@khain24_psn said in Double plays:
@so-icy42_xbl said in Double plays:
SDS is next level stupid if they think they have the double play mechanics anywhere close to being realistic. Slow-rollers to third base are turned successfully like 95% of the time in this game. But yet in real life the only double plays EVER turned from third are hard hit grounders. The major issue is that they don’t have the runner on first get a good enough secondary lead and they let 3Bs and SSs throw these line drive throws to second base all while their running the opposite direction?!? In real life even the BEST defenseman like Arenado won’t even try to turn two if the ball is hit to their right yet this game allows them to do this circus-like submarine throw with perfect accuracy if you stop the meter in a HUGE green zone. They need to make the green zone for these types of throws wayyyyy smaller so there’s actually a gamble to trying to turn these crazy double plays that are too routine at this point.
Depends on who is running really. A slow roller that has to be charged, no they wouldnt. A ball hit towards the line that is easily backhanded can be turned by a good defender with relatively little issue.
Speed (and baserunner AI frankly) in general is inconsistent. I've had 40-50 speed guys beat out dribblers because the C takes forever to move, but the 90+ speed guys can't out run a ball hit into the hole between SS/3B.
Also, the lack of animations to break up DPs is apparent. Too many times plays at 2B are close enough it should affect the power on throws to first for someone to beat out and it just doesnt happen.
Love the game, but there's definitely room for improvement in the DP department. Agree with the AI needing to alter throw power on plays that would generally result in a hard slide or an attempted break up at 2nd. I also like the idea of significantly shrinking the "green zone" on the throw meter on difficult plays to either side of the fielder. It's obviously harder to throw a seed to first if you've laid out to your backhand side and throw from your knees or generally any play that requires an off balance throw. This would add some much needed realism to ground balls, potential infield hits, etc.