@aaronjw76_PSN said:
I'd really love to know how releasing a simple program that is all stats based, not even frigging moments, can cause this kind of lag?
Can we move all programing and QA to Claude? Can't be worse than this mess of an organization
The issue probably isn’t just “a simple stats program.” It’s the amount of live backend syncing tied to it. I finished a game with Jeter at P3, 104/104, then during the entire next game I watched it keep updating in real time to 104/107, 104/109, 104/114 (over 3 plate appearances). That tells me the game is constantly processing and refreshing progression data while an online game is already being played, instead of just logging it cleanly after the game.
That means the infrastructure is not only handling the actual ranked game traffic, matchmaking, and whatever netcode overhead already exists, but also constant stat writes, progression checks, mission tracking, PxP updates, UI refreshes, and who knows how many other live-service calls in parallel.
And that’s the bigger point: I very much doubt these companies have the backend capacity (or they NEGLECT to upgrade servers accordingly) to handle their real concurrent player load as well as people think they do. A million players constantly generating those updates is not nothing.
This wasn’t a huge issue last year. But between this, the disconnects, the market bots (huge f’kn problem), and the god awful release state of this game, it may be take the cake as the worst release ever. Which sucks bc I have fun with the game, but maybe it’s my ego saying I don’t want to play because of SDS’s incompetence.