Update 1.13 Discussion
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@Victor_SDS said in Update 1.13 Discussion:
Discussion focused on the 1.13 update.
Notes can be found here.I ask that you please keep feedback - positive or negative - constructive and respectful. Thank you.
Looks good, wish they would have included hot/cold zones on input window. It would limit the people complaining that they didn’t hit the ball 600 ft on a perfect perfect swing.
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Still need to fix some more commentary corrections and get rid of some of those when your playing in one place and they will say your playing in another. Also batters running with the bat after tossing it and running to first base. Hope some fielding near the wall works well and helps to grab some catchable balls. Looks like a solid update and hope it translates over well.
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@j9milz said in Update 1.13 Discussion:
I really hope this update is more than adding more info to swing analysis. A You know the old "Lipstick on a pig". Also not sure how i feel about adding wind online to an already inconsistent hitting system. Just feels like another excuse as to why my p/p flyball with 100+ power batter is only warning track worthy. Again"Lipstick on a pig". With all that said I'll hold judgment until a significant amount of playing time and will definitely applaud you guys for making such a drastic update/change when you could of easily mailed it in.
I don’t know... a double ‘lipstick on a pig’ doesn’t sound to me like somebody holding off their judgment
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Pras reads ‘too many HRs not enough doubles’ from those gameplay stats.
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@Red_Ted_is_back said in Update 1.13 Discussion:
Pras reads ‘too many HRs not enough doubles’ from those gameplay stats.
Probably bc people beg for a HR with Hello and Didi in events so the results for jenky
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I really meant to say Belli... Stoopid auto correckt
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@Victor_SDS said in Update 1.13 Discussion:
Discussion focused on the 1.13 update.
Notes can be found here.I ask that you please keep feedback - positive or negative - constructive and respectful. Thank you.
When does it go live? I still only have patch 1.12 as an option
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Anybody have the actual update yet? Or does it go live in two hours?
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One hour five minutes away
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@shawnzinator13 said in Update 1.13 Discussion:
This patch appears to fix nothing in the hitting engine, just shows you why you got the result you did....problem is good/okay contact on balls right down the middle with good timing with the ball in the center of the pci is going to make the hitting engine look like even more of an rng joke when getting good Okay’d lmao!
Yes! We all want our batters to hit 0.800 so we can complain about pitching more!
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Ever notice that almost no one complains about their opponent not being able to hit well? When it is your opponent hitting poorly it is that their skill isn't very good. But when you do not hit well it is the system that is broken. Ever notice that almost no one complains when they are thrown pitches down the middle? Has anyone ever posted, "I am getting way too many pitches right down the middle"? Again when you get pitches down the middle it is that your opponent isn't very skilled, but when you throw pitches down the middle it is the pitching system sucks!. And mostly, almost no one takes into account their players abilities. Guess what? Some of your players are going to do better than others no matter how good you are. Mike Trout is going to hit better than a random common player. Crazy, huh?
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@Vipersneak said in Update 1.13 Discussion:
Ever notice that almost no one complains about their opponent not being able to hit well? When it is your opponent hitting poorly it is that their skill isn't very good. But when you do not hit well it is the system that is broken. Ever notice that almost no one complains when they are thrown pitches down the middle? Has anyone ever posted, "I am getting way too many pitches right down the middle"? Again when you get pitches down the middle it is that your opponent isn't very skilled, but when you throw pitches down the middle it is the pitching system sucks!. And mostly, almost no one takes into account their players abilities. Guess what? Some of your players are going to do better than others no matter how good you are. Mike Trout is going to hit better than a random common player. Crazy, huh?
How do we know where our opponent aimed when they are pitching
Edit: ‘they are’ added for clarification.
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@bonion said in Update 1.13 Discussion:
@squishiesgirl said in Update 1.13 Discussion:
@JChilds213 said in Update 1.13 Discussion:
From what I read it looks like you guys are really listings I was waiting for lunch angle to be added in the feed back
Lunch angle?lol
Squishie why you pickin on these men’s spelling? You went back and changed the “p” in ”forgpt” to an “o” now making it “forgot” P for an O I’d say your PO’d
Nice attempt.....bit of a stretch there
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Patch updated, go into an event game as the home team. I get 2 relievers up in my bullpen, first pitch...frozen. Maybe it’s just unlucky, but not off to a great start.
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@squishiesgirl said in Update 1.13 Discussion:
@JChilds213 said in Update 1.13 Discussion:
From what I read it looks like you guys are really listings I was waiting for lunch angle to be added in the feed back
Lunch angle?lol
I used to give you the benefit of the doubt but it's clear as day that you really are THAT type of person.
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This is crazy if it works because they literally just put in an entirely new system of feedback and results with hitting, right?
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@aaronjw76 said in Update 1.13 Discussion:
@squishiesgirl said in Update 1.13 Discussion:
@JChilds213 said in Update 1.13 Discussion:
From what I read it looks like you guys are really listings I was waiting for lunch angle to be added in the feed back
Lunch angle?lol
I used to give you the benefit of the doubt but it's clear as day that you really are THAT type of person.
Huh?
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It shows your the hitting feedback for your opponent!!!!
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Lol... apparently this is a good/good homerun by the cpu on legend now. Lol.
I guess we just get to see the bad hits in more detail now. I hope this is an outlier and not the norm.
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One thing that seems like a bit of an oversight - we've lost the ability to see contact result on the 3rd out of an inning. Contact result appears in the slideout window now instead of directly above the swing analysis, which means it doesn't show up at the moment of contact. On the 3rd out we don't get that full slideout due to the inning ending.
I'm a big fan of having launch angle in the analysis window now, and putting the batter's ratings in the analysis is a good move (for reasons I'm about to illustrate in a moment). Overall, does it do enough to separate good contact from okay, and make good hitting feel more rewarding? I'm not sure yet. I did have this fly ball in a Legend vs. CPU game that I think kind of highlights what the problem has been (and perhaps still is):
I want to stress that I have no problem with this outcome - I got under the ball with a 67 power hitter, and did not have perfect timing. Fly out to the deep OF is exactly what I would expect. The issue is with the analysis - why is that good/good? There was little chance of that being a rewarding hit, yet this is supposed to be part of that .600 average they're shooting for for that classification? I think this is where a lot of the frustration comes from. You couldn't consider it "Weak" either with an EV of 93, obviously - but this would probably be a case where Good/Okay is the right classification - it seems to give a more reasonable expectation of the outcome.