If you had to choose right now RTTS 2020 or RTTS 2021?
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The only thing they change was the load outs and got rid of some the better parts of the game. The teo way player [censored] was a waste of time. The same ole crappy commentary( Is the catcher from the Cubs really that young now) they just ripped out some of the popular parts to feed the DD cash cow and basically made the RTTS players eat a [censored] sandwich to be able to still play...20 wasn’t perfect but it was better than this [censored]
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Honestly, the worst thing about the whole thing is that you only get one player and your stats carry over to new saves. It completely kills the mode, there is no longer any reason to have multiple saves, your character isn't a character he's just a COD style set of loadouts. They've ruined the journey element and taken all personality away from your player.
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@ben-did-it_xbl said in If you had to choose right now RTTS 2020 or RTTS 2021?:
Honestly, the worst thing about the whole thing is that you only get one player and your stats carry over to new saves. It completely kills the mode, there is no longer any reason to have multiple saves, your character isn't a character he's just a COD style set of loadouts. They've ruined the journey element and taken all personality away from your player.
Truth has been spoken... Couldn't have said better. No personality, no replay value, just a one and done grind thing... It's sad...
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As a first time xbox player.... 20
RTTS should be a stand alone offline player based career experience.
MTO is a 1 season offline experience.
Franchise is a multi-season offline experience.
Just keep all this separate from DD. -
I don’t like the 2 way player thing being forced like it is. You should have the option to only pitch or only play positions with an actual secondary position. Also the 2 way player doesn’t even make sense with the archetype system. How can I be a golden glove SS one game to being a SP in the next game that can’t even block a weak ground ball right past my feet. Or that same SS that hits .350 playing SP in NL game that can’t hit for nothing on games where he pitches.
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Now that I've had some time with 21 I actually really like the changes. They need more of a gap then levels 30 - 50 for in game stat gains in my opinion but I do kinda like the card system. If nothing else it's different then any other sports game leveling system (that I've played). I do hate how when pitching, my Ballplayer loses his ability to hit. I also hate SDS desire to do a two way player career mode but won't quit it with their fatigue system. This is a real pain in the [censored] for players wanting to to play for NL teams as you have to take 1 in 5 days off which makes it very hard to get enough bats to be a league leader or qualify for awards which I know is all meaningless but this is suppost to be a career made. And most of all I hate how PS4 owners are being punished for not wanting to fork over $1200 to scalpers for a PS5 by hiding features from us. I know everyone like to praise SDS for how great they are but this is a scumbag move that would make EA proud. Besides that though, I like the changes.
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The game is ok. I like the idea of being a two way player but like the guy above me said if you go as a full time starter and hit in between you do not qualify for the hitting titles. Even if you have enough at bats. I also agree that we should have more control over our player. Let us talk to the manager when we want to let us choose our own agent. Let us decide when we need a rest not the computer. Let us qualify for both pitching and hitting titles. Add a story mode to it make it more about our rise to greatness if I am pitching I should not lose my hitting attributes. On days you pitch you should be able to choose both a pitching loadout and a hitting loadout.
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@texaschick44_psn said in If you had to choose right now RTTS 2020 or RTTS 2021?:
The game is ok. I like the idea of being a two way player but like the guy above me said if you go as a full time starter and hit in between you do not qualify for the hitting titles. Even if you have enough at bats. I also agree that we should have more control over our player. Let us talk to the manager when we want to let us choose our own agent. Let us decide when we need a rest not the computer. Let us qualify for both pitching and hitting titles. Add a story mode to it make it more about our rise to greatness if I am pitching I should not lose my hitting attributes. On days you pitch you should be able to choose both a pitching loadout and a hitting loadout.
Loadouts are one of the top two things that kills any attempt at a realistic simulation experience. They should go and we should be able to build attributes based on what we're doing on the field. (Just like in the past)
That way your past choice's influence your future progression and just like you said, if you're a two way player, you're not stuck with the problem of "forgetting how to hit" on days you pitch...
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20s RTTS hands down.
TL; DR: RTTS in 20 is better as a career sim than 21 in virtually every conceivable way.
In 20 you have:
-A save file where all your player's info, appearance, and attributes are easy to find, read, and change. You can access your inventory at any time and change your player's equipment up whether online or offline.
-You start off every career as a scrub and naturally build him up over time with good play. Every new career you could choose your starting three pitches. One of those starting three pitches could even be a knuckleball!
- The only "narrative" is that you've been switched to a different position to try out and get a secondary position. You're secondary position, as a position player, was never SP.
-In 20 you can go to my player--stats and awards and check your performance trends (bar graphs that show your swing timing, contact/good contact %, discipline, and pitch recognition as a hitter. As a pitcher it shows your pitch location and pitch type percentages), a game log that shows individual game stats and the outcomes of every single AB or innings pitched for every single game you play in a season, stats by pitch type, stats by count, scouting report, career stats, and events and awards
-In 20 if you win an award or lead the league in a category your manager emails your inbox and tells you that you've won things.
-In 20 you can raise every single attribute cap to 99 overall and train/play your way to 99 in everything regardless of archetype. Any equipment you have, except for the attributes hard-capped at 99, will go over that 99 threshold.
-In 20 you can influence your draft spot through the showcase. You have the option to go to college and reject a team that drafted you.
-In 20 you can use showtime to locate pitches/hit
-In 20 you get promoted largely based on your overall compared to others at your position. If you’re on a terrible team with no depth then you can get yourself called up in May and June once the AI decides you’re the best option. However, the allstar game has always been a trigger for promotions.
-RTTS 20 has tired old code that actually worked with itself
In 21 you have:
- A ballplayer menu that changes your equipment to their default locations any time you check archetype progression, a graph that isn't totally clear on what parts of your overall/attribute levels are from, and you're entirely locked out of your inventory if the servers are down. You can only have one ballplayer with one appearance at a time.
-No naturally linear player progression. Get your CAP up to 50 once in the attributes and you can't go below mid-70s in overall with only an archetype badge active. You get to choose your pitches only once, upon the first setup. And once you get your pitching attribute up to 50 in every pitching category the game FORCES you to change out a pitch to get to your next appearance. I literally changed out my fifth pitch fifteen times in a single season.
-Forced two-way narrative (It’s actually happenin--!). It's stupid that my position player gets asked to pitch and my pitcher gets asked to hit multiple times every single season. You start out every career as an SP until you lock yourself in and you'll always have pitching/whatever position you picked to field as a secondary position.
-In 21 if you go to my player--stats and awards you only see stats by count, scouting report, career stats, and event and awards. To see your performances you have to go into the calendar and manually check the box scores to see if your character played in a game or not.
-In 21 if you win an award or lead the league in a category you aren't notified at all. You have to remember to go to the league leaders and awards menus at the end of the season to see if you won anything yourself.
-In 21 there are 6 unique archetypes for pitchers and 24 for position players. You have to mindlessly grind out stats and once you get to 100 in each diamond archetype you are given one diamond perk. There are 49 diamond perks in total, 21 of them pitching related and 28 for hitters. If you grind out every single pathway you STILL have to buy 19 diamond perks to get everything in the game related to Ballplayer/RTTS. At 8,500 stubs a piece, a common sell now price for perks, it would cost at least 161,500 stubs to get everything even after you've spent hundreds of hours grinding out every single one of these stupid archetype loadouts.
-In 21 you are forced into an unskippable cutscene and chosen by a team, always drafted in the 3rd round, and do not have the option to come into professional baseball as a 19, 20, 21 year old.
-There is no showtime in 21
-In 21 the call ups are so obviously scripted, even more than in 20. You can be a 95+ ovr and the best player on your team from day one and not get called up to AAA until the day after the AA allstar game in July. You will get called up to MLB on August 1. The “oh he’s blocked at the big league level” thing is painfully obvious too. I had a 96 ovr catcher on the A’s get traded because he was “blocked” by 82 ovr Sean Murphy. What?
-21 has the same old code that desperately needs improvement but now with forced new systems and progression without any thought put into how the mode works with two-way players and archetype loadouts. The overarching goal was clearly two-way player and DD integration above all but in doing that the mode was delivered broken in every way possible and devoid of most of the fun the mode provided in previous iterations.
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Ya 2020 I can barely progress my pitcher archetype because I'm not constantly losing the server
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- On 20 they changed the fielding, sliding and everything. I can't even play Pure Analog for fielding anymore given you can't look around etc. And the 'showtime" mechanic is awful.
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If you are exclusively an RTTS player, then IMO 2020 or 2019 are clearly the superior games over 2021.
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@samusuppiluliuma said in If you had to choose right now RTTS 2020 or RTTS 2021?:
20s RTTS hands down.
TL; DR: RTTS in 20 is better as a career sim than 21 in virtually every conceivable way.
In 20 you have:
-A save file where all your player's info, appearance, and attributes are easy to find, read, and change. You can access your inventory at any time and change your player's equipment up whether online or offline.
-You start off every career as a scrub and naturally build him up over time with good play. Every new career you could choose your starting three pitches. One of those starting three pitches could even be a knuckleball!
- The only "narrative" is that you've been switched to a different position to try out and get a secondary position. You're secondary position, as a position player, was never SP.
-In 20 you can go to my player--stats and awards and check your performance trends (bar graphs that show your swing timing, contact/good contact %, discipline, and pitch recognition as a hitter. As a pitcher it shows your pitch location and pitch type percentages), a game log that shows individual game stats and the outcomes of every single AB or innings pitched for every single game you play in a season, stats by pitch type, stats by count, scouting report, career stats, and events and awards
-In 20 if you win an award or lead the league in a category your manager emails your inbox and tells you that you've won things.
-In 20 you can raise every single attribute cap to 99 overall and train/play your way to 99 in everything regardless of archetype. Any equipment you have, except for the attributes hard-capped at 99, will go over that 99 threshold.
-In 20 you can influence your draft spot through the showcase. You have the option to go to college and reject a team that drafted you.
-In 20 you can use showtime to locate pitches/hit
-In 20 you get promoted largely based on your overall compared to others at your position. If you’re on a terrible team with no depth then you can get yourself called up in May and June once the AI decides you’re the best option. However, the allstar game has always been a trigger for promotions.
-RTTS 20 has tired old code that actually worked with itself
In 21 you have:
- A ballplayer menu that changes your equipment to their default locations any time you check archetype progression, a graph that isn't totally clear on what parts of your overall/attribute levels are from, and you're entirely locked out of your inventory if the servers are down. You can only have one ballplayer with one appearance at a time.
-No naturally linear player progression. Get your CAP up to 50 once in the attributes and you can't go below mid-70s in overall with only an archetype badge active. You get to choose your pitches only once, upon the first setup. And once you get your pitching attribute up to 50 in every pitching category the game FORCES you to change out a pitch to get to your next appearance. I literally changed out my fifth pitch fifteen times in a single season.
-Forced two-way narrative (It’s actually happenin--!). It's stupid that my position player gets asked to pitch and my pitcher gets asked to hit multiple times every single season. You start out every career as an SP until you lock yourself in and you'll always have pitching/whatever position you picked to field as a secondary position.
-In 21 if you go to my player--stats and awards you only see stats by count, scouting report, career stats, and event and awards. To see your performances you have to go into the calendar and manually check the box scores to see if your character played in a game or not.
-In 21 if you win an award or lead the league in a category you aren't notified at all. You have to remember to go to the league leaders and awards menus at the end of the season to see if you won anything yourself.
-In 21 there are 6 unique archetypes for pitchers and 24 for position players. You have to mindlessly grind out stats and once you get to 100 in each diamond archetype you are given one diamond perk. There are 49 diamond perks in total, 21 of them pitching related and 28 for hitters. If you grind out every single pathway you STILL have to buy 19 diamond perks to get everything in the game related to Ballplayer/RTTS. At 8,500 stubs a piece, a common sell now price for perks, it would cost at least 161,500 stubs to get everything even after you've spent hundreds of hours grinding out every single one of these stupid archetype loadouts.
-In 21 you are forced into an unskippable cutscene and chosen by a team, always drafted in the 3rd round, and do not have the option to come into professional baseball as a 19, 20, 21 year old.
-There is no showtime in 21
-In 21 the call ups are so obviously scripted, even more than in 20. You can be a 95+ ovr and the best player on your team from day one and not get called up to AAA until the day after the AA allstar game in July. You will get called up to MLB on August 1. The “oh he’s blocked at the big league level” thing is painfully obvious too. I had a 96 ovr catcher on the A’s get traded because he was “blocked” by 82 ovr Sean Murphy. What?
-21 has the same old code that desperately needs improvement but now with forced new systems and progression without any thought put into how the mode works with two-way players and archetype loadouts. The overarching goal was clearly two-way player and DD integration above all but in doing that the mode was delivered broken in every way possible and devoid of most of the fun the mode provided in previous iterations.
Woah.... That's one of the most impressive and extensive list I've seen so far... Well put, it covers pretty much everything. I 100% agree with you.
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@SamuSuppiluliuma - I salute you sir. Your post is well written very detailed and hopefully something SDS looks at when trying to figure out what went wrong with this year's version of the game.
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20, Madden developers got ahold of 21, never saw outfielders run away from the ball and teleport back to it once you take more bases in 20
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@moosealbany_psn said in If you had to choose right now RTTS 2020 or RTTS 2021?:
@SamuSuppiluliuma - I salute you sir. Your post is well written very detailed and hopefully something SDS looks at when trying to figure out what went wrong with this year's version of the game.
Going to sound cynical for a minute. They will look at 1 thing. How much money did it make
If initial sales were good, and if people felt obligated to pay real money for stubs to purchase things like equipment and perks, they will look and say “yeah there were complaints but they still bought it”
So any real change probably won’t come til the year after next. And then only if sales next year are awful. And let’s be honest, they probably won’t be awful
This is the direction they decided to go with RTTs so barring a financial loss I doubt a major overhaul will occur next year
In fairness I can live with the loadout system. Just don’t make it attached to DD so I can play when the servers are offline
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@rathanian_psn said in If you had to choose right now RTTS 2020 or RTTS 2021?:
@moosealbany_psn said in If you had to choose right now RTTS 2020 or RTTS 2021?:
@SamuSuppiluliuma - I salute you sir. Your post is well written very detailed and hopefully something SDS looks at when trying to figure out what went wrong with this year's version of the game.
Going to sound cynical for a minute. They will look at 1 thing. How much money did it make
If initial sales were good, and if people felt obligated to pay real money for stubs to purchase things like equipment and perks, they will look and say “yeah there were complaints but they still bought it”
So any real change probably won’t come til the year after next. And then only if sales next year are awful. And let’s be honest, they probably won’t be awful
This is the direction they decided to go with RTTs so barring a financial loss I doubt a major overhaul will occur next year
In fairness I can live with the loadout system. Just don’t make it attached to DD so I can play when the servers are offline
I kind of disagree with you on that point even if it seems to make sense. Any good company with strategic management wouldn't risk to wait and see next years sales to make changes.
We're online 100% of the time. Even if I bought the game this year, they have in their Stats that I played this year release maybe 27% of the amount of time I had played TheShow20 after a month of release. They can track us and measure "customer engagement" easily. They'll compare our playing time and our playing habits.
If RTTS play time drops, let's say 40% since it's so broken but DD increases 35%, I agree they probably won't change anything since players are still engaged but are playing differently. On the other hand, if Total playing time (like my case) drops because their offline mode are broken, they'll address it right away.
Engagement is the key since it's measurable all-year round. Pre-order and sales are the final indicator but since it happens only once a year they'll be foolish to base their entire strategy on it.
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@M-A47_PSN thats a fair point. But as my RTTs interest has dwindled I’ve been plying more franchise which is fun in its own way.
So it’s as you said as long as people are playing it one way or another that’s what matters. So will be interesting to see what transpires next year. But I doubt it goes back to the old method. Though I hope I am wrong but I think the load outs are here to stay. I just hope they make it a pure offline mode again and give you the option to import it to DD if you so choose. Nothing annoys me like pitching a game and then finding out that time was wasted towards progression because you lost connection to the server sometime during the game
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@rathanian_psn said in If you had to choose right now RTTS 2020 or RTTS 2021?:
But I doubt it goes back to the old method. Though I hope I am wrong but I think the load outs are here to stay.
You're right - loadouts and Archetypes are definitely here to stay. SDS has said as much already. Something about how this is the direction they are going to build on in the future. But my opinion is that they definitely could have implemented this without impacting RTTS nearly as much as they have in 2021.
The game play in 2021 is actually quite good, and there are things I like about the Archetype system. SDS could "fix" RTTS, imo, by making one major change - allow second and subsequent RTTS careers to NOT be linked to the Universal Profile. Meaning they could start at "30" all over again - could have a different physical appearance - maybe could even learn to throw a knuckleball and also not have the exact same pitch selection as the "main" RTTS save - and pick their own secondary position if they truly do not want to be a 2-way player. Yet at the same time allow games played with the "non-linked" RTTS career to count towards Archetype and Program progression (because everyone wants goodies). This fairly simple (in concept at least) change could resolve about 95% of the issues that players seem to have with RTTS.
And, yes, allow RTTS to function in offline mode. Points you earn towards progression should simply be in local cache until server connectivity is restored.
Hopefully in a future version. Obviously not going to happen in 2021, so I'm back to playing 2020 for now.
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@moosealbany_psn said in If you had to choose right now RTTS 2020 or RTTS 2021?:
@rathanian_psn said in If you had to choose right now RTTS 2020 or RTTS 2021?:
But I doubt it goes back to the old method. Though I hope I am wrong but I think the load outs are here to stay.
You're right - loadouts and Archetypes are definitely here to stay. SDS has said as much already. Something about how this is the direction they are going to build on in the future. But my opinion is that they definitely could have implemented this without impacting RTTS nearly as much as they have in 2021.
The game play in 2021 is actually quite good, and there are things I like about the Archetype system. SDS could "fix" RTTS, imo, by making one major change - allow second and subsequent RTTS careers to NOT be linked to the Universal Profile. Meaning they could start at "30" all over again - could have a different physical appearance - maybe could even learn to throw a knuckleball and also not have the exact same pitch selection as the "main" RTTS save - and pick their own secondary position if they truly do not want to be a 2-way player. Yet at the same time allow games played with the "non-linked" RTTS career to count towards Archetype and Program progression (because everyone wants goodies). This fairly simple (in concept at least) change could resolve about 95% of the issues that players seem to have with RTTS.
And, yes, allow RTTS to function in offline mode. Points you earn towards progression should simply be in local cache until server connectivity is restored.
Hopefully in a future version. Obviously not going to happen in 2021, so I'm back to playing 2020 for now.
I hope you're Right. It is a viable compromise if they do everything you said.
Let's hope they'll listen to this.