake pitch.
They problem is getting rewarded too often for bad input
Well if they keep fouling it off maybe just maybe try something else besides straight down in the dirt?
That’s the problem, they foul pitches in the dirt with very early or very late timing, they also foul them in the zone because they sell for fastball knowing offspeed won’t strike them out or put the ball in play for weak contact.
.172 career avr 2.55 Era yeah name fits
Averages have zero impact on the topic of this discussion, foul balls remain a problem regardless of how good or bad a player is.
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@ibonafidescrub_ said in How to tell you're gonna lose a game:
@red_ted_is_back said in How to tell you're gonna lose a game:
@grizzbear55_psn said in How to tell you're gonna lose a game:
@write-to-shawn_psn said in How to tell you're gonna lose a game:
@grizzbear55_psn said in How to tell you're gonna lose a game:
@raesone_psn said in How to tell you're gonna lose a game:
@grizzbear55_psn said in How to tell you're gonna lose a game:
Why is this thread a thing? The OP has left out variables of the eqation.
Who was the pitcher? What pitch was being used? What speed was the pitches? Why were they all out of the zone low? This looks so staged to me as a poor attempt to claim foul offs are happening all the time. It obviously was vs CPU.
Yeah, because vs CPU gives you a pause timer. You big dummy, thank you for completely discrediting yourself so I don't have to.
Ok fair point with timer so it wasn't vs CPU.
But you still haven't explained why so many low and out of zone? If someone pitched crappy like that to me you bet your @ss i'm using contact. People like you who pitch like this is just as much of the problem with online gameplay as the people you are complaining about. Your lil screenshot shows there was a hit where in the zone was that?
Grizzbear, this is wild. The goal is to get the opponent out, get them to chase pitches, etc.
I get that but that many in same spot? Anybody who takes time out to play competitively should not see that many pitches in the same spot.
This was an issue several years back where people spammed the lowball and you could never make contact on them, so the fact that they are getting contact to prevent the lowball spam is a good thing. Do i think the batter shouldv'e laid off absolutely. But in the same breath if that's all he is throwing makes for a boring game. My guess they were tired of him throwing trash so they resorted to contact and just foul him off til he either pitched legitimately by mixing it up like a normal person or switched pitcher.
The issue with addressing an abused mechanic with a band-aid is that it distances the game further from what it is supposed to represent: a strategic game of baseball between two players.
What you’ve described is a band-aid; forcing predetermined outcomes instead of implementing a way to allow the input (from both players) to shape the outcome.
A similar thing happened with bunting which made bunting unusable even in bunt situations (for offline too unfortunately).
A similar thing happened with controlling the outcome of multiple consecutive secondary pitches instead of allowing the players to adjust to the game situation.
Nothing personal, I still enjoy your contributions to the forum and I was glad to see your return earlier this month
Hey, can you elaborate about consecutive secondary pitches? I wasn’t even at a noob level before TS20 so I really don’t know about that and would like to
Way back when (pre-18 or pre-19 release streams) the devs stated that to combat players spamming offspeed pitches (the implication was secondary pitches) they put in a feature that after x number of consecutive secondary pitches they would start going to unintended locations.
Thus I call it a band-aid because it’s a quick fix that doesn’t actually do anything to fix what was a perceived problem and in that case actually created other problems.
Whether that feature is still in effect I do not know.
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Anyway I'm off to bed it's late and I'm tired. @Bob_Loblaw1984 welcome back, check your DMs. Good night everyone
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@ibonafidescrub_ said in How to tell you're gonna lose a game:
@spc_garza_psn said in How to tell you're gonna lose a game:
@ibonafidescrub_ said in How to tell you're gonna lose a game:
@spc_garza_psn said in How to tell you're gonna lose a game:
@ibonafidescrub_ said in How to tell you're gonna lose a game:
@spc_garza_psn said in How to tell you're gonna lose a game:
@raesone_psn said in How to tell you're gonna lose a game:
@domebay33_psn said in How to tell you're gonna lose a game:
@ibonafidescrub_ said in How to tell you're gonna lose a game:
@domebay33_psn said in How to tell you're gonna lose a game:
Op, you haven’t figured out that is the balance for you spamming pitches in the dirt?
Didn’t SDS say last year they were gonna punish spamming the same pitch too much?
Have you tried pitching to contact? Keeping them off balance with location/speed mixups?
Bold to complain about cheese tactics not working.
Why would I pitch for contact if my opponent can’t lay off anything? I’d rather strike him out on 3 pitches instead of giving him a chance to run into a lucky homerun
I can’t argue with that, but it further proves that the game is not competitive or even realistic at this point. Which I think is the same argument from OP.
Ponder this, people get bailed out with foul tips on balls in the dirt… but what about the passed ball animation that flashes the ball going all the way to the backstop?? Only for the catcher to still have the ball and throw down to 1st for the out or preventing runners from advancing.
That is a total bailout to dirtballers, and obviously programmed into the game. Not necessarily to balance or bail anybody out, but in past years it was a requested fix due to complaints of too many passed balls.
So maybe this foul tip complaint was SDS’s fix the dirtball spam, the same way bloop hits and errors scored as hits address lack of production or hit variety lol.
One thing I think we all could agree on is this game is Frankenstein’s monster stitched together and needs a major overhaul or completely new engine and code.
Honestly I've never understood the people who say throwing low offspeed should be penalized. The penalty is giving up walks. Walk 4 times and you score a run. Trust me, those "dirtballers" won't throw in the dirt very long if they give up walk after walk after walk. And that's when they have to come into the zone to challenge and THAT'S when you punish them and score all those runners. In other words; baseball 101
But yeah you keep chasing? I'm gonna throw in the dirt all game long. As I should. Anyone who tries to even think otherwise needs to change hobbies.
But yet you have a 5.6 ERA throwing dirt balls how is that going lol something ain’t adding up
Man, it doesn’t add up because people keep swinging, they know they’ll get rewarded with base hits up the middle and foul tips to stay alive, of course after fouling off 10 pitches your opponent can make a mistake pitch.
They problem is getting rewarded too often for bad input
Well if they keep fouling it off maybe just maybe try something else besides straight down in the dirt?
That’s the problem, they foul pitches in the dirt with very early or very late timing, they also foul them in the zone because they sell for fastball knowing offspeed won’t strike them out or put the ball in play for weak contact.
.172 career avr 2.55 Era yeah name fits
Averages have zero impact on the topic of this discussion, foul balls remain a problem regardless of how good or bad a player is.
Well obviously the foul ball are not helping you bud so kinda has some Relevance*
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@spc_garza_psn said in How to tell you're gonna lose a game:
@ibonafidescrub_ said in How to tell you're gonna lose a game:
@spc_garza_psn said in How to tell you're gonna lose a game:
@ibonafidescrub_ said in How to tell you're gonna lose a game:
@spc_garza_psn said in How to tell you're gonna lose a game:
@ibonafidescrub_ said in How to tell you're gonna lose a game:
@spc_garza_psn said in How to tell you're gonna lose a game:
@raesone_psn said in How to tell you're gonna lose a game:
@domebay33_psn said in How to tell you're gonna lose a game:
@ibonafidescrub_ said in How to tell you're gonna lose a game:
@domebay33_psn said in How to tell you're gonna lose a game:
Op, you haven’t figured out that is the balance for you spamming pitches in the dirt?
Didn’t SDS say last year they were gonna punish spamming the same pitch too much?
Have you tried pitching to contact? Keeping them off balance with location/speed mixups?
Bold to complain about cheese tactics not working.
Why would I pitch for contact if my opponent can’t lay off anything? I’d rather strike him out on 3 pitches instead of giving him a chance to run into a lucky homerun
I can’t argue with that, but it further proves that the game is not competitive or even realistic at this point. Which I think is the same argument from OP.
Ponder this, people get bailed out with foul tips on balls in the dirt… but what about the passed ball animation that flashes the ball going all the way to the backstop?? Only for the catcher to still have the ball and throw down to 1st for the out or preventing runners from advancing.
That is a total bailout to dirtballers, and obviously programmed into the game. Not necessarily to balance or bail anybody out, but in past years it was a requested fix due to complaints of too many passed balls.
So maybe this foul tip complaint was SDS’s fix the dirtball spam, the same way bloop hits and errors scored as hits address lack of production or hit variety lol.
One thing I think we all could agree on is this game is Frankenstein’s monster stitched together and needs a major overhaul or completely new engine and code.
Honestly I've never understood the people who say throwing low offspeed should be penalized. The penalty is giving up walks. Walk 4 times and you score a run. Trust me, those "dirtballers" won't throw in the dirt very long if they give up walk after walk after walk. And that's when they have to come into the zone to challenge and THAT'S when you punish them and score all those runners. In other words; baseball 101
But yeah you keep chasing? I'm gonna throw in the dirt all game long. As I should. Anyone who tries to even think otherwise needs to change hobbies.
But yet you have a 5.6 ERA throwing dirt balls how is that going lol something ain’t adding up
Man, it doesn’t add up because people keep swinging, they know they’ll get rewarded with base hits up the middle and foul tips to stay alive, of course after fouling off 10 pitches your opponent can make a mistake pitch.
They problem is getting rewarded too often for bad input
Well if they keep fouling it off maybe just maybe try something else besides straight down in the dirt?
That’s the problem, they foul pitches in the dirt with very early or very late timing, they also foul them in the zone because they sell for fastball knowing offspeed won’t strike them out or put the ball in play for weak contact.
.172 career avr 2.55 Era yeah name fits
Averages have zero impact on the topic of this discussion, foul balls remain a problem regardless of how good or bad a player is.
Well obviously the foul ball are not helping you bud so kinda has some relivence.
Relevance.
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@raesone_psn said in How to tell you're gonna lose a game:
@spc_garza_psn said in How to tell you're gonna lose a game:
@ibonafidescrub_ said in How to tell you're gonna lose a game:
@spc_garza_psn said in How to tell you're gonna lose a game:
@ibonafidescrub_ said in How to tell you're gonna lose a game:
@spc_garza_psn said in How to tell you're gonna lose a game:
@ibonafidescrub_ said in How to tell you're gonna lose a game:
@spc_garza_psn said in How to tell you're gonna lose a game:
@raesone_psn said in How to tell you're gonna lose a game:
@domebay33_psn said in How to tell you're gonna lose a game:
@ibonafidescrub_ said in How to tell you're gonna lose a game:
@domebay33_psn said in How to tell you're gonna lose a game:
Op, you haven’t figured out that is the balance for you spamming pitches in the dirt?
Didn’t SDS say last year they were gonna punish spamming the same pitch too much?
Have you tried pitching to contact? Keeping them off balance with location/speed mixups?
Bold to complain about cheese tactics not working.
Why would I pitch for contact if my opponent can’t lay off anything? I’d rather strike him out on 3 pitches instead of giving him a chance to run into a lucky homerun
I can’t argue with that, but it further proves that the game is not competitive or even realistic at this point. Which I think is the same argument from OP.
Ponder this, people get bailed out with foul tips on balls in the dirt… but what about the passed ball animation that flashes the ball going all the way to the backstop?? Only for the catcher to still have the ball and throw down to 1st for the out or preventing runners from advancing.
That is a total bailout to dirtballers, and obviously programmed into the game. Not necessarily to balance or bail anybody out, but in past years it was a requested fix due to complaints of too many passed balls.
So maybe this foul tip complaint was SDS’s fix the dirtball spam, the same way bloop hits and errors scored as hits address lack of production or hit variety lol.
One thing I think we all could agree on is this game is Frankenstein’s monster stitched together and needs a major overhaul or completely new engine and code.
Honestly I've never understood the people who say throwing low offspeed should be penalized. The penalty is giving up walks. Walk 4 times and you score a run. Trust me, those "dirtballers" won't throw in the dirt very long if they give up walk after walk after walk. And that's when they have to come into the zone to challenge and THAT'S when you punish them and score all those runners. In other words; baseball 101
But yeah you keep chasing? I'm gonna throw in the dirt all game long. As I should. Anyone who tries to even think otherwise needs to change hobbies.
But yet you have a 5.6 ERA throwing dirt balls how is that going lol something ain’t adding up
Man, it doesn’t add up because people keep swinging, they know they’ll get rewarded with base hits up the middle and foul tips to stay alive, of course after fouling off 10 pitches your opponent can make a mistake pitch.
They problem is getting rewarded too often for bad input
Well if they keep fouling it off maybe just maybe try something else besides straight down in the dirt?
That’s the problem, they foul pitches in the dirt with very early or very late timing, they also foul them in the zone because they sell for fastball knowing offspeed won’t strike them out or put the ball in play for weak contact.
.172 career avr 2.55 Era yeah name fits
Averages have zero impact on the topic of this discussion, foul balls remain a problem regardless of how good or bad a player is.
Well obviously the foul ball are not helping you bud so kinda has some relivence.
Relevance.
Thank you
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@raesone_psn said in How to tell you're gonna lose a game:
Anyway I'm off to bed it's late and I'm tired. @Bob_Loblaw1984 welcome back, check your DMs. Good night everyone
Goodnight…I’m going stay up a bit and wait to see if eatyum gets back to me with the proof.
See you tomorrow.