The sinker
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Quick question: in real life, when a pitcher throws a sinker does it go up slightly before it darts down? Cuz it does in this game. Idk how the elite player recognize it every time, but congrats to them.
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Only logical assessment is that they are cyborgs
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they’re the toughest pitch to hit in the game fs. This is the second year of sinker meta and it gets a bit old
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No it doesn't. It just looks like it in the game. The sinker is thrown with an above the ball grip.
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No. Sinkers IRL are nothing like in game. A sinking FB in real life looks just like a 4 seam out of hand and has sharp downward break, sometime slight arm side break.
In game sinker looks like an offspeed pitch. Curveball almost. Yet it is a FB with FB speed lol. They really need to fix it.
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It’s a 2-seamer on steroids is how I would describe it.
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I seriously don’t know how the elite players recognize it?!! If I hit one out, I’m tellin ya right now it’s luck.
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@mjfc_363 said in The sinker:
I seriously don’t know how the elite players recognize it?!! If I hit one out, I’m tellin ya right now it’s luck.
And it’s off putting in this game how every good pitcher needs a sinker or else they might not be as good. That says a lot of how OP the sinker has been the past couple of years in this game.
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High sinkers are the worst part of this game. Those things would be blasted to the moon IRL but are somehow the most unhittable thing in MLB The Show.
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Somehow the splitter in this game resembles a real life sinker quite well from a ball perception perspective, it just (obviously) lacks the velocity.
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@raesONE said in The sinker:
Somehow the splitter in this game resembles a real life sinker quite well from a ball perception perspective, it just (obviously) lacks the velocity.
That’s what I was about to say. The sinker in this game does seem to rise then drop stupid fast. I can’t read it bc it’s initial movement looks like a breaking pitch and it also seems to teleport through it’s sink . ( I don’t mean disappear, but it seems to go 100 mph when it says 93)
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Timing window is also incredibly broken on sinkers imo. Orel’s mid 90s sinker is tougher to turn on imo than most outlier four seamers
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@mjfc_363 said in The sinker:
I seriously don’t know how the elite players recognize it?!! If I hit one out, I’m tellin ya right now it’s luck.
I Just aim lower with my PCI and pray its a sinker or I'll pop out.
People tend to exploit the sinker which makes it a bit more predictable if you sit on it, but it definetly doest not move like that at all in real life, the sinker in this game moves similar to a Split Finger.
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To me the sinker varies. Sometimes it looks like an 80mph change up and blows by me. Sometimes when its thrown up and in, it looks like a straight fastball at first, and I'm early.
It boggles my mind how I can be early AND late on the same pitch, when I feel like I'm swinging at the same time.
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@TubaTim90 said in The sinker:
It boggles my mind how I can be early AND late on the same pitch, when I feel like I'm swinging at the same time.
This is the quote of the year. So well put.
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@TubaTim90 said in The sinker:
To me the sinker varies. Sometimes it looks like an 80mph change up and blows by me. Sometimes when its thrown up and in, it looks like a straight fastball at first, and I'm early.
It boggles my mind how I can be early AND late on the same pitch, when I feel like I'm swinging at the same time.
In my opinion, it's because of the timing windows just like @mitchhammond24 mentioned earlier.
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@mitchhammond24 said in The sinker:
Timing window is also incredibly broken on sinkers imo. Orel’s mid 90s sinker is tougher to turn on imo than most outlier four seamers
I just realized this yesterday.. This guy I played in RS started throwing High and In sinkers with Orel.. I couldnt hit them...........
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They designed the sinker to "pop up" out of the hand to help with pitch recognition. Every pitch in the game except the 4seam comes out of the release in some sort of hump and they all have distinctive movements.
It's necessary since normal visual clues that you can use IRL like picking up ball spin or release changes don't occur in a virtual environment. The other issue is a lack of depth perception since batting views are third person. If the change up didn't hump you'd never be able to pick it up.
There are several problems with the Sinker. The timing window does feel off sometimes, I don't know if it really is. I know my biggest struggle is full on commitment to swinging soon enough. Orel is the worst because of his high release. His Sinker looks just like his Change up or Curve. That little split second when picking sinker or offspeed is all it takes to end up late if it's a sinker.
They addressed the issue slightly last year where in a patch they reduced the movement of sinkers up in the zone. They apparently did not keep that change in this year's game.
How do we fix it so it's not so OP? To me it would be at the start when you locate the pitch. When you intentionally locate a pitch in a spot it's not supposed to be throw in it should be penalized. Using the Sinker for example. You set up to throw one up and in. The game should significantly reduce the potential break of the pitch and reduce the effectiveness some.
If that pitch is harder to locate, is less deceptive, and the hitter gets a little timing window advantage you won't see it as much.
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@Crimson_Monk said in The sinker:
@raesONE said in The sinker:
Somehow the splitter in this game resembles a real life sinker quite well from a ball perception perspective, it just (obviously) lacks the velocity.
That’s what I was about to say. The sinker in this game does seem to rise then drop stupid fast. I can’t read it bc it’s initial movement looks like a breaking pitch and it also seems to teleport through it’s sink . ( I don’t mean disappear, but it seems to go 100 mph when it says 93)
When initial movement is up my brain thinks it’s something other than a sinker. This game has unlimited potential, too bad they got it so f’d up!!