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This is the patch that will turn people away

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  • raesONE_PSNR Offline
    raesONE_PSNR Offline
    raesONE_PSN
    replied to Guest on last edited by
    #10

    @nash_524_psn said in This is the patch that will turn people away:

    @raesone_psn said in This is the patch that will turn people away:

    @letsgotopr_xbl said in This is the patch that will turn people away:

    It’s way better. I only threw a handful of “perfects” the entire game. I wasn’t cheesed to death by contact swing, and if you don’t know how to pitch sequence, you’re gonna get touched up. This is the way it should be.

    I'm referring to the fact that last year the game was horrible due to pitching being so random. Good releases could go down the middle. And now they fixed that issue, and yes pinpoint was very accurate. But if you can hit, you can hit those pitches on the black too. Has nothing to do with sequencing and everything to do with the ability to hit. And now they go I'm reverse to make it more random, because the average hitters cried hard. Again.

    How is pitching more random? They just tightened up the thresholds to get perfect or good input. It didn’t increase the perfect radius from what I can see so far. That’s not adding randomness but rather adding skill imo

    Just play man you'll see what I mean. A bit off makes pitches sail and go down the middle, very much like last year and even the year before to a certain extent. Missing a perfect is now punished heavier and having a "good" release doesn't mean anything, it can be a meatball if the game decides to do so. Again, just play a few games and you'll see.

    nash_524_PSNN Thongypu_PSNT WashedND_PSNW 3 Replies Last reply
    0
  • Dolenz_PSND Online
    Dolenz_PSND Online
    Dolenz_PSN
    wrote on last edited by
    #11

    My main question after the patch will be

    What excuses will players on the forum use now when they lose if they can't claim that everyone they play uses contact swings?

    1 Reply Last reply
    9
  • LetsGoToPR_XBLL Offline
    LetsGoToPR_XBLL Offline
    LetsGoToPR_XBL
    wrote on last edited by
    #12

    The problem was mostly in World Series ranked games. Being able to paint corners every single pitch makes the game impossibly difficult, especially with those pitch speeds and small pci.

    raesONE_PSNR 1 Reply Last reply
    0
  • raesONE_PSNR Offline
    raesONE_PSNR Offline
    raesONE_PSN
    replied to Guest on last edited by
    #13

    @letsgotopr_xbl said in This is the patch that will turn people away:

    The problem was mostly in World Series ranked games. Being able to paint corners every single pitch makes the game impossibly difficult, especially with those pitch speeds and small pci.

    No it doesn't, plenty of people were still averaging 10+ hits on legend.

    1 Reply Last reply
    1
  • LetsGoToPR_XBLL Offline
    LetsGoToPR_XBLL Offline
    LetsGoToPR_XBL
    wrote on last edited by
    #14

    Of course. But against competent players who can paint a sinker anywhere with even low control pitchers, it’s unrealistic. The card shouldn’t turn into a god because someone can twirl an analog stick correctly

    raesONE_PSNR 1 Reply Last reply
    2
  • PennStateFencerP Offline
    PennStateFencerP Offline
    PennStateFencer
    wrote on last edited by
    #15

    First off, the vast majority of people that play this game probably won't even realize the patch changed anything. People that frequent the forum and talk about this stuff non-stop are the minority. Second, if someone stuck around this long with contact swing, R2 abuse against pinpoint users, etc, I doubt the patch that fixes that stuff is going to drive them away. This patch won't make a dent in the overall player count.

    I've played 13 event games this morning and have given up 14 runs, and 6 of them were against one guy who was just crushing everything I threw. That's common pitchers against some pretty [censored] good cards. I think pinpoint is doing just fine post patch.

    raesONE_PSNR 1 Reply Last reply
    5
  • raesONE_PSNR Offline
    raesONE_PSNR Offline
    raesONE_PSN
    replied to Guest on last edited by
    #16

    @letsgotopr_xbl said in This is the patch that will turn people away:

    Of course. But against competent players who can paint a sinker anywhere with even low control pitchers, it’s unrealistic. The card shouldn’t turn into a god because someone can twirl an analog stick correctly

    Well I agree with that statement, but now we're talking about 2 different things. All I want is to now give up an easy homerun because the game forces a meatball down the middle just because I slightly missed my perfect release.

    1 Reply Last reply
    0
  • nash_524_PSNN Offline
    nash_524_PSNN Offline
    nash_524_PSN
    replied to Guest on last edited by nash_524_PSN
    #17

    @raesone_psn said in This is the patch that will turn people away:

    @nash_524_psn said in This is the patch that will turn people away:

    @raesone_psn said in This is the patch that will turn people away:

    @letsgotopr_xbl said in This is the patch that will turn people away:

    It’s way better. I only threw a handful of “perfects” the entire game. I wasn’t cheesed to death by contact swing, and if you don’t know how to pitch sequence, you’re gonna get touched up. This is the way it should be.

    I'm referring to the fact that last year the game was horrible due to pitching being so random. Good releases could go down the middle. And now they fixed that issue, and yes pinpoint was very accurate. But if you can hit, you can hit those pitches on the black too. Has nothing to do with sequencing and everything to do with the ability to hit. And now they go I'm reverse to make it more random, because the average hitters cried hard. Again.

    How is pitching more random? They just tightened up the thresholds to get perfect or good input. It didn’t increase the perfect radius from what I can see so far. That’s not adding randomness but rather adding skill imo

    Just play man you'll see what I mean. A bit off makes pitches sail and go down the middle, very much like last year and even the year before to a certain extent. Missing a perfect is now punished heavier and having a "good" release doesn't mean anything, it can be a meatball if the game decides to do so. Again, just play a few games and you'll see.

    I’ve played a few event games but I think I got a perfect release on every pitch so far. Tbh what you’re describing I kind of like. It’s always been so easy to get perfects that I think it should be punishing when you don’t but I’ll wait to play some more outside of the event before forming an opinion I guess. It sounds like a win for ranked games though tbh

    raesONE_PSNR vagimon_PSNV 2 Replies Last reply
    1
  • raesONE_PSNR Offline
    raesONE_PSNR Offline
    raesONE_PSN
    replied to Guest on last edited by
    #18

    @pennstatefencer said in This is the patch that will turn people away:

    First off, the vast majority of people that play this game probably won't even realize the patch changed anything. People that frequent the forum and talk about this stuff non-stop are the minority. Second, if someone stuck around this long with contact swing, R2 abuse against pinpoint users, etc, I doubt the patch that fixes that stuff is going to drive them away. This patch won't make a dent in the overall player count.

    I've played 13 event games this morning and have given up 14 runs, and 6 of them were against one guy who was just crushing everything I threw. That's common pitchers against some pretty [censored] good cards. I think pinpoint is doing just fine post patch.

    Events are never a great environment to test this kind of stuff, the sliders are all over the place and the most horrible type of input can get rewarded. But hey I'm happy with the R2 fix and the contact swing fix, unless it breaks other parts of the game. Like exit velocities across the board.

    GradektheBard_PSNG 1 Reply Last reply
    0
  • raesONE_PSNR Offline
    raesONE_PSNR Offline
    raesONE_PSN
    replied to Guest on last edited by
    #19

    @nash_524_psn said in This is the patch that will turn people away:

    @raesone_psn said in This is the patch that will turn people away:

    @nash_524_psn said in This is the patch that will turn people away:

    @raesone_psn said in This is the patch that will turn people away:

    @letsgotopr_xbl said in This is the patch that will turn people away:

    It’s way better. I only threw a handful of “perfects” the entire game. I wasn’t cheesed to death by contact swing, and if you don’t know how to pitch sequence, you’re gonna get touched up. This is the way it should be.

    I'm referring to the fact that last year the game was horrible due to pitching being so random. Good releases could go down the middle. And now they fixed that issue, and yes pinpoint was very accurate. But if you can hit, you can hit those pitches on the black too. Has nothing to do with sequencing and everything to do with the ability to hit. And now they go I'm reverse to make it more random, because the average hitters cried hard. Again.

    How is pitching more random? They just tightened up the thresholds to get perfect or good input. It didn’t increase the perfect radius from what I can see so far. That’s not adding randomness but rather adding skill imo

    Just play man you'll see what I mean. A bit off makes pitches sail and go down the middle, very much like last year and even the year before to a certain extent. Missing a perfect is now punished heavier and having a "good" release doesn't mean anything, it can be a meatball if the game decides to do so. Again, just play a few games and you'll see.

    I’ve played a few event games but I think I got a perfect release on every pitch so far. Tbh what you’re describing I kind of like. It’s always been so easy to get perfects that I think it should be punishing when you don’t but I’ll wait to play some more outside of the event before giving forming an opinion I guess. It sounds like a win for ranked games though tbh

    Well I mean that's okay, everyone has their own preferences. To me there is nothing more annoying that a forced meatball just because I slightly missed the perfect. That's overkill imo.

    nash_524_PSNN aaronjw76_PSNA 2 Replies Last reply
    0
  • GradektheBard_PSNG Offline
    GradektheBard_PSNG Offline
    GradektheBard_PSN
    replied to Guest on last edited by
    #20

    @raesone_psn said in This is the patch that will turn people away:

    @pennstatefencer said in This is the patch that will turn people away:

    First off, the vast majority of people that play this game probably won't even realize the patch changed anything. People that frequent the forum and talk about this stuff non-stop are the minority. Second, if someone stuck around this long with contact swing, R2 abuse against pinpoint users, etc, I doubt the patch that fixes that stuff is going to drive them away. This patch won't make a dent in the overall player count.

    I've played 13 event games this morning and have given up 14 runs, and 6 of them were against one guy who was just crushing everything I threw. That's common pitchers against some pretty [censored] good cards. I think pinpoint is doing just fine post patch.

    Events are never a great environment to test this kind of stuff, the sliders are all over the place and the most horrible type of input can get rewarded. But hey I'm happy with the R2 fix and the contact swing fix, unless it breaks other parts of the game. Like exit velocities across the board.

    Honestly, I was seeing lower exit velos on good input even pre-patch.

    1 Reply Last reply
    1
  • LetsGoToPR_XBLL Offline
    LetsGoToPR_XBLL Offline
    LetsGoToPR_XBL
    wrote on last edited by
    #21

    I think you are exaggerating the consequences of slightly missing a pitch.

    raesONE_PSNR 1 Reply Last reply
    1
  • raesONE_PSNR Offline
    raesONE_PSNR Offline
    raesONE_PSN
    replied to Guest on last edited by
    #22

    @letsgotopr_xbl said in This is the patch that will turn people away:

    I think you are exaggerating the consequences of slightly missing a pitch.

    Have you played last year? Because it was most definitely a thing and it was common knowledge. I played a few games this morning where the same thing happened. I don't need your approval or validation for my experiences, so you can think whatever you want. You can also disagree with me, that's perfectly fine. All I'm doing is predicting how this community will react in a week from now based on my own experiences.

    doobiebross66-72_PSND 1 Reply Last reply
    0
  • nash_524_PSNN Offline
    nash_524_PSNN Offline
    nash_524_PSN
    replied to Guest on last edited by
    #23

    @raesone_psn said in This is the patch that will turn people away:

    @nash_524_psn said in This is the patch that will turn people away:

    @raesone_psn said in This is the patch that will turn people away:

    @nash_524_psn said in This is the patch that will turn people away:

    @raesone_psn said in This is the patch that will turn people away:

    @letsgotopr_xbl said in This is the patch that will turn people away:

    It’s way better. I only threw a handful of “perfects” the entire game. I wasn’t cheesed to death by contact swing, and if you don’t know how to pitch sequence, you’re gonna get touched up. This is the way it should be.

    I'm referring to the fact that last year the game was horrible due to pitching being so random. Good releases could go down the middle. And now they fixed that issue, and yes pinpoint was very accurate. But if you can hit, you can hit those pitches on the black too. Has nothing to do with sequencing and everything to do with the ability to hit. And now they go I'm reverse to make it more random, because the average hitters cried hard. Again.

    How is pitching more random? They just tightened up the thresholds to get perfect or good input. It didn’t increase the perfect radius from what I can see so far. That’s not adding randomness but rather adding skill imo

    Just play man you'll see what I mean. A bit off makes pitches sail and go down the middle, very much like last year and even the year before to a certain extent. Missing a perfect is now punished heavier and having a "good" release doesn't mean anything, it can be a meatball if the game decides to do so. Again, just play a few games and you'll see.

    I’ve played a few event games but I think I got a perfect release on every pitch so far. Tbh what you’re describing I kind of like. It’s always been so easy to get perfects that I think it should be punishing when you don’t but I’ll wait to play some more outside of the event before giving forming an opinion I guess. It sounds like a win for ranked games though tbh

    Well I mean that's okay, everyone has their own preferences. To me there is nothing more annoying that a forced meatball just because I slightly missed the perfect. That's overkill imo.

    For what it’s worth, I just missed perfect input about 5 times this game in the 1st inning. 3 dots on the black and 2 balls safely out of the zone. I don’t think it forces meatballs at that high of a rate. Granted small sample size but it’s not like it’s a 100% guarantee that if you miss it’s a dinger

    raesONE_PSNR 1 Reply Last reply
    0
  • aaronjw76_PSNA Offline
    aaronjw76_PSNA Offline
    aaronjw76_PSN
    replied to Guest on last edited by
    #24

    @raesone_psn said in This is the patch that will turn people away:

    @nash_524_psn said in This is the patch that will turn people away:

    @raesone_psn said in This is the patch that will turn people away:

    @nash_524_psn said in This is the patch that will turn people away:

    @raesone_psn said in This is the patch that will turn people away:

    @letsgotopr_xbl said in This is the patch that will turn people away:

    It’s way better. I only threw a handful of “perfects” the entire game. I wasn’t cheesed to death by contact swing, and if you don’t know how to pitch sequence, you’re gonna get touched up. This is the way it should be.

    I'm referring to the fact that last year the game was horrible due to pitching being so random. Good releases could go down the middle. And now they fixed that issue, and yes pinpoint was very accurate. But if you can hit, you can hit those pitches on the black too. Has nothing to do with sequencing and everything to do with the ability to hit. And now they go I'm reverse to make it more random, because the average hitters cried hard. Again.

    How is pitching more random? They just tightened up the thresholds to get perfect or good input. It didn’t increase the perfect radius from what I can see so far. That’s not adding randomness but rather adding skill imo

    Just play man you'll see what I mean. A bit off makes pitches sail and go down the middle, very much like last year and even the year before to a certain extent. Missing a perfect is now punished heavier and having a "good" release doesn't mean anything, it can be a meatball if the game decides to do so. Again, just play a few games and you'll see.

    I’ve played a few event games but I think I got a perfect release on every pitch so far. Tbh what you’re describing I kind of like. It’s always been so easy to get perfects that I think it should be punishing when you don’t but I’ll wait to play some more outside of the event before giving forming an opinion I guess. It sounds like a win for ranked games though tbh

    Well I mean that's okay, everyone has their own preferences. To me there is nothing more annoying that a forced meatball just because I slightly missed the perfect. That's overkill imo.

    People were grossly missing their tracing with PPP while still getting perfect pitches.

    PPP, if supposed to be the most accurate pitching mechanic, needs to be the most skill requiring pitching mechanic too.

    raesONE_PSNR 1 Reply Last reply
    2
  • raesONE_PSNR Offline
    raesONE_PSNR Offline
    raesONE_PSN
    replied to Guest on last edited by
    #25

    @nash_524_psn said in This is the patch that will turn people away:

    @raesone_psn said in This is the patch that will turn people away:

    @nash_524_psn said in This is the patch that will turn people away:

    @raesone_psn said in This is the patch that will turn people away:

    @nash_524_psn said in This is the patch that will turn people away:

    @raesone_psn said in This is the patch that will turn people away:

    @letsgotopr_xbl said in This is the patch that will turn people away:

    It’s way better. I only threw a handful of “perfects” the entire game. I wasn’t cheesed to death by contact swing, and if you don’t know how to pitch sequence, you’re gonna get touched up. This is the way it should be.

    I'm referring to the fact that last year the game was horrible due to pitching being so random. Good releases could go down the middle. And now they fixed that issue, and yes pinpoint was very accurate. But if you can hit, you can hit those pitches on the black too. Has nothing to do with sequencing and everything to do with the ability to hit. And now they go I'm reverse to make it more random, because the average hitters cried hard. Again.

    How is pitching more random? They just tightened up the thresholds to get perfect or good input. It didn’t increase the perfect radius from what I can see so far. That’s not adding randomness but rather adding skill imo

    Just play man you'll see what I mean. A bit off makes pitches sail and go down the middle, very much like last year and even the year before to a certain extent. Missing a perfect is now punished heavier and having a "good" release doesn't mean anything, it can be a meatball if the game decides to do so. Again, just play a few games and you'll see.

    I’ve played a few event games but I think I got a perfect release on every pitch so far. Tbh what you’re describing I kind of like. It’s always been so easy to get perfects that I think it should be punishing when you don’t but I’ll wait to play some more outside of the event before giving forming an opinion I guess. It sounds like a win for ranked games though tbh

    Well I mean that's okay, everyone has their own preferences. To me there is nothing more annoying that a forced meatball just because I slightly missed the perfect. That's overkill imo.

    For what it’s worth, I just missed perfect input about 5 times this game in the 1st inning. 3 dots on the black and 2 balls safely out of the zone. I don’t think it forces meatballs at that high of a rate. Granted small sample size but it’s not like it’s a 100% guarantee that if you miss it’s a dinger

    Yeah I never said it guaranteed a meatball. But in a slightly larger sample size I had flashbacks to last year, while my pitching has been really good this year with pinpoint. But hey don't get me wrong, I'd love to be wrong about all this.

    1 Reply Last reply
    0
  • doobiebross66-72_PSND Away
    doobiebross66-72_PSND Away
    doobiebross66-72_PSN
    replied to Guest on last edited by
    #26

    @raesone_psn said in This is the patch that will turn people away:

    @letsgotopr_xbl said in This is the patch that will turn people away:

    I think you are exaggerating the consequences of slightly missing a pitch.

    Have you played last year? Because it was most definitely a thing and it was common knowledge. I played a few games this morning where the same thing happened. I don't need your approval or validation for my experiences, so you can think whatever you want. You can also disagree with me, that's perfectly fine. All I'm doing is predicting how this community will react in a week from now based on my own experiences.

    Which is totally fine to voice that prediction...but you come across as your opinion being the end all be all, like only you are right and no one else’s opinion matters.

    Nothing personal lol just an observation. I do believe you bring value to the forum with your knowledge of the game etc.

    raesONE_PSNR 1 Reply Last reply
    0
  • raesONE_PSNR Offline
    raesONE_PSNR Offline
    raesONE_PSN
    replied to Guest on last edited by
    #27

    @aaronjw76_psn said in This is the patch that will turn people away:

    @raesone_psn said in This is the patch that will turn people away:

    @nash_524_psn said in This is the patch that will turn people away:

    @raesone_psn said in This is the patch that will turn people away:

    @nash_524_psn said in This is the patch that will turn people away:

    @raesone_psn said in This is the patch that will turn people away:

    @letsgotopr_xbl said in This is the patch that will turn people away:

    It’s way better. I only threw a handful of “perfects” the entire game. I wasn’t cheesed to death by contact swing, and if you don’t know how to pitch sequence, you’re gonna get touched up. This is the way it should be.

    I'm referring to the fact that last year the game was horrible due to pitching being so random. Good releases could go down the middle. And now they fixed that issue, and yes pinpoint was very accurate. But if you can hit, you can hit those pitches on the black too. Has nothing to do with sequencing and everything to do with the ability to hit. And now they go I'm reverse to make it more random, because the average hitters cried hard. Again.

    How is pitching more random? They just tightened up the thresholds to get perfect or good input. It didn’t increase the perfect radius from what I can see so far. That’s not adding randomness but rather adding skill imo

    Just play man you'll see what I mean. A bit off makes pitches sail and go down the middle, very much like last year and even the year before to a certain extent. Missing a perfect is now punished heavier and having a "good" release doesn't mean anything, it can be a meatball if the game decides to do so. Again, just play a few games and you'll see.

    I’ve played a few event games but I think I got a perfect release on every pitch so far. Tbh what you’re describing I kind of like. It’s always been so easy to get perfects that I think it should be punishing when you don’t but I’ll wait to play some more outside of the event before giving forming an opinion I guess. It sounds like a win for ranked games though tbh

    Well I mean that's okay, everyone has their own preferences. To me there is nothing more annoying that a forced meatball just because I slightly missed the perfect. That's overkill imo.

    People were grossly missing their tracing with PPP while still getting perfect pitches.

    PPP, if supposed to be the most accurate pitching mechanic, needs to be the most skill requiring pitching mechanic too.

    ..... and I agree with that and doesn't reflect what I said at all.

    1 Reply Last reply
    0
  • Knoxwurst31_PSNK Offline
    Knoxwurst31_PSNK Offline
    Knoxwurst31_PSN
    wrote on last edited by
    #28

    Maybe I don't play as much as most of you but I haven't really seen a difference.

    1 Reply Last reply
    0
  • Thongypu_PSNT Offline
    Thongypu_PSNT Offline
    Thongypu_PSN
    replied to Guest on last edited by
    #29

    @raesone_psn said in This is the patch that will turn people away:

    @nash_524_psn said in This is the patch that will turn people away:

    @raesone_psn said in This is the patch that will turn people away:

    @letsgotopr_xbl said in This is the patch that will turn people away:

    It’s way better. I only threw a handful of “perfects” the entire game. I wasn’t cheesed to death by contact swing, and if you don’t know how to pitch sequence, you’re gonna get touched up. This is the way it should be.

    I'm referring to the fact that last year the game was horrible due to pitching being so random. Good releases could go down the middle. And now they fixed that issue, and yes pinpoint was very accurate. But if you can hit, you can hit those pitches on the black too. Has nothing to do with sequencing and everything to do with the ability to hit. And now they go I'm reverse to make it more random, because the average hitters cried hard. Again.

    How is pitching more random? They just tightened up the thresholds to get perfect or good input. It didn’t increase the perfect radius from what I can see so far. That’s not adding randomness but rather adding skill imo

    Just play man you'll see what I mean. A bit off makes pitches sail and go down the middle, very much like last year and even the year before to a certain extent. Missing a perfect is now punished heavier and having a "good" release doesn't mean anything, it can be a meatball if the game decides to do so. Again, just play a few games and you'll see.

    Good. That's what happens when I miss my meter slightly. PP should be slightly better than others because it is a bit more difficult, but it was so much better than meter it was ridiculous. Now it levels the playing field a bit.

    1 Reply Last reply
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