Feature Premiere - Next-Gen Thread
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How dual entitlement works? What should I do, if I bought Digital Deluxe Edition on PS4 and now I have PS5, where in my library shows PS4 version of 21? Which version is gonna predownload on PS5?
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@ikasnu_psn said in Feature Premiere - Next-Gen Thread:
Create a stadium deep dive?
I've got a [Use your imagination]
Is it possible to improve on Date Palm Field, best field?
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@arvcpa_psn said in Feature Premiere - Next-Gen Thread:
@ikasnu_psn said in Feature Premiere - Next-Gen Thread:
Create a stadium deep dive?
I've got a [Use your imagination]
Is it possible to improve on Date Palm Field, best field?
No. It's so bad that it's simply beyond repair.
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@arvcpa_psn said in Feature Premiere - Next-Gen Thread:
@ikasnu_psn said in Feature Premiere - Next-Gen Thread:
Create a stadium deep dive?
I've got a [Use your imagination]
Is it possible to improve on Date Palm Field, best field?
Ramone sayz: "MLB, Classic, and Minor League parks are not editable." (I know DP is a Spring training site, but pretty sure it falls in this category)
HOWEVER, we've seen pieces of other parks (Oracle's Coke bottle) eligible to use in Stadium Creator. If they include enough of Date Palm's pieces, you could re-create it in the aggregate and then fool around.
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@ikasnu_psn said in Feature Premiere - Next-Gen Thread:
Create a stadium deep dive?
I've got a [Use your imagination]
Story Cycle Watch: Got his Double and Triple already and we're only in the 2nd.
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@savefarris_psn said in Feature Premiere - Next-Gen Thread:
@ikasnu_psn said in Feature Premiere - Next-Gen Thread:
Create a stadium deep dive?
I've got a [Use your imagination]
Story Cycle Watch: Got his Double and Triple already and we're only in the 2nd.
The better story of today is the Met's walk-off, HPB... that was called a strike.
UPDATE... I see you already posted on this... I can't beat you to anything
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I have always said that Offline DD has given it's players very few reasons to collect stadiums. You just don't get to choose them. Conquest, moments, showdowns, even March to October does not give you any chance to choose a stadium.
Well in their stream they just showed a list of modes that do not support created stadiums
- Conquest
- Showdown
- Moments
- DD Casual
- March To October
- Online HR Derby
- Online Play with Friends
So if you spend the bulk of your DD time offline it may not be worth it to spend hours and hours crafting the perfect stadium.
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My team for 19 and 20 were the NJ Dinos. I think I may have to keep that theme with all the dinosaurs I can now place around my new park. Stadium creator looks like fun.
I was hoping we would see attributes on those choice pack cards so I could start narrowing down my choices. I always hit well with each Griffey card, so I feel like I have to get him for my first choice. The second will probably be a toss up between Aaron, Martinez, Rivera, and Robinson. Do we know if the choice pack cards are sellable? I assume they are based on 19 and 20.
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deleted double post
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@dolenz_psn said in Feature Premiere - Next-Gen Thread:
I have always said that Offline DD has given it's players very few reasons to collect stadiums. You just don't get to choose them. Conquest, moments, showdowns, even March to October does not give you any chance to choose a stadium.
Well in their stream they just showed a list of modes that do not support created stadiums
- Conquest
- Showdown
- Moments
- DD Casual
- March To October
- Online HR Derby
- Online Play with Friends
So if you spend the bulk of your DD time offline it may not be worth it to spend hours and hours crafting the perfect stadium.
It's disappointing, but I kind of get most of them. You're always the away team in conquest, moments are typically based on a real scenario in a real stadium, and showdowns are basically an extension of moments. I also feel like March to October should stick to MLB stadiums. The head scratcher for me is online play with friends. If you can played with a custom stadium in ranked, I don't see why that would be an issue.
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@pennstatefencer said in Feature Premiere - Next-Gen Thread:
@dolenz_psn said in Feature Premiere - Next-Gen Thread:
I have always said that Offline DD has given it's players very few reasons to collect stadiums. You just don't get to choose them. Conquest, moments, showdowns, even March to October does not give you any chance to choose a stadium.
Well in their stream they just showed a list of modes that do not support created stadiums
- Conquest
- Showdown
- Moments
- DD Casual
- March To October
- Online HR Derby
- Online Play with Friends
So if you spend the bulk of your DD time offline it may not be worth it to spend hours and hours crafting the perfect stadium.
It's disappointing, but I kind of get most of them. You're always the away team in conquest, moments are typically based on a real scenario in a real stadium, and showdowns are basically an extension of moments. I also feel like March to October should stick to MLB stadiums. The head scratcher for me is online play with friends. If you can played with a custom stadium in ranked, I don't see why that would be an issue.
Well, it just kind of supports my, and many others, hopes of having some type of offline events or offline short season where we could choose a stadium.
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The "Next Gen" improvements are basically non existent. What a let down. Especially graphically.
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They deleted the video on the YouTube video after people already left comments . They know it was a bad showing.
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@thegreedyg103 said in Feature Premiere - Next-Gen Thread:
The "Next Gen" improvements are basically non existent. What a let down. Especially graphically.
I agree with you, TheGreedyG103. Stadium Creator is one feature, and I understand it required the new systems in order to run, but that is not the definition of "next-gen". Agreed, this stream was a letdown, and it didn't answer the technical questions I wanted answered. It was a Stadium Creator stream, not a "next-gen" stream.
Coincidentally, here are the questions I want answered and was expecting some answers in the stream about that were not answered.
Okay, so I know 4k@120 is not going to happen this year. However, what about 1440@120 or 1080p@120? Did 1440 get dropped because the PS5 does not support it natively? (The Xbox Series X|S support 1440@120 natively, so I sure hope 1440 (balanced) was not dropped in '21.)
1440@120 or 1080@120 is a cakewalk for the next-gen Xbox systems, with tons of horsepower leftover to still run SC. In addition, Microsoft has a 120fps patch for Xbox Series S|X that can make games be able to support 120 w/ minimal effort by the development team. Does the Xbox Series S|X version support this, and if not, why not? These are technical questions that I'd expect/want answered in a "next-gen" stream.
Instead, all we got was a 30-minute advertisement/commercial for Stadium Creator.
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@tvsectog_psn said in Feature Premiere - Next-Gen Thread:
@thegreedyg103 said in Feature Premiere - Next-Gen Thread:
The "Next Gen" improvements are basically non existent. What a let down. Especially graphically.
I agree with you, TheGreedyG103. Stadium Creator is one feature, and I understand it required the new systems in order to run, but that is not the definition of "next-gen". Agreed, this stream was a letdown, and it didn't answer the technical questions I wanted answered. It was a Stadium Creator stream, not a "next-gen" stream.
Coincidentally, here are the questions I want answered and was expecting some answers in the stream about that were not answered.
Okay, so I know 4k@120 is not going to happen this year. However, what about 1440@120 or 1080p@120? Did 1440 get dropped because the PS5 does not support it natively? (The Xbox Series X|S support 1440@120 natively, so I sure hope 1440 (balanced) was not dropped in '21.)
1440@120 or 1080@120 is a cakewalk for the next-gen Xbox systems, with tons of horsepower leftover to still run SC. In addition, Microsoft has a 120fps patch for Xbox Series S|X that can make games be able to support 120 w/ minimal effort by the development team. Does the Xbox Series S|X version support this, and if not, why not? These are technical questions that I'd expect/want answered in a "next-gen" stream.
Instead, all we got was a 30-minute advertisement/commercial for Stadium Creator.
Could not have articulated it any better. Let's go even further beyond that. How were there no updated textures? Why does the dirt sitting on home plate still look so artificial? Why are there not any cloth physics? Why is their a lack of Ray Tracing? This game will be killed by reviewers.
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I watched the stream but I didn't see if you could do this but can you make a dome in the stadium creator?
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@rabid55wolverine said in Feature Premiere - Next-Gen Thread:
I watched the stream but I didn't see if you could do this but can you make a dome in the stadium creator?
No the Q&A with Coach and Ramone says you cannot.
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@thegreedyg103 said in Feature Premiere - Next-Gen Thread:
@tvsectog_psn said in Feature Premiere - Next-Gen Thread:
@thegreedyg103 said in Feature Premiere - Next-Gen Thread:
The "Next Gen" improvements are basically non existent. What a let down. Especially graphically.
I agree with you, TheGreedyG103. Stadium Creator is one feature, and I understand it required the new systems in order to run, but that is not the definition of "next-gen". Agreed, this stream was a letdown, and it didn't answer the technical questions I wanted answered. It was a Stadium Creator stream, not a "next-gen" stream.
Coincidentally, here are the questions I want answered and was expecting some answers in the stream about that were not answered.
Okay, so I know 4k@120 is not going to happen this year. However, what about 1440@120 or 1080p@120? Did 1440 get dropped because the PS5 does not support it natively? (The Xbox Series X|S support 1440@120 natively, so I sure hope 1440 (balanced) was not dropped in '21.)
1440@120 or 1080@120 is a cakewalk for the next-gen Xbox systems, with tons of horsepower leftover to still run SC. In addition, Microsoft has a 120fps patch for Xbox Series S|X that can make games be able to support 120 w/ minimal effort by the development team. Does the Xbox Series S|X version support this, and if not, why not? These are technical questions that I'd expect/want answered in a "next-gen" stream.
Instead, all we got was a 30-minute advertisement/commercial for Stadium Creator.
Could not have articulated it any better.
Thanks
For your questions below, I'll take a swag/guess at answering them.
So, the Playstation runs a version of BSD.
https://en.wikipedia.org/wiki/PlayStation_4_system_software
For simplicity, BSD is different than Windows, and doesn't have as good graphic driver support. It doesn't have as many graphic SDK's as the Xbox. (I like BSD better than Windows for running on a PC, yet it's a hard sell for me to be the best OS for a console system due to lack of graphic support.) The Xbox runs a version of Windows, which has more graphic software available (DirectX11 and DirectX12, among other graphic libraries).
https://en.wikipedia.org/wiki/Xbox_system_software
So, the differences between the Playstation and Xbox software under the hood are fairly different, which means a fair amount of work for SDS, potentially, to keep things in-sync. (Maybe not, yet I suspect so.)
Software is developed in layers. '21 is a "foundation layer", as the first port of the game to the new consoles. It's a lot of work to create these initial foundations. Just getting this basic infrastructure up and running is a big development exercise, and SDS deserves credit for doing the ports, cross-play and stadium creator in '21. I will give them that, good job for all of that work. My guess is they worked on the platform ports for years behind the scenes, probably at least 2 years.
Getting software working in the first "foundation layer" is hard, yet once done very rewarding. After foundation layers, in future releases every year they can really optimize things like graphics that really take advantage of the new consoles. What SDS needs to do to fully advance the graphics is to optimize the program, then re-optimize it, etc. It takes time, yet it is essentially what Microsoft is doing to port the Flight Simulator to the Xbox Series X (they are porting the simulator from DirectX 11 to DirectX 12 to support better multi-threading to make the game more stable, and also playable (great game, but it consumes too many computer resources to be playable right now without DirectX 12).
https://devblogs.microsoft.com/directx/directx12-and-fortnite/
DirectX 12 and any similar libraries the Playstation uses support Ray Tracing, and better looking graphics overall. However, it takes time to fully optimize that, which is understandable. In addition to the software side, SDS didn't have many PS5's or Xboxs to develop on the last year, as both platforms are in very short supply. It is very hard to optimize code by simulating it in software when the hardware is not available. So, because there was not much next-gen hardware for SDS developers to be able to use/test on during the game development, that is another reason that the optimizations take time, and I support them. Covid only made the supply shortage harder, in addition to developing new features. This year SDS focused on the software baselines to get the program working. Next year when they have both the hardware and software, they can then optimize things much better. If the chip shortage persist into next year, SDS gets an additional year pass (can't optimize the game on hardware they don't have access to).
https://arstechnica.com/tech-policy/2021/04/global-chip-shortage-may-drag-into-2022/
Now, my questions about 1080p@120 and 1440@120 are fair questions because those features are in the basic infrastructure that should already be in the current code release along with the next-gen systems. The new next-gen systems give them that capability to the game for next to free, no different than the 4k@60fps, which is given to them by the next-gen system. The Xbox even has code that could help them. I just want to know the basic question of if they used those features in '21, as those are features that interest me.
"Let's go even further beyond that. How were there no updated textures? Why does the dirt sitting on home plate still look so artificial? Why are there not any cloth physics? Why is their a lack of Ray Tracing? This game will be killed by reviewers.
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@red_ted_is_back said in Feature Premiere - Next-Gen Thread:
@rabid55wolverine said in Feature Premiere - Next-Gen Thread:
I watched the stream but I didn't see if you could do this but can you make a dome in the stadium creator?
No the Q&A with Coach and Ramone says you cannot.
Ah ok thanks, I missed that
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@tvsectog_psn said in Feature Premiere - Next-Gen Thread:
@thegreedyg103 said in Feature Premiere - Next-Gen Thread:
@tvsectog_psn said in Feature Premiere - Next-Gen Thread:
@thegreedyg103 said in Feature Premiere - Next-Gen Thread:
The "Next Gen" improvements are basically non existent. What a let down. Especially graphically.
I agree with you, TheGreedyG103. Stadium Creator is one feature, and I understand it required the new systems in order to run, but that is not the definition of "next-gen". Agreed, this stream was a letdown, and it didn't answer the technical questions I wanted answered. It was a Stadium Creator stream, not a "next-gen" stream.
Coincidentally, here are the questions I want answered and was expecting some answers in the stream about that were not answered.
Okay, so I know 4k@120 is not going to happen this year. However, what about 1440@120 or 1080p@120? Did 1440 get dropped because the PS5 does not support it natively? (The Xbox Series X|S support 1440@120 natively, so I sure hope 1440 (balanced) was not dropped in '21.)
1440@120 or 1080@120 is a cakewalk for the next-gen Xbox systems, with tons of horsepower leftover to still run SC. In addition, Microsoft has a 120fps patch for Xbox Series S|X that can make games be able to support 120 w/ minimal effort by the development team. Does the Xbox Series S|X version support this, and if not, why not? These are technical questions that I'd expect/want answered in a "next-gen" stream.
Instead, all we got was a 30-minute advertisement/commercial for Stadium Creator.
Could not have articulated it any better.
Thanks
For your questions below, I'll take a swag/guess at answering them.
So, the Playstation runs a version of BSD.
https://en.wikipedia.org/wiki/PlayStation_4_system_software
For simplicity, BSD is different than Windows, and doesn't have as good graphic driver support. It doesn't have as many graphic SDK's as the Xbox. (I like BSD better than Windows for running on a PC, yet it's a hard sell for me to be the best OS for a console system due to lack of graphic support.) The Xbox runs a version of Windows, which has more graphic software available (DirectX11 and DirectX12, among other graphic libraries).
https://en.wikipedia.org/wiki/Xbox_system_software
So, the differences between the Playstation and Xbox software under the hood are fairly different, which means a fair amount of work for SDS, potentially, to keep things in-sync. (Maybe not, yet I suspect so.)
Software is developed in layers. '21 is a "foundation layer", as the first port of the game to the new consoles. It's a lot of work to create these initial foundations. Just getting this basic infrastructure up and running is a big development exercise, and SDS deserves credit for doing the ports, cross-play and stadium creator in '21. I will give them that, good job for all of that work. My guess is they worked on the platform ports for years behind the scenes, probably at least 2 years.
Getting software working in the first "foundation layer" is hard, yet once done very rewarding. After foundation layers, in future releases every year they can really optimize things like graphics that really take advantage of the new consoles. What SDS needs to do to fully advance the graphics is to optimize the program, then re-optimize it, etc. It takes time, yet it is essentially what Microsoft is doing to port the Flight Simulator to the Xbox Series X (they are porting the simulator from DirectX 11 to DirectX 12 to support better multi-threading to make the game more stable, and also playable (great game, but it consumes too many computer resources to be playable right now without DirectX 12).
https://devblogs.microsoft.com/directx/directx12-and-fortnite/
DirectX 12 and any similar libraries the Playstation uses support Ray Tracing, and better looking graphics overall. However, it takes time to fully optimize that, which is understandable. In addition to the software side, SDS didn't have many PS5's or Xboxs to develop on the last year, as both platforms are in very short supply. It is very hard to optimize code by simulating it in software when the hardware is not available. So, because there was not much next-gen hardware for SDS developers to be able to use/test on during the game development, that is another reason that the optimizations take time, and I support them. Covid only made the supply shortage harder, in addition to developing new features. This year SDS focused on the software baselines to get the program working. Next year when they have both the hardware and software, they can then optimize things much better. If the chip shortage persist into next year, SDS gets an additional year pass (can't optimize the game on hardware they don't have access to).
https://arstechnica.com/tech-policy/2021/04/global-chip-shortage-may-drag-into-2022/
Now, my questions about 1080p@120 and 1440@120 are fair questions because those features are in the basic infrastructure that should already be in the current code release along with the next-gen systems. The new next-gen systems give them that capability to the game for next to free, no different than the 4k@60fps, which is given to them by the next-gen system. The Xbox even has code that could help them. I just want to know the basic question of if they used those features in '21, as those are features that interest me.
"Let's go even further beyond that. How were there no updated textures? Why does the dirt sitting on home plate still look so artificial? Why are there not any cloth physics? Why is their a lack of Ray Tracing? This game will be killed by reviewers.
Also, SDS can get the 120fps in to '21 if they want, especially for new Xbox players. I hope SDS does the right thing and allow us new Xbox Series S|X customers to run the game at 1080@120, 1440@120 (or 4k@120).
https://gamingbolt.com/overwatch-update-adds-4k-60-fps-and-1440p-120-fps-support-on-xbox-series-x
https://www.trueachievements.com/n44553/sea-of-thieves-120-fps
https://www.reddit.com/r/Overwatch/comments/m1kvwj/in_todays_patch_the_xbox_series_sx_got_120fps/
https://metro.co.uk/2021/03/10/overwatch-runs-at-120fps-on-xbox-series-x-but-not-ps5-14220030/