I posted my hatred of this issue a while back. It ruins the game. I proposed that there should be a limit of, say, 3 switch hitters in a lineup. In real baseball you’d be lucky to find 2. They just aren’t that common. But it gets unbelievably tiresome facing these teams. And, yes, you can do it, too, but that’s just compounding the problem. It needs to be fixed.

macdaddy-o_PSN
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Was really great facing Randy Johnson in virtually every game I played in Weekend Classic. Not that he can't be hit, but it's not easy. Kind of ruined the whole thing, since I couldn't get to the 5 or 6 wins on the Silver II level to get one of the new cards.
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I don't know who the face is on the Hall of Fame Hank Greenberg, but it certainly isn't Hank Greenberg. It looks more like Richie Ashburn. But there is zero resemblance to Greenberg. It doesn't even look like they tried. It almost makes the weird Ted Williams face look like a masterpiece.
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If you can only get those cards playing Weekend Classic, how did people have them up for sale an hour after the update on Friday? Or did the WC start at midnight the night before, i.e 12 hours before the Friday noon update?
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How does that work, when you say you saved the Conquest Maps, etc.? You saved them to play or had one out left or something to complete them? Not clear how you'd get enough points -- even with the vouchers -- to get to the first boss in an hour. Please explain, thanks!
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How are cards that were just released within the last hour for sale -- like Randy Johnson 99, Jackie Robinson 99, and David Ortiz 99? It takes 45 minutes to play a game on Weekend Classic and 15 minutes to play 3-inning games. How is it possible for people to earn enough points to get these cards this quickly -- in the amount of time to play basically one game or 3 3-inning games? I don't see how it's done. Can someone please explain?
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Santana seems to be missing from the new Signature Collection. Just an oversight?
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Forget the issue of whether it's real baseball or a sim. The bottom line takeaway is that it is boring and annoying to face a team of all switch-hitters. The fact that it NEVER happens in real baseball is just an additional point as to why does it happen in this game. If you like facing nothing but switch-hitters, good for you! I'm sure you also enjoy playing in insane created stadiums where every fly ball is a home run and the bleachers are the size of a skyscraper.
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Excellent suggestion!
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My biggest issue is it gets tiresome facing all LH hitters when throwing a RHP or vice versa. So knowing the lineups in advance wouldn't help. And while Diamond Dynasty isn't "real" baseball, it does attempt to be. And no team in the history of baseball has a lineup of Switch-Hitters. It just makes the game less fun, even forgetting the realism of it.
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Out of the hundreds of Headliner packs I've earned, I don't think I've gotten a single headliner. I might have gotten one low-level Diamond. I hate those packs.
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People will probably object to this, but I think for online play there should be a limit placed on how many switch-hitters appear in a line-up. I'm just sick of playing teams that use only switch-hitters so they never have to face a same-side pitcher. This NEVER happens in real baseball, because switch-hitters are relatively rare. But because we can assemble teams from players throughout history, it's not hard to just have a line-up of Beltran, Raleigh, Rollins, Marte, De La Cruz, et. al. And it takes the fun out of playing online because it gets so redundant when you play teams that see an advantage in doing it. So set a limit of 3 or 4 (max) Switch-Hitters in online lineups to at least vaguely resemble something like real baseball.
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Game freezes are annoying enough, but it's especially annoying when you're winning and then the game freezes and the other player refuses to quit. SDSS needs to fix the freeze situation, like, 5 years ago. At the very least, why not just make it a draw in Weekend Classic so no one loses out on the chance at the pack they're playing for?
Also, every time I try to just leave the game on and go to bed, hoping the losing team will just quit, my system goes into sleep mode and I get disconnected, even though in the PS5's menu, I have it where it does not go into rest mode for games or with the controller. But I am putting the controller in a charging cradle. Is this what's putting the PS5 into sleep? Does anyone have any advice on this -- for how to stop your system from going into rest mode beyond what I've already set? Thanks in advance.
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Seriously, it's ludicrous this hasn't been fixed yet.
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Regardless of their ranking, don't they have to hit the requirements to advance their points to the rewards? I'm confused how it would work if they don't.
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What does this Legends and Flashback update announced for Friday mean? Will there be a new Scott Rolen-like program where you have to collect X number of cards? Will it send prices up? Or are they just adding new players to those collections, and, maybe send prices down? Not familiar with what this kind of announcement means. Anyone know?
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100 runs is, in fact, patently ridiculous as a number to hit. It's an enormous amount of time to sink into online play. I agree with the original poster. If I'm in a game where I am hitting well, and, say am on course to score 10 runs the player usually quits before I can get anywhere near that. Normally, I score between 2-4 runs a game. Some games I get shut out, others I might score 5 or 6. But the average is probably 3. So, yeah, this milestone is nuts.
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The thing that's really lame is that once you get to the 85s, which isn't that hard, especially with the boost from completing the team collections, it's an endless slog with major gaps between the next rewards of like 20,000 or 30,000 points which can only be achieved through huge accumulation of stats. So you'll check your progress and see you just reached 50 HRs or 200 Ks or whatever only to discover there's no reward for it because the points given for those achievements is small. So while the initial run up to the 85s felt rewarding, everything beyond that is depressing and unrewarding. Maybe the new things they're adding tomorrow will fix or improve that, but I'm not loving this year's iteration of Team Affinity.
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The prices on Ohtani and Judge are insane and keep going up. They never should have raised the limit. It's insulting to all of us.
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I'm at a loss. There's a 1. by my name, but I don't show up anywhere on the leaderboard, where there seems to be teams that have done better than me and worse than me. I haven't done anything noteworthy. I've gone 3-3 in my first 6 games and have increased my rank by 13 points. So what's the 1. by name mean? And why am I not showing up anywhere with other teams? Is this a glitch like last time or am I missing how this works?
Online switch hitting hell
Weekend Classic Fun
Hank Greenberg's Face
How did people get Randy Johnson and Jackie Robinson Immediately???
How Are People Getting These Cards So Fast?
How Are People Getting These Cards So Fast?
Why is Johann Santana Missing From The Signature Series Collection?
Radical, Probably Unpopular Idea...
When every reward is just another 99, what is the motivation?
Radical, Probably Unpopular Idea...
Wheel Spin and Headliner packs
Radical, Probably Unpopular Idea...
Game Freeze During Weekend Classic
Can we please get a fix for Manage Squad freezes?
How do people have WS rewards an hour after they drop?
Upcoming Legends and Flashbacks Update?
100 Runs
Team affinity may take all year
Ohtani and Judge are more expensive post flash sale
How Does Weekend Classic Ranking Work?