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buckeye7_PSNB

buckeye7_PSN

@buckeye7_PSN
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Recent Best Controversial

    Corner infielders
  • buckeye7_PSNB buckeye7_PSN

    Yep, was that way last year also. I’ve sent feedback multiple times but, still the same.


  • Longer “seasons” with no card carryover is no different than ‘23 shorter seasons with carryover
  • buckeye7_PSNB buckeye7_PSN

    @YOSHI24 So instead we power-creep for 9 or 10 weeks to finally earn that shiny 99 only to play with it for a few weeks before we lose it. And no, the wild cards, which we have to grind for, are not the solution. No one wants this. We paid for the game, we want to use the cards we “earn” for the entirety of the game.


  • So, Sets & Seasons are back.
  • buckeye7_PSNB buckeye7_PSN

    Major disappointment reading the blog post. SDS had a great DD formula, completely jacked it up last year and have doubled down this year despite being flooded with negative feedback. Sure they threw us a few bones but overall, very disappointed in the continued direction. Bottom line, I pay for the game; I don’t want cards I’ve earned deemed unusable throughout the game cycle that again, I paid for.


  • Sets
  • buckeye7_PSNB buckeye7_PSN

    Sets/seasons destroyed this game. Too many 99 cards in general. Every card looked the same. High 90s from day 1 made live series golds/silvers basically irrelevant for 90% of the game cycle. If this model continues, can’t see myself buying.


  • Ideas for Sets and Seasons Next Year
  • buckeye7_PSNB buckeye7_PSN

    If sets and seasons returns in the same form as this year I’m tapping out for the first time since 2012. Too many diamonds, too many recycled players, too many cards in general. Everyone looks the same. There’s no longer a sense of accomplishment for getting that 99 legend because there’s either 5 of him or there’s 50 other cards with similar attributes.

    I like to build a team and use that team. There’s so much going on, so many programs, you spend your entire time grinding for that “next” player and never get to use your “main” team. I give SDS credit for trying something new but it’s not the way.


  • Companion app
  • buckeye7_PSNB buckeye7_PSN

    Same for me, no companion app update on iOS


  • Double plays
  • buckeye7_PSNB buckeye7_PSN

    @khain24_psn said in Double plays:

    @so-icy42_xbl said in Double plays:

    SDS is next level stupid if they think they have the double play mechanics anywhere close to being realistic. Slow-rollers to third base are turned successfully like 95% of the time in this game. But yet in real life the only double plays EVER turned from third are hard hit grounders. The major issue is that they don’t have the runner on first get a good enough secondary lead and they let 3Bs and SSs throw these line drive throws to second base all while their running the opposite direction?!? In real life even the BEST defenseman like Arenado won’t even try to turn two if the ball is hit to their right yet this game allows them to do this circus-like submarine throw with perfect accuracy if you stop the meter in a HUGE green zone. They need to make the green zone for these types of throws wayyyyy smaller so there’s actually a gamble to trying to turn these crazy double plays that are too routine at this point.

    Depends on who is running really. A slow roller that has to be charged, no they wouldnt. A ball hit towards the line that is easily backhanded can be turned by a good defender with relatively little issue.

    Speed (and baserunner AI frankly) in general is inconsistent. I've had 40-50 speed guys beat out dribblers because the C takes forever to move, but the 90+ speed guys can't out run a ball hit into the hole between SS/3B.

    Also, the lack of animations to break up DPs is apparent. Too many times plays at 2B are close enough it should affect the power on throws to first for someone to beat out and it just doesnt happen.

    Love the game, but there's definitely room for improvement in the DP department. Agree with the AI needing to alter throw power on plays that would generally result in a hard slide or an attempted break up at 2nd. I also like the idea of significantly shrinking the "green zone" on the throw meter on difficult plays to either side of the fielder. It's obviously harder to throw a seed to first if you've laid out to your backhand side and throw from your knees or generally any play that requires an off balance throw. This would add some much needed realism to ground balls, potential infield hits, etc.


  • Logo
  • buckeye7_PSNB buckeye7_PSN

    My logos appear and disappear on the regular. Usually log out, log back in and they reappear. It's happened in years past but much more frequently this. year.


  • Any Legends that you miss and hope they bring back?
  • buckeye7_PSNB buckeye7_PSN

    Ted Williams. Gotta bring him back... hopefully next year.


  • Active Orders All Missing
  • buckeye7_PSNB buckeye7_PSN

    Same for me.


  • Drops for All! All Weekend!
  • buckeye7_PSNB buckeye7_PSN

    I have 2 packs in my twitch inventory. I’ve unlinked and re-linked my twitch account but they’re still not showing up in my MLB the Show inventory.


  • Any tech people on here?
  • buckeye7_PSNB buckeye7_PSN

    @mwolve87_psn said in Any tech people on here?:

    I know SDS hosts MLB The Show using Amazon Web Services (AWS). My understanding is that SDS has to pay AWS for services based on expected capacity (for both database and server usage). They must be continually trying to recalibrate to purchase enough capacity to meet the load, but not buy too much capacity (and end up losing money).

    I'm also guessing they seriously underestimated the amount of load that all of the XB users are adding (from last year's baseline), especially considering the presence of MLBTS within Game Pass.

    Bingo... if they're indeed using AWS, they've vastly underestimated load and are stepping capacity slowly in order to optimize need vs overcapacity(cost). That said, there's likely a software component to this also that's magnified by the increased user base. This is the piece that's potentially problematic based on where and how the software inefficiency is manifested. If it were solely server load/volume, we'd be beyond the problems by now.


  • Pre made created stadiums
  • buckeye7_PSNB buckeye7_PSN

    Same. I thought these were supposed to be playable offline at the very least. Can’t use them in any mode I’ve tried.


  • Losing Stubs
  • buckeye7_PSNB buckeye7_PSN

    Same here. Cancelled two orders and didn’t get stubs back.


  • Corey “weak ground ball” Seager
  • buckeye7_PSNB buckeye7_PSN

    He's my best bat right now, has 8 HR in 35 AB's, just over 1 every 4 AB's. Small sample size but I'll ride him while he's hot. He and finest Machado rake.


  • Lineups keep changing & players disappearing
  • buckeye7_PSNB buckeye7_PSN

    Same here


  • Retired Players Survey
  • buckeye7_PSNB buckeye7_PSN

    Koufax
    Randy Johnson
    Pedro and Ramon Martinez - be cool to have a brother tandem
    Fernando Tatis Sr
    Hank Aaron
    Clemente
    Dave Concepcion
    Strawberry
    Gooden
    Larry Walker


  • At least patch the outfield problem
  • buckeye7_PSNB buckeye7_PSN

    Seeing the same... I've already had this happen more in 2 weeks than the entire last year. In fact, I'm not sure it happened to me once in MLB19.


  • Logos from TS19?
  • buckeye7_PSNB buckeye7_PSN

    Same here... uploaded 5, zero are there. Started from scratch this year.

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