Pitching is the #1 issue this year!
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The hitting is fine. I would even say hitting is good besides the BS line outs on a perfect perfect. Fielding is also not bad besides the outfielders taking too long to throw the ball. But pitching takes the cake as the buggiest glaring issue. It should NOT happen that repeated “Good” timed change ups and curves are 95% hangers. This needs to be addressed! Pitching is half the game it can’t be this broken and random
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Why are you posting here again? You have a short memory I guess, huh?
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I don't disagree but if they made it 100% input pitchers control ratings per pitch wouldnt matter. Its just really frustrating where the same input can result in different pitches. Inconsistency leads to frustration when it doesnt feel self inflicted.
Hittings gotten better about showing us our mistake. I wish pitching was more clear about WHY a pitch with good input, especially when its a pitcher with good control/confidence, hangs.
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Curveballs and anything that breaks is unreliable this year
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I have noticed improvement in my offspeed pitching by tweaking something. Not sure if I should help any of you because you may be the guy last night who after my top of the first inning non replayed home run, you replayed your first homer of the game in the 2nd. Or you may be the guy that bunt dances the whole game between each pitch. Or you may be the guy that dashboarded my 2nd batter of game 2 run homer. I do not want to help these creeps.
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Nope... the biggest issue is the servers are garbage. This is by far the worst lag game I've ever played.
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@PScrabro said in Pitching is the #1 issue this year!:
Nope... the biggest issue is the servers are garbage. This is by far the worst lag game I've ever played.
Have had maybe 1 laggy game experience all year. I must be lucky.
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Pitch location should absolutely, 100% of the time be user input based. The argument that it would take away the b/9 and control ratings isn't valid. That's up to the game developers to make pitching harder. Make the targets we have to hit smaller/bigger based on b/9. Make the meters move faster/slower based on control. If those aren't options, think outside the box. RNG based pitching is the easy out way of saying b/9 and control matter. On top of that, if they want it to be so RNG based, then things for hitting have to be tweaked. Pitches on the black, have to be called strikes and swings where the PCI isn't touching the ball should always be whiffs, no exceptions. At least doing that shortens some AB's and doesn't give the hitter an excess amount of chances to get a random hanger, and don't even get me started on check swings. No MLB player can check swing at 4 pitches and not get rung up. Home plate or 1b ump is punching that guy out on principle after 2 check swings.
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@theu715 said in Pitching is the #1 issue this year!:
Pitch location should absolutely, 100% of the time be user input based. The argument that it would take away the b/9 and control ratings isn't valid. That's up to the game developers to make pitching harder. Make the targets we have to hit smaller/bigger based on b/9. Make the meters move faster/slower based on control. If those aren't options, think outside the box. RNG based pitching is the easy out way of saying b/9 and control matter. On top of that, if they want it to be so RNG based, then things for hitting have to be tweaked. Pitches on the black, have to be called strikes and swings where the PCI isn't touching the ball should always be whiffs, no exceptions. At least doing that shortens some AB's and doesn't give the hitter an excess amount of chances to get a random hanger, and don't even get me started on check swings. No MLB player can check swing at 4 pitches and not get rung up. Home plate or 1b ump is punching that guy out on principle after 2 check swings.
This is all absolutely a million percent correct. This is pretty much how the game did play on the pitching side prior to ‘18 and the general consensus is that gameplay has declined ever since then. Unfortunately, SDS have consistently shown that the only way they know to buff pitching is to nerf perfectly good swings on the hitting side. from good/okay, to the HR/9 debacle, we’ve seen that they can’t really get pitching right while continuing to pacify the “hitting can never be rewarding enough for me” brigade. Add to this the fact that SDS have always chosen to reward early or late timing swings with more consistency than well timed efforts and the whole mess is a head scratcher on both sides.
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@theu715 said in Pitching is the #1 issue this year!:
Pitch location should absolutely, 100% of the time be user input based. The argument that it would take away the b/9 and control ratings isn't valid. That's up to the game developers to make pitching harder. Make the targets we have to hit smaller/bigger based on b/9. Make the meters move faster/slower based on control. If those aren't options, think outside the box. RNG based pitching is the easy out way of saying b/9 and control matter. On top of that, if they want it to be so RNG based, then things for hitting have to be tweaked. Pitches on the black, have to be called strikes and swings where the PCI isn't touching the ball should always be whiffs, no exceptions. At least doing that shortens some AB's and doesn't give the hitter an excess amount of chances to get a random hanger, and don't even get me started on check swings. No MLB player can check swing at 4 pitches and not get rung up. Home plate or 1b ump is punching that guy out on principle after 2 check swings.
Agreed.
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@Liljayne300 said in Pitching is the #1 issue this year!:
The hitting is fine. I would even say hitting is good besides the BS line outs on a perfect perfect. Fielding is also not bad besides the outfielders taking too long to throw the ball. But pitching takes the cake as the buggiest glaring issue. It should NOT happen that repeated “Good” timed change ups and curves are 95% hangers. This needs to be addressed! Pitching is half the game it can’t be this broken and random
If you started getting proper results pitching you would start complaining that the hitting is broken and around we go.
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@Liljayne300 said in Pitching is the #1 issue this year!:
The hitting is fine. I would even say hitting is good besides the BS line outs on a perfect perfect. Fielding is also not bad besides the outfielders taking too long to throw the ball. But pitching takes the cake as the buggiest glaring issue. It should NOT happen that repeated “Good” timed change ups and curves are 95% hangers. This needs to be addressed! Pitching is half the game it can’t be this broken and random
The hardest hit ball in MLB in 2019 was a Stanton ground ball into a double play. Perfect contact, and high exit velo, is not a guaranteed hit in real life, and is translated into the game. This has been stated 1000x
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Pitching is not great this year but just like everyone with the "every perfect hit is an out" people claiming that 90%+ of off speed pitches get forced to hang is a joke. Over the course of a 9 inning game ill have an average of 2 or 3 pitches that are forced to hang in the middle. My opponent also usually gets the same amount forced down the middle to me. It seems more like people that are bad at hitting exxagerate the hitting problems people who are bad at pitching also exaggerate the pitching problems. Neither of which will ever help them fix the game, legitimate constructive criticism with very specific complaints is what will make the game better.
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@theu715 said in Pitching is the #1 issue this year!:
Pitch location should absolutely, 100% of the time be user input based. The argument that it would take away the b/9 and control ratings isn't valid. That's up to the game developers to make pitching harder. Make the targets we have to hit smaller/bigger based on b/9. Make the meters move faster/slower based on control. If those aren't options, think outside the box. RNG based pitching is the easy out way of saying b/9 and control matter. On top of that, if they want it to be so RNG based, then things for hitting have to be tweaked. Pitches on the black, have to be called strikes and swings where the PCI isn't touching the ball should always be whiffs, no exceptions. At least doing that shortens some AB's and doesn't give the hitter an excess amount of chances to get a random hanger, and don't even get me started on check swings. No MLB player can check swing at 4 pitches and not get rung up. Home plate or 1b ump is punching that guy out on principle after 2 check swings.
More than likely pitching is on the agenda for 21. I too completely agree that it can be 100% input based for the reasons you’ve given.
It’s time to rethink which attributes should contribute to the input difficulty and which ones are for simming. BB/9 and HR/9 and K/9 for example do not have to affect the input difficulty. Plenty of other relevant attributes and factors to do that (control with the pitch chosen, energy, confidence with the pitch, difficulty level, clutch etc).
Outside the box thinking is exactly what is needed here as you said.
For example, an idea I had is to make the input easier to hit perfect the closer to the centre of the zone the chosen location is. That way if I want to hit corners with a fastball I have to be really good. And it would be easier to do so with a pitcher with a 99 control fastball rating than one with a 65.
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I don't feel like I've had glaring pitch location errors this year. Usually me missing on the analogue. Are people using analogue and grooving things legit, or missing? I think in general curve balls and change ups have just been ineffective this year outside of location woes.
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Baserunning is and has been my biggest gripe for years. Pitching is fine and isn't much of any different from other years.
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@chuckcold said in Pitching is the #1 issue this year!:
Baserunning is and has been my biggest gripe for years. Pitching is fine and isn't much of any different from other years.
Need to eliminate the randomness:
https://youtu.be/7lpWBHqyjLE -
@Liljayne300 said in Pitching is the #1 issue this year!:
The hitting is fine. I would even say hitting is good besides the BS line outs on a perfect perfect. Fielding is also not bad besides the outfielders taking too long to throw the ball. But pitching takes the cake as the buggiest glaring issue. It should NOT happen that repeated “Good” timed change ups and curves are 95% hangers. This needs to be addressed! Pitching is half the game it can’t be this broken and random
Pitching and the random timing window for hitting from game to game. Also why the hell does BR, Events, and Ranked all play different when on the same difficulty? I just want things to be consistent.
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I’d like to see the pitching equivalent of perfect/perfect. Hanging a cutter down the middle with perfect input with prestige Maddux is bad for the blood pressure.
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The problem is the meter is tied to the pitchers delivery.
If they don't want to go the MLB 2k route they should adopt a system similar to golf games where the down motion has to be timed correctly and go in a specific direction as well.
Right now, you can slam the stick back immediately or pull it back slowly. You can go straight down or at an angle. None of it affects the meter.
I think there should at least be a target on the bottom as well. To throw a ball left or right of center should require a corresponding angled approach with the stick.
The landing areas can be adjusted in their forgiveness based on control and BB/9 ratings.