Update 1.11 Discussion
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After playing a lot of games post patch, I still think the hitting timing is broken! I am squaring up the ball straight over the plate and the feedback says very early! I am also still getting too many goog/good and balls right in the middle of the PCI and somehow hitting home runs and doubles on balls that don't even touch the PCI! How hard is it to get this right?
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I am actually enjoying the game again across all modes. Are there problems? Of course, but fine tuning from here is better than it has been. No need to go back to how it has been the last couple months. Expanding the strike zone would be a good start.
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The hitting in 20 sucks it has ruin the game for me but of corse I'd quit playing it but with real baseball off the air still it's my only fix I'm tired of trying do anytype of hitting mission and having perfect or good timing plu contact and hitting a groundball and on top I just finished a game on allstar mode where the CPU therw 66/86 pitches out of the strike zone and I'm tired of facing guys like Walker beulher and only seeing his off speed pitches fix this!!!!
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@HANGTOWNKILLER10 said in Update 1.11 Discussion:
The hitting in 20 sucks it has ruin the game for me but of corse I'd quit playing it but with real baseball off the air still it's my only fix I'm tired of trying do anytype of hitting mission and having perfect or good timing plu contact and hitting a groundball and on top I just finished a game on allstar mode where the CPU therw 66/86 pitches out of the strike zone and I'm tired of facing guys like Walker beulher and only seeing his off speed pitches fix this!!!!
I’ve noticed that the computer (which I try to avoid playing as much as possible) throws an insane, u realistic amount of balls this year. Like 1 strike for every 4 balls, if I’m playing the computer for some grind I don’t want to have a 7 pitch at bat everytime to get a hitable pitch. As an online player this is a very low priority for me compared to other things but I have noticed it too
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@vagimon said in Update 1.11 Discussion:
@vox_pestis said in Update 1.11 Discussion:
Just for the sake of my sanity, did anyone else’s hitting get worse, not better? My runs and hits per game are way down and I can’t hit anything solid. My pitchers are getting decimated, and I was average before. The only kind of hits that’s increased is jam shots and dribblers.
If I’m the only one I’ll chalk it up to a slump.Yes. For the first five or so games. I even posted about it. Then something changed. I’m making solid contact again. Maybe I just needed to readjust to the timing window. Who knows. How much have you played since the update? Maybe give it a few more games.
@vagimon said in Update 1.11 Discussion:
@vox_pestis said in Update 1.11 Discussion:
Just for the sake of my sanity, did anyone else’s hitting get worse, not better? My runs and hits per game are way down and I can’t hit anything solid. My pitchers are getting decimated, and I was average before. The only kind of hits that’s increased is jam shots and dribblers.
If I’m the only one I’ll chalk it up to a slump.Yes. For the first five or so games. I even posted about it. Then something changed. I’m making solid contact again. Maybe I just needed to readjust to the timing window. Who knows. How much have you played since the update? Maybe give it a few more games.
Ironically, it was a little over 5 event games. I wouldn’t have been so freaked except I went from mashing to getting no hit. Everything felt “off”. You are probably right that the sample size is too small. Thanks.
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After 7 RS games on AS here are somethings that I would like improved
Pitch accuracy on equilivant of Good/good, when the line is just early or just late of "perfect perfect"
A more accuracte strike zone anything that catches a part of the plate should at least have a 50/50 Chance of being called a strike.
Increased Exit Velocities on Good/good hit lows in the zone as it is almost impossible to hit a HR on pitches at the knees even with 100+ power guys and more often than not it's a lineout or hard ground out
Reduced reaction him for infielder on linedrives or hard hit balls
The removal of pitch confidence as i think it has too much of an effect on gameplay
Reduced Stamina recovery of starter when used out of the pen
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My opponents & I have hit multiple early/late homeruns since the new patch. It’s like a circus right now
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@windmillsfordayz said in Update 1.11 Discussion:
After 7 RS games on AS here are somethings that I would like improved
Pitch accuracy on equilivant of Good/good, when the line is just early or just late of "perfect perfect"
A more accuracte strike zone anything that catches a part of the plate should at least have a 50/50 Chance of being called a strike.
Increased Exit Velocities on Good/good hit lows in the zone as it is almost impossible to hit a HR on pitches at the knees even with 100+ power guys and more often than not it's a lineout or hard ground out
Reduced reaction him for infielder on linedrives or hard hit balls
The removal of pitch confidence as i think it has too much of an effect on gameplay
Reduced Stamina recovery of starter when used out of the pen
This last point you mentioned, I noticed tonight when I brought out Pearson from the pen with his energy 3/4 full. I threw 3 pitches and I got a warning saying he was tired.
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The removal of pitch confidence as i think it has too much of an effect on gameplay
getting rid of pitch confidence is the big one. no way should a pitcher's confidence defy all laws of physics like we see in this game.
it's a useless player attribute that only exists to inject RNG into the game.
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When possible, please address the “bounce off the wall, turn and throw mechanic.” Thank you for your time and efforts.
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What’s the next patch going to be? Homerun banner and stadium lighting? SDS says they hear the people who pay their salaries and bonus but doesn’t have a clue how to make or fix anything. Please bring in some real Sony programmers.
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I am a mediocre player. I am enjoying the game. I can hit a little bit now.
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This patch did nothing. The amount of Good/Okay I get is ridiculous. I had an entire game where every good good was an out. Hitting is beyond repair
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And eliminate "freeze off" losses once and for all. Totally inexcusable that this is still happening.
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Can we make it so live series prices are not absurd. I know you need them to get Mantle and that is why the top 7 live series cards are all 100k stubs or more. However, it is almost impossible for someone who does not put money into the game to get all collections done in a timely fashion. Can we put a cap on how much they should go for, because half of these cards are not even used just Trout and every time they do a stub sale you can bet that the price be shot up at least another 20k.
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I feel like post patch now bad players are hitting a ton of bombs. Probably most of them are directional hitters too. This is how I felt the first month before they fixed hitting. Players with below .500 records are beating me when they havent at all before the patch.
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In about 35 games post-patch online(12 in Ranked Seasons and the rest events), here is my take on what I've noticed.
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Perfect-Perfect is no longer a .800 success rate like was talked about in the developer streams. I tracked for five games through ranked, and my perfect-perfects were 5-10. (Last night I lost a game where my opponent hit an HR on P-P, but my P-P with Chipper Jones off of Patrick Corbin was warning track power).
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Good/Okay is so much more common, with no real understanding of why it is rewarded. I've seen 4 HRs on Good/Okay below 90 mph exit velocity. Yet, Good/Good and Squared up balls are dying consistently in the outfield.
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Pitching is extremely frustrating. 0-2 count, put the ball (changeup, curveball, etc.)in the dirt hoping for opponent to chase and two things happen... a) they are very early but still somehow make contact for a foul ball. b) you get proper pitching release, and the game decides you didn't want in the dirt, so it hovers up to clip the bottom of the zone, and it's ripped for a hit, HR, or out. It's just frustrating when it feels like the game is deciding for you.
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I'm not a programmer by any means. However, I'm confused about how the game played so well at launch, and now here we are. I feel like the only thing that needed to be buffed from the get-go was pitching. But instead, you tuned down hitting, which has completely changed the meta of the game. At the beginning, you could get strikeouts, you felt rewarded for your PCI placement, and you were okay with a little randomness with pitching. Now, it's like we're trying to play catch-up with these patches when the only thing needing to be touched was the pitch accuracy slider.
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Fielders are still not locking onto the ball near the wall, causing random triples/doubles when the ball is only a foot above their head. The homerun banner yet isn't fixed. Eighty-five-speed guys just jog down the first baseline on an infield grounder, and the 45-speed guys make it a closer play on the same groundball.
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Just to mention:
Gold 75 on the XP path contains an error. States one would receive a batter but has a pitcher pack.
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Pitcher confidence should only really help with location. Other than that, it shouldn’t nerf anyone’s ability to hit.