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Fun vs Realism

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  • vagimon_PSNV Offline
    vagimon_PSNV Offline
    vagimon_PSN
    wrote on last edited by
    #8

    I would like a consistent experience. I hate how pitch speeds fluctuate from game to game. I know human error and perception is involved, but it is obvious that the connection fidelity you have with your opponent is probably the greatest determining factor as to what kind of game you’ll have. I hate that some games I can sit fast ball, get fastball, and still be very late. And then the next game, against the same pitcher, throwing to the same spots, I can be very early on the same pitch.

    I loved the Moonshot event for obvious reasons. In ranked, hitting feels weird. All the batter and pitcher stats mixed together makes for an unsatisfying experience. Timing windows and contact results fluctuate so greatly that I can’t trust anything I do in the game.

    D_e_m_I_s_E_PSND halfbutt_PSNH 2 Replies Last reply
    5
  • ComebackLogicC Offline
    ComebackLogicC Offline
    ComebackLogic
    replied to Guest on last edited by
    #9

    @Doppelganger39 said in Fun vs Realism:

    Let me go on a little mini rant, the strike out spin move celebration got to go, I want a baseball sim not a gymnastics game.I want an opt out of pitching emotion like hitting has an opt out for bat flips.

    Félix Hernández is defying the laws of physics after every K, how bout an emotion slider????

    I have no desire to toss out the emotion in the game I get that some like it but give me the option to at least tone it down just like you do with bat flips.
    I want my baseball game to look like baseball.

    It would be nice to see some specific animations for players, Eckersley shooting his finger like a gun after a big K, or that bat flip from Bautista. Having every single player do a Carlton Fisk animation on every foul ball down the line isn’t necessary though and doesn’t add a lot to the game. The right touches added to the right players can help with immersion and realism though. It’s awesome to see Rickey popping his collar on a no doubter and if used correctly, I’m all for it.

    bhall09_PSNB 1 Reply Last reply
    1
  • D_e_m_I_s_E_PSND Offline
    D_e_m_I_s_E_PSND Offline
    D_e_m_I_s_E_PSN
    replied to Guest on last edited by
    #10

    @vagimon said in Fun vs Realism:

    I would like a consistent experience. I hate how pitch speeds fluctuate from game to game. I know human error and perception is involved, but it is obvious that the connection fidelity you have with your opponent is probably the greatest determining factor as to what kind of game you’ll have. I hate that some games I can sit fast ball, get fastball, and still be very late. And then the next game, against the same pitcher, throwing to the same spots, I can be very early on the same pitch.

    I loved the Moonshot event for obvious reasons. In ranked, hitting feels weird. All the batter and pitcher stats mixed together makes for an unsatisfying experience. Timing windows and contact results fluctuate so greatly that I can’t trust anything I do in the game.

    Yep. I want 95 to be 95 every game. Not turning on 99 easily one game than getting 90 blown by me the next. Real baseball has evolved basically into k or hr. I can adjust to whatever they want but consistency with pitch speeds, user input, etc would help a lot.

    1 Reply Last reply
    5
  • halfbutt_PSNH Offline
    halfbutt_PSNH Offline
    halfbutt_PSN
    replied to Guest on last edited by
    #11

    @vagimon said in Fun vs Realism:

    I would like a consistent experience. I hate how pitch speeds fluctuate from game to game. I know human error and perception is involved, but it is obvious that the connection fidelity you have with your opponent is probably the greatest determining factor as to what kind of game you’ll have. I hate that some games I can sit fast ball, get fastball, and still be very late. And then the next game, against the same pitcher, throwing to the same spots, I can be very early on the same pitch.

    I loved the Moonshot event for obvious reasons. In ranked, hitting feels weird. All the batter and pitcher stats mixed together makes for an unsatisfying experience. Timing windows and contact results fluctuate so greatly that I can’t trust anything I do in the game.

    I agree 💯 %.

    In fact I think the inconsistency of gameplay between different opponents, modes, pitchers, and difficulties, particularly with what you are mentioning, is the #1 factor in my dissatisfaction with the game.

    Well said.

    1 Reply Last reply
    3
  • whitejw98_PSNW Offline
    whitejw98_PSNW Offline
    whitejw98_PSN
    wrote on last edited by
    #12

    I want the game to be as realistic as possible. If it's not realistic then I won't have any fun. Other than a few quirks here and there, like the total insanity that often occurs when the ball hits the pitcher, the show does a pretty good job of giving me the kind of experience I'm after.

    bhall09_PSNB 1 Reply Last reply
    0
  • bhall09_PSNB Offline
    bhall09_PSNB Offline
    bhall09_PSN
    replied to Guest on last edited by
    #13

    @ComebackLogic said in Fun vs Realism:

    @Doppelganger39 said in Fun vs Realism:

    Let me go on a little mini rant, the strike out spin move celebration got to go, I want a baseball sim not a gymnastics game.I want an opt out of pitching emotion like hitting has an opt out for bat flips.

    Félix Hernández is defying the laws of physics after every K, how bout an emotion slider????

    I have no desire to toss out the emotion in the game I get that some like it but give me the option to at least tone it down just like you do with bat flips.
    I want my baseball game to look like baseball.

    It would be nice to see some specific animations for players, Eckersley shooting his finger like a gun after a big K, or that bat flip from Bautista. Having every single player do a Carlton Fisk animation on every foul ball down the line isn’t necessary though and doesn’t add a lot to the game. The right touches added to the right players can help with immersion and realism though. It’s awesome to see Rickey popping his collar on a no doubter and if used correctly, I’m all for it.

    I’ve mentioned this before, but the game is overproduced in many instances. Like the Carlton Fisk wave the foul home run deal. It’s always a foul in that animation (at least that I’ve noticed). And how do they determine no doubt HR versus regular. I’ve hit some absolute bombs that don’t get the no doubt animation.

    One that drives me up the wall. Have you played MTO? The emotional reactions there are way over the top. Strikeout the CPU in the sixth inning of game 74 and he’ll get frustrated like it’s game 7 of the World Series. It’s also kind of silly to see the same animation for winning each playoff round when you might do it in one sitting that last a couple hours.

    ComebackLogicC 1 Reply Last reply
    2
  • bhall09_PSNB Offline
    bhall09_PSNB Offline
    bhall09_PSN
    replied to Guest on last edited by
    #14

    @whitejw98 said in Fun vs Realism:

    I want the game to be as realistic as possible. If it's not realistic then I won't have any fun. Other than a few quirks here and there, like the total insanity that often occurs when the ball hits the pitcher, the show does a pretty good job of giving me the kind of experience I'm after.

    It’s been toned down a bit, but the pitcher wall is still a bit too much of an influence.

    1 Reply Last reply
    0
  • TEXAS10PT_PSNT Offline
    TEXAS10PT_PSNT Offline
    TEXAS10PT_PSN
    wrote on last edited by
    #15

    Early in this games cycle, every relief pitcher that came into the game dropped his glove when he got to the mound which was VERY unrealstic. Now its not there anymore (at least I haven't seen it) The Fisk wave undoubtedly ends up as a foul ball so I don't understand why this is even in there. Comeback makes a lot of great points here and should be considered by SDS.

    1 Reply Last reply
    0
  • Crimson_Monk_PSNC Offline
    Crimson_Monk_PSNC Offline
    Crimson_Monk_PSN
    wrote on last edited by
    #16

    I’d like it to be mostly realistic, but still be fun. Where hitting is rewarded and meat balls aren’t forced by the cpu. I’d like the animations to be more realistic ( to stop cheesing) and situations to be play out appropriately. I don’t want 1-0 games and I don’t want 17-15 games, but balanced to where they may happen but most games are 6-4, 8-2 types

    1 Reply Last reply
    2
  • J Offline
    J Offline
    JChilds213
    wrote on last edited by
    #17

    I seem to get rewarded on more late/weak contact oppose to good/good in reality it should be hard to make good contact but I see guys with average batting and low vision hitting moon shots with PCI covering the plate I doubt that is realistic not saying those guys don't pull balls here and there but hitting should be harder and more rewarding not a bigger PCI for below average hitters or -22 lunch angle on high fast balls I play offline with multiple ppl in franchise mode and diamond dynasty noticed but can be unrealistic at times

    1 Reply Last reply
    0
  • jake93436_PSNJ Offline
    jake93436_PSNJ Offline
    jake93436_PSN
    replied to Guest on last edited by
    #18

    @halfbutt said in Fun vs Realism:

    Back playing this game a bit today, I am reminded of the challenge to creating a video game based on professional sport.

    To me it seems to boil down to making the game fun to play vs making the game realistic.

    No doubt, SDS has done their share of market research to determine what we the customers want in a video game, but I am curious. How many of you folks still playing this game want the game to be as realistic as possible? How many would prefer the game be primarily fun to play?

    My take on it is that the trend in this game has been realism at the expense of fun.

    Thoughts?

    Try and play the Japanese spirits baseball game for ps4, ive had it for 2 months and only played the show 3x since, was playing daily but its the silly bugs this game has... the Japanese baseball is so much better, same controls, same everything just in Japanese

    1 Reply Last reply
    1
  • ComebackLogicC Offline
    ComebackLogicC Offline
    ComebackLogic
    replied to Guest on last edited by
    #19

    @bhall09 said in Fun vs Realism:

    @ComebackLogic said in Fun vs Realism:

    @Doppelganger39 said in Fun vs Realism:

    Let me go on a little mini rant, the strike out spin move celebration got to go, I want a baseball sim not a gymnastics game.I want an opt out of pitching emotion like hitting has an opt out for bat flips.

    Félix Hernández is defying the laws of physics after every K, how bout an emotion slider????

    I have no desire to toss out the emotion in the game I get that some like it but give me the option to at least tone it down just like you do with bat flips.
    I want my baseball game to look like baseball.

    It would be nice to see some specific animations for players, Eckersley shooting his finger like a gun after a big K, or that bat flip from Bautista. Having every single player do a Carlton Fisk animation on every foul ball down the line isn’t necessary though and doesn’t add a lot to the game. The right touches added to the right players can help with immersion and realism though. It’s awesome to see Rickey popping his collar on a no doubter and if used correctly, I’m all for it.

    I’ve mentioned this before, but the game is overproduced in many instances. Like the Carlton Fisk wave the foul home run deal. It’s always a foul in that animation (at least that I’ve noticed). And how do they determine no doubt HR versus regular. I’ve hit some absolute bombs that don’t get the no doubt animation.

    One that drives me up the wall. Have you played MTO? The emotional reactions there are way over the top. Strikeout the CPU in the sixth inning of game 74 and he’ll get frustrated like it’s game 7 of the World Series. It’s also kind of silly to see the same animation for winning each playoff round when you might do it in one sitting that last a couple hours.

    Yeah, like I said, I get what they’re going for with the added emotion and I’m not against it, but it should be used more appropriately in order to achieve the desired effect. If you can’t code it properly, don’t just half [censored] it.

    1 Reply Last reply
    0
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