Wait, is that true? If I restart it keeps all the progress?! Even on an Extreme Conquest? I wasn't aware of that.
macdaddy-o_PSN
Posts
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I haven't played Conquest a lot this year and have never been clear on what constitutes "a turn." So I researched this endlessly on line, asked for guidance on another post -- and still got completely screwed. I was 2/3 of the way through, with only Veteran/All-Star Games left to play after conquering the NL West Coast on Turn 3 and just having the AL Central and AL West left to play on Turn 4 and Turn 5.
Everything I could find online said unless you stop attacking your turn isn't over. So I'd been on Turn 3, finished attacking, and was going to move to Turn 4 to conquer the AL Central. I clicked the button, it gave me the option to Steal Fans. So I did. I played a game and stole fans on All-Star. Then I clicked the button for my next move and the Move option came up. So I moved my fans to the polygon next to the AL Central teams to prep for attack. Then I clicked the button and Reinforce came up. So I clicked that, and added reinforcements to the polygon I'd just moved my fans to next to the AL Central teams. Then I pressed the button and Attack came up. So I hit that and went to start the attack and noticed it now said "Turn 5" in the bottom right of the screen. WTF?! How did I go from being on Turn 4 to being on Turn 5?!
I was completely afraid this would happen because of my confusion on when a turn ends, and based on what I'd researched, I still can't figure out what I did wrong. I was under the impression that after you finished an attack and moved on, your next turn wouldn't end until you finished your next attack and moved on. That clearly didn't happen here. I've just wasted three days of my life getting as far as I did in this stupid, stupid Conquest only to now lose everything completely unintentionally.
Can someone please tell me what I did wrong, so if I'm dumb enough to do this Conquest again I don't mess it up and waste more of my life? Thanks in advance.
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I'm halfway through and don't want to mess anything up. Are you able to steal fans, move fans, reinforce fans, etc. indefinitely before attacking and still stay on one turn? Or will that somehow cost you a turn? (I've never really focused on turns much before and what triggers them since it's never really been an issue before this map for me).
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I posted my hatred of this issue a while back. It ruins the game. I proposed that there should be a limit of, say, 3 switch hitters in a lineup. In real baseball you’d be lucky to find 2. They just aren’t that common. But it gets unbelievably tiresome facing these teams. And, yes, you can do it, too, but that’s just compounding the problem. It needs to be fixed.
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Was really great facing Randy Johnson in virtually every game I played in Weekend Classic. Not that he can't be hit, but it's not easy. Kind of ruined the whole thing, since I couldn't get to the 5 or 6 wins on the Silver II level to get one of the new cards.
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I don't know who the face is on the Hall of Fame Hank Greenberg, but it certainly isn't Hank Greenberg. It looks more like Richie Ashburn. But there is zero resemblance to Greenberg. It doesn't even look like they tried. It almost makes the weird Ted Williams face look like a masterpiece.
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If you can only get those cards playing Weekend Classic, how did people have them up for sale an hour after the update on Friday? Or did the WC start at midnight the night before, i.e 12 hours before the Friday noon update?
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How does that work, when you say you saved the Conquest Maps, etc.? You saved them to play or had one out left or something to complete them? Not clear how you'd get enough points -- even with the vouchers -- to get to the first boss in an hour. Please explain, thanks!
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How are cards that were just released within the last hour for sale -- like Randy Johnson 99, Jackie Robinson 99, and David Ortiz 99? It takes 45 minutes to play a game on Weekend Classic and 15 minutes to play 3-inning games. How is it possible for people to earn enough points to get these cards this quickly -- in the amount of time to play basically one game or 3 3-inning games? I don't see how it's done. Can someone please explain?
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Santana seems to be missing from the new Signature Collection. Just an oversight?
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Forget the issue of whether it's real baseball or a sim. The bottom line takeaway is that it is boring and annoying to face a team of all switch-hitters. The fact that it NEVER happens in real baseball is just an additional point as to why does it happen in this game. If you like facing nothing but switch-hitters, good for you! I'm sure you also enjoy playing in insane created stadiums where every fly ball is a home run and the bleachers are the size of a skyscraper.
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Excellent suggestion!
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My biggest issue is it gets tiresome facing all LH hitters when throwing a RHP or vice versa. So knowing the lineups in advance wouldn't help. And while Diamond Dynasty isn't "real" baseball, it does attempt to be. And no team in the history of baseball has a lineup of Switch-Hitters. It just makes the game less fun, even forgetting the realism of it.
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Out of the hundreds of Headliner packs I've earned, I don't think I've gotten a single headliner. I might have gotten one low-level Diamond. I hate those packs.
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People will probably object to this, but I think for online play there should be a limit placed on how many switch-hitters appear in a line-up. I'm just sick of playing teams that use only switch-hitters so they never have to face a same-side pitcher. This NEVER happens in real baseball, because switch-hitters are relatively rare. But because we can assemble teams from players throughout history, it's not hard to just have a line-up of Beltran, Raleigh, Rollins, Marte, De La Cruz, et. al. And it takes the fun out of playing online because it gets so redundant when you play teams that see an advantage in doing it. So set a limit of 3 or 4 (max) Switch-Hitters in online lineups to at least vaguely resemble something like real baseball.
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Game freezes are annoying enough, but it's especially annoying when you're winning and then the game freezes and the other player refuses to quit. SDSS needs to fix the freeze situation, like, 5 years ago. At the very least, why not just make it a draw in Weekend Classic so no one loses out on the chance at the pack they're playing for?
Also, every time I try to just leave the game on and go to bed, hoping the losing team will just quit, my system goes into sleep mode and I get disconnected, even though in the PS5's menu, I have it where it does not go into rest mode for games or with the controller. But I am putting the controller in a charging cradle. Is this what's putting the PS5 into sleep? Does anyone have any advice on this -- for how to stop your system from going into rest mode beyond what I've already set? Thanks in advance.
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Seriously, it's ludicrous this hasn't been fixed yet.
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Regardless of their ranking, don't they have to hit the requirements to advance their points to the rewards? I'm confused how it would work if they don't.
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What does this Legends and Flashback update announced for Friday mean? Will there be a new Scott Rolen-like program where you have to collect X number of cards? Will it send prices up? Or are they just adding new players to those collections, and, maybe send prices down? Not familiar with what this kind of announcement means. Anyone know?
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100 runs is, in fact, patently ridiculous as a number to hit. It's an enormous amount of time to sink into online play. I agree with the original poster. If I'm in a game where I am hitting well, and, say am on course to score 10 runs the player usually quits before I can get anywhere near that. Normally, I score between 2-4 runs a game. Some games I get shut out, others I might score 5 or 6. But the average is probably 3. So, yeah, this milestone is nuts.
Ready to Scream At Extreme Conquest - HELP!
Ready to Scream At Extreme Conquest - HELP!
Extreme conquest
Online switch hitting hell
Weekend Classic Fun
Hank Greenberg's Face
How did people get Randy Johnson and Jackie Robinson Immediately???
How Are People Getting These Cards So Fast?
How Are People Getting These Cards So Fast?
Why is Johann Santana Missing From The Signature Series Collection?
Radical, Probably Unpopular Idea...
When every reward is just another 99, what is the motivation?
Radical, Probably Unpopular Idea...
Wheel Spin and Headliner packs
Radical, Probably Unpopular Idea...
Game Freeze During Weekend Classic
Can we please get a fix for Manage Squad freezes?
How do people have WS rewards an hour after they drop?
Upcoming Legends and Flashbacks Update?
100 Runs