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    windmillsfordayz

    @windmillsfordayz

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    windmillsfordayz Follow

    Best posts made by windmillsfordayz

    RE: Happy Patch Day everyone

    there a difference between challenaging and just being unreasonable. RN MLB is the second one

    posted in Diamond Dynasty •
    Its make or break time for SDS

    This next patch is probably going to be the most important patch of the year for SDS and all us competitive gamers. The reason for this is because IF there is no fix for outfielders trying to catch balls with there face then it means that they can't fix it and we are going to be stuck with it for the remainder of the year. It is also gotten to the point where SDS's rushed decision to make hitting more RNG based as been a flop in a lot of peoples eyes and there unwillingness to change to back just shows us that they never had any intentions of having a game where shitty players get lite up and good players can dominate people who are not on the same skill level.

    These are somethings that I would hope are addressed in the next patch or patches.

    Fielding, is honestly just a complete mess so if there is no mention of some kind of fix for it we may as well just give up on the game all together. This is the worst shape MLB has been in since the 17 Server errors and even then when they got the servers up and going it was actually a pretty good game.

    Hitting. Some of the adjustments in patch 1.04 were warranted such as the PCI size decreasement and smaller timing window but the way it was rolled out leads me to think that this was planned from before launch which is extremely distrubing that they would change something so quickly that they were getting great reviews on.

    The changes I would like to see to hitting would be, an increase and more consistent pattern to exit velocity on pitches that are inside the inner circle of the PCI and a reduction of PCI size on AS so that it is closer to HOF then it is to Veteran. I doubt that SDS will ever be able to figure out what is happening to sinkers and cutters but that would be a welcomed addition if they could get those pitches down to a consistent timing window relative to there respected pitch speeds

    Pitching: is probably the least of SDS problems right now and im ok with how it currently is because it is the least of this games problems RN and it's a decent combination of RNG and user skill.

    posted in Diamond Dynasty •
    RE: Patch 1.05

    @ryansitko11 said in Patch 1.05:

    @derfturf0530 said in Patch 1.05:

    @bhall09 said in Patch 1.05:

    I mentioned this somewhere else, but if they want to make perfect-perfect tough to do, I'm fine with that. And whatever they want to call the next best outcome (good-good, I think, or good-squared up?) that is fine too. But hopefully this exit velocity switch makes those good-good, and good-squared up a bit more rewarding. I think that's the thing. I still get perfect-perfect a few times a game. I'm OK with that. But if good-good is the next best thing, it should still be giving us some good exit velocities; hard hits and decent results.

    I agree but the attributes are all in play. All things equal, then yes, a good/good or whatever should have a higher percentage hit. Otherwise what is the point of all of the per 9's.

    Point of the per 9s is to make it harder to get good PCI placement by making the PCI smaller as H/9 and K/9 increase. A squared up ball is a squared up ball regardless of who threw it. But squaring up Nolan Ryan should be significantly harder than squaring up, say, Bartolo Colon

    Dont you underestimate 2005 Bartolo Colon and his 98 MPH FB

    posted in Diamond Dynasty •
    RE: Perfect perfect fly out?

    Perfect perfect isnt a 100% chance of a hr.

    posted in General Discussion •
    Patch 1.05 Review

    So I've played about 12 games on the new patch and overall it seems better than what we currently had but there are some things that I think need to be added to the game before SDS is done tuning the game

    1. Strike Zone. If any part ball is in the strike zone its a strike. Reasoning for this is because its way to easy to check your swings on boaderline pitches which results in them always being called balls which is a huge advantage to the batter(the check swing engine is still broken IMO) Players should be able to work with a slightly bigger strike as opposed to a smaller strike zone online.

    2. Swing and timing Feedback. Can one of the developers please explain how the timing window and swing feebacks works because im completely lost. I'm placing the ball slightly above the center with neutral swing timing and for the most part its being labelled at a Good/Okay swing. I know a lot of people have been talking about this and it would help if we had some clarifications of what exactly we are doing wrong because from my prospective I'm squaring up the ball with a power hitter and a good swing (which is all I can do) and it's still resulting in weak flyball. I've also hit HR on pitchers that were out of the PCI and popouts on pitches that were slighty above the centre of the PCI which makes no sense to me

    Edit: 3. The ability to swing and miss on very early swings. this has been carried over from last year but if you are very early on any swing it should be a whiff, the game still manges to make it so ever very early swing make contact with a ball if it's in the strike zone. IMO very early should be the same as very late, a swinging strike with no contact

    Pitching. The changes to pitching were a welcomed addition and I 100% feel like it would be fine if they left it like this for the rest of the year

    posted in Diamond Dynasty •
    Ok we have to talk about these Umpires

    IDK how many times i've had an ump in this game just flat out miss an important call that lead to more runs or a big inning but its enough times to become a major issue.

    Simple fix is to just call all balls that catch a part of the strike zone called a strike because there is nothing like hitting your spot with a perfect pitch to have it called a ball and then it leading to a big inning all because of something you can't control

    posted in Diamond Dynasty •
    The Effects of Pitch/Pitcher Confidence

    So a couple of years ago i made a thread about how i thought pitcher confidence had too much of an effect on the outcomes of hits. It was midely popular but didnt really catch any tracking in the community. But recently I found a thread on Reddit that has gotten a lot of trackion with the communtiy and with this years addition of showdowns I think we can all say its 100% easier to hit when a pitcher has low confidence and almost impossible to hit when a pitcher has a high confidence level. I believe that pitch/pitcher confidence should have 0 effect on the result of plays because it just adds an unnecessary amount of RNG to outcomes that are already out of our control and it adds an unrealistic aspect to the game. For example if I give up 2 hits in the first 3 batters that basically renders my pitcher useless for the rest of the inning and often leads to multiple runs being score because of his low pitcher confidence. IRL we often see pitchers give up 3/4 runs in an inning but they are still able to go 6 innings without getting light up. IMO in mlb 20 that is impossible; The minute i see my pitcher give up back to back hits or even HRs it's basicallly game over for that pitcher because his confidence is too far gone to be able to locate and he often just ends up throwing meat balls over the centre of the plate. Sure pitchers get rattled IRL but those pitchers often dont last a long time in the majors because they can't perform at a high level consistently. As for the competitive aspect of gameplay it just makes user skill take a backseat to a stat that is out of everyones control since it's already very random with what is rewarded with a hit and whats not rewarded with a hit in MLB 20. It also doesn't reward players for picking up on another players tendencies because, sometimes it takes 3/4 inning to learn another players tendencies and by then a pitcher could have full confidence. So even if you are squaring up pitches at a high rate its often not being rewarded enough to make a difference.

    Here is the Reddit thread for those interested
    https://www.reddit.com/r/MLBTheShow/comments/gdd8oz/pitcher_confidence_is_the_reason_hitting_feels_so/?utm_source=share&utm_medium=web2x

    Tons of edits because I really hate the format of trying to edit a thread/comment on this forum

    posted in General Discussion •
    Well its offical

    SDS likes how hitting and the rest of the gameplays is so this is what we are going to get for the rest of the year whether you like it or not

    posted in Diamond Dynasty •
    RE: Update 1.11 Discussion

    After 7 RS games on AS here are somethings that I would like improved

    Pitch accuracy on equilivant of Good/good, when the line is just early or just late of "perfect perfect"

    A more accuracte strike zone anything that catches a part of the plate should at least have a 50/50 Chance of being called a strike.

    Increased Exit Velocities on Good/good hit lows in the zone as it is almost impossible to hit a HR on pitches at the knees even with 100+ power guys and more often than not it's a lineout or hard ground out

    Reduced reaction him for infielder on linedrives or hard hit balls

    The removal of pitch confidence as i think it has too much of an effect on gameplay

    Reduced Stamina recovery of starter when used out of the pen

    posted in General Discussion •
    1.04 Hindsight

    Just like to remind everyone has when the annouanced patch 1.04 and the notes said they were tunin hitting everyone was saying "Here we go again" and sure enough SDS didnt disappoint in ruining what was a fun hitting engine.

    Less we forget.

    posted in Diamond Dynasty •

    Latest posts made by windmillsfordayz

    RE: What’s everyone’s H2H record?

    49-26. Not great but not bad either considering I just started playing and my team isnt close to what other people are using

    posted in Diamond Dynasty •
    Anyone else feel like there is input lag

    I play on a 1ms monitor with a ps5 and I cant help but feel that there is a considerable about of input lag between when I press swing and when my player starts swinging. Does anyone else feel this way and is there of any possible ways to decrease input lag?

    Im always "late" on fastballs even though my swing tracker shows the bat is on the green zone when I make contact

    posted in Diamond Dynasty •
    This game is so Questionsable on All-star it isnt even funny

    Ok so long story short I was up 5-0 my opponent came back on some good hits and then I went up 8-4. So I bring in Chapman and on his first 3 pitches he gives up 3 hrs. 2 of those pitches were 90+% good/good and they hung over the middle of the plate like meatballs..... Like I could clearly tell my opponent was way too early on all 3 of those HR but somehow they are still launched 400+ ft.

    Its games that this that made me quit 3 years ago. There was no skill involved in those 3 HRs and we both knew it. the next half inning I managed to take the lead again and guess what. He swings very early and still manages to hit a no doubter and like 3 years ago you just wait for him to walkoff on another chessy HR because we both knew it was coming.

    And then there are the stupid rallies where all you have to do is make contact with the ball and its a hit. The next game my opponent got two good hits early in the inning and then followed that up with 2 extremely late hits, 2 very early hits and 2 good hits leading to 4 runs in the top of the first.

    Both those games I was hitting the ball well with questionable results. Good/good with the ball right in the middle of the PCI leading to 70 MPH fly outs our warning track hit.

    Its so frustrating when there is literally nothing you can do beside watch the game hand you a lose because your opponent is getting lucky while you are getting unlucky. And its a massive waste of time committing 30+ minute just to have the game screw you over because it felt like it

    posted in Diamond Dynasty •
    Another year another disappointment

    so this year developement cycle is basically over for gameplay patches and we have accomplished nothing. You could say im disappointed but honestly after the previous 2 years of the same thing im not surprised. I stopped playing almost immediatedly after that first patch and havent looked back since. Its a shame that the advertisment that we were feed during the month leading up to the game turned out to the biggest PR stunt i've seen by a sport gaming company in recent history. The fact SDS made changes 1 week into release was a mistake and as a consumer has made lose all interest in preorder mlb 21 because they are jsut going to do it again and again until it hurts their sale numbers.

    I remember in 2014-2016 where video games were flawed but still fun to play, the last half decade has made me wonder why im a even playing these games, the companies dont care about the user experience and sure as hell dont care about anything besides turning out the most profit per $ invested.

    posted in Diamond Dynasty •
    RE: MLB The Show 20 Community Stats

    The metric are close to IRL metrics but there is one thing that isn't being considered in these stats its the average vs pitchers with low/high confidence. Once a pitcher has high pitcher confidence its game over because it has a serve impact of exit velocities on good hits. Same goes for low pitch confidence once a pitcher has low confidence everything falls and the numbers would be higher. I'm willing to bet that you see more boosting affect on these numbers from pitchers with low pitcher confidence since they have to pitch to 3 batters.

    Edit:

    Ideally I would like to see those numbers on HOF to be around 280. right now it seems low and the numbers back that up

    posted in General Discussion •
    RE: Game Update 1.12 Thread

    Well maybe one gp patch and left sds gets a F for this years game. Incompetent is the word im going to is to describe this years game. How do you expect to release a game across multiple platforms if you cant even release a game on one platform?

    posted in General Discussion •
    RE: Update 1.11 Discussion

    After 7 RS games on AS here are somethings that I would like improved

    Pitch accuracy on equilivant of Good/good, when the line is just early or just late of "perfect perfect"

    A more accuracte strike zone anything that catches a part of the plate should at least have a 50/50 Chance of being called a strike.

    Increased Exit Velocities on Good/good hit lows in the zone as it is almost impossible to hit a HR on pitches at the knees even with 100+ power guys and more often than not it's a lineout or hard ground out

    Reduced reaction him for infielder on linedrives or hard hit balls

    The removal of pitch confidence as i think it has too much of an effect on gameplay

    Reduced Stamina recovery of starter when used out of the pen

    posted in General Discussion •
    RE: MLB 20 Survey

    Lots of 1/2s in that survey...

    posted in General Discussion •
    RE: Perfect perfect fly out?

    @willallenn said in Perfect perfect fly out?:

    @windmillsfordayz said in Perfect perfect fly out?:

    Perfect perfect isnt a 100% chance of a hr.

    I know it’s not but 83 power? I mean at what point

    on a 125 point scale thats more like 70 power if they curved it. But still anything low in the zone with a perfect perfect swing is most likely a lineout or a ground out because of how launch angles work in MLB.

    posted in General Discussion •
    RE: Perfect perfect fly out?

    Perfect perfect isnt a 100% chance of a hr.

    posted in General Discussion •
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