@crash447_xbl said in Stealing sucks:
@matt_42187_psn said in Stealing sucks:
@crash447_xbl said in Stealing sucks:
@matt_42187_psn said in Stealing sucks:
I don’t think knowing how many times teams steal in real life have any relevance in this conversation. Or how many times he threw over (which was 0). It has to do with Rollin’s stealing ability is as good as Nelson Cruz in this game. SDS did not program base stealing correctly this year. The only time I’ll run is when the base runner has high speed/stealing ability against a weak arm. Typically 75 & lower.
So throwing over doesn't impact a runner getting a jump? And if you think Rollins ability to steal is the same as LS Nelson Cruz, you are playing a different game than I am playing. I know a lot of people have issues with stealing this year, but I disagree that they got it wrong this year. One of the few things they have gotten correct or very close to correct. The video game is based on the game of baseball and the modern game does not have a ton of attempted steals and the success rate is even less than that.
My simple point is that you think you should be able to run with Rollins with 100 percent success against certain catchers and I just don't think that is the way the game is designed or the real game is played. I almost went yard with Jared Weaver this morning and he has terrible power/contact attributes, but pitchers do go yard at times.
You think Rollins was thinking about a throw over? No, it’s a software system, not a human being. The AI is not that good yet.
So you agree Rollins should have a quicker break to the bag than Cruz? Because Rollins has a 99 and Cruz probably has a 0. But yet, they somehow break for the bag at the same time…When the pitcher releases the ball. Rollins in real life would have left as soon as the pitcher lifted his leg.
SDS screwed up stealing this year just like they screwed up bunting a few years ago. Anyone could lay down perfect bunts. Once I get home, I’m going to check other people’s online stats about steal %. Because I haven’t checked that part out yet.
I know it seems like I am arguing and I guess to a degree I am. I really am just trying to provide a different perspective. My experience for me when I am pitching is that throwing over does help me limit the ability of the opposing player to run. I don't know if that is built into the code that it slows the jump or it just limits/prevents the opponent from hitting the bumper to get a jump. I just know I have a way better result of throwing out runners when I pick over.
l also know that the quicker the button is pressed as the catcher to bring up the throwing interface, the better my result is at throwing people out. If someone has already been running on me and especially if they have already ran with that player, I am much more prepared to mash the button and get the interface on the screen.
In all honesty from what you have described, I would expect you to have a really good chance of taking that bag...however, I still don't think that should be a given. That is the reason I do like the way steals are working this year. I can take bags this year, but I really have to limit when I run. It is much more realistic to me and I much prefer that.
If it was a fastball or side stepping to the plate, I wouldn’t complain at all. But because it being a slow delivery, 84mph slider, Garver’s arm, and Rollins unrealistic jump, I’ll complain every time.
My only gripe is the jump these 99 stealing ability guys are getting. I’ve seen it against lofton, Pierre, Turner, and now Rollins.