Simulation stats
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@easedel_MLBTS I disagree that those stats seem reasonable. 99 contact and disc should be the best contact hitter in the league, not struggling to cross .300BA every season. And it's not like every other attribute is left low, power, vision, clutch, speed etc are all at least 80. Just because it's not as bad doesn't mean it's fine. The simmed RTTS player should have roughly equivalent stats to a player with the same stats in franchise mode, or a non player character in RTTS.
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I agree with you that if your stats are that high, you are typically in the .01% of the best in the league, and that, generally, your stats should reflect that. Still, there's going to be a lot of variance in different sim runs- you would need to sim the same season like 100 times in order to see the average of your stats even approaching something that doesn't have a huge amount of statistical variance.
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I’ve noticed that the ‘tutorial’ type info on the sim screen says my OVR won’t go below 53, even though it says 68 or something on the screen behind it. Or something like that. I wonder if it’s just simming from the player’s starting attributes for the year instead of the current attributes, now that both are stored.
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Here's the sim screen info I was referring to. My starting overall is 60, my current is 67 but it then says my current overall is 53.
From memory, 53 was what my OVR was when I started in AA in the current year (promoted to MLB just before all star break).
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Yeah, that's just them giving an example in the tutorial screen, it's not yours.
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@Red_Ted_is_back_PSN That's as intended brother. You have 2 overalls. Your base overall (the one your player is based on their stats) and your adjusted overall. Both of the overalls in the simulation screen are adjusted overalls. The left one is what you are on the day you start simming because you can start simming on an adjusted overall above your base, and the right is what you're on at the current time.
You could be a 70 overall player, manually play a few really good games, start simming and your adjusted overall would be above 70, and then either rise or drop during simming
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Also here to say that I love to sim and get through a whole career in a few weeks and then just do that over and over with different positions. One of the joys of life. And I’ve done a hitter, starter, and closer, and simming is so frustratingly broken that I’ll probably soon go back to 25. Love the updates to player looks, but so so disappointment in how the game sims.
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I stopped checking this post after a day or so because no one replied just to come back and find it started a whole thing
thanks for everyone sharing and getting the developers involved. Appreciate the input and hopefully the get this figured out -
I wonder if entering the game and then simulating from the manage screen (or whatever it’s called) would make a difference? Rather than simming from the calendar
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I wonder if entering the game and then simulating from the manage screen (or whatever it’s called) would make a difference? Rather than simming from the calendar
It does not. Same results.
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Anyone get a chance to check this out after the update?