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The elephant in the room

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  • yankblan_PSNY Offline
    yankblan_PSNY Offline
    yankblan_PSN
    wrote on last edited by
    #6

    People complaining doesn’t equate issue with everything; happens to me too but to use an example, most pitchers can’t throw a FB to one side better than the other depending on their delivery, or the ball has a sailing tendency to one particular side. Happens to me usually when I go against the grain, against my bette judgment.

    1 Reply Last reply
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  • halfbutt_PSNH Offline
    halfbutt_PSNH Offline
    halfbutt_PSN
    wrote on last edited by
    #7

    So you guys are saying random pitching outcomes on pitches with good input is not an issue?

    1 Reply Last reply
    0
  • T Offline
    T Offline
    TheHungryHole_PSN
    replied to Guest on last edited by
    #8

    @sean_87_ said in The elephant in the room:

    @halfbutt said in The elephant in the room:

    @yankblan said in The elephant in the room:

    Random pitch outcome is not a big issue, happens in real life a lot. It’s just easier to hit in a video game. Otherwise walks would be a rarity if pitchers could locate all the time

    Well, I think it is great that it is not an issue for you, but there has been lots of discussion about it on here throughout the year, regardless of your choice of input mode. It is most definitely an issue.

    It’s in the game for a reason. Just bc you the user are perfect with your meter does not mean the player you are controlling is perfect at locating. Keep that in mind when you play.

    this is a wonderful point - many pitchers don't have 100% control regardless, the wilder the more prone to randomness even if you have a perfect delivery (cough kerry wood cough)

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  • halfbutt_PSNH Offline
    halfbutt_PSNH Offline
    halfbutt_PSN
    wrote on last edited by
    #9

    Interesting. Three for “I’m ok with random outcomes on good input pitches”. I should have made this post a survey, but then this issue (which seems to be a non-issue for some of you) was only one of many gameplay issues which got a lot of attention this year. Anyone else?

    Matt_42187_PSNM S 2 Replies Last reply
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  • eatyum_PSNE Offline
    eatyum_PSNE Offline
    eatyum_PSN
    wrote on last edited by
    #10

    They provided plenty of stats from the beta that shows improvement regarding user input. I'm pretty confident they listened to our feedback and that gameplay will be much improved.

    H 1 Reply Last reply
    1
  • Matt_42187_PSNM Offline
    Matt_42187_PSNM Offline
    Matt_42187_PSN
    replied to Guest on last edited by
    #11

    @halfbutt said in The elephant in the room:

    Interesting. Three for “I’m ok with random outcomes on good input pitches”. I should have made this post a survey, but then this issue (which seems to be a non-issue for some of you) was only one of many gameplay issues which got a lot of attention this year. Anyone else?

    I agree with you. Random pitch outcome was over the top in 19'. Even if the pitcher had 110 control, the perfect meter pitch would still end up 6-8 inches away from the intended target. There was a stark difference between DD gameplay and offline gameplay with pitching. I think hitting was even worse.

    1 Reply Last reply
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  • LankyRyan_PSNL Offline
    LankyRyan_PSNL Offline
    LankyRyan_PSN
    replied to Guest on last edited by
    #12

    @yankblan said in The elephant in the room:

    Random pitch outcome is not a big issue, happens in real life a lot. It’s just easier to hit in a video game. Otherwise walks would be a rarity if pitchers could locate all the time

    Random pitch outcome is a huge issue. Hoping it's at least somewhat fixed in 20

    1 Reply Last reply
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  • S Offline
    S Offline
    sean_87__PSN
    replied to Guest on last edited by
    #13

    @halfbutt said in The elephant in the room:

    Interesting. Three for “I’m ok with random outcomes on good input pitches”. I should have made this post a survey, but then this issue (which seems to be a non-issue for some of you) was only one of many gameplay issues which got a lot of attention this year. Anyone else?

    I have had this discussion with people on here before but I’ll address it again for you. If you want only user input to matter than it shouldn’t matter what players you have because it would be all user input. You could roll out a team of commons and beat a team of diamonds if you are better at user input than your opponent. There would literally be no reason to go after better rated players bc only user input would matter.

    eatyum_PSNE 1 Reply Last reply
    3
  • eatyum_PSNE Offline
    eatyum_PSNE Offline
    eatyum_PSN
    replied to Guest on last edited by eatyum_PSN
    #14

    @sean_87_ said in The elephant in the room:

    @halfbutt said in The elephant in the room:

    Interesting. Three for “I’m ok with random outcomes on good input pitches”. I should have made this post a survey, but then this issue (which seems to be a non-issue for some of you) was only one of many gameplay issues which got a lot of attention this year. Anyone else?

    I have had this discussion with people on here before but I’ll address it again for you. If you want only user input to matter than it shouldn’t matter what players you have because it would be all user input. You could roll out a team of commons and beat a team of diamonds if you are better at user input than your opponent. There would literally be no reason to go after better rated players bc only user input would matter.

    Asking for user input to matter more doesn't = only wanting user input to matter, you are arguing something that isn't there.

    S 1 Reply Last reply
    3
  • S Offline
    S Offline
    sean_87__PSN
    replied to Guest on last edited by
    #15

    @eatyum said in The elephant in the room:

    @sean_87_ said in The elephant in the room:

    @halfbutt said in The elephant in the room:

    Interesting. Three for “I’m ok with random outcomes on good input pitches”. I should have made this post a survey, but then this issue (which seems to be a non-issue for some of you) was only one of many gameplay issues which got a lot of attention this year. Anyone else?

    I have had this discussion with people on here before but I’ll address it again for you. If you want only user input to matter than it shouldn’t matter what players you have because it would be all user input. You could roll out a team of commons and beat a team of diamonds if you are better at user input than your opponent. There would literally be no reason to go after better rated players bc only user input would matter.

    Asking for user input to matter more doesn't = only wanting user input to matter, you are arguing something that isn't there.

    He wants his pitches to go where he puts them when he has perfect meter. What am I missing in the conversation?

    eatyum_PSNE 1 Reply Last reply
    0
  • eatyum_PSNE Offline
    eatyum_PSNE Offline
    eatyum_PSN
    replied to Guest on last edited by
    #16

    @sean_87_ said in The elephant in the room:

    @eatyum said in The elephant in the room:

    @sean_87_ said in The elephant in the room:

    @halfbutt said in The elephant in the room:

    Interesting. Three for “I’m ok with random outcomes on good input pitches”. I should have made this post a survey, but then this issue (which seems to be a non-issue for some of you) was only one of many gameplay issues which got a lot of attention this year. Anyone else?

    I have had this discussion with people on here before but I’ll address it again for you. If you want only user input to matter than it shouldn’t matter what players you have because it would be all user input. You could roll out a team of commons and beat a team of diamonds if you are better at user input than your opponent. There would literally be no reason to go after better rated players bc only user input would matter.

    Asking for user input to matter more doesn't = only wanting user input to matter, you are arguing something that isn't there.

    He wants his pitches to go where he puts them when he has perfect meter. What am I missing in the conversation?

    He didn't say he wants perfect meter to be a perfect pitch 100% of the time, if you can quote when he said exactly that, please show me.

    Right now, it doesn't happen often enough when perfect meter is achieved, especially on pitchers that have 90+ control. We want it more, not 100% of the time.

    S 1 Reply Last reply
    2
  • S Offline
    S Offline
    sean_87__PSN
    replied to Guest on last edited by
    #17

    @eatyum said in The elephant in the room:

    @sean_87_ said in The elephant in the room:

    @eatyum said in The elephant in the room:

    @sean_87_ said in The elephant in the room:

    @halfbutt said in The elephant in the room:

    Interesting. Three for “I’m ok with random outcomes on good input pitches”. I should have made this post a survey, but then this issue (which seems to be a non-issue for some of you) was only one of many gameplay issues which got a lot of attention this year. Anyone else?

    I have had this discussion with people on here before but I’ll address it again for you. If you want only user input to matter than it shouldn’t matter what players you have because it would be all user input. You could roll out a team of commons and beat a team of diamonds if you are better at user input than your opponent. There would literally be no reason to go after better rated players bc only user input would matter.

    Asking for user input to matter more doesn't = only wanting user input to matter, you are arguing something that isn't there.

    He wants his pitches to go where he puts them when he has perfect meter. What am I missing in the conversation?

    He didn't say he wants perfect meter to be a perfect pitch 100% of the time, if you can quote when he said exactly that, please show me.

    Right now, it doesn't happen often enough when perfect meter is achieved, especially on pitchers that have 90+ control. We want it more, not 100% of the time.

    What you want isn’t realistic though. I myself want this game to continue down the path a realistic play, not who is the best at timing a meter.

    eatyum_PSNE 1 Reply Last reply
    3
  • eatyum_PSNE Offline
    eatyum_PSNE Offline
    eatyum_PSN
    replied to Guest on last edited by eatyum_PSN
    #18

    @sean_87_ said in The elephant in the room:

    @eatyum said in The elephant in the room:

    @sean_87_ said in The elephant in the room:

    @eatyum said in The elephant in the room:

    @sean_87_ said in The elephant in the room:

    @halfbutt said in The elephant in the room:

    Interesting. Three for “I’m ok with random outcomes on good input pitches”. I should have made this post a survey, but then this issue (which seems to be a non-issue for some of you) was only one of many gameplay issues which got a lot of attention this year. Anyone else?

    I have had this discussion with people on here before but I’ll address it again for you. If you want only user input to matter than it shouldn’t matter what players you have because it would be all user input. You could roll out a team of commons and beat a team of diamonds if you are better at user input than your opponent. There would literally be no reason to go after better rated players bc only user input would matter.

    Asking for user input to matter more doesn't = only wanting user input to matter, you are arguing something that isn't there.

    He wants his pitches to go where he puts them when he has perfect meter. What am I missing in the conversation?

    He didn't say he wants perfect meter to be a perfect pitch 100% of the time, if you can quote when he said exactly that, please show me.

    Right now, it doesn't happen often enough when perfect meter is achieved, especially on pitchers that have 90+ control. We want it more, not 100% of the time.

    What you want isn’t realistic though. I myself want this game to continue down the path a realistic play, not who is the best at timing a meter.

    It's not realistic to have 90+ control pitchers have good control? I'm not asking for Nolan Ryan to paint corners.

    1 Reply Last reply
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  • The_CanucklerT Offline
    The_CanucklerT Offline
    The_Canuckler
    wrote on last edited by The_Canuckler
    #19

    A perfect input pitch should never hit the heart of the plate and be a hanger, sorry. Anyone arguing for that needs to check themselves.

    nflman2033_PSNN yankblan_PSNY squishiesgirl_PSNS 3 Replies Last reply
    10
  • nflman2033_PSNN Offline
    nflman2033_PSNN Offline
    nflman2033_PSN
    replied to Guest on last edited by
    #20

    @skepple15 said in The elephant in the room:

    A perfect input pitch should never hit the heart of the plate and be a hanger, sorry. Anyone for arguing for that needs to check themselves.

    I saw all I needed to know about how much SDS cares about user input when it comes to pitching, when I watched Ramone play 40 minutes of MTO using pulse meter pitching. Other than just picking your spot and picking your pitch(I assume that is classic) pulse is one of the worst methods for having user input matter while pitching.

    1 Reply Last reply
    0
  • J Offline
    J Offline
    JustASeal0
    wrote on last edited by
    #21

    Because it's been a month since the hitting stream, I'm sorry if you thought there were going to be constant daily threads talking about something that happened early February

    1 Reply Last reply
    1
  • yankblan_PSNY Offline
    yankblan_PSNY Offline
    yankblan_PSN
    replied to Guest on last edited by yankblan_PSN
    #22

    @skepple15 said in The elephant in the room:

    A perfect input pitch should never hit the heart of the plate and be a hanger, sorry. Anyone arguing for that needs to check themselves.

    Baseball is the randomest of sports, and video game input is too easy to hit consistently; you got to have some give

    The_CanucklerT 1 Reply Last reply
    0
  • abbyspapa_PSNA Offline
    abbyspapa_PSNA Offline
    abbyspapa_PSN
    wrote on last edited by
    #23

    The ideal situation would be good/perfect input would only result in hangers based off the pitchers control attribute. This would mean both input AND attributes matter, the best of both worlds.

    If you have perfect input with a pitch that the pitcher has 90+ control, you should very rarely hang that pitch, end of story.

    I do think that in 19, pitcher confidence played too much of a factor on pitch location. Once you got a pitcher's confidence down he would be hanging everything, regardless of input or attributes.

    The impact of confidence needs to be toned down significantly in '20.

    1 Reply Last reply
    2
  • H Offline
    H Offline
    Hoofartid
    replied to Guest on last edited by
    #24

    @eatyum said in The elephant in the room:

    They provided plenty of stats from the beta that shows improvement regarding user input. I'm pretty confident they listened to our feedback and that gameplay will be much improved.

    Or they are rationalizing the current gameplay. Perfect/perfect exists in '19, we just don't get the feedback.

    Could be wrong but I don't think they have said anything on the stream that could be interpreted as "input will matter more".

    yankblan_PSNY eatyum_PSNE 2 Replies Last reply
    0
  • The_CanucklerT Offline
    The_CanucklerT Offline
    The_Canuckler
    replied to Guest on last edited by
    #25

    @yankblan said in The elephant in the room:

    @skepple15 said in The elephant in the room:

    A perfect input pitch should never hit the heart of the plate and be a hanger, sorry. Anyone arguing for that needs to check themselves.

    Baseball is the randomest of sports, and video game input is too easy to hit consistently; you got to have some give

    The input needs to be harder then, simple answer.

    1 Reply Last reply
    6

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