We need this fixed in gameplay: Perfect swings resulting in outs
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@unisiss_psn said in We need this fixed in gameplay: Perfect swings resulting in outs:
@drhm100_xbl said in We need this fixed in gameplay: Perfect swings resulting in outs:
I've been getting tired of this lately seeing it more and more now than I was before. Why is this a thing?
Heck I'd take a base hit if you want just please no hits that are caught every time or grounders to first on a perfect swing.
We get penalized for getting a perfect hit? How does this even remotely make sense?
So your saying that basically we get penalized for good timing and yet sometimes you can get bases from lates to very early -very lates, why is this still even a thing?
Also I notice people saying how last year the hitting was easier, is that likely due to people saying it was too easy lolYou’re right about hitting being easier last year. SDS’s idea of perfect timing is flawed. A perfect timed swing on an away pitch goes up the middle 7/10 times. I have noticed after the content update that significantly more line drives are getting down for hits with good contact hitters. They’re definitely doing some secret changes.
I keep seeing people mention about how its more realistic but its literally a video game. Video games are not always supposed to be realistic especially sports games
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@drhm100_xbl said in We need this fixed in gameplay: Perfect swings resulting in outs:
@unisiss_psn said in We need this fixed in gameplay: Perfect swings resulting in outs:
@drhm100_xbl said in We need this fixed in gameplay: Perfect swings resulting in outs:
I've been getting tired of this lately seeing it more and more now than I was before. Why is this a thing?
Heck I'd take a base hit if you want just please no hits that are caught every time or grounders to first on a perfect swing.
We get penalized for getting a perfect hit? How does this even remotely make sense?
So your saying that basically we get penalized for good timing and yet sometimes you can get bases from lates to very early -very lates, why is this still even a thing?
Also I notice people saying how last year the hitting was easier, is that likely due to people saying it was too easy lolYou’re right about hitting being easier last year. SDS’s idea of perfect timing is flawed. A perfect timed swing on an away pitch goes up the middle 7/10 times. I have noticed after the content update that significantly more line drives are getting down for hits with good contact hitters. They’re definitely doing some secret changes.
I keep seeing people mention about how its more realistic but its literally a video game. Video games are not always supposed to be realistic especially sports games
Especially one being marketed as a competitive game. If sds wants it to be a competitive game input is the only thing that should matter
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@jacksonvance35 said in We need this fixed in gameplay: Perfect swings resulting in outs:
@drhm100_xbl said in We need this fixed in gameplay: Perfect swings resulting in outs:
@unisiss_psn said in We need this fixed in gameplay: Perfect swings resulting in outs:
@drhm100_xbl said in We need this fixed in gameplay: Perfect swings resulting in outs:
I've been getting tired of this lately seeing it more and more now than I was before. Why is this a thing?
Heck I'd take a base hit if you want just please no hits that are caught every time or grounders to first on a perfect swing.
We get penalized for getting a perfect hit? How does this even remotely make sense?
So your saying that basically we get penalized for good timing and yet sometimes you can get bases from lates to very early -very lates, why is this still even a thing?
Also I notice people saying how last year the hitting was easier, is that likely due to people saying it was too easy lolYou’re right about hitting being easier last year. SDS’s idea of perfect timing is flawed. A perfect timed swing on an away pitch goes up the middle 7/10 times. I have noticed after the content update that significantly more line drives are getting down for hits with good contact hitters. They’re definitely doing some secret changes.
I keep seeing people mention about how its more realistic but its literally a video game. Video games are not always supposed to be realistic especially sports games
Especially one being marketed as a competitive game. If sds wants it to be a competitive game input is the only thing that should matter
This game will never be competitive until they add more servers and adjust the matchmaking accordingly.
Let me explain. Say you have an opponent in Texas and Colorado. Both where alleged server locations are at. Say Texas person can ping to Colorado server in 80 ms. Say Colorado can ping to Texas in 60 ms. I am guessing this game will connect to the Texas server. Well the Colorado person is going to connect in 60 ms as stated but say the Texas person is 20 ms away from the Texas server. This is going to create a huge advantage for the Texas player which results in the issues I have stated before such as base stealers not getting good jumps, fielding animations, non-pci hr's for TX person, good/goods going nowhere for the CO person and many more.
The fix for this issue and to make the game smoother for everyone is to have more servers and have these opponents connect to a server that has a really close ping for both. Say in the above instance that there is a server in Oklahoma that both can reach in 40 ms. That would be ideal barring packet loss and other variables. The closer the players pings are with the server, the better the game play. I can promise you that players like pitching_rebel connect to servers close to them all the time. I am not saying he isn't good but his game will always be consistent. If I played him on the Florida servers, he would run rule me. If we played on the Texas servers he may still win but it would be a different game. More servers would also alleviate the server errors we are seeing especially early in the game cycle.
This is all speculation but I have been looking into this for years.
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@drhm100_xbl said in We need this fixed in gameplay: Perfect swings resulting in outs:
I've been getting tired of this lately seeing it more and more now than I was before. Why is this a thing?
Heck I'd take a base hit if you want just please no hits that are caught every time or grounders to first on a perfect swing.
We get penalized for getting a perfect hit? How does this even remotely make sense?
So your saying that basically we get penalized for good timing and yet sometimes you can get bases from lates to very early -very lates, why is this still even a thing?
Also I notice people saying how last year the hitting was easier, is that likely due to people saying it was too easyYou realize this is a baseball game right? People hit the ball hard and get out in baseball.
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This is how I interpret the programming. There is placement of pci and timing of swing… and, respectively, both of these parameters dictates where the ball goes and how hard the ball is hit. There are other factors as well depending on pitch location, type of pitch, batter stats, pitcher stats, quirks, power/normal/contact swing, etc…
The way I understand perfect/perfect swings is: that specific batter with his stats, against that pitcher stats, on that specific pitch, in that location, will result in xxx location with xxx exit velocity (+ / - quirks)
At least this is how my brain accepts how it works. And yes this can still result in an out to any part of the field if the ball is in play.
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The problem is nobody really knows how the outcome of a swing is determined. You can have a “perfect” swing and make an out and you can have a poor swing and hit a home run.
Because “that’s baseball”, we all accept this and the gameplay does not have to be held accountable in any way.
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Hardest hit ball in the statcast era was a double play
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@d_e_m_i_s_e_psn said in We need this fixed in gameplay: Perfect swings resulting in outs:
@jacksonvance35 said in We need this fixed in gameplay: Perfect swings resulting in outs:
@drhm100_xbl said in We need this fixed in gameplay: Perfect swings resulting in outs:
@unisiss_psn said in We need this fixed in gameplay: Perfect swings resulting in outs:
@drhm100_xbl said in We need this fixed in gameplay: Perfect swings resulting in outs:
I've been getting tired of this lately seeing it more and more now than I was before. Why is this a thing?
Heck I'd take a base hit if you want just please no hits that are caught every time or grounders to first on a perfect swing.
We get penalized for getting a perfect hit? How does this even remotely make sense?
So your saying that basically we get penalized for good timing and yet sometimes you can get bases from lates to very early -very lates, why is this still even a thing?
Also I notice people saying how last year the hitting was easier, is that likely due to people saying it was too easy lolYou’re right about hitting being easier last year. SDS’s idea of perfect timing is flawed. A perfect timed swing on an away pitch goes up the middle 7/10 times. I have noticed after the content update that significantly more line drives are getting down for hits with good contact hitters. They’re definitely doing some secret changes.
I keep seeing people mention about how its more realistic but its literally a video game. Video games are not always supposed to be realistic especially sports games
Especially one being marketed as a competitive game. If sds wants it to be a competitive game input is the only thing that should matter
This game will never be competitive until they add more servers and adjust the matchmaking accordingly.
Let me explain. Say you have an opponent in Texas and Colorado. Both where alleged server locations are at. Say Texas person can ping to Colorado server in 80 ms. Say Colorado can ping to Texas in 60 ms. I am guessing this game will connect to the Texas server. Well the Colorado person is going to connect in 60 ms as stated but say the Texas person is 20 ms away from the Texas server. This is going to create a huge advantage for the Texas player which results in the issues I have stated before such as base stealers not getting good jumps, fielding animations, non-pci hr's for TX person, good/goods going nowhere for the CO person and many more.
The fix for this issue and to make the game smoother for everyone is to have more servers and have these opponents connect to a server that has a really close ping for both. Say in the above instance that there is a server in Oklahoma that both can reach in 40 ms. That would be ideal barring packet loss and other variables. The closer the players pings are with the server, the better the game play. I can promise you that players like pitching_rebel connect to servers close to them all the time. I am not saying he isn't good but his game will always be consistent. If I played him on the Florida servers, he would run rule me. If we played on the Texas servers he may still win but it would be a different game. More servers would also alleviate the server errors we are seeing especially early in the game cycle.
This is all speculation but I have been looking into this for years.
@d_e_m_i_s_e_psn said in We need this fixed in gameplay: Perfect swings resulting in outs:
@jacksonvance35 said in We need this fixed in gameplay: Perfect swings resulting in outs:
@drhm100_xbl said in We need this fixed in gameplay: Perfect swings resulting in outs:
@unisiss_psn said in We need this fixed in gameplay: Perfect swings resulting in outs:
@drhm100_xbl said in We need this fixed in gameplay: Perfect swings resulting in outs:
I've been getting tired of this lately seeing it more and more now than I was before. Why is this a thing?
Heck I'd take a base hit if you want just please no hits that are caught every time or grounders to first on a perfect swing.
We get penalized for getting a perfect hit? How does this even remotely make sense?
So your saying that basically we get penalized for good timing and yet sometimes you can get bases from lates to very early -very lates, why is this still even a thing?
Also I notice people saying how last year the hitting was easier, is that likely due to people saying it was too easy lolYou’re right about hitting being easier last year. SDS’s idea of perfect timing is flawed. A perfect timed swing on an away pitch goes up the middle 7/10 times. I have noticed after the content update that significantly more line drives are getting down for hits with good contact hitters. They’re definitely doing some secret changes.
I keep seeing people mention about how its more realistic but its literally a video game. Video games are not always supposed to be realistic especially sports games
Especially one being marketed as a competitive game. If sds wants it to be a competitive game input is the only thing that should matter
This game will never be competitive until they add more servers and adjust the matchmaking accordingly.
Let me explain. Say you have an opponent in Texas and Colorado. Both where alleged server locations are at. Say Texas person can ping to Colorado server in 80 ms. Say Colorado can ping to Texas in 60 ms. I am guessing this game will connect to the Texas server. Well the Colorado person is going to connect in 60 ms as stated but say the Texas person is 20 ms away from the Texas server. This is going to create a huge advantage for the Texas player which results in the issues I have stated before such as base stealers not getting good jumps, fielding animations, non-pci hr's for TX person, good/goods going nowhere for the CO person and many more.
The fix for this issue and to make the game smoother for everyone is to have more servers and have these opponents connect to a server that has a really close ping for both. Say in the above instance that there is a server in Oklahoma that both can reach in 40 ms. That would be ideal barring packet loss and other variables. The closer the players pings are with the server, the better the game play. I can promise you that players like pitching_rebel connect to servers close to them all the time. I am not saying he isn't good but his game will always be consistent. If I played him on the Florida servers, he would run rule me. If we played on the Texas servers he may still win but it would be a different game. More servers would also alleviate the server errors we are seeing especially early in the game cycle.
This is all speculation but I have been looking into this for years.
The cheap fix to overcome different distances to server would be to cut out the middleman, ie a P2P connection.
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@ikasnu_psn said in We need this fixed in gameplay: Perfect swings resulting in outs:
Hardest hit ball in the statcast era was a double play
How dare you use facts and evidence in this forum debate
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This is really ridiculous. You know we live in an age when where exit velocities are higher than they have ever been. Ironically we also live in a time where batting averages are at all time lows. Where a .320 batting average will win the batting title. Heck, Tony Gwynn’s career batting average is higher than the average of the hitter who’ll win the batting title this year. And the OP is complaining that his PP contact is an out. SMH!!! No one ever said that those results would be hits. Giancarlo Stanton hit into a double play where the exit velocity was 117 mph just recently. Something tells me that the OP hasn’t even hit a ball in this game with that high an exit velocity. I think the highest I’ve hit is like 113. Ridiculous post!!!
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@ikasnu_psn said in We need this fixed in gameplay: Perfect swings resulting in outs:
Hardest hit ball in the statcast era was a double play
I know Stanton hit into a double play just recently with an exit velocity of 117 mph.
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@d_e_m_i_s_e_psn said in We need this fixed in gameplay: Perfect swings resulting in outs:
@jacksonvance35 said in We need this fixed in gameplay: Perfect swings resulting in outs:
@drhm100_xbl said in We need this fixed in gameplay: Perfect swings resulting in outs:
@unisiss_psn said in We need this fixed in gameplay: Perfect swings resulting in outs:
@drhm100_xbl said in We need this fixed in gameplay: Perfect swings resulting in outs:
I've been getting tired of this lately seeing it more and more now than I was before. Why is this a thing?
Heck I'd take a base hit if you want just please no hits that are caught every time or grounders to first on a perfect swing.
We get penalized for getting a perfect hit? How does this even remotely make sense?
So your saying that basically we get penalized for good timing and yet sometimes you can get bases from lates to very early -very lates, why is this still even a thing?
Also I notice people saying how last year the hitting was easier, is that likely due to people saying it was too easy lolYou’re right about hitting being easier last year. SDS’s idea of perfect timing is flawed. A perfect timed swing on an away pitch goes up the middle 7/10 times. I have noticed after the content update that significantly more line drives are getting down for hits with good contact hitters. They’re definitely doing some secret changes.
I keep seeing people mention about how its more realistic but its literally a video game. Video games are not always supposed to be realistic especially sports games
Especially one being marketed as a competitive game. If sds wants it to be a competitive game input is the only thing that should matter
This game will never be competitive until they add more servers and adjust the matchmaking accordingly.
Let me explain. Say you have an opponent in Texas and Colorado. Both where alleged server locations are at. Say Texas person can ping to Colorado server in 80 ms. Say Colorado can ping to Texas in 60 ms. I am guessing this game will connect to the Texas server. Well the Colorado person is going to connect in 60 ms as stated but say the Texas person is 20 ms away from the Texas server. This is going to create a huge advantage for the Texas player which results in the issues I have stated before such as base stealers not getting good jumps, fielding animations, non-pci hr's for TX person, good/goods going nowhere for the CO person and many more.
The fix for this issue and to make the game smoother for everyone is to have more servers and have these opponents connect to a server that has a really close ping for both. Say in the above instance that there is a server in Oklahoma that both can reach in 40 ms. That would be ideal barring packet loss and other variables. The closer the players pings are with the server, the better the game play. I can promise you that players like pitching_rebel connect to servers close to them all the time. I am not saying he isn't good but his game will always be consistent. If I played him on the Florida servers, he would run rule me. If we played on the Texas servers he may still win but it would be a different game. More servers would also alleviate the server errors we are seeing especially early in the game cycle.
This is all speculation but I have been looking into this for years.
Just going to point out that no one connects to these servers with pings around 20 ms. In fact you’re ping would be hard pressed to be below 50 ms even if you were next door to it. You’re really over simplifying the scenario. What you really want is to be within 20-30 ms of your opponents ping for the game to run smoothly. Also your base runners jumps have zero to do with ping. That’s got to do with you input lag if you’re timing the pitcher or if you’re using L2 to make the runner steal that goes to the base runners stealing attributes not his speed. For example: Mantle has a baseline of like 92 speed but his stealing attribute is 47. That means his jumps will be worse than a guy with 80 speed and 95 stealing attribute. In other words Mantle is not a good candidate to steal a base unless the pitcher is really not paying any attention to him on the base paths.
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@killerpresence4 said in We need this fixed in gameplay: Perfect swings resulting in outs:
@d_e_m_i_s_e_psn said in We need this fixed in gameplay: Perfect swings resulting in outs:
@jacksonvance35 said in We need this fixed in gameplay: Perfect swings resulting in outs:
@drhm100_xbl said in We need this fixed in gameplay: Perfect swings resulting in outs:
@unisiss_psn said in We need this fixed in gameplay: Perfect swings resulting in outs:
@drhm100_xbl said in We need this fixed in gameplay: Perfect swings resulting in outs:
I've been getting tired of this lately seeing it more and more now than I was before. Why is this a thing?
Heck I'd take a base hit if you want just please no hits that are caught every time or grounders to first on a perfect swing.
We get penalized for getting a perfect hit? How does this even remotely make sense?
So your saying that basically we get penalized for good timing and yet sometimes you can get bases from lates to very early -very lates, why is this still even a thing?
Also I notice people saying how last year the hitting was easier, is that likely due to people saying it was too easy lolYou’re right about hitting being easier last year. SDS’s idea of perfect timing is flawed. A perfect timed swing on an away pitch goes up the middle 7/10 times. I have noticed after the content update that significantly more line drives are getting down for hits with good contact hitters. They’re definitely doing some secret changes.
I keep seeing people mention about how its more realistic but its literally a video game. Video games are not always supposed to be realistic especially sports games
Especially one being marketed as a competitive game. If sds wants it to be a competitive game input is the only thing that should matter
This game will never be competitive until they add more servers and adjust the matchmaking accordingly.
Let me explain. Say you have an opponent in Texas and Colorado. Both where alleged server locations are at. Say Texas person can ping to Colorado server in 80 ms. Say Colorado can ping to Texas in 60 ms. I am guessing this game will connect to the Texas server. Well the Colorado person is going to connect in 60 ms as stated but say the Texas person is 20 ms away from the Texas server. This is going to create a huge advantage for the Texas player which results in the issues I have stated before such as base stealers not getting good jumps, fielding animations, non-pci hr's for TX person, good/goods going nowhere for the CO person and many more.
The fix for this issue and to make the game smoother for everyone is to have more servers and have these opponents connect to a server that has a really close ping for both. Say in the above instance that there is a server in Oklahoma that both can reach in 40 ms. That would be ideal barring packet loss and other variables. The closer the players pings are with the server, the better the game play. I can promise you that players like pitching_rebel connect to servers close to them all the time. I am not saying he isn't good but his game will always be consistent. If I played him on the Florida servers, he would run rule me. If we played on the Texas servers he may still win but it would be a different game. More servers would also alleviate the server errors we are seeing especially early in the game cycle.
This is all speculation but I have been looking into this for years.
Just going to point out that no one connects to these servers with pings around 20 ms. In fact you’re ping would be hard pressed to be below 50 ms even if you were next door to it. You’re really over simplifying the scenario. What you really want is to be within 20-30 ms of your opponents ping for the game to run smoothly. Also your base runners jumps have zero to do with ping. That’s got to do with you input lag if you’re timing the pitcher or if you’re using L2 to make the runner steal that goes to the base runners stealing attributes not his speed. For example: Mantle has a baseline of like 92 speed but his stealing attribute is 47. That means his jumps will be worse than a guy with 80 speed and 95 stealing attribute. In other words Mantle is not a good candidate to steal a base unless the pitcher is really not paying any attention to him on the base paths.
I was connecting to PUBG servers between 15-30 ms when I played. ijs. You are correct for most cases, I was just using that as an example but yes most would probably be between 100-200. Over simplifying yes but I do think this is where the connection issues lie. In no way do I think most of my games are between 20-30 ms with my opponent. I would not see all the issues I see if I was.
As far as basestealers, I am taking about players like Brock and Turner with 97+ base stealing that don't take off until the pitcher has almost released the ball. Yet, in bad connection games my opponent steals easily with 80 base stealing. It IS an issue with connections. In bad connection games (which are easy to see), I know I simply can't steal with anyone.
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@d_e_m_i_s_e_psn said in We need this fixed in gameplay: Perfect swings resulting in outs:
@killerpresence4 said in We need this fixed in gameplay: Perfect swings resulting in outs:
@d_e_m_i_s_e_psn said in We need this fixed in gameplay: Perfect swings resulting in outs:
@jacksonvance35 said in We need this fixed in gameplay: Perfect swings resulting in outs:
@drhm100_xbl said in We need this fixed in gameplay: Perfect swings resulting in outs:
@unisiss_psn said in We need this fixed in gameplay: Perfect swings resulting in outs:
@drhm100_xbl said in We need this fixed in gameplay: Perfect swings resulting in outs:
I've been getting tired of this lately seeing it more and more now than I was before. Why is this a thing?
Heck I'd take a base hit if you want just please no hits that are caught every time or grounders to first on a perfect swing.
We get penalized for getting a perfect hit? How does this even remotely make sense?
So your saying that basically we get penalized for good timing and yet sometimes you can get bases from lates to very early -very lates, why is this still even a thing?
Also I notice people saying how last year the hitting was easier, is that likely due to people saying it was too easy lolYou’re right about hitting being easier last year. SDS’s idea of perfect timing is flawed. A perfect timed swing on an away pitch goes up the middle 7/10 times. I have noticed after the content update that significantly more line drives are getting down for hits with good contact hitters. They’re definitely doing some secret changes.
I keep seeing people mention about how its more realistic but its literally a video game. Video games are not always supposed to be realistic especially sports games
Especially one being marketed as a competitive game. If sds wants it to be a competitive game input is the only thing that should matter
This game will never be competitive until they add more servers and adjust the matchmaking accordingly.
Let me explain. Say you have an opponent in Texas and Colorado. Both where alleged server locations are at. Say Texas person can ping to Colorado server in 80 ms. Say Colorado can ping to Texas in 60 ms. I am guessing this game will connect to the Texas server. Well the Colorado person is going to connect in 60 ms as stated but say the Texas person is 20 ms away from the Texas server. This is going to create a huge advantage for the Texas player which results in the issues I have stated before such as base stealers not getting good jumps, fielding animations, non-pci hr's for TX person, good/goods going nowhere for the CO person and many more.
The fix for this issue and to make the game smoother for everyone is to have more servers and have these opponents connect to a server that has a really close ping for both. Say in the above instance that there is a server in Oklahoma that both can reach in 40 ms. That would be ideal barring packet loss and other variables. The closer the players pings are with the server, the better the game play. I can promise you that players like pitching_rebel connect to servers close to them all the time. I am not saying he isn't good but his game will always be consistent. If I played him on the Florida servers, he would run rule me. If we played on the Texas servers he may still win but it would be a different game. More servers would also alleviate the server errors we are seeing especially early in the game cycle.
This is all speculation but I have been looking into this for years.
Just going to point out that no one connects to these servers with pings around 20 ms. In fact you’re ping would be hard pressed to be below 50 ms even if you were next door to it. You’re really over simplifying the scenario. What you really want is to be within 20-30 ms of your opponents ping for the game to run smoothly. Also your base runners jumps have zero to do with ping. That’s got to do with you input lag if you’re timing the pitcher or if you’re using L2 to make the runner steal that goes to the base runners stealing attributes not his speed. For example: Mantle has a baseline of like 92 speed but his stealing attribute is 47. That means his jumps will be worse than a guy with 80 speed and 95 stealing attribute. In other words Mantle is not a good candidate to steal a base unless the pitcher is really not paying any attention to him on the base paths.
I was connecting to PUBG servers between 15-30 ms when I played. ijs. You are correct for most cases, I was just using that as an example but yes most would probably be between 100-200. Over simplifying yes but I do think this is where the connection issues lie. In no way do I think most of my games are between 20-30 ms with my opponent. I would not see all the issues I see if I was.
As far as basestealers, I am taking about players like Brock and Turner with 97+ base stealing that don't take off until the pitcher has almost released the ball. Yet, in bad connection games my opponent steals easily with 80 base stealing. It IS an issue with connections. In bad connection games (which are easy to see), I know I simply can't steal with anyone.
PUBG is a dedicated server. Totally different than a P2P matchmaking server. A dedicated server is managing the connection of those within the server. That is why you can ping that server at those speeds. We will never see dedicated servers in this game as there is not enough people to make those servers cost effective.
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A perfect swing should result in the being hit square on extremely hard where it goes from there who knows
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