• Categories
  • Popular
  • Dev Tracker
Skins
  • Default (The Show 25)
  • No Skin
  • The Show 23
  • Dark
  • The Show 24
  • The Show 25
Collapse
THESHOW.COM
Game Game Support Support My Account My Account

Community Forum

Pitcher Stamina Fixed!

Scheduled Pinned Locked Moved Diamond Dynasty
31 Posts 14 Posters 3.4k Views
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • a761506_PSNA Offline
    a761506_PSNA Offline
    a761506_PSN
    replied to Guest on last edited by a761506_PSN
    #14

    @ny_giants4_life said in Pitcher Stamina Fixed!:

    they messed up stamina really bad in 3 inning games. relievers cant even get through an inning without going into the red by the 10th pitch

    They can, you just need to throw lesser pitches. I can only speak for meter (which I think should be the sole option available so everyone is on the same level), and when you throw an absolute minimum pitch that clicks at the lowest point on the meter and theoretically gives you the greatest control, you can throw many more of them before tiring. And when you run the meter to the highest point, that’s where you become shot within 6 pitches. So, the obvious solution is in a balanced approach. Min pitches when you think you can get away with them, or for waste pitches, max only in critical spots, and somewhere in between at varying levels on all the others. That’s how it’s going to have to be (because you’d ruin your staff and pen if you fought it) and it’s far more realistic this way. I’m all for it. The game should be as realistic as possible.

    1 Reply Last reply
    0
  • KOTANK1334_PSNK Offline
    KOTANK1334_PSNK Offline
    KOTANK1334_PSN
    wrote on last edited by
    #15

    The best is when you give up a double or something to the first batter you face and your pitcher is tired now...

    1 Reply Last reply
    2
  • ny_giants4_lifeN Offline
    ny_giants4_lifeN Offline
    ny_giants4_life
    wrote on last edited by
    #16

    @a761506_PSN I only use pinpoint but what interface you use shouldn't make a difference in how your pitcher's stamina depletes.

    a761506_PSNA 1 Reply Last reply
    0
  • a761506_PSNA Offline
    a761506_PSNA Offline
    a761506_PSN
    replied to Guest on last edited by a761506_PSN
    #17

    @ny_giants4_life said in Pitcher Stamina Fixed!:

    @a761506_PSN I only use pinpoint but what interface you use shouldn't make a difference in how your pitcher's stamina depletes.

    With meter, you control the extra “umph” (pitch power) you put on the ball by extending the meter past the minimum point. Seems to me, meter is going to become the de facto method, it’s the only one I believe that lets you control pitch power and you are definitely going to have to control it.

    ny_giants4_lifeN Bob_Loblaw1984_PSNB 2 Replies Last reply
    0
  • sAbRe3921_PSNS Offline
    sAbRe3921_PSNS Offline
    sAbRe3921_PSN
    wrote on last edited by
    #18

    Yea they definitely tried to fix it, but they need to find a happy medium here, pitchers get tired really quick

    1 Reply Last reply
    0
  • GrizzBear55_PSNG Offline
    GrizzBear55_PSNG Offline
    GrizzBear55_PSN
    replied to Guest on last edited by
    #19

    @quinnymcquinn said in Pitcher Stamina Fixed!:

    @bob_loblaw1984 said in Pitcher Stamina Fixed!:

    You’re not describing the fix or the problem. If relievers are tired after 8 pitches that’s not good. And the problem that needed fixed was starters throwing 150 pitches and still having green stamina.

    I have noticed in conquest my starter and relievers dying out faster. That being said that’s a micro sample size.

    I’m sure someone that plays a lot may be able to give more insight into this. Before we say “it’s fixed” let’s get some data.

    Stamina will go quicker in conquest and any other 3 inning mode.

    QuinnyMcQuinnQ 1 Reply Last reply
    0
  • ny_giants4_lifeN Offline
    ny_giants4_lifeN Offline
    ny_giants4_life
    replied to Guest on last edited by
    #20

    @a761506_psn said in Pitcher Stamina Fixed!:

    @ny_giants4_life said in Pitcher Stamina Fixed!:

    @a761506_PSN I only use pinpoint but what interface you use shouldn't make a difference in how your pitcher's stamina depletes.

    With meter, you control the extra “umph” (pitch power) you put on the ball by extending the meter past the minimum point. Seems to me, meter is going to become the de facto method, it’s the only one I believe that lets you control pitch power and you are definitely going to have to control it.

    I doubt thats what they intended. You dont waste resources to develop a feature as popular as pinpoint and then make it useless a year or two later

    1 Reply Last reply
    0
  • GrizzBear55_PSNG Offline
    GrizzBear55_PSNG Offline
    GrizzBear55_PSN
    replied to Guest on last edited by
    #21

    @random_schmuck_psn said in Pitcher Stamina Fixed!:

    On another note, I love that the cpu will change pitchers in 3 inning games instead of waiting for the cpu pitcher to give up 5 runs or come up to bat. Conquest is much more interesting when the cpu is programmed to play as a player would.

    This is indeed a nice change!!!! 👍

    tmichae10_PSNT 1 Reply Last reply
    0
  • RayLewisSB47_PSNR Offline
    RayLewisSB47_PSNR Offline
    RayLewisSB47_PSN
    wrote on last edited by
    #22

    Stamina for conquest is awful. Starting pitchers get tired very quickly. If you don’t have a quick one, two, three inning, it’s awful.

    1 Reply Last reply
    0
  • RayLewisSB47_PSNR Offline
    RayLewisSB47_PSNR Offline
    RayLewisSB47_PSN
    wrote on last edited by
    #23

    Stamina for conquest is awful. Starting pitchers get tired very quickly. If you don’t have a quick one, two, three inning, it’s awful.

    1 Reply Last reply
    0
  • Bob_Loblaw1984_PSNB Offline
    Bob_Loblaw1984_PSNB Offline
    Bob_Loblaw1984_PSN
    replied to Guest on last edited by
    #24

    @a761506_psn said in Pitcher Stamina Fixed!:

    @ny_giants4_life said in Pitcher Stamina Fixed!:

    @a761506_PSN I only use pinpoint but what interface you use shouldn't make a difference in how your pitcher's stamina depletes.

    With meter, you control the extra “umph” (pitch power) you put on the ball by extending the meter past the minimum point. Seems to me, meter is going to become the de facto method, it’s the only one I believe that lets you control pitch power and you are definitely going to have to control it.

    This is a moronic statement.

    Bob_Loblaw1984_PSNB 1 Reply Last reply
    0
  • a761506_PSNA Offline
    a761506_PSNA Offline
    a761506_PSN
    wrote on last edited by
    #25

    Why Bob?

    1 Reply Last reply
    1
  • QuinnyMcQuinnQ Offline
    QuinnyMcQuinnQ Offline
    QuinnyMcQuinn
    replied to Guest on last edited by
    #26

    @grizzbear55_psn said in Pitcher Stamina Fixed!:

    @quinnymcquinn said in Pitcher Stamina Fixed!:

    @bob_loblaw1984 said in Pitcher Stamina Fixed!:

    You’re not describing the fix or the problem. If relievers are tired after 8 pitches that’s not good. And the problem that needed fixed was starters throwing 150 pitches and still having green stamina.

    I have noticed in conquest my starter and relievers dying out faster. That being said that’s a micro sample size.

    I’m sure someone that plays a lot may be able to give more insight into this. Before we say “it’s fixed” let’s get some data.

    Stamina will go quicker in conquest and any other 3 inning mode.

    I did not know that. Thank you

    1 Reply Last reply
    1
  • Bob_Loblaw1984_PSNB Offline
    Bob_Loblaw1984_PSNB Offline
    Bob_Loblaw1984_PSN
    replied to Guest on last edited by
    #27

    @bob_loblaw1984 said in Pitcher Stamina Fixed!:

    @a761506_psn said in Pitcher Stamina Fixed!:

    @ny_giants4_life said in Pitcher Stamina Fixed!:

    @a761506_PSN I only use pinpoint but what interface you use shouldn't make a difference in how your pitcher's stamina depletes.

    With meter, you control the extra “umph” (pitch power) you put on the ball by extending the meter past the minimum point. Seems to me, meter is going to become the de facto method, it’s the only one I believe that lets you control pitch power and you are definitely going to have to control it.

    This is a moronic statement.

    SDS does not intend to make any particular input the “de facto” [sic] method due to a design flaw with stamina.

    1 Reply Last reply
    0
  • PAinPA_PSNP Offline
    PAinPA_PSNP Offline
    PAinPA_PSN
    wrote on last edited by PAinPA_PSN
    #28

    Make sure you are warming up pitchers before putting them in. put him in cold and you get the whistle after the first pitch,which is also something they fixed.
    thats cq im sure other 3 inning games would be the same.

    1 Reply Last reply
    0
  • tmichae10_PSNT Offline
    tmichae10_PSNT Offline
    tmichae10_PSN
    replied to Guest on last edited by
    #29

    @grizzbear55_psn said in Pitcher Stamina Fixed!:

    @random_schmuck_psn said in Pitcher Stamina Fixed!:

    On another note, I love that the cpu will change pitchers in 3 inning games instead of waiting for the cpu pitcher to give up 5 runs or come up to bat. Conquest is much more interesting when the cpu is programmed to play as a player would.

    This is indeed a nice change!!!! 👍

    It’s really not great; they change pitchers way too frequently. I did a test in one game and had a 3 pitch inning, and they still changed the pitcher in the next.

    It really undermines the patience component and working the count. And having my SP gassed at 12-13 pitches sucks, start losing control before facing 6 batters; swear I’ve thrown more walks today that I did in entire runs of the US map last year.

    GrizzBear55_PSNG 1 Reply Last reply
    0
  • tmichae10_PSNT Offline
    tmichae10_PSNT Offline
    tmichae10_PSN
    wrote on last edited by
    #30

    My last game, taking over giants stronghold….I faced 6 pitchers, won 3-0, but their pitchers faced 2 batters max before changing.

    1 Reply Last reply
    0
  • GrizzBear55_PSNG Offline
    GrizzBear55_PSNG Offline
    GrizzBear55_PSN
    replied to Guest on last edited by
    #31

    @tmichae10_psn said in Pitcher Stamina Fixed!:

    @grizzbear55_psn said in Pitcher Stamina Fixed!:

    @random_schmuck_psn said in Pitcher Stamina Fixed!:

    On another note, I love that the cpu will change pitchers in 3 inning games instead of waiting for the cpu pitcher to give up 5 runs or come up to bat. Conquest is much more interesting when the cpu is programmed to play as a player would.

    This is indeed a nice change!!!! 👍

    It’s really not great; they change pitchers way too frequently. I did a test in one game and had a 3 pitch inning, and they still changed the pitcher in the next.

    It really undermines the patience component and working the count. And having my SP gassed at 12-13 pitches sucks, start losing control before facing 6 batters; swear I’ve thrown more walks today that I did in entire runs of the US map last year.

    It's working exactly the way it's supposed too. 3 inning games you shouldn't have your starter more than 2 innings. 3 inning games lean more toward lineup construction.

    I have played 3 inning games and 9 inning games and it's balanced better than it has been in a long time so yeah i think it's great!

    1 Reply Last reply
    1
  • A admin locked this topic on

X Instagram Facebook YouTube Twitch Discord TikTok
Major League Baseball Players Association Major League Baseball Sony Interactive Entertainment PlayStation Studios San Diego Studio ESRB ESRB Certificate
Terms of Use Privacy Policy TheShow.com Community Code of Conduct MLB The Show Online Code of Conduct MLB The Show Games

Stubs is a registered trademark or trademark of Sony Interactive Entertainment LLC.

"PlayStation Family Mark", "PlayStation", "PS5 Logo", and "PS4 Logo" are registered trademarks or trademarks of Sony Interactive Entertainment Inc.

Microsoft, the Xbox Sphere mark, Series X|S logo, and Xbox Series X|S are trademarks of the Microsoft group of companies.

Nintendo Switch is a trademark of Nintendo.

Major League and Minor League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com and MiLB.com. The Baseball Hall of Fame and Museum trademarks and copyrights are used with permission of the National Baseball Hall of Fame and Museum, Inc., as applicable. Visit the official website of the Hall of Fame at BaseballHall.org

Officially Licensed Product of MLB Players, Inc. MLBPA trademarks, copyrighted works and other intellectual property rights are owned and/or held by MLBPA and may not be used without the written consent of MLBPA or MLB Players, Inc. Visit MLBPLAYERS.com, the Players Choice on the web.

© 2024 Sony Interactive Entertainment LLC.

  • Login

  • Login or register to search.
  • First post
    Last post
0
  • Categories
  • Popular
  • Dev Tracker
  • Login

  • Login or register to search.