Perfect/Perfect pitching is a must
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I love hitting so far this year, havnt enjoyed the engine this much for a couple years. Kuddos. I think though, we need to move this perfect perfect input to pitching as well. Reward me when I hit my user interface perfectly. It won’t feel as rng as it does now, it will feel more skill based which is something that should be promoted. What do you guys think?
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Agree! Let's not make it one dimensional. I think it shows with the top players batting over .375 every RS with ERA's over 4.
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I’d settle for good releases hitting their spots.
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@halfbutt said in Perfect/Perfect pitching is a must:
I’d settle for good releases hitting their spots.
well of course but thats not what we're getting right now is it
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@grandchamp3500 said in Perfect/Perfect pitching is a must:
I love hitting so far this year, havnt enjoyed the engine this much for a couple years. Kuddos. I think though, we need to move this perfect perfect input to pitching as well. Reward me when I hit my user interface perfectly. It won’t feel as rng as it does now, it will feel more skill based which is something that should be promoted. What do you guys think?
Agree somewhat..Baseball real life the best of pitchers hang one..Or be off 1 inch and that will be the difference between a ball hit hard to the track for an out over the wall More on a pitch that that is released wrong or wrong arm angle Even so a perfect pitch if guessed and sat oncan have the same result as throwing a BP pitch , or you got Ted William's or Babe Ruth type legend that ball might go a long way..Still early enough and a small sample size to think that so far. All that is just my opinion obvi
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@KingsCountyOG718 said in Perfect/Perfect pitching is a must:
@grandchamp3500 said in Perfect/Perfect pitching is a must:
I love hitting so far this year, havnt enjoyed the engine this much for a couple years. Kuddos. I think though, we need to move this perfect perfect input to pitching as well. Reward me when I hit my user interface perfectly. It won’t feel as rng as it does now, it will feel more skill based which is something that should be promoted. What do you guys think?
Agree somewhat..Baseball real life the best of pitchers hang one..Or be off 1 inch and that will be the difference between a ball hit hard to the track for an out over the wall More on a pitch that that is released wrong or wrong arm angle Even so a perfect pitch if guessed and sat oncan have the same result as throwing a BP pitch , or you got Ted William's or Babe Ruth type legend that ball might go a long way..Still early enough and a small sample size to think that so far. All that is just my opinion obvi
I agree with what your saying. There are people who are better at pitching than hitting, SDS should reduced the size of the PCI, create more break/movement, & up the pitch speed to even the playing field. Top 1% is going to hit, but at least give them a challenge once they reach WS.
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@Matt_42187 said in Perfect/Perfect pitching is a must:
@KingsCountyOG718 said in Perfect/Perfect pitching is a must:
@grandchamp3500 said in Perfect/Perfect pitching is a must:
I love hitting so far this year, havnt enjoyed the engine this much for a couple years. Kuddos. I think though, we need to move this perfect perfect input to pitching as well. Reward me when I hit my user interface perfectly. It won’t feel as rng as it does now, it will feel more skill based which is something that should be promoted. What do you guys think?
Agree somewhat..Baseball real life the best of pitchers hang one..Or be off 1 inch and that will be the difference between a ball hit hard to the track for an out over the wall More on a pitch that that is released wrong or wrong arm angle Even so a perfect pitch if guessed and sat oncan have the same result as throwing a BP pitch , or you got Ted William's or Babe Ruth type legend that ball might go a long way..Still early enough and a small sample size to think that so far. All that is just my opinion obvi
I agree with what your saying. There are people who are better at pitching than hitting, SDS should reduced the size of the PCI, create more break/movement, & up the pitch speed to even the playing field. Top 1% is going to hit, but at least give them a challenge once they reach WS.
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@grandchamp3500 said in Perfect/Perfect pitching is a must:
@Matt_42187 said in Perfect/Perfect pitching is a must:
@KingsCountyOG718 said in Perfect/Perfect pitching is a must:
@grandchamp3500 said in Perfect/Perfect pitching is a must:
I love hitting so far this year, havnt enjoyed the engine this much for a couple years. Kuddos. I think though, we need to move this perfect perfect input to pitching as well. Reward me when I hit my user interface perfectly. It won’t feel as rng as it does now, it will feel more skill based which is something that should be promoted. What do you guys think?
Agree somewhat..Baseball real life the best of pitchers hang one..Or be off 1 inch and that will be the difference between a ball hit hard to the track for an out over the wall More on a pitch that that is released wrong or wrong arm angle Even so a perfect pitch if guessed and sat oncan have the same result as throwing a BP pitch , or you got Ted William's or Babe Ruth type legend that ball might go a long way..Still early enough and a small sample size to think that so far. All that is just my opinion obvi
I agree with what your saying. There are people who are better at pitching than hitting, SDS should reduced the size of the PCI, create more break/movement, & up the pitch speed to even the playing field. Top 1% is going to hit, but at least give them a challenge once they reach WS.
Exactly, I used to win a lot of my games by my pitching, unfortunately I don’t feel pitching has been taken serious on a couple years, but we’re only a tuner patch away IMO
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You know what makes pitching skill based.... classic pitching. The players skill.
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I’m sure we will be getting a patch soon that totally nerfs hitting...they do it every year.
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I like this idea. Though to me it feels like on analog the input isn't being read properly. I've been dealing with it for years even bought a new controller thinking something was wrong with my stick but no. It's sds' response to the input that's messed up. When i flick my stick up and to the left and the ball on the meter goes right. Something's wrong
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Yes!
I love hitting just how it is, and I only want pitching to be the same concept. If the user hits the meters perfectly, it should go exactly where they are aiming.
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SDS if you going to fix pitching at least fix all pitches on the black and inside the strike zone that get called balls. Another major killer to the aspect of you never know where the pitch is going to end up.
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or how about just call the strikes that are on the edges instead of only getting calls that have the ball 50% on the plate or more
give me robo umps and the days of 8 .400 in line ups will be gone -
Another thing fix this [censored] where pitchers have a 100 mph fb and 77 mph ch it's bs. Unrealistic the change and fb should be no more than 10-12 mph difference.
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@John3221 said in Perfect/Perfect pitching is a must:
Another thing fix this [censored] where pitchers have a 100 mph fb and 77 mph ch it's bs. Unrealistic the change and fb should be no more than 10-12 mph difference.
Yep. Only curveballs should have a huge speed difference. Changeups shouldn't be more than 15.
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