We cant even get minor league stats on players information yet lol
easedel_MLBTS
Posts
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This is why i dropped trade frequency to 3. Might even turn it off for most the season and then enable it in July and offseason
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Just reported this bug too, its absolutely mode breaking.
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I just watched my team trade away a 32 yr old B pot LH RP with a sub 1 whip & 1.3X era for a 19yd old SP with C pot and a BROKEN FLIPPING ARM that was 0-6 6.70 era 1.83 whip in AA
Mind you my team was in a "playoff push"
I swear they just let an AI run development on this years version with little human input
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@Christuffer9917_PSN Kind of crazy how baseballs games in the early 2000's were so in depth in career/franchise compared to now. Devs only care about modes that you buy [censored] in.
unfair to say "devs", thats more of the investors/shareholders/upper management
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I've been running a mostly hands-off Franchise save where I only handle scouting and staff hiring/firing, letting the CPU manage the rest. ( really wish there was an option to actually be the SCOUT or Minors manager and work your way up ). The overall CPU logic for roster building and promotions still feels significantly flawed. Specific examples I'm seeing:
- Way too many sub-70 overall players (players with contact in the 50s ) making it to MLB rosters and getting regular playing time across the league.
- Pitchers with low overalls or mismatched attributes routinely cracking major-league rotations and bullpens.
- My own team was in "playoff push" mode, yet the CPU traded away our best middle reliever: a 31-year-old LHP with B potential, sub-1.00 WHIP, and 1.3 ERA. In return, we got a 19-year-old C-potential SP who had a broken arm and was out for 2+ months. He was literally traded with a broken arm. This happened despite the team being in contention.
It seems like the AI heavily overvalues raw youth/potential while under-valuing proven performance, current stats, and immediate team needs. This leads to:
- Diluted talent across the entire league after 1-2 seasons.
- Broken-looking rosters with too many marginal big-leaguers.
- Unrealistic and slower prospect development when minor-league depth gets stretched.
I know the devs talked up smarter GM behaviors and lineup/rotation logic for 26, but in practice (especially with CPU roster control on), the league quickly starts feeling unrealistic.
- Has anyone else run into this heavily in their saves?
- Does it get worse deeper into long-term franchises?
Suggestions for improvement
- Tighter minimum thresholds for MLB call-ups (better "readiness" checks).
- Better balance in trade evaluation so contenders actually buy win-now pieces instead of flipping veterans for injured lottery tickets.
- Optional sliders for promotion tendencies or CPU roster strictness.
I had to drop trade frequency to 3 during the offseason and July and 0 during the rest of the months to stop some of these trades from happening.
I do hope the patch this week, like we were told in another thread, addresses some of the low numbers being put up in sims. Which seems to be actual attributes not being fully recognized for sims. Seeing 90+ contact guys hitting sub 200, 70+ power guys with sub 250 slugging, etc )
Edit:
Another thing, why is a players minor league stats NOT shown on their player card? This seems like a pretty big oversight for franchise. Do stats just matter? Is it all about ratings? Are there chances of players out performing their ratings? How would you know if you can't see a history of that prospects minor league seasons?
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NGL that is something that would have been good. AI generated feedback in game about "deals" but those type of "news" went away with the trade hub. A subsection in the franchise main menu or even in trade in addition to the "rumors" section would have been great.
The ticker in game only shows so much information. The "reports" pre game only show a tiny bit of info. A whole news section would have been nice to see when at the menu. Trade ratings, prospect opinions, draft opinions, etc.
See "local sports reporters" talking about why X is hitting in the Y hole when he should be down at the Z spot. Same with rotations, prospects ( why isn't X up in the bigs, so and so should be in the minors, nice FA on the market that would help, etc.
All of that stuff would have absolutely been a huge QoL and general depth addition to the mode
Cool new ABS but still missed the in-depth opportunity
Trade/Team Logic in All Modes
Simulation stats
Trade "Logic" broken since newest Update ?
Simulation stats
Franchise logic & feedback on QoL changes
FRANCHISE IS BAD