Pitcher Stamina Fixed!
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Idk, I don’t use pinpoint. Pinpoint seems too easy to master, I hope they made it brutal to use it this season and deter its use.
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they messed up stamina really bad in 3 inning games. relievers cant even get through an inning without going into the red by the 10th pitch
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On another note, I love that the cpu will change pitchers in 3 inning games instead of waiting for the cpu pitcher to give up 5 runs or come up to bat. Conquest is much more interesting when the cpu is programmed to play as a player would.
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@ny_giants4_life said in Pitcher Stamina Fixed!:
they messed up stamina really bad in 3 inning games. relievers cant even get through an inning without going into the red by the 10th pitch
They can, you just need to throw lesser pitches. I can only speak for meter (which I think should be the sole option available so everyone is on the same level), and when you throw an absolute minimum pitch that clicks at the lowest point on the meter and theoretically gives you the greatest control, you can throw many more of them before tiring. And when you run the meter to the highest point, that’s where you become shot within 6 pitches. So, the obvious solution is in a balanced approach. Min pitches when you think you can get away with them, or for waste pitches, max only in critical spots, and somewhere in between at varying levels on all the others. That’s how it’s going to have to be (because you’d ruin your staff and pen if you fought it) and it’s far more realistic this way. I’m all for it. The game should be as realistic as possible.
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The best is when you give up a double or something to the first batter you face and your pitcher is tired now...
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@a761506_PSN I only use pinpoint but what interface you use shouldn't make a difference in how your pitcher's stamina depletes.
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@ny_giants4_life said in Pitcher Stamina Fixed!:
@a761506_PSN I only use pinpoint but what interface you use shouldn't make a difference in how your pitcher's stamina depletes.
With meter, you control the extra “umph” (pitch power) you put on the ball by extending the meter past the minimum point. Seems to me, meter is going to become the de facto method, it’s the only one I believe that lets you control pitch power and you are definitely going to have to control it.
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Yea they definitely tried to fix it, but they need to find a happy medium here, pitchers get tired really quick
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@quinnymcquinn said in Pitcher Stamina Fixed!:
@bob_loblaw1984 said in Pitcher Stamina Fixed!:
You’re not describing the fix or the problem. If relievers are tired after 8 pitches that’s not good. And the problem that needed fixed was starters throwing 150 pitches and still having green stamina.
I have noticed in conquest my starter and relievers dying out faster. That being said that’s a micro sample size.
I’m sure someone that plays a lot may be able to give more insight into this. Before we say “it’s fixed” let’s get some data.
Stamina will go quicker in conquest and any other 3 inning mode.
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@a761506_psn said in Pitcher Stamina Fixed!:
@ny_giants4_life said in Pitcher Stamina Fixed!:
@a761506_PSN I only use pinpoint but what interface you use shouldn't make a difference in how your pitcher's stamina depletes.
With meter, you control the extra “umph” (pitch power) you put on the ball by extending the meter past the minimum point. Seems to me, meter is going to become the de facto method, it’s the only one I believe that lets you control pitch power and you are definitely going to have to control it.
I doubt thats what they intended. You dont waste resources to develop a feature as popular as pinpoint and then make it useless a year or two later
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@random_schmuck_psn said in Pitcher Stamina Fixed!:
On another note, I love that the cpu will change pitchers in 3 inning games instead of waiting for the cpu pitcher to give up 5 runs or come up to bat. Conquest is much more interesting when the cpu is programmed to play as a player would.
This is indeed a nice change!!!!
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Stamina for conquest is awful. Starting pitchers get tired very quickly. If you don’t have a quick one, two, three inning, it’s awful.
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Stamina for conquest is awful. Starting pitchers get tired very quickly. If you don’t have a quick one, two, three inning, it’s awful.
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@a761506_psn said in Pitcher Stamina Fixed!:
@ny_giants4_life said in Pitcher Stamina Fixed!:
@a761506_PSN I only use pinpoint but what interface you use shouldn't make a difference in how your pitcher's stamina depletes.
With meter, you control the extra “umph” (pitch power) you put on the ball by extending the meter past the minimum point. Seems to me, meter is going to become the de facto method, it’s the only one I believe that lets you control pitch power and you are definitely going to have to control it.
This is a moronic statement.
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Why Bob?
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@grizzbear55_psn said in Pitcher Stamina Fixed!:
@quinnymcquinn said in Pitcher Stamina Fixed!:
@bob_loblaw1984 said in Pitcher Stamina Fixed!:
You’re not describing the fix or the problem. If relievers are tired after 8 pitches that’s not good. And the problem that needed fixed was starters throwing 150 pitches and still having green stamina.
I have noticed in conquest my starter and relievers dying out faster. That being said that’s a micro sample size.
I’m sure someone that plays a lot may be able to give more insight into this. Before we say “it’s fixed” let’s get some data.
Stamina will go quicker in conquest and any other 3 inning mode.
I did not know that. Thank you
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@bob_loblaw1984 said in Pitcher Stamina Fixed!:
@a761506_psn said in Pitcher Stamina Fixed!:
@ny_giants4_life said in Pitcher Stamina Fixed!:
@a761506_PSN I only use pinpoint but what interface you use shouldn't make a difference in how your pitcher's stamina depletes.
With meter, you control the extra “umph” (pitch power) you put on the ball by extending the meter past the minimum point. Seems to me, meter is going to become the de facto method, it’s the only one I believe that lets you control pitch power and you are definitely going to have to control it.
This is a moronic statement.
SDS does not intend to make any particular input the “de facto” [sic] method due to a design flaw with stamina.
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Make sure you are warming up pitchers before putting them in. put him in cold and you get the whistle after the first pitch,which is also something they fixed.
thats cq im sure other 3 inning games would be the same. -
@grizzbear55_psn said in Pitcher Stamina Fixed!:
@random_schmuck_psn said in Pitcher Stamina Fixed!:
On another note, I love that the cpu will change pitchers in 3 inning games instead of waiting for the cpu pitcher to give up 5 runs or come up to bat. Conquest is much more interesting when the cpu is programmed to play as a player would.
This is indeed a nice change!!!!
It’s really not great; they change pitchers way too frequently. I did a test in one game and had a 3 pitch inning, and they still changed the pitcher in the next.
It really undermines the patience component and working the count. And having my SP gassed at 12-13 pitches sucks, start losing control before facing 6 batters; swear I’ve thrown more walks today that I did in entire runs of the US map last year.
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My last game, taking over giants stronghold….I faced 6 pitchers, won 3-0, but their pitchers faced 2 batters max before changing.