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macdaddy-o_PSNM

macdaddy-o_PSN

@macdaddy-o_PSN
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Recent Best Controversial

    What Happened To Quicker Fielder Response Times?
  • macdaddy-o_PSNM macdaddy-o_PSN

    Graig Nettles (not the one you get from collecting all the Yankees)


  • What Happened To Quicker Fielder Response Times?
  • macdaddy-o_PSNM macdaddy-o_PSN

    The throw time animations are ludicrous right now -- and I thought this was something that was fixed for this year's edition. Someone had Elly De La Cruz on second taking off with the pitch. The hitter grounded to my shortstop. I first threw to third, thinking I had a shot at getting him there but he kept running for home. I had the third basemen throw home -- or at least I thought I did. Instead, he seemed to look at the sky, take in the stadium, think about life and lost loves, and then finally threw the [censored] ball to home plate about a minute after De La Cruz crossed it. It's absurd!


  • What's The Point Of The Live Series?
  • macdaddy-o_PSNM macdaddy-o_PSN

    As far as I can tell, the only point in collecting the Live Series is to ultimately get the two 99 cards you get when you complete everything -- which takes a ton of stubs. But it seems that all the players released through the various programs -- WBC, Spring Breakout, etc., -- all have higher-ranked cards than virtually all the regular Live Players.

    And sooner than later -- and probably much sooner than you can collect the two 99 cards from completing the Live Collection -- more 99s will be available, and eventually a LOT of 99s will be available.

    I like the idea, in theory, of playing with regular player cards -- but why not make the better Live players much better or at least at the level of the players from the other programs that are already better than 95% of any Live Players? It makes no sense to me.


  • New Rant About Diamond Quest
  • macdaddy-o_PSNM macdaddy-o_PSN

    I know this isn't a hot take, but it's infuriating to play 2 games in Diamond Quest with 84% odds of getting a card and not get it. I know how odds work. I know that it means there's a 16% chance of not getting the card. But I also know that it's ludicrous to devote 2 hours to this stupid thing, win games on the Hall of Fame Level, and walk away without either of the cards with those odds.


  • Why does this game play terrible some days and ok the others
  • macdaddy-o_PSNM macdaddy-o_PSN

    Couldn't agree more. I switched to a LAN line because I was told the quicker speeds would improve gameplay over WiFi. And sometimes it does. Fastballs I couldn't catch up to, I suddenly could. I'd go 5-0, 7-0 over a series of games. And then the next day, with the exact same set-up, I couldn't hit anything and went from having, like, a 695 ranking down to a 280. It was insane. I tend to play at the same time every evening, so it can't be that specifically. But I am at a loss. It's extremely frustrating because I especially hate when I can't catch up to a fastball, because then I have to swing so early that I can't hit anything off speed. It's maddening.


  • Ready to Scream At Extreme Conquest - HELP!
  • macdaddy-o_PSNM macdaddy-o_PSN

    Wait, is that true? If I restart it keeps all the progress?! Even on an Extreme Conquest? I wasn't aware of that.


  • Ready to Scream At Extreme Conquest - HELP!
  • macdaddy-o_PSNM macdaddy-o_PSN

    I haven't played Conquest a lot this year and have never been clear on what constitutes "a turn." So I researched this endlessly on line, asked for guidance on another post -- and still got completely screwed. I was 2/3 of the way through, with only Veteran/All-Star Games left to play after conquering the NL West Coast on Turn 3 and just having the AL Central and AL West left to play on Turn 4 and Turn 5.

    Everything I could find online said unless you stop attacking your turn isn't over. So I'd been on Turn 3, finished attacking, and was going to move to Turn 4 to conquer the AL Central. I clicked the button, it gave me the option to Steal Fans. So I did. I played a game and stole fans on All-Star. Then I clicked the button for my next move and the Move option came up. So I moved my fans to the polygon next to the AL Central teams to prep for attack. Then I clicked the button and Reinforce came up. So I clicked that, and added reinforcements to the polygon I'd just moved my fans to next to the AL Central teams. Then I pressed the button and Attack came up. So I hit that and went to start the attack and noticed it now said "Turn 5" in the bottom right of the screen. WTF?! How did I go from being on Turn 4 to being on Turn 5?!

    I was completely afraid this would happen because of my confusion on when a turn ends, and based on what I'd researched, I still can't figure out what I did wrong. I was under the impression that after you finished an attack and moved on, your next turn wouldn't end until you finished your next attack and moved on. That clearly didn't happen here. I've just wasted three days of my life getting as far as I did in this stupid, stupid Conquest only to now lose everything completely unintentionally.

    Can someone please tell me what I did wrong, so if I'm dumb enough to do this Conquest again I don't mess it up and waste more of my life? Thanks in advance.


  • Extreme conquest
  • macdaddy-o_PSNM macdaddy-o_PSN

    I'm halfway through and don't want to mess anything up. Are you able to steal fans, move fans, reinforce fans, etc. indefinitely before attacking and still stay on one turn? Or will that somehow cost you a turn? (I've never really focused on turns much before and what triggers them since it's never really been an issue before this map for me).


  • Online switch hitting hell
  • macdaddy-o_PSNM macdaddy-o_PSN

    I posted my hatred of this issue a while back. It ruins the game. I proposed that there should be a limit of, say, 3 switch hitters in a lineup. In real baseball you’d be lucky to find 2. They just aren’t that common. But it gets unbelievably tiresome facing these teams. And, yes, you can do it, too, but that’s just compounding the problem. It needs to be fixed.


  • Weekend Classic Fun
  • macdaddy-o_PSNM macdaddy-o_PSN

    Was really great facing Randy Johnson in virtually every game I played in Weekend Classic. Not that he can't be hit, but it's not easy. Kind of ruined the whole thing, since I couldn't get to the 5 or 6 wins on the Silver II level to get one of the new cards.


  • Hank Greenberg's Face
  • macdaddy-o_PSNM macdaddy-o_PSN

    I don't know who the face is on the Hall of Fame Hank Greenberg, but it certainly isn't Hank Greenberg. It looks more like Richie Ashburn. But there is zero resemblance to Greenberg. It doesn't even look like they tried. It almost makes the weird Ted Williams face look like a masterpiece.


  • How did people get Randy Johnson and Jackie Robinson Immediately???
  • macdaddy-o_PSNM macdaddy-o_PSN

    If you can only get those cards playing Weekend Classic, how did people have them up for sale an hour after the update on Friday? Or did the WC start at midnight the night before, i.e 12 hours before the Friday noon update?


  • How Are People Getting These Cards So Fast?
  • macdaddy-o_PSNM macdaddy-o_PSN

    How does that work, when you say you saved the Conquest Maps, etc.? You saved them to play or had one out left or something to complete them? Not clear how you'd get enough points -- even with the vouchers -- to get to the first boss in an hour. Please explain, thanks!


  • How Are People Getting These Cards So Fast?
  • macdaddy-o_PSNM macdaddy-o_PSN

    How are cards that were just released within the last hour for sale -- like Randy Johnson 99, Jackie Robinson 99, and David Ortiz 99? It takes 45 minutes to play a game on Weekend Classic and 15 minutes to play 3-inning games. How is it possible for people to earn enough points to get these cards this quickly -- in the amount of time to play basically one game or 3 3-inning games? I don't see how it's done. Can someone please explain?


  • Why is Johann Santana Missing From The Signature Series Collection?
  • macdaddy-o_PSNM macdaddy-o_PSN

    Santana seems to be missing from the new Signature Collection. Just an oversight?


  • Radical, Probably Unpopular Idea...
  • macdaddy-o_PSNM macdaddy-o_PSN

    Forget the issue of whether it's real baseball or a sim. The bottom line takeaway is that it is boring and annoying to face a team of all switch-hitters. The fact that it NEVER happens in real baseball is just an additional point as to why does it happen in this game. If you like facing nothing but switch-hitters, good for you! I'm sure you also enjoy playing in insane created stadiums where every fly ball is a home run and the bleachers are the size of a skyscraper.


  • When every reward is just another 99, what is the motivation?
  • macdaddy-o_PSNM macdaddy-o_PSN

    Excellent suggestion!


  • Radical, Probably Unpopular Idea...
  • macdaddy-o_PSNM macdaddy-o_PSN

    My biggest issue is it gets tiresome facing all LH hitters when throwing a RHP or vice versa. So knowing the lineups in advance wouldn't help. And while Diamond Dynasty isn't "real" baseball, it does attempt to be. And no team in the history of baseball has a lineup of Switch-Hitters. It just makes the game less fun, even forgetting the realism of it.


  • Wheel Spin and Headliner packs
  • macdaddy-o_PSNM macdaddy-o_PSN

    Out of the hundreds of Headliner packs I've earned, I don't think I've gotten a single headliner. I might have gotten one low-level Diamond. I hate those packs.


  • Radical, Probably Unpopular Idea...
  • macdaddy-o_PSNM macdaddy-o_PSN

    People will probably object to this, but I think for online play there should be a limit placed on how many switch-hitters appear in a line-up. I'm just sick of playing teams that use only switch-hitters so they never have to face a same-side pitcher. This NEVER happens in real baseball, because switch-hitters are relatively rare. But because we can assemble teams from players throughout history, it's not hard to just have a line-up of Beltran, Raleigh, Rollins, Marte, De La Cruz, et. al. And it takes the fun out of playing online because it gets so redundant when you play teams that see an advantage in doing it. So set a limit of 3 or 4 (max) Switch-Hitters in online lineups to at least vaguely resemble something like real baseball.

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