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Pitching is the #1 issue this year!

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  • ZFree1122_PSNZ Offline
    ZFree1122_PSNZ Offline
    ZFree1122_PSN
    wrote on last edited by ZFree1122_PSN
    #3

    I don't disagree but if they made it 100% input pitchers control ratings per pitch wouldnt matter. Its just really frustrating where the same input can result in different pitches. Inconsistency leads to frustration when it doesnt feel self inflicted.

    Hittings gotten better about showing us our mistake. I wish pitching was more clear about WHY a pitch with good input, especially when its a pitcher with good control/confidence, hangs.

    1 Reply Last reply
    4
  • NOTandris_PSNN Offline
    NOTandris_PSNN Offline
    NOTandris_PSN
    wrote on last edited by
    #4

    Curveballs and anything that breaks is unreliable this year

    1 Reply Last reply
    0
  • Lornee56_PSNL Offline
    Lornee56_PSNL Offline
    Lornee56_PSN
    wrote on last edited by
    #5

    I have noticed improvement in my offspeed pitching by tweaking something. Not sure if I should help any of you because you may be the guy last night who after my top of the first inning non replayed home run, you replayed your first homer of the game in the 2nd. Or you may be the guy that bunt dances the whole game between each pitch. Or you may be the guy that dashboarded my 2nd batter of game 2 run homer. I do not want to help these creeps.

    1 Reply Last reply
    4
  • PScrabro_PSNP Offline
    PScrabro_PSNP Offline
    PScrabro_PSN
    wrote on last edited by
    #6

    Nope... the biggest issue is the servers are garbage. This is by far the worst lag game I've ever played.

    M 1 Reply Last reply
    7
  • M Offline
    M Offline
    mrcityofwin_PSN
    replied to Guest on last edited by
    #7

    @PScrabro said in Pitching is the #1 issue this year!:

    Nope... the biggest issue is the servers are garbage. This is by far the worst lag game I've ever played.

    Have had maybe 1 laggy game experience all year. I must be lucky.

    1 Reply Last reply
    4
  • theu715_PSNT Offline
    theu715_PSNT Offline
    theu715_PSN
    wrote on last edited by
    #8

    Pitch location should absolutely, 100% of the time be user input based. The argument that it would take away the b/9 and control ratings isn't valid. That's up to the game developers to make pitching harder. Make the targets we have to hit smaller/bigger based on b/9. Make the meters move faster/slower based on control. If those aren't options, think outside the box. RNG based pitching is the easy out way of saying b/9 and control matter. On top of that, if they want it to be so RNG based, then things for hitting have to be tweaked. Pitches on the black, have to be called strikes and swings where the PCI isn't touching the ball should always be whiffs, no exceptions. At least doing that shortens some AB's and doesn't give the hitter an excess amount of chances to get a random hanger, and don't even get me started on check swings. No MLB player can check swing at 4 pitches and not get rung up. Home plate or 1b ump is punching that guy out on principle after 2 check swings.

    ComebackLogicC L Red_Ted_is_back_PSNR 3 Replies Last reply
    14
  • ComebackLogicC Offline
    ComebackLogicC Offline
    ComebackLogic
    replied to Guest on last edited by
    #9

    @theu715 said in Pitching is the #1 issue this year!:

    Pitch location should absolutely, 100% of the time be user input based. The argument that it would take away the b/9 and control ratings isn't valid. That's up to the game developers to make pitching harder. Make the targets we have to hit smaller/bigger based on b/9. Make the meters move faster/slower based on control. If those aren't options, think outside the box. RNG based pitching is the easy out way of saying b/9 and control matter. On top of that, if they want it to be so RNG based, then things for hitting have to be tweaked. Pitches on the black, have to be called strikes and swings where the PCI isn't touching the ball should always be whiffs, no exceptions. At least doing that shortens some AB's and doesn't give the hitter an excess amount of chances to get a random hanger, and don't even get me started on check swings. No MLB player can check swing at 4 pitches and not get rung up. Home plate or 1b ump is punching that guy out on principle after 2 check swings.

    This is all absolutely a million percent correct. This is pretty much how the game did play on the pitching side prior to ‘18 and the general consensus is that gameplay has declined ever since then. Unfortunately, SDS have consistently shown that the only way they know to buff pitching is to nerf perfectly good swings on the hitting side. from good/okay, to the HR/9 debacle, we’ve seen that they can’t really get pitching right while continuing to pacify the “hitting can never be rewarding enough for me” brigade. Add to this the fact that SDS have always chosen to reward early or late timing swings with more consistency than well timed efforts and the whole mess is a head scratcher on both sides.

    1 Reply Last reply
    3
  • L Offline
    L Offline
    Liljayne300
    replied to Guest on last edited by
    #10

    @theu715 said in Pitching is the #1 issue this year!:

    Pitch location should absolutely, 100% of the time be user input based. The argument that it would take away the b/9 and control ratings isn't valid. That's up to the game developers to make pitching harder. Make the targets we have to hit smaller/bigger based on b/9. Make the meters move faster/slower based on control. If those aren't options, think outside the box. RNG based pitching is the easy out way of saying b/9 and control matter. On top of that, if they want it to be so RNG based, then things for hitting have to be tweaked. Pitches on the black, have to be called strikes and swings where the PCI isn't touching the ball should always be whiffs, no exceptions. At least doing that shortens some AB's and doesn't give the hitter an excess amount of chances to get a random hanger, and don't even get me started on check swings. No MLB player can check swing at 4 pitches and not get rung up. Home plate or 1b ump is punching that guy out on principle after 2 check swings.

    Agreed.

    1 Reply Last reply
    0
  • Gannon_10_PSNG Offline
    Gannon_10_PSNG Offline
    Gannon_10_PSN
    replied to Guest on last edited by
    #11

    @Liljayne300 said in Pitching is the #1 issue this year!:

    The hitting is fine. I would even say hitting is good besides the BS line outs on a perfect perfect. Fielding is also not bad besides the outfielders taking too long to throw the ball. But pitching takes the cake as the buggiest glaring issue. It should NOT happen that repeated “Good” timed change ups and curves are 95% hangers. This needs to be addressed! Pitching is half the game it can’t be this broken and random

    If you started getting proper results pitching you would start complaining that the hitting is broken and around we go.

    onnagood1_PSNO 1 Reply Last reply
    1
  • nickm205_PSNN Offline
    nickm205_PSNN Offline
    nickm205_PSN
    replied to Guest on last edited by
    #12

    @Liljayne300 said in Pitching is the #1 issue this year!:

    The hitting is fine. I would even say hitting is good besides the BS line outs on a perfect perfect. Fielding is also not bad besides the outfielders taking too long to throw the ball. But pitching takes the cake as the buggiest glaring issue. It should NOT happen that repeated “Good” timed change ups and curves are 95% hangers. This needs to be addressed! Pitching is half the game it can’t be this broken and random

    The hardest hit ball in MLB in 2019 was a Stanton ground ball into a double play. Perfect contact, and high exit velo, is not a guaranteed hit in real life, and is translated into the game. This has been stated 1000x

    1 Reply Last reply
    2
  • Kovz88_PSNK Offline
    Kovz88_PSNK Offline
    Kovz88_PSN
    wrote on last edited by
    #13

    Pitching is not great this year but just like everyone with the "every perfect hit is an out" people claiming that 90%+ of off speed pitches get forced to hang is a joke. Over the course of a 9 inning game ill have an average of 2 or 3 pitches that are forced to hang in the middle. My opponent also usually gets the same amount forced down the middle to me. It seems more like people that are bad at hitting exxagerate the hitting problems people who are bad at pitching also exaggerate the pitching problems. Neither of which will ever help them fix the game, legitimate constructive criticism with very specific complaints is what will make the game better.

    1 Reply Last reply
    1
  • Red_Ted_is_back_PSNR Offline
    Red_Ted_is_back_PSNR Offline
    Red_Ted_is_back_PSN
    replied to Guest on last edited by Red_Ted_is_back_PSN
    #14

    @theu715 said in Pitching is the #1 issue this year!:

    Pitch location should absolutely, 100% of the time be user input based. The argument that it would take away the b/9 and control ratings isn't valid. That's up to the game developers to make pitching harder. Make the targets we have to hit smaller/bigger based on b/9. Make the meters move faster/slower based on control. If those aren't options, think outside the box. RNG based pitching is the easy out way of saying b/9 and control matter. On top of that, if they want it to be so RNG based, then things for hitting have to be tweaked. Pitches on the black, have to be called strikes and swings where the PCI isn't touching the ball should always be whiffs, no exceptions. At least doing that shortens some AB's and doesn't give the hitter an excess amount of chances to get a random hanger, and don't even get me started on check swings. No MLB player can check swing at 4 pitches and not get rung up. Home plate or 1b ump is punching that guy out on principle after 2 check swings.

    More than likely pitching is on the agenda for 21. I too completely agree that it can be 100% input based for the reasons you’ve given.

    It’s time to rethink which attributes should contribute to the input difficulty and which ones are for simming. BB/9 and HR/9 and K/9 for example do not have to affect the input difficulty. Plenty of other relevant attributes and factors to do that (control with the pitch chosen, energy, confidence with the pitch, difficulty level, clutch etc).

    Outside the box thinking is exactly what is needed here as you said.

    For example, an idea I had is to make the input easier to hit perfect the closer to the centre of the zone the chosen location is. That way if I want to hit corners with a fastball I have to be really good. And it would be easier to do so with a pitcher with a 99 control fastball rating than one with a 65.

    1 Reply Last reply
    1
  • S Offline
    S Offline
    shuker23_PSN
    wrote on last edited by
    #15

    I don't feel like I've had glaring pitch location errors this year. Usually me missing on the analogue. Are people using analogue and grooving things legit, or missing? I think in general curve balls and change ups have just been ineffective this year outside of location woes.

    1 Reply Last reply
    2
  • CoachBeliChuckC Offline
    CoachBeliChuckC Offline
    CoachBeliChuck
    wrote on last edited by
    #16

    Baserunning is and has been my biggest gripe for years. Pitching is fine and isn't much of any different from other years.

    Red_Ted_is_back_PSNR 1 Reply Last reply
    1
  • Red_Ted_is_back_PSNR Offline
    Red_Ted_is_back_PSNR Offline
    Red_Ted_is_back_PSN
    replied to Guest on last edited by
    #17

    @chuckcold said in Pitching is the #1 issue this year!:

    Baserunning is and has been my biggest gripe for years. Pitching is fine and isn't much of any different from other years.

    Need to eliminate the randomness:
    https://youtu.be/7lpWBHqyjLE

    1 Reply Last reply
    0
  • C Offline
    C Offline
    Cle_LAND22
    replied to Guest on last edited by
    #18

    @Liljayne300 said in Pitching is the #1 issue this year!:

    The hitting is fine. I would even say hitting is good besides the BS line outs on a perfect perfect. Fielding is also not bad besides the outfielders taking too long to throw the ball. But pitching takes the cake as the buggiest glaring issue. It should NOT happen that repeated “Good” timed change ups and curves are 95% hangers. This needs to be addressed! Pitching is half the game it can’t be this broken and random

    Pitching and the random timing window for hitting from game to game. Also why the hell does BR, Events, and Ranked all play different when on the same difficulty? I just want things to be consistent.

    1 Reply Last reply
    2
  • Dino-might_notD Offline
    Dino-might_notD Offline
    Dino-might_not
    wrote on last edited by
    #19

    I’d like to see the pitching equivalent of perfect/perfect. Hanging a cutter down the middle with perfect input with prestige Maddux is bad for the blood pressure.

    1 Reply Last reply
    2
  • Chuck_Dizzle29_PSNC Offline
    Chuck_Dizzle29_PSNC Offline
    Chuck_Dizzle29_PSN
    wrote on last edited by
    #20

    The problem is the meter is tied to the pitchers delivery.

    If they don't want to go the MLB 2k route they should adopt a system similar to golf games where the down motion has to be timed correctly and go in a specific direction as well.

    Right now, you can slam the stick back immediately or pull it back slowly. You can go straight down or at an angle. None of it affects the meter.

    I think there should at least be a target on the bottom as well. To throw a ball left or right of center should require a corresponding angled approach with the stick.

    The landing areas can be adjusted in their forgiveness based on control and BB/9 ratings.

    1 Reply Last reply
    1
  • Chuck_Dizzle29_PSNC Offline
    Chuck_Dizzle29_PSNC Offline
    Chuck_Dizzle29_PSN
    replied to Guest on last edited by
    #21

    @Ch-76-1908 said in Pitching is the #1 issue this year!:

    Why are you posting here again? You have a short memory I guess, huh?

    I just put two and two together here. This is the guy that lost and was supposed to skip town right? He probably blocked you.

    1 Reply Last reply
    0
  • onnagood1_PSNO Offline
    onnagood1_PSNO Offline
    onnagood1_PSN
    replied to Guest on last edited by
    #22

    @Gannon_10 said in Pitching is the #1 issue this year!:

    @Liljayne300 said in Pitching is the #1 issue this year!:

    The hitting is fine. I would even say hitting is good besides the BS line outs on a perfect perfect. Fielding is also not bad besides the outfielders taking too long to throw the ball. But pitching takes the cake as the buggiest glaring issue. It should NOT happen that repeated “Good” timed change ups and curves are 95% hangers. This needs to be addressed! Pitching is half the game it can’t be this broken and random

    If you started getting proper results pitching you would start complaining that the hitting is broken and around we go.

    That doesn't even make any sense.

    Hitting is already broken by allowing poor timing/contact being rewarded for hits on an excessive level. Check swinging feature is broken as well. We should get proper results for pitching based on user input.

    Besides, since when do players in MLB consistently hit .400 BA or above throughout the entire season? Nobody. I think Ted Williams was last person to do it back in 1941 if I'm not mistaken. But you find them everywhere across the WS leaderboard largely due to poor pitch accuracy this game has to offer. This is also evident by the poor ERA across WS leaderboard compared to real MLB ERA's.

    Kovz88_PSNK 1 Reply Last reply
    3

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