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tapdanceTom_XBLT

tapdanceTom_XBL

@tapdanceTom_XBL
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Recent Best Controversial

    Here are the current Glitches/issues with the Stadium Creator 22’. Can SDS at least acknowledge the issue? Feeling completely ignored.
  • tapdanceTom_XBLT tapdanceTom_XBL

    The stadium creator is such a cool feature but we’ve gone several steps backwards this year from last year, and here are the current issues with it. I have not seen any acknowledgement of said issues from SDS, so I don’t even know if they’re aware, but it would be nice to know that they’re being worked on.

    • Issues with save files being lost. The game will automatically delete your custom stadium, and replace your stadium automatically with a “template” stadium. This happens randomly and is by far the biggest issue. I lost 30 hours of work on a stadium just for it to be replaced randomly by a template stadium. All my back-up save files were also replaced. It seems to happen most frequently when the memory file are at 75% or more.

    • The wall/backstop behind home plate defaults to the max height when loading in game. What typically is a 2-3 foot wall, automatically loads as like a 20 foot backstop, completely ruining the aesthetics of a custom stadium for half the game.

    • Wall prop issues. Every time you select the “outfield wall,” all wall props shift to the left by one “slot.” Also some time in the last week or so, the wall props button doesn’t appear anymore.

    Those are the big mode-breaking issues, but some other wishlist items for me include the following:

    • Improved Vault. The vault still behaves strangely with no real community features. Take a look at the “course designer” in PGA 2K21. It’s a full community based system, with the ability to rate other courses, search by categories, most downloaded, etc. Entire sub-communities have been created based on this (TGC tours). The stadium creator has this exact same potential if the infrastructure was improved.

    • Non-Outfield dimension modifications. The game needs the ability for us to modify the non-outfield walls, or at least the ability to select from other foul territory options. I know this has something to do with bullpens, so even if we had to select from default bullpen options that had to be “placed”, then at least we could create much different fields.

    • More props/materials. There were no real additions with props this year. Having more to choose from would be nice, or at least more concourse materials to choose from.

    I would pay $70 just for a fleshed out stadium creator, and I really really want these issues at least addressed so stadiums work as well as they did in 21, but ideally, improved upon eventually. Right now I literally can’t make stadiums out of fear of losing my hard work. That’s a HUGE problem.

    I hope SDS sees this, because the potential here is absolutely phenomenal and right now it feels like a “set it and forget it” game mode that took a ton of steps backwards, after such a promising start in 21!


  • Thoughts on the Switch Version!
  • tapdanceTom_XBLT tapdanceTom_XBL

    I know not too many people here care a ton about the Switch version, but it would be nice for it to perform well enough to encourage cross-progression, as that would be a neat feature.

    Here are my initial thoughts with a side by side video: Switch vs. Xbox Series X Tech Test First Impressions

    Hitting: This is probably the weakest part of the experience so far. The issue is reading the ball out of the pitcher's hand is tough, and by the time your eyes catch up to the ball, it's often too late. I don't know much on how this works, but it seems to be tied to the framerate.

    Pitching Pitching was decent, besides a weird button glitch that happens with Meter pitching from time to time, and a slight adjustment in general to timing button presses a tad earlier than on Xbox.

    Other: Fielding didn't feel amazing either- Like there was less time to react and make an adjustment- again, this (I think) is framerate related.

    Visuals: Well...we knew it wouldn't look great, and actually the more I played, the more it didn't bother me a ton (with the exception of the pixelated pitcher when batting). It's more just the weird jagged edges on objects and characters, so I wonder if there's a way to "smooth" that out?

    Online: Honestly online performed for me identical to offline- It's just the same issues mentioned above that are happening online as well.

    Thoughts?


  • Dear SDS, here are the current issues with Stadium Creator that need fixed.
  • tapdanceTom_XBLT tapdanceTom_XBL

    SDS, the stadium creator is such a cool feature but we’ve gone several steps backwards this year from last year, and here are the current issues with it. I have not seen a post discussing this, so I wanted to make sure you guys know:

    1. Issues with save files being lost. The game will automatically delete your custom stadium, and replace your stadium automatically with a “template” stadium. This happens randomly and is by far the biggest issue. I lost 30 hours of work on a stadium just for it to be replaced randomly by a template stadium. All my back-up save files were also replaced. It seems to happen most frequently when the memory file are at 75% or more.

    2. The wall/backstop behind home plate defaults to the max height when loading in game. What typically is a 2-3 foot wall, automatically loads as like a 20 foot backstop, completely ruining the aesthetics of a custom stadium for half the game.

    3. Wall prop issues. Every time you select the “outfield wall,” all wall props shift to the left by one “slot.” Also some time in the last few days, the wall props button doesn’t appear anymore.

    Those are the big issues, but some other wishlist items for me include the following:

    1. Improved Vault. The vault still behaves strangely with no real community features. Take a look at the “course designer” in PGA 2K21. It’s a full community based system, with the ability to rate other courses, search by categories, most downloaded, etc. Entire sub-communities have been created based on this (TGC tours). The stadium creator has this exact same potential if the infrastructure was improved.

    2. Non-Outfield dimension modifications. The game needs the ability for us to modify the non-outfield walls, or at least the ability to select from other foul territory options. I know this has something to do with bullpens, so even if we had to select from default bullpen options that had to be “placed”, then at least we could create much different fields.

    3. More props/materials. There were no real additions with props this year. Having more to choose from would be nice, or at least more concourse materials to choose from.

    I would pay $70 just for a fleshed out stadium creator, and I really really want these issues at least addressed so stadiums work as well as they did in 21, but ideally, improved upon eventually.

    I hope SDS sees this, because the potential here is phenomenal and right now it feels like a “set it and forget it” game mode.


  • Thoughts on the Switch Version!
  • tapdanceTom_XBLT tapdanceTom_XBL

    Docked on a TV! Undocked performed pretty similar, but it's just so tiny to try and read pitches, that I opted for docked.


  • A few things
  • tapdanceTom_XBLT tapdanceTom_XBL

    I’m having similar results as your last comment there.

    Meter just doesn’t respond on certain pitches… UNLESS you use the same button as the pitch you selected to stop the meter. That’s what I’ve been doing.

    And the more I’ve been playing tonight, the more I’ve noticed how hitting is certainly playable in “practice mode,” but the second I go to DD, it’s impossible. It’s noticeably smoothed out in practice mode, where if that can be replicated, then that would go a long way.


  • My Thoughts on the Switch Version (Side by Side video)
  • tapdanceTom_XBLT tapdanceTom_XBL

    Hello Everyone!

    I thought I'd share my thoughts comparing the Switch to the Xbox version of the Tech Test Switch vs. Xbox Tech Test First Impressions

    My general takeaways at the moment are the following:

    • Pitching performance is decent, maybe the slightest of input lag.
    • Hitting in it's current state is VERY VERY difficult- mostly due to the frame rate as pitches leave the pitcher's hand.
    • I saw no major differences online vs. offline in performance. But I did see differences between practice modes, and in-game.
    • I would say the game in it's current state is playable at low difficulties, but not for competitive gamers.

    Not sure what needs to be done, but the framerate has got to increase above it's current 24 fps that I logged in order to make the hitting more enjoyable. The jaggedness of the stadiums and characters is jarring, but I wouldn't care if the gameplay and ball movement could be smoothed out.


  • Offline Practice
  • tapdanceTom_XBLT tapdanceTom_XBL

    @n176ae_mlbts said in Offline Practice:

    Hitting online is the hardest part. The low frames mean there is NO chance of catching up to a fastball. Either too early or too late on every 4 seam.

    After it's all said and done, this is where I stand as well. If framerate can be improved on hitting, then the Switch version has a fighting chance. I wish I played the old Vita versions, but they should copy what was being done there to smooth that out. Otherwise the Switch version is just a glorified card managing device for DD...

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