Follow up: is captain information available? Requirements as well as boost. Not sure what I’d be able to actually do with it, I’m just curious.
WDK19_PSN
Posts
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I figured I was just missing something. Thank you @Pat_SDS_PSN
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I am sure that I’m missing something and/or have set it up wrong, but I cannot find Set information in the items API for The Show 23.
I’d like to have Set pull in as a field for each card, showing which number Set it belongs to, or if it is Core. Is this available? If so, any idea why I can’t get it to show up? If not, are there plans to make it available?
Thank you!
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Gonna take some credit for today’s announcement of yellow throws having to be “scooped” by the first baseman. I’d like to think I contributed quite a bit because I have left feedback like below on virtually every survey of theirs. Cool feeling
Re: Ideas for new player attributes
“The one I really want to see is a “scooping” attribute. Or it could just be tied into fielding. A yellow throw should should have the opportunity to be “scooped” if the first baseman is good enough. I’m sick of getting green throws and seeing the ball bounce and the 1B always catches it. That’s not always automatic. If you make a yellow throw it should be on the first baseman to bail you out just like IRL instead of it being random as it is. Some yellow throws are good, some are errors - randomly.“
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Bump. About a day left to get in on these fun themed custom leagues!
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Bump. Leagues start this coming Friday!
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@buddyhightower_xbl said in Attribute Effect on the PAR (Research):
@wdk19_psn said in Attribute Effect on the PAR (Research):
Hey all. I was curious about how BB/9 and individual pitch Control affect the new Pinpoint Pitching mechanic as well as the PAR (Perfect Accuracy Region). Since I directly asked SDS about what the attributes do and got no clear answer, I took matters into my own hands.
TL;DR: BB/9 affects PAR size. I do not know what individual pitch Control does.
I created 3 players and added them to a custom roster. Player A had 99 BB/9 and 99 control for each pitch. Player B had 99 BB/9 and 0 control for each pitch. Player C had 0 BB/9 and 99 control for each pitch. After entering Custom Practice, I compared PAR sizes between the three players. Players A and B had the same sized PARs, while Player C had much larger PARs. This lead me to deduce that increasing BB/9 will decrease PAR size for all pitches.
So what does individual pitch Control do? I don’t know. SDS’s answer to my question implies that it affects PAR size, but I found no visible evidence of that. I performed the Pinpoint mechanic for both Player A and B to see if perfect input was easier to get, or if non-perfect pitches end up closer to the target for Player A. These are subjective measures, but I didn’t notice a difference between the two that I would expect to notice with a difference of 99 Control attribute points.
So now I ask @Collin_SDS_PSN , can you clarify this for us? How exactly does pitch Control affect Pinpoint Pitching and the PAR? Did whoever answered my question here pre-launch lie? They said pitch Control would affect PAR size, but I am finding that it doesn’t. I- and I’m sure everyone here - feel that we deserve to know how attributes affect gameplay when picking which cards to use. The ball is in your court.
Also of note: PAR size changes based on what number pitch it is. Example: Player D and E are identical, except that Player D has a changeup as the number 5 pitch and Player E has a changeup as his number 1 or primary pitch. Player E’s changeup PAR was significantly smaller than Player D’s - even though both had 99 changeup Control. This doesn’t quite make sense to me. If Ricky Vaughn had a fastball primary pitch with 0 control and Greg Maddux had a fastball number 5 pitch with 99 control, Vaughn’s fastball would have a smaller PAR (making the erroneous assumption that both have the same BB/9). I don’t know about anyone else, but that doesn’t seem right to me.
P.S. if you made it this far, check out the latest episode of The Good/Okay Pocast
Did you factor in confidence level?
Also, are you using simulation mode or competitive mode?
Stats would hold more weight in simulation mode.Confidence level should have been comparable between the two created players. SDS has said that it affects PAR size, but they also said that about control and it doesn’t.
That’s a good point about simulation or competitive. I believe I made my default to be competitive. -
Good evening all.
I’m a part of running three custom leagues through our community Discord server. These are themed DD leagues, which means you will be able to use any card you have in your DD inventory.
But, to keep things fresh and different, we have a new theme for each season. These themes are suggested and voted on by league members. Our first season is 80 max team overall to level the playing field for those that have and don’t have collections completed already.
As the title says, we have All-Star, Hall of Fame, and Legend difficulties available. We are hoping to begin the first season on Friday, May 14th. Please PM me or reply here if you are interested. Thank you!
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Update on this: control doesn’t seem to do anything at all. I (and some of you all) thought control might make perfect pitches easier to achieve. So to test this, I threw 100 pinpoint pitches each with two created players.
Player A (99 BB/9 and 99 pitch control) : 62 perfects
Player B (99 BB/9 and 0 pitch control): 67 perfectsSo until further notice I will only be using BB/9 to evaluate pitcher cards and not pitch control at all.
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@wdk19_psn said in Attribute Effect on the PAR (Research):
Bump. I’m sure there are others interested in this.
Re-bumping this
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Bump. I’m sure there are others interested in this.
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@charterbus_psn said in Attribute Effect on the PAR (Research):
I’m pretty sure BB/9 is how accurate a perfect pitch is (the visible PAR) and pitch “control” determines the difficulty to achieve said perfect pitch.
The visible par for a FB will always be smaller than CB, but your CB could have more control, and be easy to achieve a perfect, even if the PAR is bigger than a FB with lower control.
This is my thought as well. But to be honest I spent about 10 minutes with both a 99 control pitcher and a 0 control pitcher and I didn’t really notice perfects being easier to achieve with 99 control. So who knows lol.
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@hikes83_psn said in Attribute Effect on the PAR (Research):
I get that, all I’m saying is Vaughn has a FB primary, it’s unrealistic that it’ll be 0 control.
Maybe there’s more to it that just pitch control. I care to wager that the pitch alignment repertoire also has a effect.
For example a pitcher with 4FB primary versus a pitcher with 4FB as his third pitch will have a smaller PAR even though their individual pitch attributes are the same
I know for a fact that your last paragraph is correct in that pitch order changes PAR size - superseding pitch control in the process. I just don’t agree with it.
And yeah lol it’s obviously not a realistic comparison. I also made the assumption that Vaughn and Maddux had the same BB/9 which would clearly not be true. Just a hypothetical to serve my complaint. But if anyone has 0 control on a FB, I think it would be the Wild Thing!
What’s Maddux’s R1 pitch? CB? So if you or I picked up a baseball today and made CB our “primary pitch”, we would have a smaller PAR with it than Greg Freaking Maddux by yours and SDS’s logic - regardless of pitch control. Again I’m making the incorrect assumption that us and Maddux have the same BB/9, but that is beside the point.
The part I don’t know is what pitch control actually does. I couldn’t find a visible effect of it. That’s what I’m hoping @Collin_SDS_PSN will clarify for us.
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@hikes83_psn said in Attribute Effect on the PAR (Research):
I’ve also wondered this since I’m using pinpoint but your Vaughn/Maddux comparison is flawed.
Typically a pitcher’s #1 pitch is the one he’s most comfortable with and throws more often. So for the most part, he should have better control of the pitch. The opposite could be said of the #5 pitch.
I’m not sure if making custom players is the way to compare. Maybe we’d see more of a difference comparing similar stat players with the pitch selection. Like Luis Castillo with a CIR primary vs a pitcher who has it as their 4th or 5th pitch
Why have a pitch control attribute if you’re going to override it with how comfortable the pitcher is with the pitch? I don’t care what number pitch it is in the repertoire, a 99 control pitch should be more accurate than a 0 control pitch. You say he “should have better control of [his primary] pitch”. I say no, the player with the higher control attribute on the pitch should have better control of it!
I used custom players so that I could keep everything else constant and study the effects of the attribute changes. Not sure how that wouldn’t be the best way to test this.
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Hey all. I was curious about how BB/9 and individual pitch Control affect the new Pinpoint Pitching mechanic as well as the PAR (Perfect Accuracy Region). Since I directly asked SDS about what the attributes do and got no clear answer, I took matters into my own hands.
TL;DR: BB/9 affects PAR size. I do not know what individual pitch Control does.
I created 3 players and added them to a custom roster. Player A had 99 BB/9 and 99 control for each pitch. Player B had 99 BB/9 and 0 control for each pitch. Player C had 0 BB/9 and 99 control for each pitch. After entering Custom Practice, I compared PAR sizes between the three players. Players A and B had the same sized PARs, while Player C had much larger PARs. This lead me to deduce that increasing BB/9 will decrease PAR size for all pitches.
So what does individual pitch Control do? I don’t know. SDS’s answer to my question implies that it affects PAR size, but I found no visible evidence of that. I performed the Pinpoint mechanic for both Player A and B to see if perfect input was easier to get, or if non-perfect pitches end up closer to the target for Player A. These are subjective measures, but I didn’t notice a difference between the two that I would expect to notice with a difference of 99 Control attribute points.
So now I ask @Collin_SDS_PSN , can you clarify this for us? How exactly does pitch Control affect Pinpoint Pitching and the PAR? Did whoever answered my question here pre-launch lie? They said pitch Control would affect PAR size, but I am finding that it doesn’t. I- and I’m sure everyone here - feel that we deserve to know how attributes affect gameplay when picking which cards to use. The ball is in your court.
Also of note: PAR size changes based on what number pitch it is. Example: Player D and E are identical, except that Player D has a changeup as the number 5 pitch and Player E has a changeup as his number 1 or primary pitch. Player E’s changeup PAR was significantly smaller than Player D’s - even though both had 99 changeup Control. This doesn’t quite make sense to me. If Ricky Vaughn had a fastball primary pitch with 0 control and Greg Maddux had a fastball number 5 pitch with 99 control, Vaughn’s fastball would have a smaller PAR (making the erroneous assumption that both have the same BB/9). I don’t know about anyone else, but that doesn’t seem right to me.
P.S. if you made it this far, check out the latest episode of The Good/Okay Pocast
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Bump. Give it a listen this Sunday!
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Bumping this
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Bumping this
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Hey all! Happy Launch Day!
We recorded a brand new episode of The Good/Okay Podcast right at midnight this morning. After breaking down the changes to reward structure (XP/Inning, RS, BR, Parallels), we dove into the game to give you all the low-down on all the best card rewards.
If you haven’t listened to The Good/Okay Podcast, we are beginning our second season after starting the show during ‘20. We’re super excited to be bringing you weekly episodes breaking down anything and everything DD-related. You can find our show on Spotify, Stitcher, Google Podcasts, and other places.
I will link today’s episode below; check it out and let us know what you thought! It’s a long episode, but we all need something to listen to while grinding moments and conquest and such, right? Ratings and reviews are always appreciated and we are always trying to improve our content.
Thank you and may all of your packs have diamonds!
https://open.spotify.com/episode/61hPSjgdlrCuavLawtbPst?si=tqtyc_v8TUKPnnhy6R05NA
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Bumping this. We are recording tonight right at launch! Let us know what you want to find out about DD.
Set Information in API
Set Information in API
Set Information in API
1B scooping
AS/HOF/Legend Themed DD Leagues
AS/HOF/Legend Themed DD Leagues
Attribute Effect on the PAR (Research)
AS/HOF/Legend Themed DD Leagues
Attribute Effect on the PAR (Research)
Attribute Effect on the PAR (Research)
Attribute Effect on the PAR (Research)
Attribute Effect on the PAR (Research)
Attribute Effect on the PAR (Research)
Attribute Effect on the PAR (Research)
Attribute Effect on the PAR (Research)
Everything you need to know about DD in ‘21
Everything you need to know about DD in ‘21
Everything you need to know about DD in ‘21
Everything you need to know about DD in ‘21
ATTN: New Players