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PushedSatsuma2_XBLP

PushedSatsuma2_XBL

@PushedSatsuma2_XBL
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Recent Best Controversial

    Attribute Realism for Franchise and RTTS has been uploaded to the vault
  • PushedSatsuma2_XBLP PushedSatsuma2_XBL

    @SneakyPasta92_PSN Huh, that's very strange indeed! But yeah it was uploaded on xbox first.


  • Attribute Realism for Franchise and RTTS has been uploaded to the vault
  • PushedSatsuma2_XBLP PushedSatsuma2_XBL

    @SneakyPasta92_PSN No sorry, that's what I get for having too many different usernames. Uploaded by: PushedSatsuma2


  • Attribute Realism for Franchise and RTTS has been uploaded to the vault
  • PushedSatsuma2_XBLP PushedSatsuma2_XBL

    Hi all,

    The first iteration of Attribute Realism rosters has been posted to the vault. After it surged to great popularity last year, I figured I’d make this post and let people know that it is out again, as well as talk a bit about my process.

    I’m a one-man team and I try to play favorites with teams and players as little as possible, letting the stats and math that players produce speak for themselves.

    Every single player on every single roster has been edited to be more in-line with who they are as players in real life, including minor leaguers. This involves everything from changing minor league pitch mixes, to changing walk and strikeout rates across the board, to increasing steal rates and steal success, to changing contact rates and H/9s to account for an ~.240 league wide batting average. Unfortunately, you can’t just copy and paste savant pages into the game because attributes aren’t percentiles. They all have to weighed against the other stats that effect results while simming.

    The goal of all of this is to produce the kinds of stats that players do in real life, and to that end, I’ve run 100 season long full simulations in franchise and RTTS to make sure that everything is as it should be.

    Of course, it isn’t perfect; nothing can be. But, while other rosters often over-inflate the stats of their favorite teams and players, I’ve tried to avoid that as much as possible. The stat formula I’ve used also weighs outlier seasons less than SDS does, in order to cut through the randomness of small sample sizes. I.E., a 2024 season in which a player hit .150 against lefties in only 50 ABs should not weigh more than the three previous seasons in which they hit .300 against lefties in 450 total ABs. Baseball is random, and small sample sizes happen.

    The biggest difficulty is AAA/AAAA players. The game has no real way to distinguish between players who dominate AAA and flail in the MLB—you end up with either overinflated stats to reflect minors success, or underinflated stats to reflect majors struggles. Attribute Realism splits the difference, so you won’t have career minor leaguers dominating in the majors, but you also won’t have guys who aren’t regulars at the MLB level, but are still good enough to be called up sometimes, aren’t rated 55 overalls (of which there were so, so many).

    I've worried less about making sure that every 40 man roster is perfect, since those change frequently, and more about making sure that every prospect and every player that should be there is there, and that their attributes reflect their production as players.

    The roster is also up-to-date with every roster move that has been made before 4/24/25. If I missed anything, please let me know, but it should be completely up-to-date.

    Obviously, baseball is baseball and outliers will happen; but, the goal is to make it as close to reality as possible. It’s taken ~250 hours to do, and I hope you will all enjoy.


  • Is there a real reason to go to college?
  • PushedSatsuma2_XBLP PushedSatsuma2_XBL

    @p0pachery_MLBTS

    Do attributes degrade this year?


  • Equipment Understanding Help for 25 & RTTS
  • PushedSatsuma2_XBLP PushedSatsuma2_XBL

    @PriorFir4383355_XBL So is it the case then that all attributes are capped at 99? Since equipment in the past would cap attributes at 125 in-game before this year.


  • Post game interview
  • PushedSatsuma2_XBLP PushedSatsuma2_XBL

    @Allen342 Nah, don't get rid of it, just retool it. Let your answers influence your relationship with fans and teammates, so that it serves a purpose, and maybe don't have it proc on every PotG, but don't get rid of it outright.

    RTTS is an RPG mode. More options like this to define a character are welcome.


  • Earned the peak with the Duke and others. Doesn't appear in my skill set
  • PushedSatsuma2_XBLP PushedSatsuma2_XBL

    @BonkersLeftCLAW Have you opened the pack it comes in?


  • Why can't catchers be lefties?
  • PushedSatsuma2_XBLP PushedSatsuma2_XBL

    @leitnerdog Probably because there hasn't been a single left-handed throwing catcher who has played in the MLB since 1989.

    The fact that you can play as a lefty-catcher at a youth level has no bearing on its feasibility in the pros.


  • Need more RPG elements in RTTS, please consider some changes already.
  • PushedSatsuma2_XBLP PushedSatsuma2_XBL

    @Dyalry Some of these go a bit too far I think, though I do agree that some small changes would go a long way.

    The older PGA and Madden games would let you purchase new clothing and gear, and reflect changes in salaries with changes in the way your home looks. Not much control, but enough that it felt like you were moving up.

    Likewise, the old NBA games had interviews after most matches, with one or two questions from a rotating list that effect relationships with your teammates and fans. It didn't have any impact on the way the game played, but again, it was a nice little touch.

    Also, RTTS is mcuh different this year than it has been over the last couple of years, and that's not even considering the entirely new storyline for female players.


  • Has anyone gotten any of the archetypes to diamond yet?
  • PushedSatsuma2_XBLP PushedSatsuma2_XBL

    @Frankdatruetank Thank you! If you have the time, what about the secondary and tertiary attributes?


  • Has anyone gotten any of the archetypes to diamond yet?
  • PushedSatsuma2_XBLP PushedSatsuma2_XBL

    @Frankdatruetank It would be much appreciated!


  • Has anyone gotten any of the archetypes to diamond yet?
  • PushedSatsuma2_XBLP PushedSatsuma2_XBL

    If so, what were the stat bonuses at diamond? They seem to be different from last year's so I'm curious about where they end up.


  • Road to the Show Ideas for the future
  • PushedSatsuma2_XBLP PushedSatsuma2_XBL

    Here's my idea: a game mode that actually works, and a deletion of archtypes, the only purpose of which is to link it to DD.

    My suggestion: make a competent single player mode.


  • Suggestions for RTTS 2024
  • PushedSatsuma2_XBLP PushedSatsuma2_XBL

    Any and all rtts changes should start with getting rid of archtypes and returning to attribute based progression. Everything else beyond that is gravy.


  • Monotony
  • PushedSatsuma2_XBLP PushedSatsuma2_XBL

    Except that it really wouldn't require any effort, like, at all. It would be beyond trivially easy to code 0-100 (beginning at 50) meters for what the old 2k NBA games used to do--relationship with fans, with coaches, with teammates--and an interview room that the player got kicked to to answer a question after the game. If the game were on PC, I could make that mod in an afternoon, especially since the template is already there--you get one interview after your first hit, and one after your first homerun. The most time consuming part would be writing the questions, and even that would only take a few hours.


  • Is equipment still broken?
  • PushedSatsuma2_XBLP PushedSatsuma2_XBL

    Basically just wondering if equipment is still bugged, and if options like batting gloves and guards still aren't being remembered when the game loads.


  • Equipment issue
  • PushedSatsuma2_XBLP PushedSatsuma2_XBL

    What I don't get is how the exact same equipment issue can happen year after year, and the next game will still launch in a broken state.


  • Favorite Year of The Show for RTTS
  • PushedSatsuma2_XBLP PushedSatsuma2_XBL

    Any of them before they added archetypes and linked it to DD.


  • Discussion - RTTS Feature Premiere (03/02)
  • PushedSatsuma2_XBLP PushedSatsuma2_XBL

    I guess if you can't wring money from microtransactions out of it, SDS couldn't care less. What a joke.


  • Discussion - RTTS Feature Premiere (03/02)
  • PushedSatsuma2_XBLP PushedSatsuma2_XBL

    The fact that SDS advertised that as if it were worth anything is hilarious. A 14 minutes stream, half of which was dedicated to an app feature, is wildly embarrassing.

    So an entire feature premier dedicated to some menu changes, a return to an older training mode, and a cutscene? Absolutely laughable and embarrassing.

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