• Categories
  • Popular
  • Dev Tracker
Skins
  • Default (The Show 25)
  • No Skin
  • The Show 23
  • Dark
  • The Show 24
  • The Show 25
Collapse
THESHOW.COM
Game Game Support Support My Account My Account

Community Forum

Questions still not answered

Scheduled Pinned Locked Moved General Discussion
170 Posts 20 Posters 12.3k Views
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Package516_PSNP Offline
    Package516_PSNP Offline
    Package516_PSN
    wrote on last edited by
    #33

    A baseball game cannot be grounded in reality and be a simulation baseball game. Correct me if I am wrong, a more “simulation” game would only allow for cards to perform as their previous stats. Stats are where the creators get their attributes. An attribute of 40 power shouldn’t allow cards to hit a ton of hrs. But irl Baseball players have ups and downs in their careers. Their attributes can change dramatically from one year to the next. Example- Jose Bautista played above his stats when he hit 50 hrs in 2010. Before that he never hit more than 16 hrs. User input with the meters and batters eye allow that to occur.

    1 Reply Last reply
    1
  • S Offline
    S Offline
    sean_87__PSN
    replied to Guest on last edited by
    #34

    @crimson_monk said in Questions still not answered:

    I don’t get the sim model for competition. Maybe in a sim only league yes. But if everyone has the same team/ similar team then what determines the win? RNG? If both throw Kershaw, how does the game decide which Kershaw gets better results?

    I’d also argue zone is more realistic than directional, because you have to use hand eye coordination which is much more like real hitting than strictly timing.

    Simple really, pitch selection and location. Did you or your opponent swing at pitches out of zone frequently? On the hitting side of your question, you have to remember it’s not you hitting a baseball, your controlling a player hitting a baseball. Like I said in an earlier post, if your really good at pci placement, you can put up unrealistic numbers with any player in the game. That’s why zone isn’t more realistic.

    A_PerfectGame_PSNA 1 Reply Last reply
    0
  • A_PerfectGame_PSNA Offline
    A_PerfectGame_PSNA Offline
    A_PerfectGame_PSN
    replied to Guest on last edited by
    #35

    @sean_87__psn said in Questions still not answered:

    @crimson_monk said in Questions still not answered:

    I don’t get the sim model for competition. Maybe in a sim only league yes. But if everyone has the same team/ similar team then what determines the win? RNG? If both throw Kershaw, how does the game decide which Kershaw gets better results?

    I’d also argue zone is more realistic than directional, because you have to use hand eye coordination which is much more like real hitting than strictly timing.

    Simple really, pitch selection and location. Did you or your opponent swing at pitches out of zone frequently? On the hitting side of your question, you have to remember it’s not you hitting a baseball, your controlling a player hitting a baseball. Like I said in an earlier post, if your really good at pci placement, you can put up unrealistic numbers with any player in the game. That’s why zone isn’t more realistic.

    If you are really bad at timing you can put up unrealistic numbers with good players with directional. Your argument is a logical fallacy sir.

    S 1 Reply Last reply
    0
  • S Offline
    S Offline
    sean_87__PSN
    replied to Guest on last edited by
    #36

    @a_perfectgame said in Questions still not answered:

    @sean_87__psn said in Questions still not answered:

    @crimson_monk said in Questions still not answered:

    I don’t get the sim model for competition. Maybe in a sim only league yes. But if everyone has the same team/ similar team then what determines the win? RNG? If both throw Kershaw, how does the game decide which Kershaw gets better results?

    I’d also argue zone is more realistic than directional, because you have to use hand eye coordination which is much more like real hitting than strictly timing.

    Simple really, pitch selection and location. Did you or your opponent swing at pitches out of zone frequently? On the hitting side of your question, you have to remember it’s not you hitting a baseball, your controlling a player hitting a baseball. Like I said in an earlier post, if your really good at pci placement, you can put up unrealistic numbers with any player in the game. That’s why zone isn’t more realistic.

    If you are really bad at timing you can put up unrealistic numbers with good players with directional. Your argument is a logical fallacy sir.

    You made my point. That’s where the user vs user competition comes in to play. Are you better with said player than I am

    1 Reply Last reply
    0
  • yankblan_PSNY Offline
    yankblan_PSNY Offline
    yankblan_PSN
    replied to Guest on last edited by
    #37

    @nflman2033 said in Questions still not answered:

    @dolenz_psn said in Questions still not answered:

    @a_perfectgame said in Questions still not answered:

    I don’t understand how they could allow directional or analog in competitive play. I think it should be mandatory to use zone or pure analog with stride.

    Save the timing interfaces for offline play and casual.

    That would obviously make the most sense

    I am still not sure why people care. If you tell me that you are going to allow my opponents to use tools that give me an advantage then who am I to complain?

    But the bottom line is how many people use it in the competitive modes. If those people are likely to spend money on stubs to chase cards to play a mode that they will be less competitive playing then I can't see SDS removing it.

    Also, if SDS are tracking enough stats they might even have the data that shows where those who use directional finish in ranked seasons. If the vast majority of those players appear in the lower half of the ranked seasons divisions then they will not see an issue with it.

    Yes, I will never understand why people get upset at other players for using inputs online that have more RNG.

    I just don’t like missing because I can’t decide where to put the bat on the ball; usually after a couple innings I just give up. You want to use directional? Fine by me. I have more control and if I f up it’s on me.

    nflman2033_PSNN 1 Reply Last reply
    0
  • ChArTeRBuS_PSNC Offline
    ChArTeRBuS_PSNC Offline
    ChArTeRBuS_PSN
    replied to Guest on last edited by
    #38

    @sean_87__psn said in Questions still not answered:

    Not quite what I’m saying. If you look up natural motion. That’s what I would like to see.

    Since it’s like the 15th time you’ve mentioned this i gotta say I feel like you never played this game if you think that’s how MLB should be designed. Its very much a niche game with extremely unrealistic hits. It’s literally called BACK BREAKER. It wasn’t in any way a sim. It’s a 10+ year old upgraded version of NFL blitz with an opening scene where a QBs fingers are ripped apart from his hand in the championship game.

    Maybe that’s not who has the script for the most realistic MLB the show.

    S 1 Reply Last reply
    0
  • S Offline
    S Offline
    sean_87__PSN
    replied to Guest on last edited by sean_87__PSN
    #39

    @charterbus_psn said in Questions still not answered:

    @sean_87__psn said in Questions still not answered:

    Not quite what I’m saying. If you look up natural motion. That’s what I would like to see.

    Since it’s like the 15th time you’ve mentioned this i gotta say I feel like you never played this game if you think that’s how MLB should be designed. Its very much a niche game with extremely unrealistic hits. It’s literally called BACK BREAKER. It wasn’t in any way a sim. It’s a 10+ year old upgraded version of NFL blitz with an opening scene where a QBs fingers are ripped apart from his hand in the championship game.

    Maybe that’s not who has the script for the most realistic MLB the show.

    Dig a little deeper my friend. The engine (euphoria) was created by a couple of college dropouts and they made that game back breaker as basically a prototype to show off the physics capabilities of the engine they created. Then other games started using it before recently they stopped allowing 3rd party companies to use it. You may have heard of one of them, grand theft auto? The back breaker game was not about making a sim football game, just showing off tech. By the way, I have been playing this game before it was called the show.

    ChArTeRBuS_PSNC 1 Reply Last reply
    0
  • iBonafideScrub__PSNI Offline
    iBonafideScrub__PSNI Offline
    iBonafideScrub__PSN
    replied to Guest on last edited by
    #40

    @sean_87__psn said in Questions still not answered:

    @gradekthebard said in Questions still not answered:

    I took it as implied since they have been given the opportunity to say if any input options weren't available and have every time answered that the one in question was. Yes, it would be nice to have a little more specificity, but the implication has been that all options are still in the game.

    What I never understood is why it would matter, since all of the options you are asking about are not very competitive in h2h play and anyone using them is playing at a disadvantage.

    I believe I answered you on this before. It’s the way I like to play. I don’t care if I’m at a disadvantage. I don’t like seeing all that junk on the screen. For me personally, it takes away from the game. Yes, I know I’m different, but I like to play games that are more grounded to reality. I don’t like games like call of duty. I like arma, squad, the old socom games, the old ghost recon games. It’s too bad they don’t make mil-sim shooters for the consoles anymore. It’s all fake arcade type stuff. That’s the reason I don’t like playing with the same settings as you or I’m guessing the majority of people on this form.

    If you’re interested in zone you can still use it and turn your pci off. You will still have to move it to hit the ball but your screen will be clean.

    1 Reply Last reply
    1
  • nflman2033_PSNN Offline
    nflman2033_PSNN Offline
    nflman2033_PSN
    replied to Guest on last edited by
    #41

    @yankblan_psn said in Questions still not answered:

    @nflman2033 said in Questions still not answered:

    @dolenz_psn said in Questions still not answered:

    @a_perfectgame said in Questions still not answered:

    I don’t understand how they could allow directional or analog in competitive play. I think it should be mandatory to use zone or pure analog with stride.

    Save the timing interfaces for offline play and casual.

    That would obviously make the most sense

    I am still not sure why people care. If you tell me that you are going to allow my opponents to use tools that give me an advantage then who am I to complain?

    But the bottom line is how many people use it in the competitive modes. If those people are likely to spend money on stubs to chase cards to play a mode that they will be less competitive playing then I can't see SDS removing it.

    Also, if SDS are tracking enough stats they might even have the data that shows where those who use directional finish in ranked seasons. If the vast majority of those players appear in the lower half of the ranked seasons divisions then they will not see an issue with it.

    Yes, I will never understand why people get upset at other players for using inputs online that have more RNG.

    I just don’t like missing because I can’t decide where to put the bat on the ball; usually after a couple innings I just give up. You want to use directional? Fine by me. I have more control and if I f up it’s on me.

    Yeah, and I am more than cool with you using directional, because you are allowing the cpu to more control over your outcome than I will.

    I see the same thing happening in NBA 2k, people complain when they face players who play off ball, in other words they control say the center and let the CPU guard them. If you can't beat the CPU who is guarding you H2H it means you can't beat the CPU on All Star, that is on you.

    I don't like trusting the CPU to guard for me, just as I don't want my outcomes to be RNG. If I swing and miss at a pitch, that is on me sucking and not hitting a button and the RNG says I am not getting a hit here.

    But if you are ok with RNG, that is fine with me.

    yankblan_PSNY 1 Reply Last reply
    0
  • Ikasnu_PSNI Offline
    Ikasnu_PSNI Offline
    Ikasnu_PSN
    replied to Guest on last edited by Ikasnu_PSN
    #42

    @a_perfectgame said in Questions still not answered:

    I don’t understand how they could allow directional or analog in competitive play. I think it should be mandatory to use zone or pure analog with stride.

    Save the timing interfaces for offline play and casual.

    That would obviously make the most sense

    Directional is extremely easy to exploit, from a pitching aspect that is. Idk that I've ever lost to one, or if I even face any at the higher divisions.

    S 1 Reply Last reply
    0
  • S Offline
    S Offline
    sean_87__PSN
    replied to Guest on last edited by
    #43

    @ikasnu_psn said in Questions still not answered:

    @a_perfectgame said in Questions still not answered:

    I don’t understand how they could allow directional or analog in competitive play. I think it should be mandatory to use zone or pure analog with stride.

    Save the timing interfaces for offline play and casual.

    That would obviously make the most sense

    Directional is extremely easy to exploit, from a pitching aspect that is. Idk that I've ever lost to one, or if I even face any at the higher divisions.

    I don’t ever make ws, but I get in the 800s regularly using directional hitting, classic pitching and throw meter off for fielding.

    Ikasnu_PSNI 1 Reply Last reply
    0
  • Ikasnu_PSNI Offline
    Ikasnu_PSNI Offline
    Ikasnu_PSN
    replied to Guest on last edited by
    #44

    @sean_87__psn said in Questions still not answered:

    @ikasnu_psn said in Questions still not answered:

    @a_perfectgame said in Questions still not answered:

    I don’t understand how they could allow directional or analog in competitive play. I think it should be mandatory to use zone or pure analog with stride.

    Save the timing interfaces for offline play and casual.

    That would obviously make the most sense

    Directional is extremely easy to exploit, from a pitching aspect that is. Idk that I've ever lost to one, or if I even face any at the higher divisions.

    I don’t ever make ws, but I get in the 800s regularly using directional hitting, classic pitching and throw meter off for fielding.

    I imagine that takes a lot of games

    S 1 Reply Last reply
    0
  • S Offline
    S Offline
    sean_87__PSN
    wrote on last edited by
    #45

    Nope. Played less than a 100 ranked games last year.

    1 Reply Last reply
    0
  • S Offline
    S Offline
    sean_87__PSN
    replied to Guest on last edited by sean_87__PSN
    #46

    @ikasnu_psn said in Questions still not answered:

    @sean_87__psn said in Questions still not answered:

    @ikasnu_psn said in Questions still not answered:

    @a_perfectgame said in Questions still not answered:

    I don’t understand how they could allow directional or analog in competitive play. I think it should be mandatory to use zone or pure analog with stride.

    Save the timing interfaces for offline play and casual.

    That would obviously make the most sense

    Directional is extremely easy to exploit, from a pitching aspect that is. Idk that I've ever lost to one, or if I even face any at the higher divisions.

    I don’t ever make ws, but I get in the 800s regularly using directional hitting, classic pitching and throw meter off for fielding.

    I imagine that takes a lot of games

    My win/loss ratio is roughly 2-1. It might of been slightly lower than that this year, can’t remember.

    1 Reply Last reply
    0
  • The_CanucklerT Offline
    The_CanucklerT Offline
    The_Canuckler
    wrote on last edited by
    #47

    There’s a big difference between making 800 regularly and making 800 once..

    S 1 Reply Last reply
    0
  • S Offline
    S Offline
    sean_87__PSN
    replied to Guest on last edited by
    #48

    @the_canuckler said in Questions still not answered:

    There’s a big difference between making 800 regularly and making 800 once..

    Well I have certainly made it more than once. I’m not sure how many times every year I have made it, but it’s been more than once. I don’t know how to check either. I have never got past 830 I believe though, that’s highest I think I have ever been.

    1 Reply Last reply
    0
  • ChArTeRBuS_PSNC Offline
    ChArTeRBuS_PSNC Offline
    ChArTeRBuS_PSN
    replied to Guest on last edited by
    #49

    @sean_87__psn said in Questions still not answered:

    @charterbus_psn said in Questions still not answered:

    @sean_87__psn said in Questions still not answered:

    Not quite what I’m saying. If you look up natural motion. That’s what I would like to see.

    Since it’s like the 15th time you’ve mentioned this i gotta say I feel like you never played this game if you think that’s how MLB should be designed. Its very much a niche game with extremely unrealistic hits. It’s literally called BACK BREAKER. It wasn’t in any way a sim. It’s a 10+ year old upgraded version of NFL blitz with an opening scene where a QBs fingers are ripped apart from his hand in the championship game.

    Maybe that’s not who has the script for the most realistic MLB the show.

    Dig a little deeper my friend. The engine (euphoria) was created by a couple of college dropouts and they made that game back breaker as basically a prototype to show off the physics capabilities of the engine they created. Then other games started using it before recently they stopped allowing 3rd party companies to use it. You may have heard of one of them, grand theft auto? The back breaker game was not about making a sim football game, just showing off tech. By the way, I have been playing this game before it was called the show.

    Lol that all sounds really good when written, but then when you come to the realization that GTA isn’t realistic, doesn’t have amazing or even average physics, and the greatness of the game has nothing to do with the fact those guys dropped out....it’s all just becomes words that don’t mean much. Like the amount of name changes this game has gone through while you’ve played. Sounds cool, means nothing.

    S 1 Reply Last reply
    0
  • S Offline
    S Offline
    sean_87__PSN
    replied to Guest on last edited by
    #50

    @charterbus_psn said in Questions still not answered:

    @sean_87__psn said in Questions still not answered:

    @charterbus_psn said in Questions still not answered:

    @sean_87__psn said in Questions still not answered:

    Not quite what I’m saying. If you look up natural motion. That’s what I would like to see.

    Since it’s like the 15th time you’ve mentioned this i gotta say I feel like you never played this game if you think that’s how MLB should be designed. Its very much a niche game with extremely unrealistic hits. It’s literally called BACK BREAKER. It wasn’t in any way a sim. It’s a 10+ year old upgraded version of NFL blitz with an opening scene where a QBs fingers are ripped apart from his hand in the championship game.

    Maybe that’s not who has the script for the most realistic MLB the show.

    Dig a little deeper my friend. The engine (euphoria) was created by a couple of college dropouts and they made that game back breaker as basically a prototype to show off the physics capabilities of the engine they created. Then other games started using it before recently they stopped allowing 3rd party companies to use it. You may have heard of one of them, grand theft auto? The back breaker game was not about making a sim football game, just showing off tech. By the way, I have been playing this game before it was called the show.

    Lol that all sounds really good when written, but then when you come to the realization that GTA isn’t realistic, doesn’t have amazing or even average physics, and the greatness of the game has nothing to do with the fact those guys dropped out....it’s all just becomes words that don’t mean much. Like the amount of name changes this game has gone through while you’ve played. Sounds cool, means nothing.

    Your right gta is not realistic, but some of the things they applied to the game from the engine are. Such as how a body rolled over the car when getting hit. I don’t mind that you disagree with me on how this game should be. You like more of an arcade game (more user input) and I like a more realistic game (more about the players we are controlling). We can agree to disagree.

    Package516_PSNP 1 Reply Last reply
    0
  • Package516_PSNP Offline
    Package516_PSNP Offline
    Package516_PSN
    replied to Guest on last edited by
    #51

    Your right gta is not realistic, but some of the things they applied to the game from the engine are. Such as how a body rolled over the car when getting hit. I don’t mind that you disagree with me on how this game should be. You like more of an arcade game (more user input) and I like a more realistic game (more about the players we are controlling). We can agree to disagree.

    How is more user input “arcade”??

    S 1 Reply Last reply
    0
  • S Offline
    S Offline
    sean_87__PSN
    replied to Guest on last edited by
    #52

    @package516_psn said in Questions still not answered:

    Your right gta is not realistic, but some of the things they applied to the game from the engine are. Such as how a body rolled over the car when getting hit. I don’t mind that you disagree with me on how this game should be. You like more of an arcade game (more user input) and I like a more realistic game (more about the players we are controlling). We can agree to disagree.

    How is more user input “arcade”??

    Your not accurately representing the player you are controlling. You are able to achieve feats that he has never come close to accomplishing in real life. Hence arcade, not realistic.

    Package516_PSNP Dolenz_PSND 2 Replies Last reply
    0

X Instagram Facebook YouTube Twitch Discord TikTok
Major League Baseball Players Association Major League Baseball Sony Interactive Entertainment PlayStation Studios San Diego Studio ESRB ESRB Certificate
Terms of Use Privacy Policy TheShow.com Community Code of Conduct MLB The Show Online Code of Conduct MLB The Show Games

Stubs is a registered trademark or trademark of Sony Interactive Entertainment LLC.

"PlayStation Family Mark", "PlayStation", "PS5 Logo", and "PS4 Logo" are registered trademarks or trademarks of Sony Interactive Entertainment Inc.

Microsoft, the Xbox Sphere mark, Series X|S logo, and Xbox Series X|S are trademarks of the Microsoft group of companies.

Nintendo Switch is a trademark of Nintendo.

Major League and Minor League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com and MiLB.com. The Baseball Hall of Fame and Museum trademarks and copyrights are used with permission of the National Baseball Hall of Fame and Museum, Inc., as applicable. Visit the official website of the Hall of Fame at BaseballHall.org

Officially Licensed Product of MLB Players, Inc. MLBPA trademarks, copyrighted works and other intellectual property rights are owned and/or held by MLBPA and may not be used without the written consent of MLBPA or MLB Players, Inc. Visit MLBPLAYERS.com, the Players Choice on the web.

© 2024 Sony Interactive Entertainment LLC.

  • Login

  • Login or register to search.
  • First post
    Last post
0
  • Categories
  • Popular
  • Dev Tracker
  • Login

  • Login or register to search.