This is the patch that will turn people away
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First off, the vast majority of people that play this game probably won't even realize the patch changed anything. People that frequent the forum and talk about this stuff non-stop are the minority. Second, if someone stuck around this long with contact swing, R2 abuse against pinpoint users, etc, I doubt the patch that fixes that stuff is going to drive them away. This patch won't make a dent in the overall player count.
I've played 13 event games this morning and have given up 14 runs, and 6 of them were against one guy who was just crushing everything I threw. That's common pitchers against some pretty [censored] good cards. I think pinpoint is doing just fine post patch.
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@letsgotopr_xbl said in This is the patch that will turn people away:
Of course. But against competent players who can paint a sinker anywhere with even low control pitchers, it’s unrealistic. The card shouldn’t turn into a god because someone can twirl an analog stick correctly
Well I agree with that statement, but now we're talking about 2 different things. All I want is to now give up an easy homerun because the game forces a meatball down the middle just because I slightly missed my perfect release.
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@raesone_psn said in This is the patch that will turn people away:
@nash_524_psn said in This is the patch that will turn people away:
@raesone_psn said in This is the patch that will turn people away:
@letsgotopr_xbl said in This is the patch that will turn people away:
It’s way better. I only threw a handful of “perfects” the entire game. I wasn’t cheesed to death by contact swing, and if you don’t know how to pitch sequence, you’re gonna get touched up. This is the way it should be.
I'm referring to the fact that last year the game was horrible due to pitching being so random. Good releases could go down the middle. And now they fixed that issue, and yes pinpoint was very accurate. But if you can hit, you can hit those pitches on the black too. Has nothing to do with sequencing and everything to do with the ability to hit. And now they go I'm reverse to make it more random, because the average hitters cried hard. Again.
How is pitching more random? They just tightened up the thresholds to get perfect or good input. It didn’t increase the perfect radius from what I can see so far. That’s not adding randomness but rather adding skill imo
Just play man you'll see what I mean. A bit off makes pitches sail and go down the middle, very much like last year and even the year before to a certain extent. Missing a perfect is now punished heavier and having a "good" release doesn't mean anything, it can be a meatball if the game decides to do so. Again, just play a few games and you'll see.
I’ve played a few event games but I think I got a perfect release on every pitch so far. Tbh what you’re describing I kind of like. It’s always been so easy to get perfects that I think it should be punishing when you don’t but I’ll wait to play some more outside of the event before forming an opinion I guess. It sounds like a win for ranked games though tbh
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@pennstatefencer said in This is the patch that will turn people away:
First off, the vast majority of people that play this game probably won't even realize the patch changed anything. People that frequent the forum and talk about this stuff non-stop are the minority. Second, if someone stuck around this long with contact swing, R2 abuse against pinpoint users, etc, I doubt the patch that fixes that stuff is going to drive them away. This patch won't make a dent in the overall player count.
I've played 13 event games this morning and have given up 14 runs, and 6 of them were against one guy who was just crushing everything I threw. That's common pitchers against some pretty [censored] good cards. I think pinpoint is doing just fine post patch.
Events are never a great environment to test this kind of stuff, the sliders are all over the place and the most horrible type of input can get rewarded. But hey I'm happy with the R2 fix and the contact swing fix, unless it breaks other parts of the game. Like exit velocities across the board.
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@nash_524_psn said in This is the patch that will turn people away:
@raesone_psn said in This is the patch that will turn people away:
@nash_524_psn said in This is the patch that will turn people away:
@raesone_psn said in This is the patch that will turn people away:
@letsgotopr_xbl said in This is the patch that will turn people away:
It’s way better. I only threw a handful of “perfects” the entire game. I wasn’t cheesed to death by contact swing, and if you don’t know how to pitch sequence, you’re gonna get touched up. This is the way it should be.
I'm referring to the fact that last year the game was horrible due to pitching being so random. Good releases could go down the middle. And now they fixed that issue, and yes pinpoint was very accurate. But if you can hit, you can hit those pitches on the black too. Has nothing to do with sequencing and everything to do with the ability to hit. And now they go I'm reverse to make it more random, because the average hitters cried hard. Again.
How is pitching more random? They just tightened up the thresholds to get perfect or good input. It didn’t increase the perfect radius from what I can see so far. That’s not adding randomness but rather adding skill imo
Just play man you'll see what I mean. A bit off makes pitches sail and go down the middle, very much like last year and even the year before to a certain extent. Missing a perfect is now punished heavier and having a "good" release doesn't mean anything, it can be a meatball if the game decides to do so. Again, just play a few games and you'll see.
I’ve played a few event games but I think I got a perfect release on every pitch so far. Tbh what you’re describing I kind of like. It’s always been so easy to get perfects that I think it should be punishing when you don’t but I’ll wait to play some more outside of the event before giving forming an opinion I guess. It sounds like a win for ranked games though tbh
Well I mean that's okay, everyone has their own preferences. To me there is nothing more annoying that a forced meatball just because I slightly missed the perfect. That's overkill imo.
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@raesone_psn said in This is the patch that will turn people away:
@pennstatefencer said in This is the patch that will turn people away:
First off, the vast majority of people that play this game probably won't even realize the patch changed anything. People that frequent the forum and talk about this stuff non-stop are the minority. Second, if someone stuck around this long with contact swing, R2 abuse against pinpoint users, etc, I doubt the patch that fixes that stuff is going to drive them away. This patch won't make a dent in the overall player count.
I've played 13 event games this morning and have given up 14 runs, and 6 of them were against one guy who was just crushing everything I threw. That's common pitchers against some pretty [censored] good cards. I think pinpoint is doing just fine post patch.
Events are never a great environment to test this kind of stuff, the sliders are all over the place and the most horrible type of input can get rewarded. But hey I'm happy with the R2 fix and the contact swing fix, unless it breaks other parts of the game. Like exit velocities across the board.
Honestly, I was seeing lower exit velos on good input even pre-patch.
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I think you are exaggerating the consequences of slightly missing a pitch.
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@letsgotopr_xbl said in This is the patch that will turn people away:
I think you are exaggerating the consequences of slightly missing a pitch.
Have you played last year? Because it was most definitely a thing and it was common knowledge. I played a few games this morning where the same thing happened. I don't need your approval or validation for my experiences, so you can think whatever you want. You can also disagree with me, that's perfectly fine. All I'm doing is predicting how this community will react in a week from now based on my own experiences.
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@raesone_psn said in This is the patch that will turn people away:
@nash_524_psn said in This is the patch that will turn people away:
@raesone_psn said in This is the patch that will turn people away:
@nash_524_psn said in This is the patch that will turn people away:
@raesone_psn said in This is the patch that will turn people away:
@letsgotopr_xbl said in This is the patch that will turn people away:
It’s way better. I only threw a handful of “perfects” the entire game. I wasn’t cheesed to death by contact swing, and if you don’t know how to pitch sequence, you’re gonna get touched up. This is the way it should be.
I'm referring to the fact that last year the game was horrible due to pitching being so random. Good releases could go down the middle. And now they fixed that issue, and yes pinpoint was very accurate. But if you can hit, you can hit those pitches on the black too. Has nothing to do with sequencing and everything to do with the ability to hit. And now they go I'm reverse to make it more random, because the average hitters cried hard. Again.
How is pitching more random? They just tightened up the thresholds to get perfect or good input. It didn’t increase the perfect radius from what I can see so far. That’s not adding randomness but rather adding skill imo
Just play man you'll see what I mean. A bit off makes pitches sail and go down the middle, very much like last year and even the year before to a certain extent. Missing a perfect is now punished heavier and having a "good" release doesn't mean anything, it can be a meatball if the game decides to do so. Again, just play a few games and you'll see.
I’ve played a few event games but I think I got a perfect release on every pitch so far. Tbh what you’re describing I kind of like. It’s always been so easy to get perfects that I think it should be punishing when you don’t but I’ll wait to play some more outside of the event before giving forming an opinion I guess. It sounds like a win for ranked games though tbh
Well I mean that's okay, everyone has their own preferences. To me there is nothing more annoying that a forced meatball just because I slightly missed the perfect. That's overkill imo.
For what it’s worth, I just missed perfect input about 5 times this game in the 1st inning. 3 dots on the black and 2 balls safely out of the zone. I don’t think it forces meatballs at that high of a rate. Granted small sample size but it’s not like it’s a 100% guarantee that if you miss it’s a dinger
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@raesone_psn said in This is the patch that will turn people away:
@nash_524_psn said in This is the patch that will turn people away:
@raesone_psn said in This is the patch that will turn people away:
@nash_524_psn said in This is the patch that will turn people away:
@raesone_psn said in This is the patch that will turn people away:
@letsgotopr_xbl said in This is the patch that will turn people away:
It’s way better. I only threw a handful of “perfects” the entire game. I wasn’t cheesed to death by contact swing, and if you don’t know how to pitch sequence, you’re gonna get touched up. This is the way it should be.
I'm referring to the fact that last year the game was horrible due to pitching being so random. Good releases could go down the middle. And now they fixed that issue, and yes pinpoint was very accurate. But if you can hit, you can hit those pitches on the black too. Has nothing to do with sequencing and everything to do with the ability to hit. And now they go I'm reverse to make it more random, because the average hitters cried hard. Again.
How is pitching more random? They just tightened up the thresholds to get perfect or good input. It didn’t increase the perfect radius from what I can see so far. That’s not adding randomness but rather adding skill imo
Just play man you'll see what I mean. A bit off makes pitches sail and go down the middle, very much like last year and even the year before to a certain extent. Missing a perfect is now punished heavier and having a "good" release doesn't mean anything, it can be a meatball if the game decides to do so. Again, just play a few games and you'll see.
I’ve played a few event games but I think I got a perfect release on every pitch so far. Tbh what you’re describing I kind of like. It’s always been so easy to get perfects that I think it should be punishing when you don’t but I’ll wait to play some more outside of the event before giving forming an opinion I guess. It sounds like a win for ranked games though tbh
Well I mean that's okay, everyone has their own preferences. To me there is nothing more annoying that a forced meatball just because I slightly missed the perfect. That's overkill imo.
People were grossly missing their tracing with PPP while still getting perfect pitches.
PPP, if supposed to be the most accurate pitching mechanic, needs to be the most skill requiring pitching mechanic too.
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@nash_524_psn said in This is the patch that will turn people away:
@raesone_psn said in This is the patch that will turn people away:
@nash_524_psn said in This is the patch that will turn people away:
@raesone_psn said in This is the patch that will turn people away:
@nash_524_psn said in This is the patch that will turn people away:
@raesone_psn said in This is the patch that will turn people away:
@letsgotopr_xbl said in This is the patch that will turn people away:
It’s way better. I only threw a handful of “perfects” the entire game. I wasn’t cheesed to death by contact swing, and if you don’t know how to pitch sequence, you’re gonna get touched up. This is the way it should be.
I'm referring to the fact that last year the game was horrible due to pitching being so random. Good releases could go down the middle. And now they fixed that issue, and yes pinpoint was very accurate. But if you can hit, you can hit those pitches on the black too. Has nothing to do with sequencing and everything to do with the ability to hit. And now they go I'm reverse to make it more random, because the average hitters cried hard. Again.
How is pitching more random? They just tightened up the thresholds to get perfect or good input. It didn’t increase the perfect radius from what I can see so far. That’s not adding randomness but rather adding skill imo
Just play man you'll see what I mean. A bit off makes pitches sail and go down the middle, very much like last year and even the year before to a certain extent. Missing a perfect is now punished heavier and having a "good" release doesn't mean anything, it can be a meatball if the game decides to do so. Again, just play a few games and you'll see.
I’ve played a few event games but I think I got a perfect release on every pitch so far. Tbh what you’re describing I kind of like. It’s always been so easy to get perfects that I think it should be punishing when you don’t but I’ll wait to play some more outside of the event before giving forming an opinion I guess. It sounds like a win for ranked games though tbh
Well I mean that's okay, everyone has their own preferences. To me there is nothing more annoying that a forced meatball just because I slightly missed the perfect. That's overkill imo.
For what it’s worth, I just missed perfect input about 5 times this game in the 1st inning. 3 dots on the black and 2 balls safely out of the zone. I don’t think it forces meatballs at that high of a rate. Granted small sample size but it’s not like it’s a 100% guarantee that if you miss it’s a dinger
Yeah I never said it guaranteed a meatball. But in a slightly larger sample size I had flashbacks to last year, while my pitching has been really good this year with pinpoint. But hey don't get me wrong, I'd love to be wrong about all this.
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@raesone_psn said in This is the patch that will turn people away:
@letsgotopr_xbl said in This is the patch that will turn people away:
I think you are exaggerating the consequences of slightly missing a pitch.
Have you played last year? Because it was most definitely a thing and it was common knowledge. I played a few games this morning where the same thing happened. I don't need your approval or validation for my experiences, so you can think whatever you want. You can also disagree with me, that's perfectly fine. All I'm doing is predicting how this community will react in a week from now based on my own experiences.
Which is totally fine to voice that prediction...but you come across as your opinion being the end all be all, like only you are right and no one else’s opinion matters.
Nothing personal lol just an observation. I do believe you bring value to the forum with your knowledge of the game etc.
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@aaronjw76_psn said in This is the patch that will turn people away:
@raesone_psn said in This is the patch that will turn people away:
@nash_524_psn said in This is the patch that will turn people away:
@raesone_psn said in This is the patch that will turn people away:
@nash_524_psn said in This is the patch that will turn people away:
@raesone_psn said in This is the patch that will turn people away:
@letsgotopr_xbl said in This is the patch that will turn people away:
It’s way better. I only threw a handful of “perfects” the entire game. I wasn’t cheesed to death by contact swing, and if you don’t know how to pitch sequence, you’re gonna get touched up. This is the way it should be.
I'm referring to the fact that last year the game was horrible due to pitching being so random. Good releases could go down the middle. And now they fixed that issue, and yes pinpoint was very accurate. But if you can hit, you can hit those pitches on the black too. Has nothing to do with sequencing and everything to do with the ability to hit. And now they go I'm reverse to make it more random, because the average hitters cried hard. Again.
How is pitching more random? They just tightened up the thresholds to get perfect or good input. It didn’t increase the perfect radius from what I can see so far. That’s not adding randomness but rather adding skill imo
Just play man you'll see what I mean. A bit off makes pitches sail and go down the middle, very much like last year and even the year before to a certain extent. Missing a perfect is now punished heavier and having a "good" release doesn't mean anything, it can be a meatball if the game decides to do so. Again, just play a few games and you'll see.
I’ve played a few event games but I think I got a perfect release on every pitch so far. Tbh what you’re describing I kind of like. It’s always been so easy to get perfects that I think it should be punishing when you don’t but I’ll wait to play some more outside of the event before giving forming an opinion I guess. It sounds like a win for ranked games though tbh
Well I mean that's okay, everyone has their own preferences. To me there is nothing more annoying that a forced meatball just because I slightly missed the perfect. That's overkill imo.
People were grossly missing their tracing with PPP while still getting perfect pitches.
PPP, if supposed to be the most accurate pitching mechanic, needs to be the most skill requiring pitching mechanic too.
..... and I agree with that and doesn't reflect what I said at all.
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Maybe I don't play as much as most of you but I haven't really seen a difference.
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@raesone_psn said in This is the patch that will turn people away:
@nash_524_psn said in This is the patch that will turn people away:
@raesone_psn said in This is the patch that will turn people away:
@letsgotopr_xbl said in This is the patch that will turn people away:
It’s way better. I only threw a handful of “perfects” the entire game. I wasn’t cheesed to death by contact swing, and if you don’t know how to pitch sequence, you’re gonna get touched up. This is the way it should be.
I'm referring to the fact that last year the game was horrible due to pitching being so random. Good releases could go down the middle. And now they fixed that issue, and yes pinpoint was very accurate. But if you can hit, you can hit those pitches on the black too. Has nothing to do with sequencing and everything to do with the ability to hit. And now they go I'm reverse to make it more random, because the average hitters cried hard. Again.
How is pitching more random? They just tightened up the thresholds to get perfect or good input. It didn’t increase the perfect radius from what I can see so far. That’s not adding randomness but rather adding skill imo
Just play man you'll see what I mean. A bit off makes pitches sail and go down the middle, very much like last year and even the year before to a certain extent. Missing a perfect is now punished heavier and having a "good" release doesn't mean anything, it can be a meatball if the game decides to do so. Again, just play a few games and you'll see.
Good. That's what happens when I miss my meter slightly. PP should be slightly better than others because it is a bit more difficult, but it was so much better than meter it was ridiculous. Now it levels the playing field a bit.
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That Ohtani HR in Seattle was a contact swing, so change it back 🤪
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They have avoided doing big gameplay patches this year, which I think is good. Prior years they tinkered with way too many settings, and constantly had to overcompensate to correct something with many new patches. This year they just let the game play. Now they drop a patch like this, I fear them trying to “correct” contact swing can possibly break hitting as some have mentioned nerfed exit velos.
Just makes me nervous when they do this type of patch as historically when they try to “fix” a certain aspect of gameplay, the patch will break a different aspect. Then they have to correct, and it leads to never ending Patching for the rest of the cycle
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Give the patch at least a week. R2 was a must, and so was contact swing. Game still is Russian roulette with timing windows.
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@beanball0571_psn said in This is the patch that will turn people away:
Give the patch at least a week. R2 was a must, and so was contact swing. Game still is Russian roulette with timing windows.
Agreed. And I will give it time, naturally. Just noticed these things and I don't like it and it worries me a little bit. Especially because of the notorious track record when it comes to patches. But again, I'd love to be wrong.
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Bottom line: pp needed to be more difficult.