Update 1.13 Discussion
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@CalisGW said in Update 1.13 Discussion:
@halfbutt said in Update 1.13 Discussion:
It just seems like everyone is speculating even more than before.
Not really. Some just don’t believe in the facts and are here looking for confirmation bias.
They have literally said there is a ton of factors that go into how a ball is hit and reacts. They just can’t show you all of it because that would take up the whole screen.
They gave us a little more feedback is all. They said pitch location and I believe angle too plays a part in it. People think every pitch they hit perfect perfect should equal same result. Physics does not work like that. What was speed if pitch ? Angle of pitch? Rotation? Was hit on seems? What was the spin? Break? Cold weather or humid or hot ( yes that makes a difference due to how it effects the ball )?
Some people just can’t accept the fact that things are not always the same, but they sure seem to know to pick Shippet Field and Coors field for home runs lol
I’m glad that you’re happy with the gameplay and the patch.
I’m not going to bother arguing with you, since we are in disagreement.
Let me ask, however, do you find one hit out of every four being a home run is appropriate? Compared to the two in one hundred being doubles, to me all of this suggests that the hitting engine itself is the problem, not the feedback, or our understanding of it.
Why else would the pitching issues persist if not to mitigate the hitting engine?
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@halfbutt said in Update 1.13 Discussion:
@CalisGW said in Update 1.13 Discussion:
@halfbutt said in Update 1.13 Discussion:
It just seems like everyone is speculating even more than before.
Not really. Some just don’t believe in the facts and are here looking for confirmation bias.
They have literally said there is a ton of factors that go into how a ball is hit and reacts. They just can’t show you all of it because that would take up the whole screen.
They gave us a little more feedback is all. They said pitch location and I believe angle too plays a part in it. People think every pitch they hit perfect perfect should equal same result. Physics does not work like that. What was speed if pitch ? Angle of pitch? Rotation? Was hit on seems? What was the spin? Break? Cold weather or humid or hot ( yes that makes a difference due to how it effects the ball )?
Some people just can’t accept the fact that things are not always the same, but they sure seem to know to pick Shippet Field and Coors field for home runs lol
I’m glad that you’re happy with the gameplay and the patch.
I’m not going to bother arguing with you, since we are in disagreement.
Let me ask, however, do you find one hit out of every four being a home run is appropriate? Compared to the two in one hundred being doubles, to me all of this suggests that the hitting engine itself is the problem, not the feedback, or our understanding of it.
Why else would the pitching issues persist if not to mitigate the hitting engine?
Fair enough
As to your question about home runs to double ratio.
I’ll answer your question with a question.
Are you ok with the low strike out rates of Gallo and Judge and players of their elk compared to their real life stats.
That should answer your question
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@CalisGW said in Update 1.13 Discussion:
@j9milz said in Update 1.13 Discussion:
@CalisGW said in Update 1.13 Discussion:
@j9milz said in Update 1.13 Discussion:
@CalisGW said in Update 1.13 Discussion:
@halfbutt said in Update 1.13 Discussion:
It just seems like everyone is speculating even more than before.
Not really. Some just don’t believe in the facts and are here looking for confirmation bias.
They have literally said there is a ton of factors that go into how a ball is hit and reacts. They just can’t show you all of it because that would take up the whole screen.
They gave us a little more feedback is all. They said pitch location and I believe angle too plays a part in it. People think every pitch they hit perfect perfect should equal same result. Physics does not work like that. What was speed if pitch ? Angle of pitch? Rotation? Was hit on seems? What was the spin? Break? Cold weather or humid or hot ( yes that makes a difference due to how it effects the ball )?
Some people just can’t accept the fact that things are not always the same, but they sure seem to know to pick Shippet Field and Coors field for home runs lol
Well maybe instead of being so vague about the hitting and even pitching mechanics maybe they should just come out and let us know just how much and how many layers of rng we are facing when trying to execute actions in the game. Instead of hey here's a brand new feature to further explain that will only show up for a half a second every at bat.
Hell the fact that check swings have little or almost nothing to do with input or they animations they cause says alot in itself.
I think there is no RNG. Just a ton of variables that go into the outcome. Too many variables for them to list. Let’s be honest , you are in the small minority of players ( players as every user logging into game, not forums posters ) that can’t accept the fact they don’t have every info given to them. I call these people the “why” people. Never satisfied with anything
What do you think variables in a video game are. RNG. Most players just want to know how much of it am i fighting vs my user input. They say things like "pitch location matters" with no other info or example of why or even how much it matters.
Example if I hit a perfect/perfect flyball with a 100+ power hitter and its only warning track power. Why is that, What Mattered in the algorithm other than my user input for that ball not to result in a no doubt shot. Is it because the pitxh was inside and he's labeled as an opposite field hitter? How much of the pitcher's confidence is factoring in to a solidly hit ball. did the wind factor in?etc etc.
You say I want to know everything but thats not true, how about just a general idea of whats happening in this game. Again everything is vague, pitch location, launch angles, wind etc etc with no example or general idea of how they actually matter or work and that my friend is called RNG.
If you ever played real baseball, you would already know the answers. Pitch location and pitch type matters a whole lot.
When I say baseball. , little league or anything counts. Any organized baseball would of taught you this. Hell, even google will inform you on pitch mechanics. Maybe try reading articles in physics of baseball?
Bruh its a video game. Tell me in real life when ever a pitchers confidence have stopped a guys from hitting a hr on a ball down the middle. All this irl, I've played baseball talk is irrelevant when it comes to a game. Because YOU played baseball and squared up a ball many times it resulted it easy outs doesn't apply to aome of the greatest hitters of our time. There's a reason we are playing with them and not YOU. and to piggy back off of that there have plenty of guys in all sports who played at a major league level becausw of their talent but still don't have an high i.q or even high intelligence of the sport they played and succeeded. So stop with I played baseball back in middle school, I know what im talking about stuff.
Again this is a video game. Where developers program codes, animations, variables etc to determine outcomes when you play. For example if i play shooter, If i hit someone in the head, the damage is calculated by factors the developers have implented in the game. Strength of weapon, armor etc etc so that all every time you get a consistent outcome. We still don't even know why perfect input pitches are being hung other than "it depends on the pitchers confidence and stamina oh yeah and also his bb/9 and control." Thats as vague as it gets.
Perfect example take a game like 2k while not on of the best games. I understand that when my players are tired(stamina) they lose attribute points. So a 90 3pt attribute can drop down to 80 depending on that players stamina. Question does a pitcher lose attribute points when his confidence and/or stamina is low?? And how much?? Say he is below 50% how many points may he lose. And if he does lose attributes when he gets tired about when does he begin to lose the 90%?? 75%, 50% See that??? Simple question about the game and how things works.
I do decently so its not about oh you're just not good enough blah blah. I just don't know why things are happening most times im playing. Why is my ss jogging to a ball over his head he could easily get too if he were actually running. Why is my outfielder taking along stride to throw a ball in. Why does my cutoff hesitatr on already preloaded throws like he doesnt know which base to throw too instead of just throwing to tje base i already told him too. WHY is my pitch in the dirt hung with high confidence and High energy and good input. Simple questions about game mechanics.
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@CalisGW said in Update 1.13 Discussion:
@boudie23 said in Update 1.13 Discussion:
New screen is great and provides a lot of information but doesn’t address any issues with hitting. Example played event game placed ball in top 3rd of PCI dead center. Line out to center 31 degree launch angle, it happens oh well. Next better dead center again but in bottom 3rd of PCI this time, result 31 degree launch angle line out to center.
My understanding of pci may be off but I thought being in the top 3rd puts you under the ball and being in the bottom 3rd means you got on top of the ball. If this is the case I don’t see how the launch angles are the same. Could be a perfect explanation, I just don’t know it.I also had a launch angle of 161 and negative 155 on foul balls where my pci was no where close, those should result in a swing and miss. I had no business touching those balls
They also said a batters swing type matters. It’s reason why some people hit better with some cards and not others.
Some cards hit well in upper part of zone . Some hit better in lower part of zone. Problem is . A lot of people treat every batter the same.
@CalisGW said in Update 1.13 Discussion:
@boudie23 said in Update 1.13 Discussion:
New screen is great and provides a lot of information but doesn’t address any issues with hitting. Example played event game placed ball in top 3rd of PCI dead center. Line out to center 31 degree launch angle, it happens oh well. Next better dead center again but in bottom 3rd of PCI this time, result 31 degree launch angle line out to center.
My understanding of pci may be off but I thought being in the top 3rd puts you under the ball and being in the bottom 3rd means you got on top of the ball. If this is the case I don’t see how the launch angles are the same. Could be a perfect explanation, I just don’t know it.I also had a launch angle of 161 and negative 155 on foul balls where my pci was no where close, those should result in a swing and miss. I had no business touching those balls
They also said a batters swing type matters. It’s reason why some people hit better with some cards and not others.
Some cards hit well in upper part of zone . Some hit better in lower part of zone. Problem is . A lot of people treat every batter the same.
- Swing type doesn’t determine whether or not you are under or on top of the ball though. PCI placement is suppose to determine that and you shouldn’t have a same launch angle being on top of the ball as you do when under it.
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I got the impression that when they talked about Swing Type, they were referring to Contact, Normal, and Power - not to a difference in the swing animations actually influencing how a player plays.
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@bcruise said in Update 1.13 Discussion:
I got the impression that when they talked about Swing Type, they were referring to Contact, Normal, and Power - not to a difference in the swing animations actually influencing how a player plays.
Swing type makes a huge difference. Go into practice mode with Roberto Alomar and then say Reggie Jackson and then Paul Molitor.
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@boudie23 said in Update 1.13 Discussion:
@CalisGW said in Update 1.13 Discussion:
@boudie23 said in Update 1.13 Discussion:
New screen is great and provides a lot of information but doesn’t address any issues with hitting. Example played event game placed ball in top 3rd of PCI dead center. Line out to center 31 degree launch angle, it happens oh well. Next better dead center again but in bottom 3rd of PCI this time, result 31 degree launch angle line out to center.
My understanding of pci may be off but I thought being in the top 3rd puts you under the ball and being in the bottom 3rd means you got on top of the ball. If this is the case I don’t see how the launch angles are the same. Could be a perfect explanation, I just don’t know it.I also had a launch angle of 161 and negative 155 on foul balls where my pci was no where close, those should result in a swing and miss. I had no business touching those balls
They also said a batters swing type matters. It’s reason why some people hit better with some cards and not others.
Some cards hit well in upper part of zone . Some hit better in lower part of zone. Problem is . A lot of people treat every batter the same.
@CalisGW said in Update 1.13 Discussion:
@boudie23 said in Update 1.13 Discussion:
New screen is great and provides a lot of information but doesn’t address any issues with hitting. Example played event game placed ball in top 3rd of PCI dead center. Line out to center 31 degree launch angle, it happens oh well. Next better dead center again but in bottom 3rd of PCI this time, result 31 degree launch angle line out to center.
My understanding of pci may be off but I thought being in the top 3rd puts you under the ball and being in the bottom 3rd means you got on top of the ball. If this is the case I don’t see how the launch angles are the same. Could be a perfect explanation, I just don’t know it.I also had a launch angle of 161 and negative 155 on foul balls where my pci was no where close, those should result in a swing and miss. I had no business touching those balls
They also said a batters swing type matters. It’s reason why some people hit better with some cards and not others.
Some cards hit well in upper part of zone . Some hit better in lower part of zone. Problem is . A lot of people treat every batter the same.
- Swing type doesn’t determine whether or not you are under or on top of the ball though. PCI placement is suppose to determine that and you shouldn’t have a same launch angle being on top of the ball as you do when under it.
Swing type will effect launch angle no matter if you are on top of it or not. Simple physics.
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@j9milz said in Update 1.13 Discussion:
@CalisGW said in Update 1.13 Discussion:
@j9milz said in Update 1.13 Discussion:
@CalisGW said in Update 1.13 Discussion:
@j9milz said in Update 1.13 Discussion:
@CalisGW said in Update 1.13 Discussion:
@halfbutt said in Update 1.13 Discussion:
It just seems like everyone is speculating even more than before.
Not really. Some just don’t believe in the facts and are here looking for confirmation bias.
They have literally said there is a ton of factors that go into how a ball is hit and reacts. They just can’t show you all of it because that would take up the whole screen.
They gave us a little more feedback is all. They said pitch location and I believe angle too plays a part in it. People think every pitch they hit perfect perfect should equal same result. Physics does not work like that. What was speed if pitch ? Angle of pitch? Rotation? Was hit on seems? What was the spin? Break? Cold weather or humid or hot ( yes that makes a difference due to how it effects the ball )?
Some people just can’t accept the fact that things are not always the same, but they sure seem to know to pick Shippet Field and Coors field for home runs lol
Well maybe instead of being so vague about the hitting and even pitching mechanics maybe they should just come out and let us know just how much and how many layers of rng we are facing when trying to execute actions in the game. Instead of hey here's a brand new feature to further explain that will only show up for a half a second every at bat.
Hell the fact that check swings have little or almost nothing to do with input or they animations they cause says alot in itself.
I think there is no RNG. Just a ton of variables that go into the outcome. Too many variables for them to list. Let’s be honest , you are in the small minority of players ( players as every user logging into game, not forums posters ) that can’t accept the fact they don’t have every info given to them. I call these people the “why” people. Never satisfied with anything
What do you think variables in a video game are. RNG. Most players just want to know how much of it am i fighting vs my user input. They say things like "pitch location matters" with no other info or example of why or even how much it matters.
Example if I hit a perfect/perfect flyball with a 100+ power hitter and its only warning track power. Why is that, What Mattered in the algorithm other than my user input for that ball not to result in a no doubt shot. Is it because the pitxh was inside and he's labeled as an opposite field hitter? How much of the pitcher's confidence is factoring in to a solidly hit ball. did the wind factor in?etc etc.
You say I want to know everything but thats not true, how about just a general idea of whats happening in this game. Again everything is vague, pitch location, launch angles, wind etc etc with no example or general idea of how they actually matter or work and that my friend is called RNG.
If you ever played real baseball, you would already know the answers. Pitch location and pitch type matters a whole lot.
When I say baseball. , little league or anything counts. Any organized baseball would of taught you this. Hell, even google will inform you on pitch mechanics. Maybe try reading articles in physics of baseball?
Bruh its a video game. Tell me in real life when ever a pitchers confidence have stopped a guys from hitting a hr on a ball down the middle. All this irl, I've played baseball talk is irrelevant when it comes to a game. Because YOU played baseball and squared up a ball many times it resulted it easy outs doesn't apply to aome of the greatest hitters of our time. There's a reason we are playing with them and not YOU. and to piggy back off of that there have plenty of guys in all sports who played at a major league level becausw of their talent but still don't have an high i.q or even high intelligence of the sport they played and succeeded. So stop with I played baseball back in middle school, I know what im talking about stuff.
Again this is a video game. Where developers program codes, animations, variables etc to determine outcomes when you play. For example if i play shooter, If i hit someone in the head, the damage is calculated by factors the developers have implented in the game. Strength of weapon, armor etc etc so that all every time you get a consistent outcome. We still don't even know why perfect input pitches are being hung other than "it depends on the pitchers confidence and stamina oh yeah and also his bb/9 and control." Thats as vague as it gets.
Perfect example take a game like 2k while not on of the best games. I understand that when my players are tired(stamina) they lose attribute points. So a 90 3pt attribute can drop down to 80 depending on that players stamina. Question does a pitcher lose attribute points when his confidence and/or stamina is low?? And how much?? Say he is below 50% how many points may he lose. And if he does lose attributes when he gets tired about when does he begin to lose the 90%?? 75%, 50% See that??? Simple question about the game and how things works.
I do decently so its not about oh you're just not good enough blah blah. I just don't know why things are happening most times im playing. Why is my ss jogging to a ball over his head he could easily get too if he were actually running. Why is my outfielder taking along stride to throw a ball in. Why does my cutoff hesitatr on already preloaded throws like he doesnt know which base to throw too instead of just throwing to tje base i already told him too. WHY is my pitch in the dirt hung with high confidence and High energy and good input. Simple questions about game mechanics.
Thanks for proving my point. ITS A VIDEO GAME , stop treating it as real baseball or expecting it to be real baseball. If you want real baseball , go join a community league or something.
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Btw we were taking about hitting. Nowhere in that long post of yours citing examples did you list any hitting examples , yet that is what was complained about
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@CalisGW said in Update 1.13 Discussion:
@j9milz said in Update 1.13 Discussion:
@CalisGW said in Update 1.13 Discussion:
@j9milz said in Update 1.13 Discussion:
@CalisGW said in Update 1.13 Discussion:
@j9milz said in Update 1.13 Discussion:
@CalisGW said in Update 1.13 Discussion:
@halfbutt said in Update 1.13 Discussion:
It just seems like everyone is speculating even more than before.
Not really. Some just don’t believe in the facts and are here looking for confirmation bias.
They have literally said there is a ton of factors that go into how a ball is hit and reacts. They just can’t show you all of it because that would take up the whole screen.
They gave us a little more feedback is all. They said pitch location and I believe angle too plays a part in it. People think every pitch they hit perfect perfect should equal same result. Physics does not work like that. What was speed if pitch ? Angle of pitch? Rotation? Was hit on seems? What was the spin? Break? Cold weather or humid or hot ( yes that makes a difference due to how it effects the ball )?
Some people just can’t accept the fact that things are not always the same, but they sure seem to know to pick Shippet Field and Coors field for home runs lol
Well maybe instead of being so vague about the hitting and even pitching mechanics maybe they should just come out and let us know just how much and how many layers of rng we are facing when trying to execute actions in the game. Instead of hey here's a brand new feature to further explain that will only show up for a half a second every at bat.
Hell the fact that check swings have little or almost nothing to do with input or they animations they cause says alot in itself.
I think there is no RNG. Just a ton of variables that go into the outcome. Too many variables for them to list. Let’s be honest , you are in the small minority of players ( players as every user logging into game, not forums posters ) that can’t accept the fact they don’t have every info given to them. I call these people the “why” people. Never satisfied with anything
What do you think variables in a video game are. RNG. Most players just want to know how much of it am i fighting vs my user input. They say things like "pitch location matters" with no other info or example of why or even how much it matters.
Example if I hit a perfect/perfect flyball with a 100+ power hitter and its only warning track power. Why is that, What Mattered in the algorithm other than my user input for that ball not to result in a no doubt shot. Is it because the pitxh was inside and he's labeled as an opposite field hitter? How much of the pitcher's confidence is factoring in to a solidly hit ball. did the wind factor in?etc etc.
You say I want to know everything but thats not true, how about just a general idea of whats happening in this game. Again everything is vague, pitch location, launch angles, wind etc etc with no example or general idea of how they actually matter or work and that my friend is called RNG.
If you ever played real baseball, you would already know the answers. Pitch location and pitch type matters a whole lot.
When I say baseball. , little league or anything counts. Any organized baseball would of taught you this. Hell, even google will inform you on pitch mechanics. Maybe try reading articles in physics of baseball?
Bruh its a video game. Tell me in real life when ever a pitchers confidence have stopped a guys from hitting a hr on a ball down the middle. All this irl, I've played baseball talk is irrelevant when it comes to a game. Because YOU played baseball and squared up a ball many times it resulted it easy outs doesn't apply to aome of the greatest hitters of our time. There's a reason we are playing with them and not YOU. and to piggy back off of that there have plenty of guys in all sports who played at a major league level becausw of their talent but still don't have an high i.q or even high intelligence of the sport they played and succeeded. So stop with I played baseball back in middle school, I know what im talking about stuff.
Again this is a video game. Where developers program codes, animations, variables etc to determine outcomes when you play. For example if i play shooter, If i hit someone in the head, the damage is calculated by factors the developers have implented in the game. Strength of weapon, armor etc etc so that all every time you get a consistent outcome. We still don't even know why perfect input pitches are being hung other than "it depends on the pitchers confidence and stamina oh yeah and also his bb/9 and control." Thats as vague as it gets.
Perfect example take a game like 2k while not on of the best games. I understand that when my players are tired(stamina) they lose attribute points. So a 90 3pt attribute can drop down to 80 depending on that players stamina. Question does a pitcher lose attribute points when his confidence and/or stamina is low?? And how much?? Say he is below 50% how many points may he lose. And if he does lose attributes when he gets tired about when does he begin to lose the 90%?? 75%, 50% See that??? Simple question about the game and how things works.
I do decently so its not about oh you're just not good enough blah blah. I just don't know why things are happening most times im playing. Why is my ss jogging to a ball over his head he could easily get too if he were actually running. Why is my outfielder taking along stride to throw a ball in. Why does my cutoff hesitatr on already preloaded throws like he doesnt know which base to throw too instead of just throwing to tje base i already told him too. WHY is my pitch in the dirt hung with high confidence and High energy and good input. Simple questions about game mechanics.
Thanks for proving my point. ITS A VIDEO GAME , stop treating it as real baseball or expecting it to be real baseball. If you want real baseball , go join a community league or something.
I believe you're the one who compared it to real baseball. But whatever bruh. GG
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@j9milz said in Update 1.13 Discussion:
@CalisGW said in Update 1.13 Discussion:
@j9milz said in Update 1.13 Discussion:
@CalisGW said in Update 1.13 Discussion:
@j9milz said in Update 1.13 Discussion:
@CalisGW said in Update 1.13 Discussion:
@j9milz said in Update 1.13 Discussion:
@CalisGW said in Update 1.13 Discussion:
@halfbutt said in Update 1.13 Discussion:
It just seems like everyone is speculating even more than before.
Not really. Some just don’t believe in the facts and are here looking for confirmation bias.
They have literally said there is a ton of factors that go into how a ball is hit and reacts. They just can’t show you all of it because that would take up the whole screen.
They gave us a little more feedback is all. They said pitch location and I believe angle too plays a part in it. People think every pitch they hit perfect perfect should equal same result. Physics does not work like that. What was speed if pitch ? Angle of pitch? Rotation? Was hit on seems? What was the spin? Break? Cold weather or humid or hot ( yes that makes a difference due to how it effects the ball )?
Some people just can’t accept the fact that things are not always the same, but they sure seem to know to pick Shippet Field and Coors field for home runs lol
Well maybe instead of being so vague about the hitting and even pitching mechanics maybe they should just come out and let us know just how much and how many layers of rng we are facing when trying to execute actions in the game. Instead of hey here's a brand new feature to further explain that will only show up for a half a second every at bat.
Hell the fact that check swings have little or almost nothing to do with input or they animations they cause says alot in itself.
I think there is no RNG. Just a ton of variables that go into the outcome. Too many variables for them to list. Let’s be honest , you are in the small minority of players ( players as every user logging into game, not forums posters ) that can’t accept the fact they don’t have every info given to them. I call these people the “why” people. Never satisfied with anything
What do you think variables in a video game are. RNG. Most players just want to know how much of it am i fighting vs my user input. They say things like "pitch location matters" with no other info or example of why or even how much it matters.
Example if I hit a perfect/perfect flyball with a 100+ power hitter and its only warning track power. Why is that, What Mattered in the algorithm other than my user input for that ball not to result in a no doubt shot. Is it because the pitxh was inside and he's labeled as an opposite field hitter? How much of the pitcher's confidence is factoring in to a solidly hit ball. did the wind factor in?etc etc.
You say I want to know everything but thats not true, how about just a general idea of whats happening in this game. Again everything is vague, pitch location, launch angles, wind etc etc with no example or general idea of how they actually matter or work and that my friend is called RNG.
If you ever played real baseball, you would already know the answers. Pitch location and pitch type matters a whole lot.
When I say baseball. , little league or anything counts. Any organized baseball would of taught you this. Hell, even google will inform you on pitch mechanics. Maybe try reading articles in physics of baseball?
Bruh its a video game. Tell me in real life when ever a pitchers confidence have stopped a guys from hitting a hr on a ball down the middle. All this irl, I've played baseball talk is irrelevant when it comes to a game. Because YOU played baseball and squared up a ball many times it resulted it easy outs doesn't apply to aome of the greatest hitters of our time. There's a reason we are playing with them and not YOU. and to piggy back off of that there have plenty of guys in all sports who played at a major league level becausw of their talent but still don't have an high i.q or even high intelligence of the sport they played and succeeded. So stop with I played baseball back in middle school, I know what im talking about stuff.
Again this is a video game. Where developers program codes, animations, variables etc to determine outcomes when you play. For example if i play shooter, If i hit someone in the head, the damage is calculated by factors the developers have implented in the game. Strength of weapon, armor etc etc so that all every time you get a consistent outcome. We still don't even know why perfect input pitches are being hung other than "it depends on the pitchers confidence and stamina oh yeah and also his bb/9 and control." Thats as vague as it gets.
Perfect example take a game like 2k while not on of the best games. I understand that when my players are tired(stamina) they lose attribute points. So a 90 3pt attribute can drop down to 80 depending on that players stamina. Question does a pitcher lose attribute points when his confidence and/or stamina is low?? And how much?? Say he is below 50% how many points may he lose. And if he does lose attributes when he gets tired about when does he begin to lose the 90%?? 75%, 50% See that??? Simple question about the game and how things works.
I do decently so its not about oh you're just not good enough blah blah. I just don't know why things are happening most times im playing. Why is my ss jogging to a ball over his head he could easily get too if he were actually running. Why is my outfielder taking along stride to throw a ball in. Why does my cutoff hesitatr on already preloaded throws like he doesnt know which base to throw too instead of just throwing to tje base i already told him too. WHY is my pitch in the dirt hung with high confidence and High energy and good input. Simple questions about game mechanics.
Thanks for proving my point. ITS A VIDEO GAME , stop treating it as real baseball or expecting it to be real baseball. If you want real baseball , go join a community league or something.
I believe you're the one who compared it to real baseball.My whole point is talking about understanding the mechanics and having more clarity in said video games. But whatever bruh GG
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Lipstick on a pig was all this was (with hitting)
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@TheHungryHole said in Update 1.13 Discussion:
guys do the patch notes read poorly here? what does this sentence even mean?
"Also, the arrangement of what limited information did pop-up would often result in misinterpretation and confusion."
who wrote this a toddler?
Makes sense to me. Another way to put it is “The information supplied before was limited. Also, the way the information was displayed was confusing and caused misinterpretation.”
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@CalisGW said in Update 1.13 Discussion:
@halfbutt said in Update 1.13 Discussion:
@CalisGW said in Update 1.13 Discussion:
@halfbutt said in Update 1.13 Discussion:
It just seems like everyone is speculating even more than before.
Not really. Some just don’t believe in the facts and are here looking for confirmation bias.
They have literally said there is a ton of factors that go into how a ball is hit and reacts. They just can’t show you all of it because that would take up the whole screen.
They gave us a little more feedback is all. They said pitch location and I believe angle too plays a part in it. People think every pitch they hit perfect perfect should equal same result. Physics does not work like that. What was speed if pitch ? Angle of pitch? Rotation? Was hit on seems? What was the spin? Break? Cold weather or humid or hot ( yes that makes a difference due to how it effects the ball )?
Some people just can’t accept the fact that things are not always the same, but they sure seem to know to pick Shippet Field and Coors field for home runs lol
I’m glad that you’re happy with the gameplay and the patch.
I’m not going to bother arguing with you, since we are in disagreement.
Let me ask, however, do you find one hit out of every four being a home run is appropriate? Compared to the two in one hundred being doubles, to me all of this suggests that the hitting engine itself is the problem, not the feedback, or our understanding of it.
Why else would the pitching issues persist if not to mitigate the hitting engine?
Fair enough
As to your question about home runs to double ratio.
I’ll answer your question with a question.
Are you ok with the low strike out rates of Gallo and Judge and players of their elk compared to their real life stats.
That should answer your question
I’m batting .210 with FOTF Gallo (200+ AB) and 0.000 with Judge (9 AB). All they do is strike out for me, I actually think low vision/contact hitters are better represented this year. Previous years cards like Gallo and Gary Sanchez were great hitters for average, as well as power. That’s not the case in my personal experience this year.
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Hitting still needs to be toned down, even on Legend in franchise mode I"m getting 15-20 hits a game ... Also the fielding needs to be improved still, not one time have I dove for a play and actually gloved it, still constantly bounces off you like a backstop ... Just go back to last years fielding... So many good things I like about this version but it's still being held back by gameplay issues...
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@ComebackLogic said in Update 1.13 Discussion:
@TheHungryHole said in Update 1.13 Discussion:
guys do the patch notes read poorly here? what does this sentence even mean?
"Also, the arrangement of what limited information did pop-up would often result in misinterpretation and confusion."
who wrote this a toddler?
Makes sense to me. Another way to put it is “The information supplied before was limited. Also, the way the information was displayed was confusing and caused misinterpretation.”
thank you mate much better and clearer i get it now
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"pitch location matters the most."
some are asking how and why, here is some of it.
What is better to hit a FB middle away or a FB down and in?
Cutter painted or cutter toward center of plate?
Breaking or change under the zone or one above the knee? -
Fluff.
More worried about fluff than the overall poo gameplay️
Why am I not surprised -
@j9milz said in Update 1.13 Discussion:
@CalisGW said in Update 1.13 Discussion:
@j9milz said in Update 1.13 Discussion:
@CalisGW said in Update 1.13 Discussion:
@halfbutt said in Update 1.13 Discussion:
It just seems like everyone is speculating even more than before.
Not really. Some just don’t believe in the facts and are here looking for confirmation bias.
They have literally said there is a ton of factors that go into how a ball is hit and reacts. They just can’t show you all of it because that would take up the whole screen.
They gave us a little more feedback is all. They said pitch location and I believe angle too plays a part in it. People think every pitch they hit perfect perfect should equal same result. Physics does not work like that. What was speed if pitch ? Angle of pitch? Rotation? Was hit on seems? What was the spin? Break? Cold weather or humid or hot ( yes that makes a difference due to how it effects the ball )?
Some people just can’t accept the fact that things are not always the same, but they sure seem to know to pick Shippet Field and Coors field for home runs lol
Well maybe instead of being so vague about the hitting and even pitching mechanics maybe they should just come out and let us know just how much and how many layers of rng we are facing when trying to execute actions in the game. Instead of hey here's a brand new feature to further explain that will only show up for a half a second every at bat.
Hell the fact that check swings have little or almost nothing to do with input or they animations they cause says alot in itself.
I think there is no RNG. Just a ton of variables that go into the outcome. Too many variables for them to list. Let’s be honest , you are in the small minority of players ( players as every user logging into game, not forums posters ) that can’t accept the fact they don’t have every info given to them. I call these people the “why” people. Never satisfied with anything
What do you think variables in a video game are. RNG. Most players just want to know how much of it am i fighting vs my user input. They say things like "pitch location matters" with no other info or example of why or even how much it matters.
Example if I hit a perfect/perfect flyball with a 100+ power hitter and its only warning track power. Why is that, What Mattered in the algorithm other than my user input for that ball not to result in a no doubt shot. Is it because the pitxh was inside and he's labeled as an opposite field hitter? How much of the pitcher's confidence is factoring in to a solidly hit ball. did the wind factor in?etc etc.
You say I want to know everything but thats not true, how about just a general idea of whats happening in this game. Again everything is vague, pitch location, launch angles, wind etc etc with no example or general idea of how they actually matter or work and that my friend is called RNG.
Not quite a correct definition for RNG or variables but on the right track. Hopefully I'll be able to add value and keep us all on the same page.
RNG = random number generation: a number generated completely at random, independent of any bias or factors. Think of the lottery and how that works.
When @CalisGW mentions 'too many variables' to list we're talking about factors that can influence the outcome of a swing. You've listed some: input, pitch location, batter power, timing, swing location, launch angle. There are many more but there's no point me banging on about them, clearly you get that part.
Although all of these factors that influence a hit outcome are variables, those variables are not randomly generated. Even pitcher confidence (if that variable does in fact influence a hit outcome, which it really shouldn't unless a batter's confidence is affected by his perception of the pitcher's confidence) is probably not random (I don't have access to the code so I can't confirm/deny, but if it is random then that ain't right).
However the hit outcome may be (and probably is) a result of a random number that is generated by a formula that takes all of these variables into account.
So whilst a random number itself is generated randomly, the range of numbers from which the random number itself is selected could be influenced by variables. Simple example: hit distance = a random number generated between 1 and xxx (where xxx is calculated by multiplying batter power, contact result and timing, and dividing it by 20).
Or the outcome may simply be a calculation involving a random number and the variables. Another simple example: hit distance = a random number between 1 and 100 multiplied by xxx (where xxx batter power, contact result and timing multiplied together then divided by 2000).
The extent to which that randomness is a factor can be adjusted, and I suspect that's what happens in this game from year to year, and possibly even update to update. In the second example above, instead of generating a random number between 1 and 100, the code might be changed so that it's between 20 and 100. Or something like that.
These examples are by no means accurate, but hopefully they do help to clarify the difference between variables and RNG (TLDR: they are not the same thing), and how some variables (such as batter power, clutch rating) can be used to generate meaningful random numbers.
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@Red_Ted_is_back said in Update 1.13 Discussion:
@j9milz said in Update 1.13 Discussion:
@CalisGW said in Update 1.13 Discussion:
@j9milz said in Update 1.13 Discussion:
@CalisGW said in Update 1.13 Discussion:
@halfbutt said in Update 1.13 Discussion:
It just seems like everyone is speculating even more than before.
Not really. Some just don’t believe in the facts and are here looking for confirmation bias.
They have literally said there is a ton of factors that go into how a ball is hit and reacts. They just can’t show you all of it because that would take up the whole screen.
They gave us a little more feedback is all. They said pitch location and I believe angle too plays a part in it. People think every pitch they hit perfect perfect should equal same result. Physics does not work like that. What was speed if pitch ? Angle of pitch? Rotation? Was hit on seems? What was the spin? Break? Cold weather or humid or hot ( yes that makes a difference due to how it effects the ball )?
Some people just can’t accept the fact that things are not always the same, but they sure seem to know to pick Shippet Field and Coors field for home runs lol
Well maybe instead of being so vague about the hitting and even pitching mechanics maybe they should just come out and let us know just how much and how many layers of rng we are facing when trying to execute actions in the game. Instead of hey here's a brand new feature to further explain that will only show up for a half a second every at bat.
Hell the fact that check swings have little or almost nothing to do with input or they animations they cause says alot in itself.
I think there is no RNG. Just a ton of variables that go into the outcome. Too many variables for them to list. Let’s be honest , you are in the small minority of players ( players as every user logging into game, not forums posters ) that can’t accept the fact they don’t have every info given to them. I call these people the “why” people. Never satisfied with anything
What do you think variables in a video game are. RNG. Most players just want to know how much of it am i fighting vs my user input. They say things like "pitch location matters" with no other info or example of why or even how much it matters.
Example if I hit a perfect/perfect flyball with a 100+ power hitter and its only warning track power. Why is that, What Mattered in the algorithm other than my user input for that ball not to result in a no doubt shot. Is it because the pitxh was inside and he's labeled as an opposite field hitter? How much of the pitcher's confidence is factoring in to a solidly hit ball. did the wind factor in?etc etc.
You say I want to know everything but thats not true, how about just a general idea of whats happening in this game. Again everything is vague, pitch location, launch angles, wind etc etc with no example or general idea of how they actually matter or work and that my friend is called RNG.
Not quite a correct definition for RNG or variables but on the right track. Hopefully I'll be able to add value and keep us all on the same page.
RNG = random number generation: a number generated completely at random, independent of any bias or factors. Think of the lottery and how that works.
When @CalisGW mentions 'too many variables' to list we're talking about factors that can influence the outcome of a swing. You've listed some: input, pitch location, batter power, timing, swing location, launch angle. There are many more but there's no point me banging on about them, clearly you get that part.
Although all of these factors that influence a hit outcome are variables, those variables are not randomly generated. Even pitcher confidence (if that variable does in fact influence a hit outcome, which it really shouldn't unless a batter's confidence is affected by his perception of the pitcher's confidence) is probably not random (I don't have access to the code so I can't confirm/deny, but if it is random then that ain't right).
However the hit outcome may be (and probably is) a result of a random number that is generated by a formula that takes all of these variables into account.
So whilst a random number itself is generated randomly, the range of numbers from which the random number itself is selected could be influenced by variables. Simple example: hit distance = a random number generated between 1 and xxx (where xxx is calculated by multiplying batter power, contact result and timing, and dividing it by 20).
Or the outcome may simply be a calculation involving a random number and the variables. Another simple example: hit distance = a random number between 1 and 100 multiplied by xxx (where xxx batter power, contact result and timing multiplied together then divided by 2000).
The extent to which that randomness is a factor can be adjusted, and I suspect that's what happens in this game from year to year, and possibly even update to update. In the second example above, instead of generating a random number between 1 and 100, the code might be changed so that it's between 20 and 100. Or something like that.
These examples are by no means accurate, but hopefully they do help to clarify the difference between variables and RNG (TLDR: they are not the same thing), and how some variables (such as batter power, clutch rating) can be used to generate meaningful random numbers.
I get it. But a variable in itself can be a form of rng still. Take launch angle. That can easily be just a random generated number. Especially like someone mentioned the pci technically doesnt represent the bat. I just hit a good/good close center pci. Ball is lil left of the zone lil below middle of the zone. 0 degree launch angle but beats straight into the ground for a double play.
I am complaining that this wasn't a hit?? No. 0 degree launch angle. Im not math or physics wiz but wouldn't the ball return [censored] near exactly the way it came in. But some how a ball that [censored] near middle zone without a negative launch abgle gets beat straight into the ground for a double play.
Im just confused as how this wasn't a liner atleast result aside.