What are some positive aspects of gameplay from 21 to 22?
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@codywolfgang_xbl said in What are some positive aspects of gameplay from 21 to 22?:
@charterbus_psn said in What are some positive aspects of gameplay from 21 to 22?:
The sinker high isn’t as effective, and that about covers it.
They just made the PAR window bigger as it rises in the zone right? Not necessarily less effective, but still a good change.
It’s can’t get doted as easily so it isn’t used as much. It’s about as good a job as SDS has down to remove something unwanted. Certainly better than what they did with “running back on pitch outs” which has left base running broken for a while.
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I like the changes to PAR, supercharged cards, and the new art for Parallels.
Bout it, everything else either regressed or remained stagnant.
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@ikasnu_psn said in What are some positive aspects of gameplay from 21 to 22?:
I like the changes to PAR, supercharged cards, and the new art for Parallels.
Bout it, everything else either regressed or remained stagnant.
Oh, changes to PAR when the perfect release actually goes there?
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@d_e_m_i_s_e_psn said in What are some positive aspects of gameplay from 21 to 22?:
Event lineups being saved was great. Big QOL add.
That was huge!!!!
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PCI lock is pretty cool. Commentary and presentation in Franchise,RTTS, and MTO are more in depth and engaging. Hitting more balls into gaps resulting in more xtra base hits. Multiple ballplayers. Great lineup diversity early game, gold and silvers are relevant. New qwiksell values.
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So basically they added a few things not directly related to gameplay.
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Honestly not much...This is really the show 21.5. But as for a couple of small things:
Conquest sim speed is GREATLY decreased.
The shift seems less effective and/or extreme pull hitters have more hit varieties that sneak around the shift.
Outlier nerfed a bit
High sinkers nerfed
Analogue pitching is harder
Perfect throws to all bases
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I think in theory pitching could be better, I say in theory because I doubt they just leave it be all year, and last year it was just to accurate. So I guess technically that's not something that is a reality now
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Honestly if they allowed for balls contacted out of the zone…which are currently 99 percent foul…to be hit into play for lazy outs the gameplay would be improved by 1000 percent.
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Hitting is better but contact swings are still a problem.
I mean better but it’s still not good
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@codywolfgang_xbl said in What are some positive aspects of gameplay from 21 to 22?:
So basically they added a few things not directly related to gameplay.
Everyone’s experience is different, for example the posts directly before and after yours highlight several gameplay improvements that they have noticed.
What are your thoughts?
EDIT: I see your thoughts a bit further down. Cool let’s hope that’s addressed in the way you’ve mentioned.
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@d_e_m_i_s_e_psn said in What are some positive aspects of gameplay from 21 to 22?:
Event lineups being saved was great. Big QOL add.
But you've been around here long enough to know it's not new. They never used to change. They removed it then reinstated a few years later.
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@ccarr77_psn said in What are some positive aspects of gameplay from 21 to 22?:
@d_e_m_i_s_e_psn said in What are some positive aspects of gameplay from 21 to 22?:
Event lineups being saved was great. Big QOL add.
But you've been around here long enough to know it's not new. They never used to change. They removed it then reinstated a few years later.
You serious (I wasn’t around back then)? So they just remove something for a couple years, then re-insert it so that they can call it an “improvement”? That’s messed up lol
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1- Outfielders return the ball to the infield very quickly this year.
2- Perfect throws to every base
3- Dynamic PCI (Concept is great, hopefully they’ll make it work)
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coop is a blast
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@retrogzy_xbl said in What are some positive aspects of gameplay from 21 to 22?:
coop is a blast
I agree, it’s super fun but this is not a gameplay improvement from 21 to 22. It’s a newly added feature
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@write-to-shawn_psn said in What are some positive aspects of gameplay from 21 to 22?:
@ccarr77_psn said in What are some positive aspects of gameplay from 21 to 22?:
@d_e_m_i_s_e_psn said in What are some positive aspects of gameplay from 21 to 22?:
Event lineups being saved was great. Big QOL add.
But you've been around here long enough to know it's not new. They never used to change. They removed it then reinstated a few years later.
You serious (I wasn’t around back then)? So they just remove something for a couple years, then re-insert it so that they can call it an “improvement”? That’s messed up lol
No surprise here. I expect we will see them
Promoting Hornsby, Williams, and Cobb as the new legends for 2024 -
@retrogzy_xbl said in What are some positive aspects of gameplay from 21 to 22?:
coop is a blast
Co-Op isn’t even playable for me. I tried like 15 times the other day with a buddy and it kept failing to load a game.
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Not a lot. Sinkers are not spammed and outlier is not everywhere. The "new" co-op is nothing new they had it back in 2010 or 2011.
I remeber being able to play this game on a TV and hitting dingers and being able to pin point my pitches with the meter. I think games that switched to 1ms response times have ruined console gaming. Gaming used to be about going to your friends house that has the biggest tv because there dad is a hifi nerd and just wishing you had cool parents that had a great tv. Now all the twitch streamers are playing on 27inch 1 ms response time to get the slightest advantage. Bring back the component cables to make TV game relative again.
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@ccarr77_psn said in What are some positive aspects of gameplay from 21 to 22?:
@d_e_m_i_s_e_psn said in What are some positive aspects of gameplay from 21 to 22?:
Event lineups being saved was great. Big QOL add.
But you've been around here long enough to know it's not new. They never used to change. They removed it then reinstated a few years later.
Wrong, you have never been able to save lineups in events.